]> git.saurik.com Git - wxWidgets.git/blob - samples/html/help/help.cpp
Added some makefiles to HTML samples; added help.ico for wxHTML;
[wxWidgets.git] / samples / html / help / help.cpp
1
2 /////////////////////////////////////////////////////////////////////////////
3 // Name: test.cpp
4 // Purpose: wxHtml testing example
5 /////////////////////////////////////////////////////////////////////////////
6
7 #ifdef __GNUG__
8 #pragma implementation "help.cpp"
9 #pragma interface "help.cpp"
10 #endif
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include <wx/wxprec.h>
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWindows headers
21 #ifndef WX_PRECOMP
22 #include <wx/wx.h>
23 #endif
24
25 #include <wx/image.h>
26 #include <wx/wxhtml.h>
27
28 // ----------------------------------------------------------------------------
29 // private classes
30 // ----------------------------------------------------------------------------
31
32
33 // Define a new application type, each program should derive a class from wxApp
34 class MyApp : public wxApp
35 {
36 public:
37 // override base class virtuals
38 // ----------------------------
39
40 // this one is called on application startup and is a good place for the app
41 // initialization (doing it here and not in the ctor allows to have an error
42 // return: if OnInit() returns false, the application terminates)
43 virtual bool OnInit();
44 };
45
46
47
48 // Define a new frame type: this is going to be our main frame
49 class MyFrame : public wxFrame
50 {
51 public:
52 // ctor(s)
53 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
54
55 // event handlers (these functions should _not_ be virtual)
56 void OnQuit(wxCommandEvent& event);
57 void OnHelp(wxCommandEvent& event);
58 void OnClose(wxCloseEvent& event);
59 private:
60 wxHtmlHelpController help;
61 wxConfig* config;
62
63 // any class wishing to process wxWindows events must use this macro
64 DECLARE_EVENT_TABLE()
65 };
66
67 // ----------------------------------------------------------------------------
68 // constants
69 // ----------------------------------------------------------------------------
70
71 // IDs for the controls and the menu commands
72 enum
73 {
74 // menu items
75 Minimal_Quit = 1,
76 Minimal_Help
77 };
78
79 // ----------------------------------------------------------------------------
80 // event tables and other macros for wxWindows
81 // ----------------------------------------------------------------------------
82
83 // the event tables connect the wxWindows events with the functions (event
84 // handlers) which process them. It can be also done at run-time, but for the
85 // simple menu events like this the static method is much simpler.
86 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
87 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
88 EVT_MENU(Minimal_Help, MyFrame::OnHelp)
89 EVT_CLOSE(MyFrame::OnClose)
90 END_EVENT_TABLE()
91
92 // Create a new application object: this macro will allow wxWindows to create
93 // the application object during program execution (it's better than using a
94 // static object for many reasons) and also declares the accessor function
95 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
96 // not wxApp)
97 IMPLEMENT_APP(MyApp)
98
99 // ============================================================================
100 // implementation
101 // ============================================================================
102
103 // ----------------------------------------------------------------------------
104 // the application class
105 // ----------------------------------------------------------------------------
106 // `Main program' equivalent: the program execution "starts" here
107 bool MyApp::OnInit()
108 {
109 #if wxUSE_LIBPNG
110 wxImage::AddHandler(new wxPNGHandler);
111 #endif
112 #if wxUSE_LIBJPEG
113 wxImage::AddHandler(new wxJPEGHandler);
114 #endif
115
116 // Create the main application window
117 MyFrame *frame = new MyFrame("HTML Help Sample",
118 wxPoint(50, 50), wxSize(150, 50));
119
120 // Show it and tell the application that it's our main window
121 // @@@ what does it do exactly, in fact? is it necessary here?
122 frame->Show(TRUE);
123 SetTopWindow(frame);
124
125
126 // success: wxApp::OnRun() will be called which will enter the main message
127 // loop and the application will run. If we returned FALSE here, the
128 // application would exit immediately.
129 return TRUE;
130 }
131
132 // ----------------------------------------------------------------------------
133 // main frame
134 // ----------------------------------------------------------------------------
135
136
137 // frame constructor
138 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
139 : wxFrame((wxFrame *)NULL, -1, title, pos, size), help()
140 {
141 // create a menu bar
142 wxMenu *menuFile = new wxMenu;
143
144 menuFile->Append(Minimal_Help, "&Help");
145 menuFile->Append(Minimal_Quit, "E&xit");
146
147 // now append the freshly created menu to the menu bar...
148 wxMenuBar *menuBar = new wxMenuBar;
149 menuBar->Append(menuFile, "&File");
150
151 // ... and attach this menu bar to the frame
152 SetMenuBar(menuBar);
153
154 config = new wxConfig("wxHTMLhelp");
155
156 help.UseConfig(config);
157 bool ret;
158 ret = help.AddBook("helpfiles/testing.hhp");
159 if (! ret)
160 wxMessageBox("Failed adding book helpfiles/testing.hhp");
161 ret = help.AddBook("helpfiles/another.hhp");
162 if (! ret)
163 wxMessageBox("Failed adding book helpfiles/another.hhp");
164 }
165
166
167 // event handlers
168
169 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
170 {
171 // TRUE is to force the frame to close
172 Close(TRUE);
173 }
174
175 void MyFrame::OnHelp(wxCommandEvent& WXUNUSED(event))
176 {
177 help.Display("Main page");
178 }
179
180 void MyFrame::OnClose(wxCloseEvent& event)
181 {
182 // Close the help frame; this will cause the config data to
183 // get written.
184 if ( help.GetFrame() ) // returns NULL if no help frame active
185 help.GetFrame()->Close(TRUE);
186 // now we can safely delete the config pointer
187 delete config;
188 event.Skip();
189 }
190
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