1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
28 #include "wx/scrolwin.h"
33 #include "wx/dcclient.h"
36 #include "wx/settings.h"
40 #include "wx/scrolbar.h"
43 #include "wx/recguard.h"
46 #include <windows.h> // for DLGC_WANTARROWS
47 #include "wx/msw/winundef.h"
51 // For wxRETAINED implementation
52 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
53 //This code switches off the compiler warnings
54 # pragma message disable nosimpint
58 # pragma message enable nosimpint
64 style wxHSCROLL | wxVSCROLL
67 // ----------------------------------------------------------------------------
68 // wxScrollHelperEvtHandler: intercept the events from the window and forward
69 // them to wxScrollHelper
70 // ----------------------------------------------------------------------------
72 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
75 wxScrollHelperEvtHandler(wxScrollHelperBase
*scrollHelper
)
77 m_scrollHelper
= scrollHelper
;
80 virtual bool ProcessEvent(wxEvent
& event
);
83 wxScrollHelperBase
*m_scrollHelper
;
85 wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
);
89 // ----------------------------------------------------------------------------
90 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
91 // a captured mouse is held outside the window
92 // ----------------------------------------------------------------------------
94 class wxAutoScrollTimer
: public wxTimer
97 wxAutoScrollTimer(wxWindow
*winToScroll
,
98 wxScrollHelperBase
*scroll
,
99 wxEventType eventTypeToSend
,
100 int pos
, int orient
);
102 virtual void Notify();
106 wxScrollHelperBase
*m_scrollHelper
;
107 wxEventType m_eventType
;
111 wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer
);
114 // ============================================================================
116 // ============================================================================
118 // ----------------------------------------------------------------------------
120 // ----------------------------------------------------------------------------
122 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
123 wxScrollHelperBase
*scroll
,
124 wxEventType eventTypeToSend
,
128 m_scrollHelper
= scroll
;
129 m_eventType
= eventTypeToSend
;
134 void wxAutoScrollTimer::Notify()
136 // only do all this as long as the window is capturing the mouse
137 if ( wxWindow::GetCapture() != m_win
)
141 else // we still capture the mouse, continue generating events
143 // first scroll the window if we are allowed to do it
144 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
145 event1
.SetEventObject(m_win
);
146 event1
.SetId(m_win
->GetId());
147 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
148 m_win
->GetEventHandler()->ProcessEvent(event1
) )
150 // and then send a pseudo mouse-move event to refresh the selection
151 wxMouseEvent
event2(wxEVT_MOTION
);
152 event2
.SetPosition(wxGetMousePosition());
154 // the mouse event coordinates should be client, not screen as
155 // returned by wxGetMousePosition
156 wxWindow
*parentTop
= m_win
;
157 while ( parentTop
->GetParent() )
158 parentTop
= parentTop
->GetParent();
159 wxPoint ptOrig
= parentTop
->GetPosition();
160 event2
.m_x
-= ptOrig
.x
;
161 event2
.m_y
-= ptOrig
.y
;
163 event2
.SetEventObject(m_win
);
165 // FIXME: we don't fill in the other members - ok?
167 m_win
->GetEventHandler()->ProcessEvent(event2
);
169 else // can't scroll further, stop
177 // ----------------------------------------------------------------------------
178 // wxScrollHelperEvtHandler
179 // ----------------------------------------------------------------------------
181 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
183 wxEventType evType
= event
.GetEventType();
185 // Pass it on to the real handler: notice that we must not call
186 // ProcessEvent() on this object itself as it wouldn't pass it to the next
187 // handler (i.e. the real window) if we're called from a previous handler
188 // (as indicated by "process here only" flag being set) and we do want to
189 // execute the handler defined in the window we're associated with right
190 // now, without waiting until TryAfter() is called from wxEvtHandler.
