1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/core/evtloop_cf.cpp
3 // Purpose: wxEventLoop implementation common to both Carbon and Cocoa
4 // Author: Vadim Zeitlin
7 // Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // for compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
26 #include "wx/evtloop.h"
33 #include "wx/evtloopsrc.h"
35 #include "wx/scopedptr.h"
37 #include "wx/osx/private.h"
38 #include "wx/osx/core/cfref.h"
39 #include "wx/thread.h"
42 #include "wx/nonownedwnd.h"
45 // ============================================================================
46 // wxCFEventLoopSource and wxCFEventLoop implementation
47 // ============================================================================
49 #if wxUSE_EVENTLOOP_SOURCE
54 void EnableDescriptorCallBacks(CFFileDescriptorRef cffd
, int flags
)
56 if ( flags
& wxEVENT_SOURCE_INPUT
)
57 CFFileDescriptorEnableCallBacks(cffd
, kCFFileDescriptorReadCallBack
);
58 if ( flags
& wxEVENT_SOURCE_OUTPUT
)
59 CFFileDescriptorEnableCallBacks(cffd
, kCFFileDescriptorWriteCallBack
);
63 wx_cffiledescriptor_callback(CFFileDescriptorRef cffd
,
67 wxLogTrace(wxTRACE_EVT_SOURCE
,
68 "CFFileDescriptor callback, flags=%d", flags
);
70 wxCFEventLoopSource
* const
71 source
= static_cast<wxCFEventLoopSource
*>(ctxData
);
73 wxEventLoopSourceHandler
* const
74 handler
= source
->GetHandler();
75 if ( flags
& kCFFileDescriptorReadCallBack
)
76 handler
->OnReadWaiting();
77 if ( flags
& kCFFileDescriptorWriteCallBack
)
78 handler
->OnWriteWaiting();
80 // we need to re-enable callbacks to be called again
81 EnableDescriptorCallBacks(cffd
, source
->GetFlags());
84 } // anonymous namespace
87 wxCFEventLoop::AddSourceForFD(int fd
,
88 wxEventLoopSourceHandler
*handler
,
91 wxCHECK_MSG( fd
!= -1, NULL
, "can't monitor invalid fd" );
93 wxScopedPtr
<wxCFEventLoopSource
>
94 source(new wxCFEventLoopSource(handler
, flags
));
96 CFFileDescriptorContext ctx
= { 0, source
.get(), NULL
, NULL
, NULL
};
97 wxCFRef
<CFFileDescriptorRef
>
98 cffd(CFFileDescriptorCreate
102 true, // close on invalidate
103 wx_cffiledescriptor_callback
,
109 wxCFRef
<CFRunLoopSourceRef
>
110 cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault
, cffd
, 0));
114 CFRunLoopRef cfloop
= CFGetCurrentRunLoop();
115 CFRunLoopAddSource(cfloop
, cfsrc
, kCFRunLoopDefaultMode
);
117 // Enable the callbacks initially.
118 EnableDescriptorCallBacks(cffd
, source
->GetFlags());
120 source
->SetFileDescriptor(cffd
.release());
122 return source
.release();
125 void wxCFEventLoopSource::SetFileDescriptor(CFFileDescriptorRef cffd
)
127 wxASSERT_MSG( !m_cffd
, "shouldn't be called more than once" );
132 wxCFEventLoopSource::~wxCFEventLoopSource()
138 #endif // wxUSE_EVENTLOOP_SOURCE
140 void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
)
142 wxCFEventLoop
* eventloop
= static_cast<wxCFEventLoop
*>(info
);
144 eventloop
->CommonModeObserverCallBack(observer
, activity
);
147 void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
)
149 wxCFEventLoop
* eventloop
= static_cast<wxCFEventLoop
*>(info
);
151 eventloop
->DefaultModeObserverCallBack(observer
, activity
);
154 void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef
WXUNUSED(observer
), int activity
)
156 if ( activity
& kCFRunLoopBeforeTimers
)
158 // process pending wx events first as they correspond to low-level events
159 // which happened before, i.e. typically pending events were queued by a
160 // previous call to Dispatch() and if we didn't process them now the next
161 // call to it might enqueue them again (as happens with e.g. socket events
162 // which would be generated as long as there is input available on socket
163 // and this input is only removed from it when pending event handlers are
166 if ( wxTheApp
&& ShouldProcessIdleEvents() )
167 wxTheApp
->ProcessPendingEvents();
170 if ( activity
& kCFRunLoopBeforeWaiting
)
172 if ( ShouldProcessIdleEvents() && ProcessIdle() )
179 wxMutexGuiLeaveOrEnter();
186 wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef
