added wxBU_NOTEXT style to allow creating bitmap buttons with stock id not showing...
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #include "wx/button.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #include "wx/imaglist.h"
41 #endif
42
43 #include "wx/stockitem.h"
44 #include "wx/msw/private.h"
45 #include "wx/msw/private/button.h"
46 #include "wx/msw/private/dc.h"
47
48 using namespace wxMSWImpl;
49
50 #if wxUSE_UXTHEME
51 #include "wx/msw/uxtheme.h"
52
53 // no need to include tmschema.h
54 #ifndef BP_PUSHBUTTON
55 #define BP_PUSHBUTTON 1
56
57 #define PBS_NORMAL 1
58 #define PBS_HOT 2
59 #define PBS_PRESSED 3
60 #define PBS_DISABLED 4
61 #define PBS_DEFAULTED 5
62
63 #define TMT_CONTENTMARGINS 3602
64 #endif
65
66 // provide the necessary declarations ourselves if they're missing from
67 // headers
68 #ifndef BCM_SETIMAGELIST
69 #define BCM_SETIMAGELIST 0x1602
70 #define BCM_SETTEXTMARGIN 0x1604
71
72 enum
73 {
74 BUTTON_IMAGELIST_ALIGN_LEFT,
75 BUTTON_IMAGELIST_ALIGN_RIGHT,
76 BUTTON_IMAGELIST_ALIGN_TOP,
77 BUTTON_IMAGELIST_ALIGN_BOTTOM
78 };
79
80 struct BUTTON_IMAGELIST
81 {
82 HIMAGELIST himl;
83 RECT margin;
84 UINT uAlign;
85 };
86 #endif
87 #endif // wxUSE_UXTHEME
88
89 #ifndef WM_THEMECHANGED
90 #define WM_THEMECHANGED 0x031A
91 #endif
92
93 #ifndef ODS_NOACCEL
94 #define ODS_NOACCEL 0x0100
95 #endif
96
97 #ifndef ODS_NOFOCUSRECT
98 #define ODS_NOFOCUSRECT 0x0200
99 #endif
100
101 #ifndef DT_HIDEPREFIX
102 #define DT_HIDEPREFIX 0x00100000
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // button image data
107 // ----------------------------------------------------------------------------
108
109 // we use different data classes for owner drawn buttons and for themed XP ones
110
111 class wxButtonImageData
112 {
113 public:
114 wxButtonImageData() { }
115 virtual ~wxButtonImageData() { }
116
117 virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
118 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
119
120 virtual wxSize GetBitmapMargins() const = 0;
121 virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
122
123 virtual wxDirection GetBitmapPosition() const = 0;
124 virtual void SetBitmapPosition(wxDirection dir) = 0;
125
126 private:
127 wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
128 };
129
130 namespace
131 {
132
133 // the gap between button edge and the interior area used by Windows for the
134 // standard buttons
135 const int OD_BUTTON_MARGIN = 4;
136
137 class wxODButtonImageData : public wxButtonImageData
138 {
139 public:
140 wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
141 {
142 SetBitmap(bitmap, wxButton::State_Normal);
143
144 m_dir = wxLEFT;
145
146 // we use margins when we have both bitmap and text, but when we have
147 // only the bitmap it should take up the entire button area
148 if ( btn->ShowsLabel() )
149 {
150 m_margin.x = btn->GetCharWidth();
151 m_margin.y = btn->GetCharHeight() / 2;
152 }
153 }
154
155 virtual wxBitmap GetBitmap(wxButton::State which) const
156 {
157 return m_bitmaps[which];
158 }
159
160 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
161 {
162 m_bitmaps[which] = bitmap;
163 }
164
165 virtual wxSize GetBitmapMargins() const
166 {
167 return m_margin;
168 }
169
170 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
171 {
172 m_margin = wxSize(x, y);
173 }
174
175 virtual wxDirection GetBitmapPosition() const
176 {
177 return m_dir;
178 }
179
180 virtual void SetBitmapPosition(wxDirection dir)
181 {
182 m_dir = dir;
183 }
184
185 private:
186 // just store the values passed to us to be able to retrieve them later
187 // from the drawing code
188 wxBitmap m_bitmaps[wxButton::State_Max];
189 wxSize m_margin;
190 wxDirection m_dir;
191
192 wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
193 };
194
195 #if wxUSE_UXTHEME
196
197 // somehow the margin is one pixel greater than the value returned by
198 // GetThemeMargins() call
199 const int XP_BUTTON_EXTRA_MARGIN = 1;
200
201 class wxXPButtonImageData : public wxButtonImageData
202 {
203 public:
204 // we must be constructed with the size of our images as we need to create
205 // the image list
206 wxXPButtonImageData(wxButton *btn, const wxBitmap& bitmap)
207 : m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
208 wxButton::State_Max),
209 m_hwndBtn(GetHwndOf(btn))
210 {
211 // initialize all bitmaps to normal state
212 for ( int n = 0; n < wxButton::State_Max; n++ )
213 {
214 m_iml.Add(bitmap);
215 }
216
217 m_data.himl = GetHimagelistOf(&m_iml);
218
219 // use default margins
220 m_data.margin.left =
221 m_data.margin.right = btn->GetCharWidth();
222 m_data.margin.top =