191 bool processed
= m_nextHandler
->ProcessEvent(event
);
193 // always process the size events ourselves, even if the user code handles
194 // them as well, as we need to AdjustScrollbars()
196 // NB: it is important to do it after processing the event in the normal
197 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
198 // scrollbar[s] (dis)appear and it should be seen by the user code
200 if ( evType
== wxEVT_SIZE
)
202 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
206 if ( processed
&& event
.IsCommandEvent())
209 // For wxEVT_PAINT the user code can either handle this event as usual or
210 // override virtual OnDraw(), so if the event hasn't been handled we need
211 // to call this virtual function ourselves.
213 #ifndef __WXUNIVERSAL__
214 // in wxUniversal "processed" will always be true, because
215 // all windows use the paint event to draw themselves.
216 // In this case we can't use this flag to determine if a custom
217 // paint event handler already drew our window and we just
218 // call OnDraw() anyway.
220 #endif // !__WXUNIVERSAL__
221 evType
== wxEVT_PAINT
)
223 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
227 if ( evType
== wxEVT_CHILD_FOCUS
)
229 m_scrollHelper
->HandleOnChildFocus((wxChildFocusEvent
&)event
);
233 // reset the skipped flag (which might have been set to true in
234 // ProcessEvent() above) to be able to test it below
235 bool wasSkipped
= event
.GetSkipped();
239 if ( evType
== wxEVT_SCROLLWIN_TOP
||
240 evType
== wxEVT_SCROLLWIN_BOTTOM
||
241 evType
== wxEVT_SCROLLWIN_LINEUP
||
242 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
243 evType
== wxEVT_SCROLLWIN_PAGEUP
||
244 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
245 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
246 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
248 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
249 if ( !event
.GetSkipped() )
251 // it makes sense to indicate that we processed the message as we
252 // did scroll the window (and also notice that wxAutoScrollTimer
253 // relies on our return value to stop scrolling when we are at top
254 // or bottom already)
260 if ( evType
== wxEVT_ENTER_WINDOW
)
262 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
264 else if ( evType
== wxEVT_LEAVE_WINDOW
)
266 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
269 // Use GTK's own scroll wheel handling in GtkScrolledWindow
271 else if ( evType
== wxEVT_MOUSEWHEEL
)
273 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
277 #endif // wxUSE_MOUSEWHEEL
278 else if ( evType
== wxEVT_CHAR
)
280 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
281 if ( !event
.GetSkipped() )
288 event
.Skip(wasSkipped
);
290 // We called ProcessEvent() on the next handler, meaning that we explicitly
291 // worked around the request to process the event in this handler only. As
292 // explained above, this is unfortunately really necessary but the trouble
293 // is that the event will continue to be post-processed by the previous
294 // handler resulting in duplicate calls to event handlers. Call the special
295 // function below to prevent this from happening, base class DoTryChain()
296 // will check for it and behave accordingly.
298 // And if we're not called from DoTryChain(), this won't do anything anyhow.
299 event
.DidntHonourProcessOnlyIn();
304 // ============================================================================
305 // wxScrollHelperBase implementation
306 // ============================================================================
308 // ----------------------------------------------------------------------------
309 // wxScrollHelperBase construction
310 // ----------------------------------------------------------------------------
312 wxScrollHelperBase::wxScrollHelperBase(wxWindow
*win
)
314 wxASSERT_MSG( win
, wxT("associated window can't be NULL in wxScrollHelper") );
316 m_xScrollPixelsPerLine
=
317 m_yScrollPixelsPerLine
=
322 m_xScrollLinesPerPage
=
323 m_yScrollLinesPerPage
= 0;
325 m_xScrollingEnabled
=
326 m_yScrollingEnabled
= true;
328 m_kbdScrollingEnabled
= true;
337 m_targetWindow
= NULL
;
339 m_timerAutoScroll
= NULL
;
345 m_win
->SetScrollHelper(static_cast<wxScrollHelper
*>(this));
347 // by default, the associated window is also the target window
348 DoSetTargetWindow(win
);
351 wxScrollHelperBase::~wxScrollHelperBase()
358 // ----------------------------------------------------------------------------
359 // setting scrolling parameters
360 // ----------------------------------------------------------------------------
362 void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX
,
370 // Convert positions expressed in scroll units to positions in pixels.
