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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.cpp
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "glcanvas.h"
14 #endif
15
16 #include "wx/wxprec.h"
17
18 #if defined(__BORLANDC__)
19 #pragma hdrstop
20 #endif
21
22 #include <wx/setup.h>
23
24 #if wxUSE_GLCANVAS
25
26 #ifndef WX_PRECOMP
27 #include <wx/frame.h>
28 #endif
29
30 #include <wx/msw/private.h>
31 #include <wx/settings.h>
32 #include <wx/log.h>
33
34 #include <wx/glcanvas.h>
35
36 wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
37
38 LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
39 WPARAM wParam, LPARAM lParam);
40
41 /*
42 * GLContext implementation
43 */
44
45 wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
46 {
47 m_window = win;
48
49 m_hDC = win->GetHDC();
50
51 m_glContext = wglCreateContext((HDC) m_hDC);
52 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
53
54 wglMakeCurrent((HDC) m_hDC, m_glContext);
55 }
56
57 wxGLContext::wxGLContext(
58 bool isRGB, wxGLCanvas *win,
59 const wxPalette& palette,
60 const wxGLContext *other /* for sharing display lists */
61 )
62 {
63 m_window = win;
64
65 m_hDC = win->GetHDC();
66
67 m_glContext = wglCreateContext((HDC) m_hDC);
68 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
69
70 if( other != 0 )
71 wglShareLists( other->m_glContext, m_glContext );
72
73 wglMakeCurrent((HDC) m_hDC, m_glContext);
74 }
75
76 wxGLContext::~wxGLContext()
77 {
78 if (m_glContext)
79 {
80 wglMakeCurrent(NULL, NULL);
81 wglDeleteContext(m_glContext);
82 }
83 }
84
85 void wxGLContext::SwapBuffers()
86 {
87 if (m_glContext)
88 {
89 wglMakeCurrent((HDC) m_hDC, m_glContext);
90 ::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
91 }
92 }
93
94 void wxGLContext::SetCurrent()
95 {
96 if (m_glContext)
97 {
98 wglMakeCurrent((HDC) m_hDC, m_glContext);
99 }
100
101 /*
102 setupPixelFormat(hDC);
103 setupPalette(hDC);
104 */
105 }
106
107 void wxGLContext::SetColour(const char *colour)
108 {
109 float r = 0.0;
110 float g = 0.0;
111 float b = 0.0;
112 wxColour *col = wxTheColourDatabase->FindColour(colour);
113 if (col)
114 {
115 r = (float)(col->Red()/256.0);
116 g = (float)(col->Green()/256.0);
117 b = (float)(col->Blue()/256.0);
118 glColor3f( r, g, b);
119 }
120 }
121
122
123 /*
124 * wxGLCanvas implementation
125 */
126
127 IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
128
129 BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
130 EVT_SIZE(wxGLCanvas::OnSize)
131 EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
132 EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
133 END_EVENT_TABLE()
134
135 wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
136 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
137 int *attribList, const wxPalette& palette) : wxScrolledWindow()
138 {
139 m_glContext = (wxGLContext*) NULL;
140
141 bool ret = Create(parent, id, pos, size, style, name);
142
143 if ( ret )
144 {
145 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
146 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
147 }
148
149 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
150
151 SetupPixelFormat(attribList);
152 SetupPalette(palette);
153
154 m_glContext = new wxGLContext(TRUE, this, palette);
155 }
156
157 wxGLCanvas::wxGLCanvas( wxWindow *parent,
158 const wxGLContext *shared, wxWindowID id,
159 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
160 int *attribList, const wxPalette& palette )
161 : wxScrolledWindow()
162 {
163 m_glContext = (wxGLContext*) NULL;
164
165 bool ret = Create(parent, id, pos, size, style, name);
166
167 if ( ret )
168 {
169 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
170 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
171 }
172
173 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
174
175 SetupPixelFormat(attribList);
176 SetupPalette(palette);
177
178 m_glContext = new wxGLContext(TRUE, this, palette, shared );
179 }
180
181 // Not very useful for wxMSW, but this is to be wxGTK compliant
182
183 wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
184 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
185 int *attribList, const wxPalette& palette ):
186 wxScrolledWindow()