223 m_data.margin.bottom = btn->GetCharHeight() / 2;
224
225 // and default alignment
226 m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
227
228 UpdateImageInfo();
229 }
230
231 virtual wxBitmap GetBitmap(wxButton::State which) const
232 {
233 return m_iml.GetBitmap(which);
234 }
235
236 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
237 {
238 m_iml.Replace(which, bitmap);
239
240 UpdateImageInfo();
241 }
242
243 virtual wxSize GetBitmapMargins() const
244 {
245 return wxSize(m_data.margin.left, m_data.margin.top);
246 }
247
248 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
249 {
250 RECT& margin = m_data.margin;
251 margin.left =
252 margin.right = x;
253 margin.top =
254 margin.bottom = y;
255
256 if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
257 {
258 wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
259 }
260 }
261
262 virtual wxDirection GetBitmapPosition() const
263 {
264 switch ( m_data.uAlign )
265 {
266 default:
267 wxFAIL_MSG( "invalid image alignment" );
268 // fall through
269
270 case BUTTON_IMAGELIST_ALIGN_LEFT:
271 return wxLEFT;
272
273 case BUTTON_IMAGELIST_ALIGN_RIGHT:
274 return wxRIGHT;
275
276 case BUTTON_IMAGELIST_ALIGN_TOP:
277 return wxTOP;
278
279 case BUTTON_IMAGELIST_ALIGN_BOTTOM:
280 return wxBOTTOM;
281 }
282 }
283
284 virtual void SetBitmapPosition(wxDirection dir)
285 {
286 UINT alignNew;
287 switch ( dir )
288 {
289 default:
290 wxFAIL_MSG( "invalid direction" );
291 // fall through
292
293 case wxLEFT:
294 alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
295 break;
296
297 case wxRIGHT:
298 alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
299 break;
300
301 case wxTOP:
302 alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
303 break;
304
305 case wxBOTTOM:
306 alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
307 break;
308 }
309
310 if ( alignNew != m_data.uAlign )
311 {
312 m_data.uAlign = alignNew;
313 UpdateImageInfo();
314 }
315 }
316
317 private:
318 void UpdateImageInfo()
319 {
320 if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
321 {
322 wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
323 }
324 }
325
326 // we store image list separately to be able to use convenient wxImageList
327 // methods instead of working with raw HIMAGELIST
328 wxImageList m_iml;
329
330 // store the rest of the data in BCM_SETIMAGELIST-friendly form
331 BUTTON_IMAGELIST m_data;
332
333 // the button we're associated with
334 const HWND m_hwndBtn;
335
336
337 wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
338 };
339
340 #endif // wxUSE_UXTHEME
341
342 } // anonymous namespace
343
344 // ----------------------------------------------------------------------------
345 // macros
346 // ----------------------------------------------------------------------------
347
348 #if wxUSE_EXTENDED_RTTI
349
350 WX_DEFINE_FLAGS( wxButtonStyle )
351
352 wxBEGIN_FLAGS( wxButtonStyle )
353 // new style border flags, we put them first to
354 // use them for streaming out
355 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
356 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
357 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
358 wxFLAGS_MEMBER(wxBORDER_RAISED)
359 wxFLAGS_MEMBER(wxBORDER_STATIC)
360 wxFLAGS_MEMBER(wxBORDER_NONE)
361
362 // old style border flags
363 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
364 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
365 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
366 wxFLAGS_MEMBER(wxRAISED_BORDER)
367 wxFLAGS_MEMBER(wxSTATIC_BORDER)
368 wxFLAGS_MEMBER(wxBORDER)
369
370 // standard window styles
371 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
372 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
373 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
374 wxFLAGS_MEMBER(wxWANTS_CHARS)
375 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
376 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
377 wxFLAGS_MEMBER(wxVSCROLL)
378 wxFLAGS_MEMBER(wxHSCROLL)
379
380 wxFLAGS_MEMBER(wxBU_LEFT)
381 wxFLAGS_MEMBER(wxBU_RIGHT)
382 wxFLAGS_MEMBER(wxBU_TOP)
383 wxFLAGS_MEMBER(wxBU_BOTTOM)
384 wxFLAGS_MEMBER(wxBU_EXACTFIT)
385 wxEND_FLAGS( wxButtonStyle )
386
387 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
388
389 wxBEGIN_PROPERTIES_TABLE(wxButton)
390 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
391
392 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
393 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
394
395 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
396
397 wxEND_PROPERTIES_TABLE()
398
399 wxBEGIN_HANDLERS_TABLE(wxButton)
400 wxEND_HANDLERS_TABLE()
401
