1 \section{Bitmaps and icons overview
}\label{wxbitmapoverview
}
3 Classes:
\helpref{wxBitmap
}{wxbitmap
},
\helpref{wxBitmapHandler
}{wxbitmaphandler
},
\helpref{wxIcon
}{wxicon
},
\helpref{wxCursor
}{wxcursor
}.
5 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
6 either monochrome or colour. Platform-specific methods for creating a
7 wxBitmap object from an existing file are catered for, and
8 this is an occasion where conditional compilation will sometimes be
11 A bitmap created dynamically or loaded from a file can be selected
12 into a memory device context (instance of
\helpref{wxMemoryDC
}{wxmemorydc
}). This
13 enables the bitmap to be copied to a window or memory device context
14 using
\helpref{wxDC::Blit
}{wxdcblit
}, or to be used as a drawing surface. The
{\bf
15 wxToolBarSimple
} class is implemented using bitmaps, and the toolbar demo
16 shows one of the toolbar bitmaps being used for drawing a miniature
17 version of the graphic which appears on the main window.
19 See
\helpref{wxMemoryDC
}{wxmemorydc
} for an example of drawing onto a bitmap.
21 All wxWindows platforms support XPMs for small bitmaps and icons.
22 You may include the XPM inline as below, since it's C code, or you
23 can load it at run-time.
26 #include "mondrian.xpm"
29 Sometimes you wish to use a .ico resource on Windows, and XPMs on
30 other platforms (for example to take advantage of Windows' support for multiple icon resolutions).
31 A macro,
\helpref{wxICON
}{wxiconmacro
}, is available which creates an icon using an XPM
32 on the appropriate platform, or an icon resource on Windows.
35 wxIcon icon(wxICON(mondrian));
39 #if defined(__WXGTK__) || defined(__WXMOTIF__)
40 wxIcon icon(mondrian_xpm);
43 #if defined(__WXMSW__)
44 wxIcon icon("mondrian");
48 There is also a corresponding
\helpref{wxBITMAP
}{wxbitmapmacro
} macro which allows
49 to create the bitmaps in much the same way as
\helpref{wxICON
}{wxiconmacro
} creates
50 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
51 files under all other platforms (for XPMs, the corresponding file must be
52 included before this macro is used, of course, and the name of the bitmap
53 should be the same as the resource name under Windows with
{\tt \_xpm}
57 // an easy and portable way to create a bitmap
58 wxBitmap bmp(wxBITMAP(bmpname));
60 // which is roughly equivalent to the following
61 #if defined(__WXMSW__) || defined(__WXPM__)
62 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
64 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
68 You should always use wxICON and wxBITMAP macros because they work for any
69 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
70 are more short and clear than versions with
{\tt \#ifdef
}s. Even better,
71 use the same XPMs on all platforms.
73 \subsection{Supported bitmap file formats
}\label{supportedbitmapformats
}
75 The following lists the formats handled on different platforms. Note
76 that missing or partially-implemented formats are automatically supplemented
77 by the
\helpref{wxImage
}{wximage
} to load the data, and then converting
78 it to wxBitmap form. Note that using wxImage is the preferred way to
79 load images in wxWindows, with the exception of resources (XPM-files or
80 native Windows resources). Writing an image format handler for wxImage
81 is also far easier than writing one for wxBitmap, because wxImage has
82 exactly one format on all platforms whereas wxBitmap can store pixel data
83 very differently, depending on colour depths and platform.
87 Under Windows, wxBitmap may load the following formats:
89 \begin{itemize
}\itemsep=
0pt
90 \item Windows bitmap resource (wxBITMAP
\_TYPE\_BMP\_RESOURCE)
91 \item Windows bitmap file (wxBITMAP
\_TYPE\_BMP)
92 \item XPM data and file (wxBITMAP
\_TYPE\_XPM)
93 \item All formats that are supported by the
\helpref{wxImage
}{wximage
} class.
96 Under wxGTK, wxBitmap may load the following formats:
98 \begin{itemize
}\itemsep=
0pt
99 \item XPM data and file (wxBITMAP
\_TYPE\_XPM)
100 \item All formats that are supported by the
\helpref{wxImage
}{wximage
} class.
103 Under wxMotif and wxX11, wxBitmap may load the following formats:
105 \begin{itemize
}\itemsep=
0pt
106 \item XBM data and file (wxBITMAP
\_TYPE\_XBM)
107 \item XPM data and file (wxBITMAP
\_TYPE\_XPM)
108 \item All formats that are supported by the
\helpref{wxImage
}{wximage
} class.
113 Under Windows, wxIcon may load the following formats:
115 \begin{itemize
}\itemsep=
0pt
116 \item Windows icon resource (wxBITMAP
\_TYPE\_ICO\_RESOURCE)
117 \item Windows icon file (wxBITMAP
\_TYPE\_ICO)
118 \item XPM data and file (wxBITMAP
\_TYPE\_XPM)
121 Under wxGTK, wxIcon may load the following formats:
123 \begin{itemize
}\itemsep=
0pt
124 \item XPM data and file (wxBITMAP
\_TYPE\_XPM)
125 \item All formats that are supported by the
\helpref{wxImage
}{wximage
} class.
128 Under wxMotif and wxX11, wxIcon may load the following formats:
130 \begin{itemize
}\itemsep=
0pt
131 \item XBM data and file (wxBITMAP
\_TYPE\_XBM)
132 \item XPM data and file (wxBITMAP
\_TYPE\_XPM)
133 \item All formats that are supported by the
\helpref{wxImage
}{wximage
} class.
138 Under Windows, wxCursor may load the following formats:
140 \begin{itemize
}\itemsep=
0pt
141 \item Windows cursor resource (wxBITMAP
\_TYPE\_CUR\_RESOURCE)
142 \item Windows cursor file (wxBITMAP
\_TYPE\_CUR)
143 \item Windows icon file (wxBITMAP
\_TYPE\_ICO)
144 \item Windows bitmap file (wxBITMAP
\_TYPE\_BMP)
147 Under wxGTK, wxCursor may load the following formats (in additional
150 \begin{itemize
}\itemsep=
0pt
151 \item None (stock cursors only).
154 Under wxMotif and wxX11, wxCursor may load the following formats:
156 \begin{itemize
}\itemsep=
0pt
157 \item XBM data and file (wxBITMAP
\_TYPE\_XBM)
160 \subsection{Bitmap format handlers
}\label{bitmaphandlers
}
162 To provide extensibility, the functionality for loading and saving bitmap formats
163 is not implemented in the wxBitmap class, but in a number of handler classes,
164 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
165 examines when a file load/save operation is requested. Some handlers are provided as standard, but if you
166 have special requirements, you may wish to initialise the wxBitmap class with
167 some extra handlers which you write yourself or receive from a third party.
169 To add a handler object to wxBitmap, your application needs to include the header which implements it, and
170 then call the static function
\helpref{wxBitmap::AddHandler
}{wxbitmapaddhandler
}.
172 {\bf Note:
} bitmap handlers are not implemented on all platforms, and new ones rarely need
173 to be implemented since wxImage can be used for loading most formats, as noted earlier.