187 {
188 m_glContext = (wxGLContext*) NULL;
189
190 bool ret = Create(parent, id, pos, size, style, name);
191
192 if ( ret )
193 {
194 SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
195 SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
196 }
197
198 m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
199
200 SetupPixelFormat(attribList);
201 SetupPalette(palette);
202
203 wxGLContext *sharedContext=0;
204 if (shared) sharedContext=shared->GetContext();
205 m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
206 }
207
208 wxGLCanvas::~wxGLCanvas()
209 {
210 if (m_glContext)
211 delete m_glContext;
212
213 ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
214 }
215
216 // Replaces wxWindow::Create functionality, since we need to use a different window class
217 bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
218 const wxPoint& pos, const wxSize& size, long style, const wxString& name)
219 {
220 /*
221 Suggestion from Kelly Brock <kbrock@8cs.com> (not yet implemented):
222
223 OpenGL corruption fix is simple assuming it doesn't screw anything else
224 up. Add the following line to the top of the create function:
225
226 wxSize parentSize = GetClientSize();
227
228 All locations within the function that use 'size' are changed to
229 'parentSize'.
230 The above corrects the initial display corruption with the GeForce and
231 TNT2, not sure about other NVidia cards yet.
232 */
233
234 static bool registeredGLCanvasClass = FALSE;
235
236 // We have to register a special window class because we need
237 // the CS_OWNDC style for GLCanvas.
238
239 /*
240 From Angel Popov <jumpo@bitex.com>
241
242 Here are two snips from a dicussion in the OpenGL Gamedev list that explains
243 how this problem can be fixed:
244
245 "There are 5 common DCs available in Win95. These are aquired when you call
246 GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
247 OWNDC flagged windows do not get their DC from the common DC pool, the issue
248 is they require 800 bytes each from the limited 64Kb local heap for GDI."
249
250 "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
251 do), Win95 will actually "steal" it from you. MakeCurrent fails,
252 apparently, because Windows re-assigns the HDC to a different window. The
253 only way to prevent this, the only reliable means, is to set CS_OWNDC."
254 */
255
256 if (!registeredGLCanvasClass)
257 {
258 WNDCLASS wndclass;
259
260 static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
261
262 // the fields which are common to all classes
263 wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
264 wndclass.cbClsExtra = 0;
265 wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
266 wndclass.hInstance = wxhInstance;
267 wndclass.hIcon = (HICON) NULL;
268 wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
269 wndclass.lpszMenuName = NULL;
270
271 // Register the GLCanvas class name
272 wndclass.hbrBackground = (HBRUSH)NULL;
273 wndclass.lpszClassName = wxGLCanvasClassName;
274 wndclass.style = styleNormal;
275
276 if ( !RegisterClass(&wndclass) )
277 {
278 wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
279 return FALSE;
280 }
281
282 registeredGLCanvasClass = TRUE;
283 }
284
285 wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
286
287 if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
288 return FALSE;
289
290 parent->AddChild(this);
291
292 DWORD msflags = 0;
293 if ( style & wxBORDER )
294 msflags |= WS_BORDER;
295 if ( style & wxTHICK_FRAME )
296 msflags |= WS_THICKFRAME;
297
298 /*
299 A general rule with OpenGL and Win32 is that any window that will have a
300 HGLRC built for it must have two flags: WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
301 You can find references about this within the knowledge base and most OpenGL
302 books that contain the wgl function descriptions.
303 */
304
305 msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS;
306 // if ( style & wxCLIP_CHILDREN )
307 // msflags |= WS_CLIPCHILDREN;
308 msflags |= WS_CLIPCHILDREN;
309
310 bool want3D;
311 WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
312
313 // Even with extended styles, need to combine with WS_BORDER
314 // for them to look right.