402 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
403
404
405 #else
406 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
407 #endif
408
409 // ============================================================================
410 // implementation
411 // ============================================================================
412
413 // ----------------------------------------------------------------------------
414 // helper functions from wx/msw/private/button.h
415 // ----------------------------------------------------------------------------
416
417 void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
418 {
419 // update BS_MULTILINE style depending on the new label (resetting it
420 // doesn't seem to do anything very useful but it shouldn't hurt and we do
421 // have to set it whenever the label becomes multi line as otherwise it
422 // wouldn't be shown correctly as we don't use BS_MULTILINE when creating
423 // the control unless it already has new lines in its label)
424 long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
425 styleNew;
426 if ( label.find(_T('\n')) != wxString::npos )
427 styleNew = styleOld | BS_MULTILINE;
428 else
429 styleNew = styleOld & ~BS_MULTILINE;
430
431 if ( styleNew != styleOld )
432 ::SetWindowLong(hwnd, GWL_STYLE, styleNew);
433 }
434
435 wxSize wxMSWButton::GetFittingSize(wxWindow *win, const wxSize& sizeLabel)
436 {
437 // FIXME: this is pure guesswork, need to retrieve the real button margins
438 wxSize sizeBtn = sizeLabel;
439
440 sizeBtn.x += 3*win->GetCharWidth();
441 sizeBtn.y = 11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(sizeLabel.y)/10;
442
443 return sizeBtn;
444 }
445
446 wxSize wxMSWButton::ComputeBestSize(wxControl *btn)
447 {
448 wxClientDC dc(btn);
449
450 wxSize sizeBtn;
451 dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
452
453 sizeBtn = GetFittingSize(btn, sizeBtn);
454
455 // all buttons have at least the standard size unless the user explicitly
456 // wants them to be of smaller size and used wxBU_EXACTFIT style when
457 // creating the button
458 if ( !btn->HasFlag(wxBU_EXACTFIT) )
459 {
460 wxSize sizeDef = wxButton::GetDefaultSize();
461 if ( sizeBtn.x < sizeDef.x )
462 sizeBtn.x = sizeDef.x;
463 if ( sizeBtn.y < sizeDef.y )
464 sizeBtn.y = sizeDef.y;
465 }
466
467 btn->CacheBestSize(sizeBtn);
468
469 return sizeBtn;
470 }
471
472 // ----------------------------------------------------------------------------
473 // creation/destruction
474 // ----------------------------------------------------------------------------
475
476 bool wxButton::Create(wxWindow *parent,
477 wxWindowID id,
478 const wxString& lbl,
479 const wxPoint& pos,
480 const wxSize& size,
481 long style,
482 const wxValidator& validator,
483 const wxString& name)
484 {
485 wxString label(lbl);
486 if (label.empty() && wxIsStockID(id))
487 {
488 // On Windows, some buttons aren't supposed to have mnemonics
489 label = wxGetStockLabel
490 (
491 id,
492 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
493 ? wxSTOCK_NOFLAGS
494 : wxSTOCK_WITH_MNEMONIC
495 );
496 }
497
498 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
499 return false;
500
501 WXDWORD exstyle;
502 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
503
504 // if the label contains several lines we must explicitly tell the button
505 // about it or it wouldn't draw it correctly ("\n"s would just appear as
506 // black boxes)
507 //
508 // NB: we do it here and not in MSWGetStyle() because we need the label
509 // value and the label is not set yet when MSWGetStyle() is called
510 msStyle |= wxMSWButton::GetMultilineStyle(label);
511
512 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
513 }
514
515 wxButton::~wxButton()
516 {
517 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
518 if ( tlw && tlw->GetTmpDefaultItem() == this )
519 {
520 UnsetTmpDefault();
521 }
522
523 delete m_imageData;
524 }
525
526 // ----------------------------------------------------------------------------
527 // flags
528 // ----------------------------------------------------------------------------
529
530 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
531 {
532 // buttons never have an external border, they draw their own one
533 WXDWORD msStyle = wxControl::MSWGetStyle
534 (
535 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
536 );
537
538 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
539 // each other in any resizeable dialog which has more than one button in
540 // the bottom
541 msStyle |= WS_CLIPSIBLINGS;
542
543 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
544 // and wxBU_RIGHT to get BS_CENTER!
