Implement wx-prefixed macros versions of DECLARE_EVENT_TABLE, BEGIN_EVENT_TABLE*...
[wxWidgets.git] / interface / wx / timer.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: timer.h
3 // Purpose: interface of wxTimer
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxTimer
11
12 The wxTimer class allows you to execute code at specified intervals.
13 Its precision is platform-dependent, but in general will not be better than
14 @c 1ms nor worse than @c 1s.
15
16 There are three different ways to use this class:
17
18 - You may derive a new class from wxTimer and override the
19 wxTimer::Notify member to perform the required action.
20 - You may redirect the notifications to any wxEvtHandler derived object by
21 using the non-default constructor or wxTimer::SetOwner.
22 Then use the @c EVT_TIMER macro to connect it to the event handler which
23 will receive wxTimerEvent notifications.
24 - You may use a derived class and the @c EVT_TIMER macro to connect it to
25 an event handler defined in the derived class. If the default constructor
26 is used, the timer object will be its own owner object, since it is
27 derived from wxEvtHandler.
28
29 In any case, you must start the timer with wxTimer::Start() after constructing
30 it before it actually starts sending notifications.
31 It can be stopped later with wxTimer::Stop().
32
33 @note A timer can only be used from the main thread.
34
35 @library{wxbase}
36 @category{misc}
37
38 @see wxStopWatch
39 */
40 class wxTimer : public wxEvtHandler
41 {
42 public:
43 /**
44 Default constructor.
45 If you use it to construct the object and don't call SetOwner() later,
46 you must override Notify() method to process the notifications.
47 */
48 wxTimer();
49
50 /**
51 Creates a timer and associates it with @a owner.
52 Please see SetOwner() for the description of parameters.
53 */
54 wxTimer(wxEvtHandler* owner, int id = -1);
55
56 /**
57 Destructor. Stops the timer if it is running.
58 */
59 virtual ~wxTimer();
60
61 /**
62 Returns the ID of the events generated by this timer.
63 */
64 int GetId() const;
65
66 /**
67 Returns the current interval for the timer (in milliseconds).
68 */
69 int GetInterval() const;
70
71 /**
72 Returns the current @e owner of the timer.
73
74 If non-@NULL this is the event handler which will receive the
75 timer events (see wxTimerEvent) when the timer is running.
76 */
77 wxEvtHandler* GetOwner() const;
78
79 /**
80 Returns @true if the timer is one shot, i.e. if it will stop after firing
81 the first notification automatically.
82 */
83 bool IsOneShot() const;
84
85 /**
86 Returns @true if the timer is running, @false if it is stopped.
87 */
88 bool IsRunning() const;
89
90 /**
91 This member should be overridden by the user if the default constructor was
92 used and SetOwner() wasn't called.
93
94 Perform whatever action which is to be taken periodically here.
95
96 Notice that throwing exceptions from this method is currently not
97 supported, use event-based timer handling approach if an exception can
98 be thrown while handling timer notifications.
99 */
100 virtual void Notify();
101
102 /**
103 Associates the timer with the given @a owner object.
104
105 When the timer is running, the owner will receive timer events (see wxTimerEvent)
106 with @a id equal to @a id specified here.
107 */
108 void SetOwner(wxEvtHandler* owner, int id = -1);
109
110 /**
111 (Re)starts the timer. If @a milliseconds parameter is -1 (value by default),
112 the previous value is used. Returns @false if the timer could not be started,
113 @true otherwise (in MS Windows timers are a limited resource).
114
115 If @a oneShot is @false (the default), the Notify() function will be called
116 repeatedly until the timer is stopped.
117 If @true, it will be called only once and the timer will stop automatically.
118
119 To make your code more readable you may also use the following symbolic constants:
120 - wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
121 - wxTIMER_ONE_SHOT: Start a one shot timer
122 If the timer was already running, it will be stopped by this method before
123 restarting it.
124 */
125 virtual bool Start(int milliseconds = -1, bool oneShot = false);
126
127 /**
128 Stops the timer.
129 */
130 virtual void Stop();
131 };
132
133
134
135 /**
136 @class wxTimerEvent
137
138 wxTimerEvent object is passed to the event handler of timer events
139 (see wxTimer::SetOwner).
140
141 For example:
142
143 @code
144 class MyFrame : public wxFrame
145 {
146 public:
147 ...
148 void OnTimer(wxTimerEvent& event);
149
150 private:
151 wxTimer m_timer;
152 wxDECLARE_EVENT_TABLE();
153 };
154
155 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
156 EVT_TIMER(TIMER_ID, MyFrame::OnTimer)
157 wxEND_EVENT_TABLE()
158
159 MyFrame::MyFrame()
160 : m_timer(this, TIMER_ID)
161 {
162 m_timer.Start(1000); // 1 second interval
163 }
164
165 void MyFrame::OnTimer(wxTimerEvent& event)
166 {
167 // do whatever you want to do every second here
168 }
169 @endcode
170
171 @library{wxbase}
172 @category{events}
173
174 @see wxTimer
175 */
176 class wxTimerEvent : public wxEvent
177 {
178 public:
179 /**
180 Returns the interval of the timer which generated this event.
181 */
182 int GetInterval() const;
183
184 /**
185 Returns the timer object which generated this event.
186 */
187 wxTimer& GetTimer() const;
188 };
189