315 if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
316 (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
317 {
318 msflags |= WS_BORDER;
319 }
320
321 // calculate the value to return from WM_GETDLGCODE handler
322 if ( GetWindowStyleFlag() & wxWANTS_CHARS )
323 {
324 // want everything: i.e. all keys and WM_CHAR message
325 m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
326 DLGC_WANTTAB | DLGC_WANTMESSAGE;
327 }
328
329 MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
330 pos.x, pos.y,
331 WidthDefault(size.x), HeightDefault(size.y),
332 msflags, NULL, exStyle);
333
334 return TRUE;
335 }
336
337 static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
338 {
339 if (attribList) {
340 pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
341 pfd.iPixelType = PFD_TYPE_COLORINDEX;
342 pfd.cColorBits = 0;
343 int arg=0;
344
345 while( (attribList[arg]!=0) )
346 {
347 switch( attribList[arg++] )
348 {
349 case WX_GL_RGBA:
350 pfd.iPixelType = PFD_TYPE_RGBA;
351 break;
352 case WX_GL_BUFFER_SIZE:
353 pfd.cColorBits = attribList[arg++];
354 break;
355 case WX_GL_LEVEL:
356 // this member looks like it may be obsolete
357 if (attribList[arg] > 0) {
358 pfd.iLayerType = PFD_OVERLAY_PLANE;
359 } else if (attribList[arg] < 0) {
360 pfd.iLayerType = PFD_UNDERLAY_PLANE;
361 } else {
362 pfd.iLayerType = PFD_MAIN_PLANE;
363 }
364 arg++;
365 break;
366 case WX_GL_DOUBLEBUFFER:
367 pfd.dwFlags |= PFD_DOUBLEBUFFER;
368 break;
369 case WX_GL_STEREO:
370 pfd.dwFlags |= PFD_STEREO;
371 break;
372 case WX_GL_AUX_BUFFERS:
373 pfd.cAuxBuffers = attribList[arg++];
374 break;
375 case WX_GL_MIN_RED:
376 pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
377 break;
378 case WX_GL_MIN_GREEN:
379 pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
380 break;
381 case WX_GL_MIN_BLUE:
382 pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
383 break;
384 case WX_GL_MIN_ALPHA:
385 // doesn't count in cColorBits
386 pfd.cAlphaBits = attribList[arg++];
387 break;
388 case WX_GL_DEPTH_SIZE:
389 pfd.cDepthBits = attribList[arg++];
390 break;
391 case WX_GL_STENCIL_SIZE:
392 pfd.cStencilBits = attribList[arg++];
393 break;
394 case WX_GL_MIN_ACCUM_RED:
395 pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
396 break;
397 case WX_GL_MIN_ACCUM_GREEN:
398 pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
399 break;
400 case WX_GL_MIN_ACCUM_BLUE:
401 pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
402 break;
403 case WX_GL_MIN_ACCUM_ALPHA:
404 pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
405 break;
406 default:
407 break;
408 }
409 }
410 }
411 }
412
413 void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
414 {
415 int pixelFormat;
416 PIXELFORMATDESCRIPTOR pfd = {
417 sizeof(PIXELFORMATDESCRIPTOR), /* size */
418 1, /* version */
419 PFD_SUPPORT_OPENGL |
420 PFD_DRAW_TO_WINDOW |
421 PFD_DOUBLEBUFFER, /* support double-buffering */
422 PFD_TYPE_RGBA, /* color type */
423 16, /* prefered color depth */
424 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
425 0, /* no alpha buffer */
426 0, /* alpha bits (ignored) */
427 0, /* no accumulation buffer */
428 0, 0, 0, 0, /* accum bits (ignored) */
429 16, /* depth buffer */
430 0, /* no stencil buffer */
431 0, /* no auxiliary buffers */
432 PFD_MAIN_PLANE, /* main layer */
433 0, /* reserved */
434 0, 0, 0, /* no layer, visible, damage masks */
435 };
436
