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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: module.h
3 // Purpose: interface of wxModule
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9 @class wxModule
10
11 The module system is a very simple mechanism to allow applications (and parts
12 of wxWidgets itself) to define initialization and cleanup functions that are
13 automatically called on wxWidgets startup and exit.
14
15 To define a new kind of module, derive a class from wxModule, override the
16 wxModule::OnInit and wxModule::OnExit functions, and add the
17 wxDECLARE_DYNAMIC_CLASS and wxIMPLEMENT_DYNAMIC_CLASS to header and implementation
18 files (which can be the same file).
19 On initialization, wxWidgets will find all classes derived from wxModule, create
20 an instance of each, and call each wxModule::OnInit function. On exit, wxWidgets
21 will call the wxModule::OnExit function for each module instance.
22
23 Note that your module class does not have to be in a header file.
24
25 For example:
26
27 @code
28 // A module to allow DDE initialization/cleanup
29 // without calling these functions from app.cpp or from
30 // the user's application.
31 class wxDDEModule: public wxModule
32 {
33 public:
34 wxDDEModule() { }
35 virtual bool OnInit() { wxDDEInitialize(); return true; };
36 virtual void OnExit() { wxDDECleanUp(); };
37
38 private:
39 wxDECLARE_DYNAMIC_CLASS(wxDDEModule);
40 };
41
42 wxIMPLEMENT_DYNAMIC_CLASS(wxDDEModule, wxModule);
43
44 // Another module which uses DDE in its OnInit()
45 class MyModule: public wxModule
46 {
47 public:
48 MyModule() { AddDependency(wxCLASSINFO(wxDDEModule)); }
49 virtual bool OnInit() { ... code using DDE ... }
50 virtual void OnExit() { ... }
51
52 private:
53 wxDECLARE_DYNAMIC_CLASS(MyModule);
54 };
55
56 wxIMPLEMENT_DYNAMIC_CLASS(MyModule, wxModule);
57
58 // Another module which uses DDE in its OnInit()
59 // but uses a named dependency
60 class MyModule2: public wxModule
61 {
62 public:
63 MyModule2() { AddDependency("wxDDEModule"); }
64 virtual bool OnInit() { ... code using DDE ... }
65 virtual void OnExit() { ... }
66
67 private:
68 wxDECLARE_DYNAMIC_CLASS(MyModule2)
69 };
70
71 wxIMPLEMENT_DYNAMIC_CLASS(MyModule2, wxModule)
72 @endcode
73
74 @library{wxbase}
75 @category{appmanagement}
76 */
77 class wxModule : public wxObject
78 {
79 public:
80 /**
81 Constructs a wxModule object.
82 */
83 wxModule();
84
85 /**
86 Destructor.
87 */
88 virtual ~wxModule();
89
90 /**
91 Provide this function with appropriate cleanup for your module.
92 */
93 virtual void OnExit() = 0;
94
95 /**
96 Provide this function with appropriate initialization for your module.
97 If the function returns @false, wxWidgets will exit immediately.
98 */
99 virtual bool OnInit() = 0;
100
101 protected:
102
103 /**
104 Call this function from the constructor of the derived class.
105
106 @a dep must be the wxCLASSINFO() of a wxModule-derived class and the
107 corresponding module will be loaded before and unloaded after this module.
108
109 @param dep
110 The class information object for the dependent module.
111 */
112 void AddDependency(wxClassInfo* dep);
113
114 /**
115 Call this function from the constructor of the derived class.
116
117 This overload allows a dependency to be added by name without access to
118 the class info.
119
120 This is useful when a module is declared entirely in a source file and
121 there is no header for the declaration of the module needed by wxCLASSINFO(),
122 however errors are not detected until run-time, instead of compile-time, then.
123 Note that circular dependencies are detected and result in a fatal error.
124
125 @param classname
126 The class name of the dependent module.
127 */
128 void AddDependency(const char* classname);
129 };
130