WXUNUSED(observer
),
187 int WXUNUSED(activity
))
190 if ( activity & kCFRunLoopBeforeTimers )
194 if ( activity & kCFRunLoopBeforeWaiting )
201 wxCFEventLoop::wxCFEventLoop()
203 m_shouldExit
= false;
204 m_processIdleEvents
= true;
206 #if wxUSE_UIACTIONSIMULATOR
207 m_shouldWaitForEvent
= false;
210 m_runLoop
= CFGetCurrentRunLoop();
212 CFRunLoopObserverContext ctxt
;
213 bzero( &ctxt
, sizeof(ctxt
) );
215 m_commonModeRunLoopObserver
= CFRunLoopObserverCreate( kCFAllocatorDefault
, kCFRunLoopBeforeTimers
| kCFRunLoopBeforeWaiting
, true /* repeats */, 0,
216 (CFRunLoopObserverCallBack
) wxCFEventLoop::OSXCommonModeObserverCallBack
, &ctxt
);
217 CFRunLoopAddObserver(m_runLoop
, m_commonModeRunLoopObserver
, kCFRunLoopCommonModes
);
219 m_defaultModeRunLoopObserver
= CFRunLoopObserverCreate( kCFAllocatorDefault
, kCFRunLoopBeforeTimers
| kCFRunLoopBeforeWaiting
, true /* repeats */, 0,
220 (CFRunLoopObserverCallBack
) wxCFEventLoop::OSXDefaultModeObserverCallBack
, &ctxt
);
221 CFRunLoopAddObserver(m_runLoop
, m_defaultModeRunLoopObserver
, kCFRunLoopDefaultMode
);
224 wxCFEventLoop::~wxCFEventLoop()
226 CFRunLoopRemoveObserver(m_runLoop
, m_commonModeRunLoopObserver
, kCFRunLoopCommonModes
);
227 CFRunLoopRemoveObserver(m_runLoop
, m_defaultModeRunLoopObserver
, kCFRunLoopDefaultMode
);
229 CFRelease(m_defaultModeRunLoopObserver
);
230 CFRelease(m_commonModeRunLoopObserver
);
234 CFRunLoopRef
wxCFEventLoop::CFGetCurrentRunLoop() const
236 return CFRunLoopGetCurrent();
239 void wxCFEventLoop::WakeUp()
241 CFRunLoopWakeUp(m_runLoop
);
248 wxEventLoopBase
* const loop
= wxEventLoopBase::GetActive();
256 bool wxCFEventLoop::YieldFor(long eventsToProcess
)
259 // Yielding from a non-gui thread needs to bail out, otherwise we end up
260 // possibly sending events in the thread too.
261 if ( !wxThread::IsMain() )
265 #endif // wxUSE_THREADS
267 m_isInsideYield
= true;
268 m_eventsToProcessInsideYield
= eventsToProcess
;
271 // disable log flushing from here because a call to wxYield() shouldn't
272 // normally result in message boxes popping up &c
276 // process all pending events:
277 while ( DoProcessEvents() == 1 )
280 // it's necessary to call ProcessIdle() to update the frames sizes which
281 // might have been changed (it also will update other things set from
282 // OnUpdateUI() which is a nice (and desired) side effect)
283 while ( ProcessIdle() ) {}
285 // if there are pending events, we must process them.
287 wxTheApp
->ProcessPendingEvents();
292 m_isInsideYield
= false;
297 // implement/override base class pure virtual
298 bool wxCFEventLoop::Pending() const
303 int wxCFEventLoop::DoProcessEvents()
305 #if wxUSE_UIACTIONSIMULATOR
306 if ( m_shouldWaitForEvent
)
308 int handled
= DispatchTimeout( 1000 );
309 wxASSERT_MSG( handled
== 1, "No Event Available");
310 m_shouldWaitForEvent
= false;
315 return DispatchTimeout( 0 );
318 bool wxCFEventLoop::Dispatch()
320 return DoProcessEvents() != 0;
323 int wxCFEventLoop::DispatchTimeout(unsigned long timeout
)
328 int status
= DoDispatchTimeout(timeout
);
346 int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout
)
348 SInt32 status
= CFRunLoopRunInMode(kCFRunLoopDefaultMode
, timeout
/ 1000.0 , true);
351 case kCFRunLoopRunFinished
:
352 wxFAIL_MSG( "incorrect run loop state" );
354 case kCFRunLoopRunStopped
:
357 case kCFRunLoopRunTimedOut
:
360 case kCFRunLoopRunHandledSource
:
367 void wxCFEventLoop::OSXDoRun()
371 // generate and process idle events for as long as we don't
372 // have anything else to do
375 // if the "should exit" flag is set, the loop should terminate
376 // but not before processing any remaining messages so while
377 // Pending() returns true, do process them
380 while ( DoProcessEvents() == 1 )
388 void wxCFEventLoop::OSXDoStop()
390 CFRunLoopStop(CFGetCurrentRunLoop());
393 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
394 // terminating when Exit() is called
395 int wxCFEventLoop::Run()
397 // event loops are not recursive, you need to create another loop!
