1 \section{\class{wxScrolledWindow
}}\label{wxscrolledwindow
}
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
7 As with all windows, an application can draw onto a wxScrolledWindow using a
\helpref{device context
}{dcoverview
}.
9 You have the option of handling the OnPaint handler
10 or overriding the
\helpref{OnDraw
}{wxscrolledwindowondraw
} function, which is passed
11 a pre-scrolled device context (prepared by
\helpref{PrepareDC
}{wxscrolledwindowpreparedc
}).
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
17 A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
18 might however be desired to scroll a different window than itself: e.g. when designing a
19 spreadsheet, you will normally only have to scroll the (usually white) cell area, whereas the
20 (usually grey) label area will scroll very differently. For this special purpose, you can
21 call
\helpref{SetTargetWindow
}{wxscrolledwindowsettargetwindow
} which means that pressing
22 the scrollbars will scroll a different window.
24 Note that the underlying system knows nothing about scrolling coordinates, so that all system
25 functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
26 are relative to the "physical" origin of the scrolled window. If the user insert a child window at
27 position (
10,
10) and scrolls the window down
100 pixels (moving the child window out of the visible
28 area), the child window will
report a position of (
10,-
90).
31 \wxheading{Derived from
}
33 \helpref{wxPanel
}{wxpanel
}\\
34 \helpref{wxWindow
}{wxwindow
}\\
35 \helpref{wxEvtHandler
}{wxevthandler
}\\
36 \helpref{wxObject
}{wxobject
}
38 \wxheading{Include files
}
42 \wxheading{Window styles
}
45 \begin{twocollist
}\itemsep=
0pt
46 \twocolitem{\windowstyle{wxRETAINED
}}{Uses a backing pixmap to speed refreshes. Motif only.
}
49 See also
\helpref{window styles overview
}{windowstyles
}.
53 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
54 where a `page' can be interpreted to be the current visible portion of the window. For
55 more sophisticated applications, use the wxScrolledWindow implementation as a guide
56 to build your own scroll behaviour.
60 \helpref{wxScrollBar
}{wxscrollbar
},
\helpref{wxClientDC
}{wxclientdc
},
\helpref{wxPaintDC
}{wxpaintdc
}
62 \latexignore{\rtfignore{\wxheading{Members
}}}
64 \membersection{wxScrolledWindow::wxScrolledWindow
}\label{wxscrolledwindowconstr
}
66 \func{}{wxScrolledWindow
}{\void}
70 \func{}{wxScrolledWindow
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
71 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
72 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
76 \wxheading{Parameters
}
78 \docparam{parent
}{Parent window.
}
80 \docparam{id
}{Window identifier. A value of -
1 indicates a default value.
}
82 \docparam{pos
}{Window position. If a position of (-
1, -
1) is specified then a default position
85 \docparam{size
}{Window size. If a size of (-
1, -
1) is specified then the window is sized
88 \docparam{style
}{Window style. See
\helpref{wxScrolledWindow
}{wxscrolledwindow
}.
}
90 \docparam{name
}{Window name.
}
94 The window is initially created without visible scrollbars.
95 Call
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
} to
96 specify how big the virtual window size should be.
98 \membersection{wxScrolledWindow::
\destruct{wxScrolledWindow
}}
100 \func{}{\destruct{wxScrolledWindow
}}{\void}
104 \membersection{wxScrolledWindow::CalcScrolledPosition
}\label{wxscrolledwindowcalcscrolledposition
}
106 \constfunc{void
}{CalcScrolledPosition
}{
112 Translates the logical coordinates to the device ones. For example, if a window is
113 scrolled
10 pixels to the bottom, the device coordinates of the origin are (
0,
0)
114 (as always), but the logical coordinates are (
0,
10) and so the call to
115 CalcScrolledPosition(
0,
0, \&xx, \&yy) will return
10 in yy.
119 \helpref{CalcUnscrolledPosition
}{wxscrolledwindowcalcunscrolledposition
}
121 \pythonnote{The wxPython version of this methods accepts only two
122 parameters and returns xx and yy as a tuple of values.