545 if ( style & wxBU_LEFT )
546 msStyle |= BS_LEFT;
547 if ( style & wxBU_RIGHT )
548 msStyle |= BS_RIGHT;
549 if ( style & wxBU_TOP )
550 msStyle |= BS_TOP;
551 if ( style & wxBU_BOTTOM )
552 msStyle |= BS_BOTTOM;
553 #ifndef __WXWINCE__
554 // flat 2d buttons
555 if ( style & wxNO_BORDER )
556 msStyle |= BS_FLAT;
557 #endif // __WXWINCE__
558
559 return msStyle;
560 }
561
562 void wxButton::SetLabel(const wxString& label)
563 {
564 wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
565
566 wxButtonBase::SetLabel(label);
567 }
568
569 // ----------------------------------------------------------------------------
570 // size management including autosizing
571 // ----------------------------------------------------------------------------
572
573 wxSize wxButton::DoGetBestSize() const
574 {
575 wxSize size;
576
577 // account for the text part
578 if ( ShowsLabel() )
579 {
580 size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this));
581 }
582
583 if ( m_imageData )
584 {
585 // account for the bitmap size
586 const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
587 const wxDirection dirBmp = m_imageData->GetBitmapPosition();
588 if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
589 {
590 size.x += sizeBmp.x;
591 if ( sizeBmp.y > size.y )
592 size.y = sizeBmp.y;
593 }
594 else // bitmap on top/below the text
595 {
596 size.y += sizeBmp.y;
597 if ( sizeBmp.x > size.x )
598 size.x = sizeBmp.x;
599 }
600
601 // account for the user-specified margins
602 size += 2*m_imageData->GetBitmapMargins();
603
604 // and also for the margins we always add internally
605 int marginH = 0,
606 marginV = 0;
607 #if wxUSE_UXTHEME
608 if ( wxUxThemeEngine::GetIfActive() )
609 {
610 wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
611
612 MARGINS margins;
613 wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
614 BP_PUSHBUTTON, PBS_NORMAL,
615 TMT_CONTENTMARGINS, NULL,
616 &margins);
617
618 // XP doesn't draw themed buttons correctly when the client area is
619 // smaller than 8x8 - enforce this minimum size for small bitmaps
620 size.IncTo(wxSize(8, 8));
621
622 // don't add margins for the borderless buttons, they don't need
623 // them and it just makes them appear larger than needed
624 if ( !HasFlag(wxBORDER_NONE) )
625 {
626 marginH = margins.cxLeftWidth + margins.cxRightWidth
627 + 2*XP_BUTTON_EXTRA_MARGIN;
628 marginV = margins.cyTopHeight + margins.cyBottomHeight
629 + 2*XP_BUTTON_EXTRA_MARGIN;
630 }
631 }
632 else
633 #endif // wxUSE_UXTHEME
634 {
635 marginH =
636 marginV = OD_BUTTON_MARGIN;
637 }
638
639 size.IncBy(marginH, marginV);
640
641 CacheBestSize(size);
642 }
643
644 return size;
645 }
646
647 /* static */
648 wxSize wxButtonBase::GetDefaultSize()
649 {
650 static wxSize s_sizeBtn;
651
652 if ( s_sizeBtn.x == 0 )
653 {
654 wxScreenDC dc;
655 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
656
657 // the size of a standard button in the dialog units is 50x14,
658 // translate this to pixels
659 // NB1: the multipliers come from the Windows convention
660 // NB2: the extra +1/+2 were needed to get the size be the same as the
661 // size of the buttons in the standard dialog - I don't know how
662 // this happens, but on my system this size is 75x23 in pixels and
663 // 23*8 isn't even divisible by 14... Would be nice to understand
664 // why these constants are needed though!
665 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
666 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
667 }
668
669 return s_sizeBtn;
670 }
671
672 // ----------------------------------------------------------------------------
673 // default button handling
674 // ----------------------------------------------------------------------------
675
676 /*
677 "Everything you ever wanted to know about the default buttons" or "Why do we
678 have to do all this?"
679
680 In MSW the default button should be activated when the user presses Enter
681 and the current control doesn't process Enter itself somehow. This is
682 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
683 Another aspect of "defaultness" is that the default button has different
684 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
685 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
686 be unset if our parent window is not active so it should be unset whenever
687 we lose activation and set back when we regain it.
688
689 Final complication is that when a button is active, it should be the default
690 one, i.e. pressing Enter on a button always activates it and not another
691 one.
692
693 We handle this by maintaining a permanent and a temporary default items in
694 wxControlContainer (both may be NULL). When a button becomes the current
695 control (i.e. gets focus) it sets itself as the temporary default which
696 ensures that it has the right appearance and that Enter will be redirected
697 to it. When the button loses focus, it unsets the temporary default and so
698 the default item will be the permanent default -- that is the default button
699 if any had been set or none otherwise, which is just what we want.
700
701 NB: all this is quite complicated by now and the worst is that normally
702 it shouldn't be necessary at all as for the normal Windows programs
703 DefWindowProc() and IsDialogMessage() take care of all this
704 automatically -- however in wxWidgets programs this doesn't work for
705 nested hierarchies (i.e. a notebook inside a notebook) for unknown
706 reason and so we have to reproduce all this code ourselves. It would be
707 very nice if we could avoid doing it.