398 wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
400 // ProcessIdle() and ProcessEvents() below may throw so the code here should
401 // be exception-safe, hence we must use local objects for all actions we
403 wxEventLoopActivator
activate(this);
405 // we must ensure that OnExit() is called even if an exception is thrown
406 // from inside ProcessEvents() but we must call it from Exit() in normal
407 // situations because it is supposed to be called synchronously,
408 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
409 // something similar here)
415 #endif // wxUSE_EXCEPTIONS
420 // exit the outer loop as well
427 if ( !wxTheApp
|| !wxTheApp
->OnExceptionInMainLoop() )
432 //else: continue running the event loop
436 // OnException() throwed, possibly rethrowing the same
437 // exception again: very good, but we still need OnExit() to
444 #endif // wxUSE_EXCEPTIONS
449 // sets the "should exit" flag and wakes up the loop so that it terminates
451 void wxCFEventLoop::Exit(int rc
)
458 wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents()
460 wxCFEventLoop
* cfl
= dynamic_cast<wxCFEventLoop
*>(wxEventLoopBase::GetActive());
463 m_formerState
= cfl
->ShouldProcessIdleEvents();
464 cfl
->SetProcessIdleEvents(false);
467 m_formerState
= true;
470 wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
472 wxCFEventLoop
* cfl
= dynamic_cast<wxCFEventLoop
*>(wxEventLoopBase::GetActive());
474 cfl
->SetProcessIdleEvents(m_formerState
);
477 // TODO Move to thread_osx.cpp
481 // ----------------------------------------------------------------------------
482 // GUI Serialization copied from MSW implementation
483 // ----------------------------------------------------------------------------
485 // if it's false, some secondary thread is holding the GUI lock
486 static bool gs_bGuiOwnedByMainThread
= true;
488 // critical section which controls access to all GUI functions: any secondary
489 // thread (i.e. except the main one) must enter this crit section before doing
491 static wxCriticalSection
*gs_critsectGui
= NULL
;
493 // critical section which protects gs_nWaitingForGui variable
494 static wxCriticalSection
*gs_critsectWaitingForGui
= NULL
;
496 // number of threads waiting for GUI in wxMutexGuiEnter()
497 static size_t gs_nWaitingForGui
= 0;
499 void wxOSXThreadModuleOnInit()
501 gs_critsectWaitingForGui
= new wxCriticalSection();
502 gs_critsectGui
= new wxCriticalSection();
503 gs_critsectGui
->Enter();
507 void wxOSXThreadModuleOnExit()
509 if ( gs_critsectGui
)
511 if ( !wxGuiOwnedByMainThread() )
513 gs_critsectGui
->Enter();
514 gs_bGuiOwnedByMainThread
= true;
517 gs_critsectGui
->Leave();
518 wxDELETE(gs_critsectGui
);
521 wxDELETE(gs_critsectWaitingForGui
);
525 // wake up the main thread
526 void WXDLLIMPEXP_BASE
wxWakeUpMainThread()
531 void wxMutexGuiEnterImpl()
533 // this would dead lock everything...
534 wxASSERT_MSG( !wxThread::IsMain(),
535 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
537 // the order in which we enter the critical sections here is crucial!!
539 // set the flag telling to the main thread that we want to do some GUI
541 wxCriticalSectionLocker
enter(*gs_critsectWaitingForGui
);
546 wxWakeUpMainThread();
548 // now we may block here because the main thread will soon let us in
549 // (during the next iteration of OnIdle())
550 gs_critsectGui
->Enter();
553 void wxMutexGuiLeaveImpl()
555 wxCriticalSectionLocker
enter(*gs_critsectWaitingForGui
);
557 if ( wxThread::IsMain() )
559 gs_bGuiOwnedByMainThread
= false;
563 // decrement the number of threads waiting for GUI access now
564 wxASSERT_MSG( gs_nWaitingForGui
> 0,
565 wxT("calling wxMutexGuiLeave() without entering it first?") );
569 wxWakeUpMainThread();
572 gs_critsectGui
->Leave();
575 void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter()
577 wxASSERT_MSG( wxThread::IsMain(),
578 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
580 if ( !gs_critsectWaitingForGui
)
583 wxCriticalSectionLocker
enter(*gs_critsectWaitingForGui
);
585 if ( gs_nWaitingForGui
== 0 )
587 // no threads are waiting for GUI - so we may acquire the lock without
588 // any danger (but only if we don't already have it)
589 if ( !wxGuiOwnedByMainThread() )
591 gs_critsectGui
->Enter();
593 gs_bGuiOwnedByMainThread
= true;
595 //else: already have it, nothing to do
599 // some threads are waiting, release the GUI lock if we have it
600 if ( wxGuiOwnedByMainThread() )
602 //else: some other worker thread is doing GUI
606 bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread()
608 return gs_bGuiOwnedByMainThread
;