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git.saurik.com Git - wxWidgets.git/blob - interface/wx/button.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxButton
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
12 A button is a control that contains a text string, and is one of the most
13 common elements of a GUI.
15 It may be placed on a @ref wxDialog "dialog box" or on a @ref wxPanel panel,
16 or indeed on almost any other window.
18 By default, i.e. if none of the alignment styles are specified, the label
19 is centered both horizontally and vertically. If the button has both a
20 label and a bitmap, the alignment styles above specify the location of the
21 rectangle combining both the label and the bitmap and the bitmap position
22 set with wxButton::SetBitmapPosition() defines the relative position of the
23 bitmap with respect to the label (however currently non-default alignment
24 combinations are not implemented on all platforms).
26 Since version 2.9.1 wxButton supports showing both text and an image
27 (currently only when using wxMSW, wxGTK or wxOSX/Cocoa ports), see
28 SetBitmap() and SetBitmapLabel(), SetBitmapDisabled() &c methods. In the
29 previous wxWidgets versions this functionality was only available in (the
30 now trivial) wxBitmapButton class which was only capable of showing an
33 A button may have either a single image for all states or different images
34 for the following states (different images are not currently supported
35 under OS X where the normal image is used for all states):
36 @li @b normal: the default state
37 @li @b disabled: bitmap shown when the button is disabled.
38 @li @b pressed: bitmap shown when the button is pushed (e.g. while the user
39 keeps the mouse button pressed on it)
40 @li @b focus: bitmap shown when the button has keyboard focus (but is not
41 pressed as in this case the button is in the pressed state)
42 @li @b current: bitmap shown when the mouse is over the button (but it is
43 not pressed although it may have focus). Notice that if current bitmap
44 is not specified but the current platform UI uses hover images for the
45 buttons (such as Windows XP or GTK+), then the focus bitmap is used for
46 hover state as well. This makes it possible to set focus bitmap only to
47 get reasonably good behaviour on all platforms.
49 All of the bitmaps must be of the same size and the normal bitmap must be
50 set first (to a valid bitmap), before setting any other ones. Also, if the
51 size of the bitmaps is changed later, you need to change the size of the
52 normal bitmap before setting any other bitmaps with the new size (and you
53 do need to reset all of them as their original values can be lost when the
54 normal bitmap size changes).
56 The position of the image inside the button be configured using
57 SetBitmapPosition(). By default the image is on the left of the text.
59 Please also notice that GTK+ uses a global setting called @c gtk-button-images
60 to determine if the images should be shown in the buttons
61 at all. If it is off (which is the case in e.g. Gnome 2.28 by default), no
62 images will be shown, consistently with the native behaviour.
66 Left-justifies the label. Windows and GTK+ only.
68 Aligns the label to the top of the button. Windows and GTK+ only.
70 Right-justifies the bitmap label. Windows and GTK+ only.
72 Aligns the label to the bottom of the button. Windows and GTK+ only.
74 By default, all buttons are made of at least the standard button size,
75 even if their contents is small enough to fit into a smaller size. This
76 is done for consistency as most platforms use buttons of the same size
77 in the native dialogs, but can be overridden by specifying this flag.
78 If it is given, the button will be made just big enough for its
79 contents. Notice that under MSW the button will still have at least the
80 standard height, even with this style, if it has a non-empty label.
82 Disables the display of the text label in the button even if it has one
83 or its id is one of the standard stock ids with an associated label:
84 without using this style a button which is only supposed to show a
85 bitmap but uses a standard id would display a label too.
87 Creates a button without border. This is currently implemented in MSW,
88 GTK2 and OSX/Cocoa and OSX/Carbon ports but in the latter only applies
89 to buttons with bitmaps and using bitmap of one of the standard sizes
90 only, namely 128*128, 48*48, 24*24 or 16*16. In all the other cases
91 wxBORDER_NONE is ignored under OSX/Carbon (these restrictions don't
92 exist in OSX/Cocoa however).
95 @beginEventEmissionTable{wxCommandEvent}
96 @event{EVT_BUTTON(id, func)}
97 Process a @c wxEVT_BUTTON event, when the button is clicked.
106 class wxButton
: public wxAnyButton
115 Constructor, creating and showing a button.
117 The preferred way to create standard buttons is to use default value of
118 @a label. If no label is supplied and @a id is one of standard IDs from
119 @ref page_stockitems "this list", a standard label will be used. In
120 other words, if you use a predefined @c wxID_XXX constant, just omit
121 the label completely rather than specifying it. In particular, help
122 buttons (the ones with @a id of @c wxID_HELP) under Mac OS X can't
123 display any label at all and while wxButton will detect if the standard
124 "Help" label is used and ignore it, using any other label will prevent
125 the button from correctly appearing as a help button and so should be
129 In addition to that, the button will be decorated with stock icons under GTK+ 2.
132 Parent window. Must not be @NULL.
134 Button identifier. A value of @c wxID_ANY indicates a default value.
136 Text to be displayed on the button.
140 Button size. If the default size is specified then the button is sized
141 appropriately for the text.
143 Window style. See wxButton class description.
149 @see Create(), wxValidator
151 wxButton(wxWindow
* parent
, wxWindowID id
,
152 const wxString
& label
= wxEmptyString
,
153 const wxPoint
& pos
= wxDefaultPosition
,
154 const wxSize
& size
= wxDefaultSize
,
156 const wxValidator
& validator
= wxDefaultValidator
,
157 const wxString
& name
= wxButtonNameStr
);
160 Button creation function for two-step creation.
161 For more details, see wxButton().
163 bool Create(wxWindow
* parent
, wxWindowID id
,
164 const wxString
& label
= wxEmptyString
,
165 const wxPoint
& pos
= wxDefaultPosition
,
166 const wxSize
& size
= wxDefaultSize
,
168 const wxValidator
& validator
= wxDefaultValidator
,
169 const wxString
& name
= wxButtonNameStr
);
172 Returns @true if an authentication needed symbol is displayed on the
175 @remarks This method always returns @false if the platform is not
176 Windows Vista or newer.
182 bool GetAuthNeeded() const;
186 Returns the default size for the buttons. It is advised to make all the dialog
187 buttons of the same size and this function allows to retrieve the (platform and
188 current font dependent size) which should be the best suited for this.
190 static wxSize
GetDefaultSize();
193 Returns the string label for the button.
197 wxString
GetLabel() const;
200 Sets whether an authentication needed symbol should be displayed on the
203 @remarks This method doesn't do anything if the platform is not Windows
210 void SetAuthNeeded(bool needed
= true);
214 This sets the button to be the default item in its top-level window
215 (e.g. the panel or the dialog box containing it).
217 As normal, pressing return causes the default button to be depressed when
218 the return key is pressed.
220 See also wxWindow::SetFocus() which sets the keyboard focus for windows
221 and text panel items, and wxTopLevelWindow::SetDefaultItem().
223 @remarks Under Windows, only dialog box buttons respond to this function.
225 @return the old default item (possibly @NULL)
227 virtual wxWindow
* SetDefault();
230 Sets the string label for the button.
235 void SetLabel(const wxString
& label
);