}
124 \perlnote{In wxPerl this method takes two parameters and returns a
125 2-element list
{\tt ( xx, yy )
}.
}
127 \membersection{wxScrolledWindow::CalcUnscrolledPosition
}\label{wxscrolledwindowcalcunscrolledposition
}
129 \constfunc{void
}{CalcUnscrolledPosition
}{
135 Translates the device coordinates to the logical ones. For example, if a window is
136 scrolled
10 pixels to the bottom, the device coordinates of the origin are (
0,
0)
137 (as always), but the logical coordinates are (
0,
10) and so the call to
138 CalcUnscrolledPosition(
0,
10, \&xx, \&yy) will return
0 in yy.
142 \helpref{CalcScrolledPosition
}{wxscrolledwindowcalcscrolledposition
}
144 \pythonnote{The wxPython version of this methods accepts only two
145 parameters and returns xx and yy as a tuple of values.
}
147 \perlnote{In wxPerl this method takes two parameters and returns a
148 2-element list
{\tt ( xx, yy )
}.
}
150 \membersection{wxScrolledWindow::Create
}\label{wxscrolledwindowcreate
}
152 \func{bool
}{Create
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
153 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
154 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
156 Creates the window for two-step construction. Derived classes
157 should call or replace this function. See
\helpref{wxScrolledWindow::wxScrolledWindow
}{wxscrolledwindowconstr
}\rtfsp
160 \membersection{wxScrolledWindow::EnableScrolling
}\label{wxscrolledwindowenablescrolling
}
162 \func{void
}{EnableScrolling
}{\param{const bool
}{ xScrolling
},
\param{const bool
}{ yScrolling
}}
164 Enable or disable physical scrolling in the given direction. Physical
165 scrolling is the physical transfer of bits up or down the
166 screen when a scroll event occurs. If the application scrolls by a
167 variable amount (e.g. if there are different font sizes) then physical
168 scrolling will not work, and you should switch it off. Note that you
169 will have to reposition child windows yourself, if physical scrolling
172 \wxheading{Parameters
}
174 \docparam{xScrolling
}{If TRUE, enables physical scrolling in the x direction.
}
176 \docparam{yScrolling
}{If TRUE, enables physical scrolling in the y direction.
}
180 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
183 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit
}\label{wxscrolledwindowgetscrollpixelsperunit
}
185 \constfunc{void
}{GetScrollPixelsPerUnit
}{\param{int*
}{xUnit
},
\param{int*
}{yUnit
}}
187 Get the number of pixels per scroll unit (line), in each direction, as set
188 by
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
}. A value of zero indicates no
189 scrolling in that direction.
191 \wxheading{Parameters
}
193 \docparam{xUnit
}{Receives the number of pixels per horizontal unit.
}
195 \docparam{yUnit
}{Receives the number of pixels per vertical unit.
}
199 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
200 \helpref{wxScrolledWindow::GetVirtualSize
}{wxscrolledwindowgetvirtualsize
}
202 \pythonnote{The wxPython version of this methods accepts no
203 parameters and returns a tuple of values for xUnit and yUnit.
}
205 \perlnote{In wxPerl this method takes no parameters and returns a
206 2-element list
{\tt ( xUnit, yUnit )
}.
}
208 \membersection{wxScrolledWindow::GetVirtualSize
}\label{wxscrolledwindowgetvirtualsize
}
210 \constfunc{void
}{GetVirtualSize
}{\param{int*
}{x
},
\param{int*
}{y
}}
212 Gets the size in device units of the scrollable window area (as
213 opposed to the client size, which is the area of the window currently
216 \wxheading{Parameters
}
218 \docparam{x
}{Receives the length of the scrollable window, in pixels.
}
220 \docparam{y
}{Receives the height of the scrollable window, in pixels.
}
224 Use
\helpref{wxDC::DeviceToLogicalX
}{wxdcdevicetologicalx
} and
\helpref{wxDC::DeviceToLogicalY
}{wxdcdevicetologicaly
}\rtfsp
225 to translate these units to logical units.