371 int xPosInPixels
= (xPos
+ m_xScrollPosition
)*m_xScrollPixelsPerLine
,
372 yPosInPixels
= (yPos
+ m_yScrollPosition
)*m_yScrollPixelsPerLine
;
376 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
377 (noUnitsX
< m_xScrollLines
&& xPosInPixels
> pixelsPerUnitX
* noUnitsX
) ||
379 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
380 (noUnitsY
< m_yScrollLines
&& yPosInPixels
> pixelsPerUnitY
* noUnitsY
) ||
381 (xPos
!= m_xScrollPosition
) ||
382 (yPos
!= m_yScrollPosition
)
385 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
386 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
387 m_xScrollPosition
= xPos
;
388 m_yScrollPosition
= yPos
;
390 int w
= noUnitsX
* pixelsPerUnitX
;
391 int h
= noUnitsY
* pixelsPerUnitY
;
393 // For better backward compatibility we set persisting limits
394 // here not just the size. It makes SetScrollbars 'sticky'
395 // emulating the old non-autoscroll behaviour.
396 // m_targetWindow->SetVirtualSizeHints( w, h );
398 // The above should arguably be deprecated, this however we still need.
400 // take care not to set 0 virtual size, 0 means that we don't have any
401 // scrollbars and hence we should use the real size instead of the virtual
402 // one which is indicated by using wxDefaultCoord
403 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
404 h
? h
: wxDefaultCoord
);
406 if (do_refresh
&& !noRefresh
)
407 m_targetWindow
->Refresh(true, GetScrollRect());
409 #ifndef __WXUNIVERSAL__
410 // If the target is not the same as the window with the scrollbars,
411 // then we need to update the scrollbars here, since they won't have
412 // been updated by SetVirtualSize().
413 if ( m_targetWindow
!= m_win
)
414 #endif // !__WXUNIVERSAL__
418 #ifndef __WXUNIVERSAL__
421 // otherwise this has been done by AdjustScrollbars, above
423 #endif // !__WXUNIVERSAL__
426 // ----------------------------------------------------------------------------
427 // [target] window handling
428 // ----------------------------------------------------------------------------
430 void wxScrollHelperBase::DeleteEvtHandler()
432 // search for m_handler in the handler list
433 if ( m_win
&& m_handler
)
435 if ( m_win
->RemoveEventHandler(m_handler
) )
439 //else: something is very wrong, so better [maybe] leak memory than
440 // risk a crash because of double deletion
446 void wxScrollHelperBase::DoSetTargetWindow(wxWindow
*target
)
448 m_targetWindow
= target
;
450 target
->MacSetClipChildren( true ) ;
453 // install the event handler which will intercept the events we're
454 // interested in (but only do it for our real window, not the target window
455 // which we scroll - we don't need to hijack its events)
456 if ( m_targetWindow
== m_win
)
458 // if we already have a handler, delete it first
461 m_handler
= new wxScrollHelperEvtHandler(this);
462 m_targetWindow
->PushEventHandler(m_handler
);
466 void wxScrollHelperBase::SetTargetWindow(wxWindow
*target
)
468 wxCHECK_RET( target
, wxT("target window must not be NULL") );
470 if ( target
== m_targetWindow
)
473 DoSetTargetWindow(target
);
476 wxWindow
*wxScrollHelperBase::GetTargetWindow() const
478 return m_targetWindow
;
481 // ----------------------------------------------------------------------------
482 // scrolling implementation itself
483 // ----------------------------------------------------------------------------
485 void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent
& event
)
487 int nScrollInc
= CalcScrollInc(event
);
488 if ( nScrollInc
== 0 )
490 // can't scroll further
496 bool needsRefresh
= false;
499 int orient
= event
.GetOrientation();
500 if (orient
== wxHORIZONTAL
)
502 if ( m_xScrollingEnabled
)
504 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
513 if ( m_yScrollingEnabled
)
515 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
525 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
526 // otherwise invalidated area could be updated incorrectly later when
527 // ScrollWindow() makes sure they're repainted before scrolling them
529 // wxWindowMac is taking care of making sure the update area is correctly
530 // set up, while not forcing an immediate redraw
532 m_targetWindow
->Update();
536 if (orient
== wxHORIZONTAL
)
538 m_xScrollPosition
+= nScrollInc
;
539 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
543 m_yScrollPosition
+= nScrollInc
;
544 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
549 m_targetWindow
->Refresh(true, GetScrollRect());
553 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
557 int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent
& event
)
559 int pos
= event
.GetPosition();
560 int orient
= event
.GetOrientation();
