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git.saurik.com Git - wxWidgets.git/blob - include/wx/mac/glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 # pragma interface "glcanvas.h"
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
23 #include "wx/palette.h"
24 #include "wx/scrolwin.h"
28 # include <OpenGL/gl.h>
35 //---------------------------------------------------------------------------
36 // Constants for attriblist
37 //---------------------------------------------------------------------------
41 WX_GL_RGBA
=1, /* use true color palette */
42 WX_GL_BUFFER_SIZE
, /* bits for buffer if not WX_GL_RGBA */
43 WX_GL_LEVEL
, /* 0 for main buffer, >0 for overlay, <0 for underlay */
44 WX_GL_DOUBLEBUFFER
, /* use doublebuffer */
45 WX_GL_STEREO
, /* use stereoscopic display */
46 WX_GL_AUX_BUFFERS
, /* number of auxiliary buffers */
47 WX_GL_MIN_RED
, /* use red buffer with most bits (> MIN_RED bits) */
48 WX_GL_MIN_GREEN
, /* use green buffer with most bits (> MIN_GREEN bits) */
49 WX_GL_MIN_BLUE
, /* use blue buffer with most bits (> MIN_BLUE bits) */
50 WX_GL_MIN_ALPHA
, /* use blue buffer with most bits (> MIN_ALPHA bits) */
51 WX_GL_DEPTH_SIZE
, /* bits for Z-buffer (0,16,32) */
52 WX_GL_STENCIL_SIZE
, /* bits for stencil buffer */
53 WX_GL_MIN_ACCUM_RED
, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
54 WX_GL_MIN_ACCUM_GREEN
, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
55 WX_GL_MIN_ACCUM_BLUE
, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
56 WX_GL_MIN_ACCUM_ALPHA
/* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
59 class WXDLLEXPORT wxGLCanvas
; /* forward reference */
61 class WXDLLEXPORT wxGLContext
: public wxObject
64 wxGLContext(AGLPixelFormat fmt
, wxGLCanvas
*win
,
65 const wxPalette
& WXUNUSED(palette
),
66 const wxGLContext
*other
/* for sharing display lists */
71 void Update(); // must be called after window drag/grows/zoom or clut change
72 void SetColour(const char *colour
);
76 inline wxWindow
* GetWindow() const { return m_window
; }
77 inline AGLDrawable
GetDrawable() const { return m_drawable
; }
80 AGLContext m_glContext
;
81 AGLDrawable m_drawable
;
85 class WXDLLEXPORT wxGLCanvas
: public wxWindow
87 DECLARE_CLASS(wxGLCanvas
)
89 wxGLCanvas(wxWindow
*parent
, wxWindowID id
= -1, const wxPoint
& pos
= wxDefaultPosition
,
90 const wxSize
& size
= wxDefaultSize
, long style
= 0,
91 const wxString
& name
= "GLCanvas", int *attribList
= 0, const wxPalette
& palette
= wxNullPalette
);
92 wxGLCanvas( wxWindow
*parent
, const wxGLContext
*shared
= (wxGLContext
*)NULL
,
93 wxWindowID id
= -1, const wxPoint
& pos
= wxDefaultPosition
,
94 const wxSize
& size
= wxDefaultSize
, long style
= 0, const wxString
& name
= "GLCanvas",
95 int *attribList
= (int*) NULL
, const wxPalette
& palette
= wxNullPalette
);
97 wxGLCanvas( wxWindow
*parent
, const wxGLCanvas
*shared
= (wxGLCanvas
*)NULL
, wxWindowID id
= -1,
98 const wxPoint
& pos
= wxDefaultPosition
, const wxSize
& size
= wxDefaultSize
, long style
= 0,
99 const wxString
& name
= "GLCanvas", int *attribList
= 0, const wxPalette
& palette
= wxNullPalette
);
103 bool Create(wxWindow
*parent
, const wxGLContext
*shared
, wxWindowID id
,
104 const wxPoint
& pos
, const wxSize
& size
, long style
, const wxString
& name
,
105 int *attribList
, const wxPalette
& palette
);
108 void SetColour(const char *colour
);
110 void UpdateContext();
113 // Unlike some other platforms, this must get called if you override it.
114 // It sets the viewport correctly and update the context.
115 // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
116 void OnSize(wxSizeEvent
& event
);
118 inline wxGLContext
* GetContext() const { return m_glContext
; }
121 wxGLContext
* m_glContext
;
123 DECLARE_EVENT_TABLE()
126 #endif // wxUSE_GLCANVAS
127 #endif // _WX_GLCANVAS_H_