708 */
709
710 // set this button as the (permanently) default one in its panel
711 wxWindow *wxButton::SetDefault()
712 {
713 // set this one as the default button both for wxWidgets ...
714 wxWindow *winOldDefault = wxButtonBase::SetDefault();
715
716 // ... and Windows
717 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
718 SetDefaultStyle(this, true);
719
720 return winOldDefault;
721 }
722
723 // return the top level parent window if it's not being deleted yet, otherwise
724 // return NULL
725 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
726 {
727 for ( ;; )
728 {
729 // IsTopLevel() will return false for a wxTLW being deleted, so we also
730 // need the parent test for this case
731 wxWindow * const parent = win->GetParent();
732 if ( !parent || win->IsTopLevel() )
733 {
734 if ( win->IsBeingDeleted() )
735 return NULL;
736
737 break;
738 }
739
740 win = parent;
741 }
742
743 wxASSERT_MSG( win, _T("button without top level parent?") );
744
745 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
746 wxASSERT_MSG( tlw, _T("logic error in GetTLWParentIfNotBeingDeleted()") );
747
748 return tlw;
749 }
750
751 // set this button as being currently default
752 void wxButton::SetTmpDefault()
753 {
754 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
755 if ( !tlw )
756 return;
757
758 wxWindow *winOldDefault = tlw->GetDefaultItem();
759 tlw->SetTmpDefaultItem(this);
760
761 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
762 SetDefaultStyle(this, true);
763 }
764
765 // unset this button as currently default, it may still stay permanent default
766 void wxButton::UnsetTmpDefault()
767 {
768 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
769 if ( !tlw )
770 return;
771
772 tlw->SetTmpDefaultItem(NULL);
773
774 wxWindow *winOldDefault = tlw->GetDefaultItem();
775
776 SetDefaultStyle(this, false);
777 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
778 }
779
780 /* static */
781 void
782 wxButton::SetDefaultStyle(wxButton *btn, bool on)
783 {
784 // we may be called with NULL pointer -- simpler to do the check here than
785 // in the caller which does wxDynamicCast()
786 if ( !btn )
787 return;
788
789 // first, let DefDlgProc() know about the new default button
790 if ( on )
791 {
792 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
793 // focus at all any more
794 if ( !wxTheApp->IsActive() )
795 return;
796
797 wxWindow * const tlw = wxGetTopLevelParent(btn);
798 wxCHECK_RET( tlw, _T("button without top level window?") );
799
800 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
801
802 // sending DM_SETDEFID also changes the button style to
803 // BS_DEFPUSHBUTTON so there is nothing more to do
804 }
805
806 // then also change the style as needed
807 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
808 if ( !(style & BS_DEFPUSHBUTTON) == on )
809 {
810 // don't do it with the owner drawn buttons because it will
811 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
812 // BS_DEFPUSHBUTTON != 0)!
813 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
814 {
815 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
816 on ? style | BS_DEFPUSHBUTTON
817 : style & ~BS_DEFPUSHBUTTON,
818 1L /* redraw */);
819 }
820 else // owner drawn
821 {
822 // redraw the button - it will notice itself that it's
823 // [not] the default one [any longer]
824 btn->Refresh();
825 }
826 }
827 //else: already has correct style
828 }
829
830 // ----------------------------------------------------------------------------
831 // helpers
832 // ----------------------------------------------------------------------------
833
834 bool wxButton::SendClickEvent()
835 {
836 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
837 event.SetEventObject(this);
838
839 return ProcessCommand(event);
840 }
841
842 void wxButton::Command(wxCommandEvent & event)
843 {
844 ProcessCommand(event);
845 }
846
847 // ----------------------------------------------------------------------------
848 // event/message handlers
849 // ----------------------------------------------------------------------------
850
851 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
852 {
853 bool processed = false;
854 switch ( param )
855 {
856 // NOTE: Apparently older versions (NT 4?) of the common controls send
857 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
858 // buttons, so in order to send two EVT_BUTTON events we should
859 // catch both types. Currently (Feb 2003) up-to-date versions of
860 // win98, win2k and winXP all send two BN_CLICKED messages for
861 // all button types, so we don't catch BN_DOUBLECLICKED anymore
862 // in order to not get 3 EVT_BUTTON events. If this is a problem
863 // then we need to figure out which version of the comctl32 changed
864 // this behaviour and test for it.