563 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
565 if (orient
== wxHORIZONTAL
)
566 nScrollInc
= - m_xScrollPosition
;
568 nScrollInc
= - m_yScrollPosition
;
570 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
572 if (orient
== wxHORIZONTAL
)
573 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
575 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
577 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
581 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
585 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
587 if (orient
== wxHORIZONTAL
)
588 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
590 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
592 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
594 if (orient
== wxHORIZONTAL
)
595 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
597 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
599 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
600 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
602 if (orient
== wxHORIZONTAL
)
603 nScrollInc
= pos
- m_xScrollPosition
;
605 nScrollInc
= pos
- m_yScrollPosition
;
608 if (orient
== wxHORIZONTAL
)
610 if ( m_xScrollPosition
+ nScrollInc
< 0 )
612 // As -ve as we can go
613 nScrollInc
= -m_xScrollPosition
;
615 else // check for the other bound
617 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
618 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
620 // As +ve as we can go
621 nScrollInc
= posMax
- m_xScrollPosition
;
627 if ( m_yScrollPosition
+ nScrollInc
< 0 )
629 // As -ve as we can go
630 nScrollInc
= -m_yScrollPosition
;
632 else // check for the other bound
634 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
635 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
637 // As +ve as we can go
638 nScrollInc
= posMax
- m_yScrollPosition
;
646 void wxScrollHelperBase::DoPrepareDC(wxDC
& dc
)
648 wxPoint pt
= dc
.GetDeviceOrigin();
650 // It may actually be correct to always query
651 // the m_sign from the DC here, but I leave the
652 // #ifdef GTK for now.
653 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
654 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
655 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
658 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
659 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
660 dc
.SetUserScale( m_scaleX
, m_scaleY
);
663 void wxScrollHelperBase::SetScrollRate( int xstep
, int ystep
)
665 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
666 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
668 m_xScrollPixelsPerLine
= xstep
;
669 m_yScrollPixelsPerLine
= ystep
;
671 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
672 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
674 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
675 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
676 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
681 void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
684 *x_unit
= m_xScrollPixelsPerLine
;
686 *y_unit
= m_yScrollPixelsPerLine
;
690 int wxScrollHelperBase::GetScrollLines( int orient
) const
692 if ( orient
== wxHORIZONTAL
)
693 return m_xScrollLines
;
695 return m_yScrollLines
;
698 int wxScrollHelperBase::GetScrollPageSize(int orient
) const
700 if ( orient
== wxHORIZONTAL
)
701 return m_xScrollLinesPerPage
;
703 return m_yScrollLinesPerPage
;
706 void wxScrollHelperBase::SetScrollPageSize(int orient
, int pageSize
)
708 if ( orient
== wxHORIZONTAL
)
709 m_xScrollLinesPerPage
= pageSize
;
711 m_yScrollLinesPerPage
= pageSize
;
714 void wxScrollHelperBase::EnableScrolling (bool x_scroll
, bool y_scroll
)
716 m_xScrollingEnabled
= x_scroll
;
717 m_yScrollingEnabled
= y_scroll
;
720 // Where the current view starts from
721 void wxScrollHelperBase::DoGetViewStart (int *x
, int *y
) const
724 *x
= m_xScrollPosition
;
726 *y
= m_yScrollPosition
;
729 void wxScrollHelperBase::DoCalcScrolledPosition(int x
, int y
,
730 int *xx
, int *yy
) const
733 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
735 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
738 void wxScrollHelperBase::DoCalcUnscrolledPosition(int x
, int y
,
739 int *xx
, int *yy
) const
742 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
744 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
747 // ----------------------------------------------------------------------------
749 // ----------------------------------------------------------------------------
751 bool wxScrollHelperBase::ScrollLayout()
753 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
755 // If we're the scroll target, take into account the
756 // virtual size and scrolled position of the window.