229 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
230 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit
}{wxscrolledwindowgetscrollpixelsperunit
}
232 \pythonnote{The wxPython version of this methods accepts no
233 parameters and returns a tuple of values for x and y.
}
235 \perlnote{In wxPerl this method takes no parameters and returns a
236 2-element list
{\tt ( x, y )
}.
}
238 \membersection{wxScrolledWindow::IsRetained
}\label{wxscrolledwindowisretained
}
240 \constfunc{bool
}{IsRetained
}{\void}
242 Motif only: TRUE if the window has a backing bitmap.
244 \membersection{wxScrolledWindow::PrepareDC
}\label{wxscrolledwindowpreparedc
}
246 \func{void
}{PrepareDC
}{\param{wxDC\&
}{dc
}}
248 Call this function to prepare the device context for drawing a scrolled image. It
249 sets the device origin according to the current scroll position.
251 PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
252 handler, so your
\helpref{wxScrolledWindow::OnDraw
}{wxscrolledwindowondraw
} override
253 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
254 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
255 call this function yourself. For example:
258 void MyWindow::OnEvent(wxMouseEvent& event)
263 dc.SetPen
(*wxBLACK_PEN);
265 event.Position(&x, &y);
266 if (xpos > -1 && ypos > -1 && event.Dragging())
268 dc.DrawLine(xpos, ypos, x, y);
275 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
277 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
279 Called by the default paint event handler to allow the application to define
280 painting behaviour without having to worry about calling
281 \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
283 Instead of overriding this function you may also just process the paint event
284 in the derived class as usual, but then you will have to call PrepareDC()
287 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
289 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
291 Scrolls a window so the view start is at the given point.
293 \wxheading{Parameters}
295 \docparam{x}{The x position to scroll to, in scroll units.}
297 \docparam{y}{The y position to scroll to, in scroll units.}
301 The positions are in scroll units, not pixels, so to convert to pixels you
302 will have to multiply by the number of pixels per scroll increment.
303 If either parameter is -1, that position will be ignored (no change in
308 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
309 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
311 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
313 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
314 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
315 \param{int }{xPos = 0}, \param{int}{ yPos = 0},\rtfsp
316 \param{bool }{noRefresh = FALSE}}
318 Sets up vertical and/or horizontal scrollbars.
320 \wxheading{Parameters}
322 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
324 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
326 \docparam{noUnitsX}{Number of units in the horizontal direction.}
328 \docparam{noUnitsY}{Number of units in the vertical direction.}
330 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
332 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
334 \docparam{noRefresh}{Will not refresh window if TRUE.}
338 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
339 moved when the up or down scroll arrows are pressed.
340 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
343 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
345 For example, the following gives a window horizontal and vertical
346 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
347 pixels) in each direction.
350 window->SetScrollbars(20, 20, 50, 50);
353 wxScrolledWindow manages the page size itself,
354 using the current client window size as the page size.
356 Note that for more sophisticated scrolling applications, for example where
357 scroll steps may be variable according to the position in the document, it will be
358 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
359 adjusting the scrollbars appropriately.
361 \membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
363 \func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
365 Call this function to tell wxScrolledWindow to perform the actually scrolling on
366 a different window (not on itself).
368 \membersection{wxScrolledWindow::GetViewStart}\label{wxscrolledwindowgetviewstart}
370 \constfunc{void}{GetViewStart}{\param{int* }{x}, \param{int* }{ y}}
372 Get the position at which the visible portion of the window starts.
374 \wxheading{Parameters}
376 \docparam{x}{Receives the first visible x position in scroll units.}
378 \docparam{y}{Receives the first visible y position in scroll units.}
382 If either of the scrollbars is not at the home position, {\it x} and/or
383 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
384 the application can use this function to efficiently redraw only the
385 visible portion of the window. The positions are in logical scroll
386 units, not pixels, so to convert to pixels you will have to multiply
387 by the number of pixels per scroll increment.
391 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
393 \pythonnote{The wxPython version of this methods accepts no
394 parameters and returns a tuple of values for x and y.}
396 \perlnote{In wxPerl this method takes no parameters and returns a
397 2-element list {\tt ( x, y )}.}