437 AdjustPFDForAttributes(pfd, attribList);
438
439 pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
440 if (pixelFormat == 0) {
441 wxLogWarning(_("ChoosePixelFormat failed."));
442 }
443 else {
444 if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
445 wxLogWarning(_("SetPixelFormat failed."));
446 }
447 }
448 }
449
450 void wxGLCanvas::SetupPalette(const wxPalette& palette)
451 {
452 int pixelFormat = GetPixelFormat((HDC) m_hDC);
453 PIXELFORMATDESCRIPTOR pfd;
454
455 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
456
457 if (pfd.dwFlags & PFD_NEED_PALETTE)
458 {
459 }
460 else
461 {
462 return;
463 }
464
465 m_palette = palette;
466
467 if ( !m_palette.Ok() )
468 {
469 m_palette = CreateDefaultPalette();
470 }
471
472 if (m_palette.Ok())
473 {
474 SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
475 RealizePalette((HDC) m_hDC);
476 }
477 }
478
479 wxPalette wxGLCanvas::CreateDefaultPalette()
480 {
481 PIXELFORMATDESCRIPTOR pfd;
482 int paletteSize;
483 int pixelFormat = GetPixelFormat((HDC) m_hDC);
484
485 DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
486
487 paletteSize = 1 << pfd.cColorBits;
488
489 LOGPALETTE* pPal =
490 (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
491 pPal->palVersion = 0x300;
492 pPal->palNumEntries = paletteSize;
493
494 /* build a simple RGB color palette */
495 {
496 int redMask = (1 << pfd.cRedBits) - 1;
497 int greenMask = (1 << pfd.cGreenBits) - 1;
498 int blueMask = (1 << pfd.cBlueBits) - 1;
499 int i;
500
501 for (i=0; i<paletteSize; ++i) {
502 pPal->palPalEntry[i].peRed =
503 (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
504 pPal->palPalEntry[i].peGreen =
505 (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
506 pPal->palPalEntry[i].peBlue =
507 (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
508 pPal->palPalEntry[i].peFlags = 0;
509 }
510 }
511
512 HPALETTE hPalette = CreatePalette(pPal);
513 free(pPal);
514
515 wxPalette palette;
516 palette.SetHPALETTE((WXHPALETTE) hPalette);
517
518 return palette;
519 }
520
521 void wxGLCanvas::SwapBuffers()
522 {
523 if (m_glContext)
524 m_glContext->SwapBuffers();
525 }
526
527 void wxGLCanvas::OnSize(wxSizeEvent& event)
528 {
529 int width, height;
530 GetClientSize(& width, & height);
531
532 if (m_glContext)
533 {
534 m_glContext->SetCurrent();
535
536 glViewport(0, 0, (GLint)width, (GLint)height);
537 glMatrixMode(GL_PROJECTION);
538 glLoadIdentity();
539 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
540 glMatrixMode(GL_MODELVIEW);
541 }
542 }
543
544 void wxGLCanvas::SetCurrent()
545 {
546 if (m_glContext)
547 {
548 m_glContext->SetCurrent();
549 }
550 }
551
552 void wxGLCanvas::SetColour(const char *colour)
553 {
554 if (m_glContext)
555 m_glContext->SetColour(colour);
556 }
557
558 // TODO: Have to have this called by parent frame (?)
559 // So we need wxFrame to call OnQueryNewPalette for all children...
560 void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
561 {
562 /* realize palette if this is the current window */
563 if ( GetPalette()->Ok() ) {
564 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
565 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
566 ::RealizePalette((HDC) GetHDC());
567 Refresh();
568 event.SetPaletteRealized(TRUE);
569 }
570 else
571 event.SetPaletteRealized(FALSE);
572 }
573
574 // I think this doesn't have to be propagated to child windows.