758 int x
= 0, y
= 0, w
= 0, h
= 0;
759 CalcScrolledPosition(0,0, &x
,&y
);
760 m_win
->GetVirtualSize(&w
, &h
);
761 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
765 // fall back to default for LayoutConstraints
766 return m_win
->wxWindow::Layout();
769 void wxScrollHelperBase::ScrollDoSetVirtualSize(int x
, int y
)
771 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
774 if (m_win
->GetAutoLayout())
778 // wxWindow's GetBestVirtualSize returns the actual window size,
779 // whereas we want to return the virtual size
780 wxSize
wxScrollHelperBase::ScrollGetBestVirtualSize() const
782 wxSize
clientSize(m_win
->GetClientSize());
783 if ( m_win
->GetSizer() )
784 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
789 // ----------------------------------------------------------------------------
791 // ----------------------------------------------------------------------------
793 // Default OnSize resets scrollbars, if any
794 void wxScrollHelperBase::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
796 if ( m_targetWindow
->GetAutoLayout() )
798 wxSize size
= m_targetWindow
->GetBestVirtualSize();
800 // This will call ::Layout() and ::AdjustScrollbars()
801 m_win
->SetVirtualSize( size
);
809 // This calls OnDraw, having adjusted the origin according to the current
811 void wxScrollHelperBase::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
813 // don't use m_targetWindow here, this is always called for ourselves
820 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
821 // compatibility here - if we used OnKeyDown(), the programs which process
822 // arrows themselves in their OnChar() would never get the message and like
823 // this they always have the priority
824 void wxScrollHelperBase::HandleOnChar(wxKeyEvent
& event
)
826 if ( !m_kbdScrollingEnabled
)
832 // prepare the event this key press maps to
833 wxScrollWinEvent newEvent
;
835 newEvent
.SetPosition(0);
836 newEvent
.SetEventObject(m_win
);
837 newEvent
.SetId(m_win
->GetId());
839 // this is the default, it's changed to wxHORIZONTAL below if needed
840 newEvent
.SetOrientation(wxVERTICAL
);
842 // some key events result in scrolling in both horizontal and vertical
843 // direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
844 // a second event in horizontal direction in addition to the primary one
845 bool sendHorizontalToo
= false;
847 switch ( event
.GetKeyCode() )
850 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
854 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
858 newEvent
.SetEventType(wxEVT_SCROLLWIN_TOP
);
860 sendHorizontalToo
= event
.ControlDown();
864 newEvent
.SetEventType(wxEVT_SCROLLWIN_BOTTOM
);
866 sendHorizontalToo
= event
.ControlDown();
870 newEvent
.SetOrientation(wxHORIZONTAL
);
874 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
878 newEvent
.SetOrientation(wxHORIZONTAL
);
882 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
886 // not a scrolling key
891 m_win
->ProcessWindowEvent(newEvent
);
893 if ( sendHorizontalToo
)
895 newEvent
.SetOrientation(wxHORIZONTAL
);
896 m_win
->ProcessWindowEvent(newEvent
);
900 // ----------------------------------------------------------------------------
901 // autoscroll stuff: these functions deal with sending fake scroll events when
902 // a captured mouse is being held outside the window
903 // ----------------------------------------------------------------------------
905 bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
907 // only send the event if the window is scrollable in this direction
908 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
909 return win
->HasScrollbar(event
.GetOrientation());
912 void wxScrollHelperBase::StopAutoScrolling()
915 wxDELETE(m_timerAutoScroll
);
919 void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent
& event
)
926 void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent
& event
)
928 // don't prevent the usual processing of the event from taking place
931 // when a captured mouse leave a scrolled window we start generate
932 // scrolling events to allow, for example, extending selection beyond the
933 // visible area in some controls
934 if ( wxWindow::GetCapture() == m_targetWindow
)
936 // where is the mouse leaving?
