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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: renderer.h
3 // Purpose: interface of wxSplitterRenderParams
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxSplitterRenderParams
11 @wxheader{renderer.h}
12
13 This is just a simple @c struct used as a return value of
14 wxRendererNative::GetSplitterParams.
15
16 It doesn't have any methods and all of its fields are constant and so can be
17 only examined but not modified.
18
19 @library{wxbase}
20 @category{FIXME}
21 */
22 class wxSplitterRenderParams
23 {
24 public:
25 /**
26 const wxCoord border
27 The width of the border drawn by the splitter inside it, may be 0.
28 */
29
30
31 /**
32 const bool isHotSensitive
33 @true if the sash changes appearance when the mouse passes over it, @false
34 otherwise.
35 */
36
37
38 /**
39 const wxCoord widthSash
40 The width of the splitter sash.
41 */
42 };
43
44
45
46 /**
47 @class wxDelegateRendererNative
48 @wxheader{renderer.h}
49
50 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
51 wxRendererNative methods to the given object and
52 thus allowing you to only modify some of its methods -- without having to
53 reimplement all of them.
54
55 Note that the "normal", inheritance-based approach, doesn't work with the
56 renderers as it is impossible to derive from a class unknown at compile-time
57 and the renderer is only chosen at run-time. So suppose that you want to only
58 add something to the drawing of the tree control buttons but leave all the
59 other methods unchanged -- the only way to do it, considering that the renderer
60 class which you want to customize might not even be written yet when you write
61 your code (it could be written later and loaded from a DLL during run-time), is
62 by using this class.
63
64 Except for the constructor, it has exactly the same methods as
65 wxRendererNative and their implementation is
66 trivial: they are simply forwarded to the real renderer. Note that the "real"
67 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
68 be arbitrarily many levels like this -- but at the end of the chain there must
69 be a real renderer which does the drawing.
70
71 @library{wxcore}
72 @category{FIXME}
73 */
74 class wxDelegateRendererNative : public wxRendererNative
75 {
76 public:
77 //@{
78 /**
79 The default constructor does the same thing as the other one except that it
80 uses the @ref wxRendererNative::getgeneric "generic renderer" instead of the
81 user-specified @e rendererNative.
82 In any case, this sets up the delegate renderer object to follow all calls to
83 the specified real renderer.
84 Note that this object does not take ownership of (i.e. won't delete)
85 @e rendererNative.
86 */
87 wxDelegateRendererNative();
88 wxDelegateRendererNative(wxRendererNative& rendererNative);
89 //@}
90
91 /**
92 This class also provides all the virtual methods of
93 wxRendererNative, please refer to that class
94 documentation for the details.
95 */
96 DrawXXX(...);
97 };
98
99
100
101 /**
102 @class wxRendererNative
103 @wxheader{renderer.h}
104
105 First, a brief introduction to wxRenderer and why it is needed.
106
107 Usually wxWidgets uses the underlying low level GUI system to draw all the
108 controls - this is what we mean when we say that it is a "native" framework.
109 However not all controls exist under all (or even any) platforms and in this
110 case wxWidgets provides a default, generic, implementation of them written in
111 wxWidgets itself.
112
113 These controls don't have the native appearance if only the standard
114 line drawing and other graphics primitives are used, because the native
115 appearance is different under different platforms while the lines are always
116 drawn in the same way.
117
118 This is why we have renderers: wxRenderer is a class which virtualizes the
119 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
120 button, without caring about exactly how this is done. Of course, as we
121 can draw the button differently in different renderers, this also allows us to
122 emulate the native look and feel.
123
124 So the renderers work by exposing a large set of high-level drawing functions
125 which are used by the generic controls. There is always a default global
126 renderer but it may be changed or extended by the user, see
127 @ref overview_samplerender "Render sample".
128
129 All drawing functions take some standard parameters:
130
131 @e win is the window being drawn. It is normally not used and when
132 it is it should only be used as a generic wxWindow
133 (in order to get its low level handle, for example), but you should
134 not assume that it is of some given type as the same renderer
135 function may be reused for drawing different kinds of control.
136 @e dc is the wxDC to draw on. Only this device
137 context should be used for drawing. It is not necessary to restore
138 pens and brushes for it on function exit but, on the other hand, you
139 shouldn't assume that it is in any specific state on function entry:
140 the rendering functions should always prepare it.
141 @e rect the bounding rectangle for the element to be drawn.
142 @e flags the optional flags (none by default) which can be a
143 combination of the @c wxCONTROL_XXX constants below.
144
145 Note that each drawing function restores the wxDC attributes if
146 it changes them, so it is safe to assume that the same pen, brush and colours
147 that were active before the call to this function are still in effect after it.
148
149 @library{wxcore}
150 @category{gdi}
151 */
152 class wxRendererNative
153 {
154 public:
155 /**
156 Virtual destructor as for any base class.
157 */
158 ~wxRendererNative();
159
160 /**
161 Draw a check box (used by wxDataViewCtrl).
162 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
163 @c wxCONTROL_UNDETERMINED bit set.
164 */
165 void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
166 int flags);
167
168 /**
169 Draw a button like the one used by wxComboBox to show a
170 drop down window. The usual appearance is a downwards pointing arrow.
171 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
172 */
173 void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
174 const wxRect& rect,
175 int flags);
176
177 /**
178 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
179 have
180 transparent background.
181 @a rect is not entirely filled by the arrow. Instead, you should use bounding
182 rectangle of a drop down button which arrow matches the size you need.
183 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
184 */
185 void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
186 int flags);
187
188 /**
189 Draw a focus rectangle using the specified rectangle.
190 wxListCtrl. The only supported flags is
191 @c wxCONTROL_SELECTED for items which are selected.