575 void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
576 {
577 /* realize palette if this is *not* the current window */
578 if ( GetPalette() &&
579 GetPalette()->Ok() && (this != event.GetChangedWindow()) )
580 {
581 ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
582 ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
583 ::RealizePalette((HDC) GetHDC());
584 Refresh();
585 }
586 }
587
588 /* Give extensions proper function names. */
589
590 /* EXT_vertex_array */
591 void glArrayElementEXT(GLint i)
592 {
593 }
594
595 void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
596 {
597 }
598
599 void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
600 {
601 #ifdef GL_EXT_vertex_array
602 static PFNGLDRAWARRAYSEXTPROC proc = 0;
603
604 if ( !proc )
605 {
606 proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
607 }
608
609 if ( proc )
610 (* proc) (mode, first, count);
611 #endif
612 }
613
614 void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
615 {
616 }
617
618 void glGetPointervEXT(GLenum pname, GLvoid* *params)
619 {
620 }
621
622 void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
623 {
624 }
625
626 void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
627 {
628 #ifdef GL_EXT_vertex_array
629 static PFNGLNORMALPOINTEREXTPROC proc = 0;
630
631 if ( !proc )
632 {
633 proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
634 }
635
636 if ( proc )
637 (* proc) (type, stride, count, pointer);
638 #endif
639 }
640
641 void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
642 {
643 }
644
645 void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
646 {
647 #ifdef GL_EXT_vertex_array
648 static PFNGLVERTEXPOINTEREXTPROC proc = 0;
649
650 if ( !proc )
651 {
652 proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
653 }
654 if ( proc )
655 (* proc) (size, type, stride, count, pointer);
656 #endif
657 }
658
659 /* EXT_color_subtable */
660 void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
661 {
662 }
663
664 /* EXT_color_table */
665 void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
666 {
667 }
668
669 void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
670 {
671 }
672
673 void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
674 {
675 }
676
677 void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
678 {
679 }
680
681 void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
682 {
683 }
684
685 /* SGI_compiled_vertex_array */
686 void glLockArraysSGI(GLint first, GLsizei count)
687 {
688 }
689
690 void glUnlockArraysSGI()
691 {
692 }
693
694
695 /* SGI_cull_vertex */
696 void glCullParameterdvSGI(GLenum pname, GLdouble* params)
697 {
698 }
699
700 void glCullParameterfvSGI(GLenum pname, GLfloat* params)
701 {
702 }
703
704 /* SGI_index_func */
705 void glIndexFuncSGI(GLenum func, GLclampf ref)
706 {
707 }
708
709 /* SGI_index_material */
710 void glIndexMaterialSGI(GLenum face, GLenum mode)
711 {
712 }
713
714 /* WIN_swap_hint */
715 void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
716 {
717 }
718
719
720 //---------------------------------------------------------------------------
721 // wxGLApp
722 //---------------------------------------------------------------------------
723
724 IMPLEMENT_CLASS(wxGLApp, wxApp)
725
726 bool wxGLApp::InitGLVisual(int *attribList)
727 {
728 int pixelFormat;
729 PIXELFORMATDESCRIPTOR pfd = {
730 sizeof(PIXELFORMATDESCRIPTOR), /* size */
731 1, /* version */
732 PFD_SUPPORT_OPENGL |
733 PFD_DRAW_TO_WINDOW |
734 PFD_DOUBLEBUFFER, /* support double-buffering */
735 PFD_TYPE_RGBA, /* color type */
736 16, /* prefered color depth */
737 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
738 0, /* no alpha buffer */
739 0, /* alpha bits (ignored) */
740 0, /* no accumulation buffer */
741 0, 0, 0, 0, /* accum bits (ignored) */
742 16, /* depth buffer */
743 0, /* no stencil buffer */
744 0, /* no auxiliary buffers */
745 PFD_MAIN_PLANE, /* main layer */
746 0, /* reserved */
747 0, 0, 0, /* no layer, visible, damage masks */
748 };
749
750 AdjustPFDForAttributes(pfd, attribList);
751
752 // use DC for whole (root) screen, since no windows have yet been created
753 pixelFormat = ChoosePixelFormat((HDC) ::GetDC(NULL), &pfd);
754
755 if (pixelFormat == 0) {
756 wxLogError(_("Failed to initialize OpenGL"));
757 return FALSE;
758 }
759
760 return TRUE;
761 }
762
763 wxGLApp::~wxGLApp()
764 {
765 }
766
767 #endif
768 // wxUSE_GLCANVAS