938 wxPoint pt
= event
.GetPosition();
941 orient
= wxHORIZONTAL
;
949 else // we're lower or to the right of the window
951 wxSize size
= m_targetWindow
->GetClientSize();
954 orient
= wxHORIZONTAL
;
955 pos
= m_xScrollLines
;
957 else if ( pt
.y
> size
.y
)
960 pos
= m_yScrollLines
;
962 else // this should be impossible
964 // but seems to happen sometimes under wxMSW - maybe it's a bug
965 // there but for now just ignore it
967 //wxFAIL_MSG( wxT("can't understand where has mouse gone") );
973 // only start the auto scroll timer if the window can be scrolled in
975 if ( !m_targetWindow
->HasScrollbar(orient
) )
979 delete m_timerAutoScroll
;
980 m_timerAutoScroll
= new wxAutoScrollTimer
982 m_targetWindow
, this,
983 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
984 : wxEVT_SCROLLWIN_LINEDOWN
,
988 m_timerAutoScroll
->Start(50); // FIXME: make configurable
997 void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent
& event
)
999 m_wheelRotation
+= event
.GetWheelRotation();
1000 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1001 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1006 wxScrollWinEvent newEvent
;
1008 newEvent
.SetPosition(0);
1009 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1010 newEvent
.SetEventObject(m_win
);
1012 if (event
.IsPageScroll())
1015 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1017 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1019 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1023 lines
*= event
.GetLinesPerAction();
1025 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1027 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1029 int times
= abs(lines
);
1030 for (; times
> 0; times
--)
1031 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1036 #endif // wxUSE_MOUSEWHEEL
1038 void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent
& event
)
1040 // this event should be processed by all windows in parenthood chain,
1041 // e.g. so that nested wxScrolledWindows work correctly
1044 // find the immediate child under which the window receiving focus is:
1045 wxWindow
*win
= event
.GetWindow();
1047 if ( win
== m_targetWindow
)
1048 return; // nothing to do
1050 #if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
1051 if (wxDynamicCast(win
, wxScrollBar
))
1055 // Fixing ticket: http://trac.wxwidgets.org/ticket/9563
1056 // When a child inside a wxControlContainer receives a focus, the
1057 // wxControlContainer generates an artificial wxChildFocusEvent for
1058 // itself, telling its parent that 'it' received the focus. The effect is
1059 // that this->HandleOnChildFocus is called twice, first with the
1060 // artificial wxChildFocusEvent and then with the original event. We need
1061 // to ignore the artificial event here or otherwise HandleOnChildFocus
1062 // would first scroll the target window to make the entire
1063 // wxControlContainer visible and immediately afterwards scroll the target
1064 // window again to make the child widget visible. This leads to ugly
1065 // flickering when using nested wxPanels/wxScrolledWindows.
1067 // Ignore this event if 'win' is derived from wxControlContainer AND its
1068 // parent is the m_targetWindow AND 'win' is not actually reciving the
1069 // focus (win != FindFocus). TODO: This affects all wxControlContainer
1070 // objects, but wxControlContainer is not part of the wxWidgets RTTI and
1071 // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
1072 // to determine if 'win' derives from wxControlContainer. Until then,
1073 // testing if 'win' derives from wxPanel will probably get >90% of all
1076 wxWindow
*actual_focus
=wxWindow::FindFocus();
1077 if (win
!= actual_focus
&&
1078 wxDynamicCast(win
, wxPanel
) != 0 &&
1079 win
->GetParent() == m_targetWindow
)
1080 // if win is a wxPanel and receives the focus, it should not be
1081 // scrolled into view
1084 const wxRect
viewRect(m_targetWindow