865
866 case 1: // message came from an accelerator
867 case BN_CLICKED: // normal buttons send this
868 processed = SendClickEvent();
869 break;
870 }
871
872 return processed;
873 }
874
875 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
876 {
877 // when we receive focus, we want to temporarily become the default button in
878 // our parent panel so that pressing "Enter" would activate us -- and when
879 // losing it we should restore the previous default button as well
880 if ( nMsg == WM_SETFOCUS )
881 {
882 SetTmpDefault();
883
884 // let the default processing take place too
885 }
886 else if ( nMsg == WM_KILLFOCUS )
887 {
888 UnsetTmpDefault();
889 }
890 else if ( nMsg == WM_LBUTTONDBLCLK )
891 {
892 // emulate a click event to force an owner-drawn button to change its
893 // appearance - without this, it won't do it
894 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
895
896 // and continue with processing the message normally as well
897 }
898 #if wxUSE_UXTHEME
899 else if ( nMsg == WM_THEMECHANGED )
900 {
901 // need to recalculate the best size here
902 // as the theme size might have changed
903 InvalidateBestSize();
904 }
905 #endif // wxUSE_UXTHEME
906 // must use m_mouseInWindow here instead of IsMouseInWindow()
907 // since we need to know the first time the mouse enters the window
908 // and IsMouseInWindow() would return true in this case
909 else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
910 nMsg == WM_MOUSELEAVE )
911 {
912 if (
913 IsEnabled() &&
914 (
915 #if wxUSE_UXTHEME
916 wxUxThemeEngine::GetIfActive() ||
917 #endif // wxUSE_UXTHEME
918 m_imageData && m_imageData->GetBitmap(State_Current).IsOk()
919 )
920 )
921 {
922 Refresh();
923 }
924 }
925
926 // let the base class do all real processing
927 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
928 }
929
930 // ----------------------------------------------------------------------------
931 // button images
932 // ----------------------------------------------------------------------------
933
934 wxBitmap wxButton::DoGetBitmap(State which) const
935 {
936 return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
937 }
938
939 void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
940 {
941 // allocate the image data when the first bitmap is set
942 if ( !m_imageData )
943 {
944 #if wxUSE_UXTHEME
945 // using image list doesn't work correctly if we don't have any label
946 // (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
947 // BS_BITMAP style), at least under Windows 2003 so use owner drawn
948 // strategy for bitmap-only buttons
949 if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
950 {
951 m_imageData = new wxXPButtonImageData(this, bitmap);
952 }
953 else
954 #endif // wxUSE_UXTHEME
955 {
956 m_imageData = new wxODButtonImageData(this, bitmap);
957 MakeOwnerDrawn();
958 }
959
960 // if a bitmap was assigned to the bitmap, its best size must be
961 // changed to account for it
962 InvalidateBestSize();
963 }
964 else
965 {
966 m_imageData->SetBitmap(bitmap, which);
967 }
968
969 Refresh();
970 }
971
972 wxSize wxButton::DoGetBitmapMargins() const
973 {
974 return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
975 }
976
977 void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
978 {
979 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
980
981 m_imageData->SetBitmapMargins(x, y);
982 }
983
984 void wxButton::DoSetBitmapPosition(wxDirection dir)
985 {
986 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
987
988 m_imageData->SetBitmapPosition(dir);
989 }
990
991 // ----------------------------------------------------------------------------
992 // owner-drawn buttons support
993 // ----------------------------------------------------------------------------
994
995 // drawing helpers
996 namespace
997 {
998
999 // return the button state using both the ODS_XXX flags specified in state
1000 // parameter and the current button state
1001 wxButton::State GetButtonState(wxButton *btn, UINT state)
1002 {
1003 if ( state & ODS_DISABLED )
1004 return wxButton::State_Disabled;
1005
1006 if ( state & ODS_SELECTED )
1007 return wxButton::State_Pressed;
1008
1009 if ( btn->HasCapture() || btn->IsMouseInWindow() )
1010 return wxButton::State_Current;
1011
1012 if ( state & ODS_FOCUS )
1013 return wxButton::State_Focused;
1014
1015 return wxButton::State_Normal;
1016 }
1017
1018 void DrawButtonText(HDC hdc,
1019 RECT *pRect,
1020 const wxString& text,
1021 COLORREF col,
1022 int flags)
1023 {
1024 wxTextColoursChanger changeFg(hdc, col, CLR_INVALID);
1025 wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
1026
1027 // center text horizontally in any case
1028 flags |= DT_CENTER;
1029
1030 if ( text.find(_T('\n')) != wxString::npos )
1031 {
1032 // draw multiline label