192 */
193 void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
194 int flags = 0);
195
196 /**
197 Draw the header control button (used, for example, by
198 wxListCtrl). Depending on platforms the
199 @a flags parameter may support the @c wxCONTROL_SELECTED
200 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits.
201 The @a sortArrow parameter can be one of
202 @c wxHDR_SORT_ICON_NONE, @c wxHDR_SORT_ICON_UP, or
203 @c wxHDR_SORT_ICON_DOWN. Additional values controlling the
204 drawing of a text or bitmap label can be passed in @e params. The
205 value returned is the optimal width to contain the the unabreviated
206 label text or bitmap, the sort arrow if present, and internal margins.
207 */
208 int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
209 int flags = 0,
210 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
211 wxHeaderButtonParams* params = NULL);
212
213 /**
214 Draw a selection rectangle underneath the text as used e.g. in a
215 wxListCtrl. The supported @a flags are
216 @c wxCONTROL_SELECTED for items which are selected (e.g. often a blue
217 rectangle) and @c wxCONTROL_CURRENT for the item that has the focus
218 (often a dotted line around the item's text). @c wxCONTROL_FOCUSED may
219 be used to indicate if the control has the focus (othewise the the selection
220 rectangle is e.g. often grey and not blue). This may be ignored by the renderer
221 or deduced by the code directly from the @e win.
222 */
223 void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
224 const wxRect& rect,
225 int flags = 0);
226
227 /**
228 Draw a blank push button that looks very similar to wxButton.
229 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
230 @c wxCONTROL_ISDEFAULT bit set.
231 */
232 void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
233 int flags);
234
235 /**
236 Draw the border for sash window: this border must be such that the sash
237 drawn by @ref drawsplittersash() DrawSash blends into it
238 well.
239 */
240 void DrawSplitterBorder(wxWindow* win, wxDC& dc,
241 const wxRect& rect,
242 int flags = 0);
243
244 /**
245 Draw a sash. The @a orient parameter defines whether the sash should be
246 vertical or horizontal and how the @a position should be interpreted.
247 */
248 void DrawSplitterSash(wxWindow* win, wxDC& dc,
249 const wxSize& size,
250 wxCoord position,
251 wxOrientation orient,
252 int flags = 0);
253
254 /**
255 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
256 button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit.
257 */
258 void DrawTreeItemButton(wxWindow* win, wxDC& dc,
259 const wxRect& rect,
260 int flags = 0);
261
262 /**
263 Return the currently used renderer.
264 */
265 wxRendererNative Get();
266
267 /**
268 Return the default (native) implementation for this platform -- this is also
269 the one used by default but this may be changed by calling
270 Set() in which case the return value of this
271 method may be different from the return value of Get().
272 */
273 wxRendererNative GetDefault();
274
275 /**
276 Return the generic implementation of the renderer. Under some platforms, this
277 is the default renderer implementation, others have platform-specific default
278 renderer which can be retrieved by calling GetDefault().
279 */
280 wxRendererNative GetGeneric();
281
282 /**
283 Returns the height of a header button, either a fixed platform height if
284 available, or a
285 generic height based on the window's font.
286 */
287 int GetHeaderButtonHeight(const wxWindow* win);
288
289 /**
290 Get the splitter parameters, see
291 wxSplitterRenderParams.
292 */
293 wxSplitterRenderParams GetSplitterParams(const wxWindow* win);
294
295 /**
296 This function is used for version checking: Load()
297 refuses to load any shared libraries implementing an older or incompatible
298 version.
299 The implementation of this method is always the same in all renderers (simply
300 construct wxRendererVersion using the
301 @c wxRendererVersion::Current_XXX values), but it has to be in the derived,
302 not base, class, to detect mismatches between the renderers versions and so you
303 have to implement it anew in all renderers.
304 */
305 wxRendererVersion GetVersion() const;
306
307 /**
308 Load the renderer from the specified DLL, the returned pointer must be
309 deleted by caller if not @NULL when it is not used any more.
310 The @a name should be just the base name of the renderer and not the full
311 name of the DLL file which is constructed differently (using
312 wxDynamicLibrary::CanonicalizePluginName)
313 on different systems.
314 */
315 wxRendererNative* Load(const wxString& name);
316
317 /**
318 Set the renderer to use, passing @NULL reverts to using the default
319 renderer (the global renderer must always exist).
320 Return the previous renderer used with Set() or @NULL if none.
321 */
322 wxRendererNative* Set(wxRendererNative* renderer);
323 };
324
325
326
327 /**
328 @class wxRendererVersion
329 @wxheader{renderer.h}
330
331 This simple struct represents the wxRendererNative
332 interface version and is only used as the return value of
333 wxRendererNative::GetVersion.
334
335 The version has two components: the version itself and the age. If the main
336 program and the renderer have different versions they are never compatible with
337 each other because the version is only changed when an existing virtual
338 function is modified or removed. The age, on the other hand, is incremented
339 each time a new virtual method is added and so, at least for the compilers
340 using a common C++ object model, the calling program is compatible with any
341 renderer which has the age greater or equal to its age. This verification is
342 done by IsCompatible() method.
343
344 @library{wxbase}
345 @category{FIXME}
346 */
347 class wxRendererVersion
348 {
349 public:
350 /**
351 Checks if the main program is compatible with the renderer having the version
352 @e ver, returns @true if it is and @false otherwise.
353 This method is used by
354 wxRendererNative::Load to determine whether a
355 renderer can be used.
356 */
357 static bool IsCompatible(const wxRendererVersion& ver);
358
359 /**
360 const int age
361 The age component.
362 */
363
364
365 /**
366 const int version
367 The version component.
368 */
369 };
370