Don't lie about wxImageList in XRC format spec.
[wxWidgets.git] / docs / doxygen / overviews / scrolling.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: scrolling.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9
10 @page overview_scrolling Scrolled Windows
11
12 @tableofcontents
13
14 Scrollbars come in various guises in wxWidgets. All windows have the potential
15 to show a vertical scrollbar and/or a horizontal scrollbar: it is a basic
16 capability of a window. However, in practice, not all windows do make use of
17 scrollbars, such as a single-line wxTextCtrl.
18
19 Because any class derived from wxWindow may have scrollbars, there are
20 functions to manipulate the scrollbars and event handlers to intercept scroll
21 events. But just because a window generates a scroll event, doesn't mean that
22 the window necessarily handles it and physically scrolls the window. The base
23 class wxWindow in fact doesn't have any default functionality to handle scroll
24 events. If you created a wxWindow object with scrollbars, and then clicked on
25 the scrollbars, nothing at all would happen. This is deliberate, because the
26 @e interpretation of scroll events varies from one window class to another.
27
28 ::wxScrolledWindow (formerly wxCanvas) is an example of a window that adds
29 functionality to make scrolling really work. It assumes that scrolling happens
30 in consistent units, not different-sized jumps, and that page size is
31 represented by the visible portion of the window. It is suited to drawing
32 applications, but perhaps not so suitable for a sophisticated editor in which
33 the amount scrolled may vary according to the size of text on a given line. For
34 this, you would derive from wxWindow and implement scrolling yourself. wxGrid
35 is an example of a class that implements its own scrolling, largely because
36 columns and rows can vary in size.
37
38 @see wxScrollBar
39
40
41 @section overview_scrolling_model The Scrollbar Model
42
43 The function wxWindow::SetScrollbar gives a clue about the way a scrollbar is
44 modeled. This function takes the following arguments:
45
46 @beginTable
47 @row2col{ @c orientation , Which scrollbar: wxVERTICAL or wxHORIZONTAL. }
48 @row2col{ @c position , The position of the scrollbar in scroll units. }
49 @row2col{ @c visible , The size of the visible portion of the scrollbar,
50 in scroll units. }
51 @row2col{ @c range , The maximum position of the scrollbar. }
52 @row2col{ @c refresh , Whether the scrollbar should be repainted. }
53 @endTable
54
55 @c orientation determines whether we're talking about the built-in horizontal
56 or vertical scrollbar.
57
58 @c position is simply the position of the 'thumb' (the bit you drag to scroll
59 around). It is given in scroll units, and so is relative to the total range of
60 the scrollbar.
61
62 @c visible gives the number of scroll units that represents the portion of the
63 window currently visible. Normally, a scrollbar is capable of indicating this
64 visually by showing a different length of thumb.
65
66 @c range is the maximum value of the scrollbar, where zero is the start
67 position. You choose the units that suit you, so if you wanted to display text
68 that has 100 lines, you would set this to 100. Note that this doesn't have to
69 correspond to the number of pixels scrolled - it is up to you how you actually
70 show the contents of the window.
71
72 @c refresh just indicates whether the scrollbar should be repainted immediately
73 or not.
74
75
76 @section overview_scrolling_example An Example
77
78 Let's say you wish to display 50 lines of text, using the same font. The window
79 is sized so that you can only see 16 lines at a time. You would use:
80
81 @code
82 SetScrollbar(wxVERTICAL, 0, 16, 50);
83 @endcode
84
85 Note that with the window at this size, the thumb position can never go above
86 50 minus 16, or 34. You can determine how many lines are currently visible by
87 dividing the current view size by the character height in pixels.
88
89 When defining your own scrollbar behaviour, you will always need to recalculate
90 the scrollbar settings when the window size changes. You could therefore put
91 your scrollbar calculations and SetScrollbar call into a function named
92 AdjustScrollbars, which can be called initially and also from your wxSizeEvent
93 handler function.
94
95 */