1033
1034 // first we need to compute its bounding rect
1035 RECT rc;
1036 ::CopyRect(&rc, pRect);
1037 ::DrawText(hdc, text.wx_str(), text.length(), &rc,
1038 DT_CENTER | DT_CALCRECT);
1039
1040 // now center this rect inside the entire button area
1041 const LONG w = rc.right - rc.left;
1042 const LONG h = rc.bottom - rc.top;
1043 rc.left = (pRect->right - pRect->left)/2 - w/2;
1044 rc.right = rc.left+w;
1045 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
1046 rc.bottom = rc.top+h;
1047
1048 ::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
1049 }
1050 else // single line label
1051 {
1052 // centre text vertically too (notice that we must have DT_SINGLELINE
1053 // for DT_VCENTER to work)
1054 ::DrawText(hdc, text.wx_str(), text.length(), pRect,
1055 flags | DT_SINGLELINE | DT_VCENTER);
1056 }
1057 }
1058
1059 void DrawRect(HDC hdc, const RECT& r)
1060 {
1061 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1062 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
1063 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
1064 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
1065 }
1066
1067 /*
1068 The button frame looks like this normally:
1069
1070 WWWWWWWWWWWWWWWWWWB
1071 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
1072 WH GB H = light grey (LIGHT)
1073 WH GB G = dark grey (SHADOW)
1074 WH GB B = black (DKSHADOW)
1075 WH GB
1076 WGGGGGGGGGGGGGGGGGB
1077 BBBBBBBBBBBBBBBBBBB
1078
1079 When the button is selected, the button becomes like this (the total button
1080 size doesn't change):
1081
1082 BBBBBBBBBBBBBBBBBBB
1083 BWWWWWWWWWWWWWWWWBB
1084 BWHHHHHHHHHHHHHHGBB
1085 BWH GBB
1086 BWH GBB
1087 BWGGGGGGGGGGGGGGGBB
1088 BBBBBBBBBBBBBBBBBBB
1089 BBBBBBBBBBBBBBBBBBB
1090
1091 When the button is pushed (while selected) it is like:
1092
1093 BBBBBBBBBBBBBBBBBBB
1094 BGGGGGGGGGGGGGGGGGB
1095 BG GB
1096 BG GB
1097 BG GB
1098 BG GB
1099 BGGGGGGGGGGGGGGGGGB
1100 BBBBBBBBBBBBBBBBBBB
1101 */
1102 void DrawButtonFrame(HDC hdc, RECT& rectBtn,
1103 bool selected, bool pushed)
1104 {
1105 RECT r;
1106 CopyRect(&r, &rectBtn);
1107
1108 AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
1109 hpenGrey(GetSysColor(COLOR_3DSHADOW)),
1110 hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
1111 hpenWhite(GetSysColor(COLOR_3DHILIGHT));
1112
1113 SelectInHDC selectPen(hdc, hpenBlack);
1114
1115 r.right--;
1116 r.bottom--;
1117
1118 if ( pushed )
1119 {
1120 DrawRect(hdc, r);
1121
1122 (void)SelectObject(hdc, hpenGrey);
1123 ::InflateRect(&r, -1, -1);
1124
1125 DrawRect(hdc, r);
1126 }
1127 else // !pushed
1128 {
1129 if ( selected )
1130 {
1131 DrawRect(hdc, r);
1132
1133 ::InflateRect(&r, -1, -1);
1134 }
1135
1136 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
1137 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
1138
1139 (void)SelectObject(hdc, hpenWhite);
1140 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
1141 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1142
1143 (void)SelectObject(hdc, hpenLightGr);
1144 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
1145 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
1146
1147 (void)SelectObject(hdc, hpenGrey);
1148 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
1149 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
1150 }
1151
1152 InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
1153 }
1154
1155 #if wxUSE_UXTHEME
1156 void DrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
1157 {
1158 wxUxThemeHandle theme(button, L"BUTTON");
1159
1160 // this array is indexed by wxButton::State values and so must be kept in
1161 // sync with it
1162 static const int uxStates[] =
1163 {
1164 PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
1165 };
1166
1167 int iState = uxStates[GetButtonState(button, state)];
1168
1169 wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
1170
1171 // draw parent background if needed
1172 if ( engine->IsThemeBackgroundPartiallyTransparent
1173 (
1174 theme,
1175 BP_PUSHBUTTON,
1176 iState
1177 ) )
1178 {
1179 engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
1180 }
1181
1182 // draw background
1183 engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
1184 &rectBtn, NULL);
1185
1186 // calculate content area margins
1187 MARGINS margins;
1188 engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
1189 TMT_CONTENTMARGINS, &rectBtn, &margins);
1190 ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
1191 ::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
1192
1193 if ( button->UseBgCol() )
1194 {
1195 COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
1196 AutoHBRUSH hbrushBackground(colBg);
1197
1198 // don't overwrite the focus rect
1199 RECT rectClient;
1200 ::CopyRect(&rectClient, &rectBtn);
1201 ::InflateRect(&rectClient, -1, -1);
1202 FillRect(hdc, &rectClient, hbrushBackground);
1203 }
1204 }
1205 #endif // wxUSE_UXTHEME
1206
1207 } // anonymous namespace
1208
1209 // ----------------------------------------------------------------------------
1210 // owner drawn buttons support
1211 // ----------------------------------------------------------------------------
1212
1213 void wxButton::MakeOwnerDrawn()
1214 {
1215 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
1216 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
1217 {
1218 // make it so
1219 style |= BS_OWNERDRAW;
1220 SetWindowLong(GetHwnd(), GWL_STYLE, style);
1221 }
1222 }
1223
1224 bool wxButton::SetBackgroundColour(const wxColour &colour)
1225 {
1226 if ( !wxControl::SetBackgroundColour(colour) )
1227 {
1228 // nothing to do
1229 return false;
1230 }
1231
1232 MakeOwnerDrawn();
1233
1234 Refresh();
1235
1236 return true;
1237 }
1238
1239 bool wxButton::SetForegroundColour(const wxColour &colour)
1240 {
1241 if ( !wxControl::SetForegroundColour(colour) )
1242 {
1243 // nothing to do
1244 return false;
1245 }
1246
1247 MakeOwnerDrawn();
1248
1249 Refresh();
1250
1251 return true;
1252 }
1253
1254 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
1255 {
1256 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
1257 HDC hdc = lpDIS->hDC;
1258
1259 UINT state = lpDIS->itemState;
1260 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
1261
1262 RECT rectBtn;
1263 CopyRect(&rectBtn, &lpDIS->rcItem);
1264
1265 // draw the button background
1266 #if wxUSE_UXTHEME
1267 if ( wxUxThemeEngine::GetIfActive() )
1268 {
1269 DrawXPBackground(this, hdc, rectBtn, state);
1270 }
1271 else
1272 #endif // wxUSE_UXTHEME
1273 {
1274 COLORREF colBg = wxColourToRGB(GetBackgroundColour());
1275
1276 // first, draw the background
1277 AutoHBRUSH hbrushBackground(colBg);
1278 FillRect(hdc, &rectBtn, hbrushBackground);
1279
1280 // draw the border for the current state
1281 bool selected = (state & ODS_SELECTED) != 0;
1282 if ( !selected )
1283 {
1284 wxTopLevelWindow *
1285 tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
1286 if ( tlw )
1287 {
1288 selected = tlw->GetDefaultItem() == this;
1289 }
1290 }
1291
1292 DrawButtonFrame(hdc, rectBtn, selected, pushed);
1293 }
1294
1295 // draw the focus rectangle if we need it
1296 if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
1297 {
1298 DrawFocusRect(hdc, &rectBtn);
1299
1300 #if wxUSE_UXTHEME
1301 if ( !wxUxThemeEngine::GetIfActive() )
1302 #endif // wxUSE_UXTHEME
1303 {
1304 if ( pushed )
1305 {
1306 // the label is shifted by 1 pixel to create "pushed" effect
1307 OffsetRect(&rectBtn, 1, 1);
1308 }
1309 }
1310 }
1311
1312
1313 // draw the image, if any
1314 if ( m_imageData )
1315 {
1316 wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
1317 if ( !bmp.IsOk() )
1318 bmp = m_imageData->GetBitmap(State_Normal);
1319
1320 const wxSize sizeBmp = bmp.GetSize();
1321 const wxSize margin = m_imageData->GetBitmapMargins();
1322 const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
1323 wxRect rectButton(wxRectFromRECT(rectBtn));
1324
1325 // for simplicity, we start with centred rectangle and then move it to
1326 // the appropriate edge
1327 wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
1328 switch ( m_imageData->GetBitmapPosition() )
1329 {
1330 default:
1331 wxFAIL_MSG( "invalid direction" );
1332 // fall through
1333
1334 case wxLEFT:
1335 rectBitmap.x = rectButton.x + margin.x;
1336 rectButton.x += sizeBmpWithMargins.x;
1337 rectButton.width -= sizeBmpWithMargins.x;
1338 break;
1339
1340 case wxRIGHT:
1341 rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
1342 rectButton.width -= sizeBmpWithMargins.x;
1343 break;
1344
1345 case wxTOP:
1346 rectBitmap.y = rectButton.y + margin.y;
1347 rectButton.y += sizeBmpWithMargins.y;
1348 rectButton.height -= sizeBmpWithMargins.y;
1349 break;
1350
1351 case wxBOTTOM:
1352 rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
1353 rectButton.height -= sizeBmpWithMargins.y;
1354 break;
1355 }
1356
1357 wxDCTemp dst((WXHDC)hdc);
1358 dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
1359
1360 wxCopyRectToRECT(rectButton, rectBtn);
1361 }
1362
1363
1364 // finally draw the label
1365 if ( ShowsLabel() )
1366 {
1367 COLORREF colFg = state & ODS_DISABLED
1368 ? ::GetSysColor(COLOR_GRAYTEXT)
1369 : wxColourToRGB(GetForegroundColour());
1370
1371 // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
1372 // systems but by happy coincidence ODS_NOACCEL is not used under them
1373 // neither so DT_HIDEPREFIX should never be used there
1374 DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
1375 state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
1376 }
1377
1378 return true;
1379 }
1380
1381 #endif // wxUSE_BUTTON
1382