->GetClientRect());
1086 // For composite controls such as wxComboCtrl we should try to fit the
1087 // entire control inside the visible area of the target window, not just
1088 // the focused child of the control. Otherwise we'd make only the textctrl
1089 // part of a wxComboCtrl visible and the button would still be outside the
1090 // scrolled area. But do so only if the parent fits *entirely* inside the
1091 // scrolled window. In other situations, such as nested wxPanel or
1092 // wxScrolledWindows, the parent might be way too big to fit inside the
1093 // scrolled window. If that is the case, then make only the focused window
1095 if ( win
->GetParent() != m_targetWindow
)
1097 wxWindow
*parent
=win
->GetParent();
1098 wxSize parent_size
=parent
->GetSize();
1099 if (parent_size
.GetWidth() <= viewRect
.GetWidth() &&
1100 parent_size
.GetHeight() <= viewRect
.GetHeight())
1101 // make the immediate parent visible instead of the focused control
1105 // make win position relative to the m_targetWindow viewing area instead of
1108 winRect(m_targetWindow
->ScreenToClient(win
->GetScreenPosition()),
1111 // check if it's fully visible
1112 if ( viewRect
.Contains(winRect
) )
1114 // it is, nothing to do
1118 // check if we can make it fully visible: this is only possible if it's not
1119 // larger than our view area
1120 if ( winRect
.GetWidth() > viewRect
.GetWidth() ||
1121 winRect
.GetHeight() > viewRect
.GetHeight() )
1123 // we can't make it fit so avoid scrolling it at all, this is only
1124 // going to be confusing and not helpful
1129 // do make the window fit inside the view area by scrolling to it
1131 GetScrollPixelsPerUnit(&stepx
, &stepy
);
1134 GetViewStart(&startx
, &starty
);
1136 // first in vertical direction:
1141 if ( winRect
.GetTop() < 0 )
1143 diff
= winRect
.GetTop();
1145 else if ( winRect
.GetBottom() > viewRect
.GetHeight() )
1147 diff
= winRect
.GetBottom() - viewRect
.GetHeight() + 1;
1148 // round up to next scroll step if we can't get exact position,
1149 // so that the window is fully visible:
1153 starty
= (starty
* stepy
+ diff
) / stepy
;
1161 if ( winRect
.GetLeft() < 0 )
1163 diff
= winRect
.GetLeft();
1165 else if ( winRect
.GetRight() > viewRect
.GetWidth() )
1167 diff
= winRect
.GetRight() - viewRect
.GetWidth() + 1;
1168 // round up to next scroll step if we can't get exact position,
1169 // so that the window is fully visible:
1173 startx
= (startx
* stepx
+ diff
) / stepx
;
1176 Scroll(startx
, starty
);
1180 #ifdef wxHAS_GENERIC_SCROLLWIN
1182 // ----------------------------------------------------------------------------
1183 // wxScrollHelper implementation
1184 // ----------------------------------------------------------------------------
1186 wxScrollHelper::wxScrollHelper(wxWindow
*winToScroll
)
1187 : wxScrollHelperBase(winToScroll
)
1190 m_yVisibility
= wxSHOW_SB_DEFAULT
;
1193 void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz
,
1194 wxScrollbarVisibility vert
)
1196 if ( horz
!= m_xVisibility
|| vert
!= m_yVisibility
)
1198 m_xVisibility
= horz
;
1199 m_yVisibility
= vert
;
1206 wxScrollHelper::DoAdjustScrollbar(int orient
,
1211 int& scrollPosition
,
1212 int& scrollLinesPerPage
,
1213 wxScrollbarVisibility visibility
)
1215 // scroll lines per page: if 0, no scrolling is needed
1216 // check if we need scrollbar in this direction at all
1217 if ( pixelsPerUnit
== 0 || clientSize
>= virtSize
)
1219 // scrolling is disabled or unnecessary
1222 scrollLinesPerPage
= 0;
1224 else // might need scrolling
1226 // Round up integer division to catch any "leftover" client space.
1227 scrollUnits
= (virtSize
+ pixelsPerUnit
- 1) / pixelsPerUnit
;
1229 // Calculate the number of fully scroll units
1230 scrollLinesPerPage
= clientSize
/ pixelsPerUnit
;
1232 if ( scrollLinesPerPage
>= scrollUnits
)
1234 // we're big enough to not need scrolling
1237 scrollLinesPerPage
= 0;
1239 else // we do need a scrollbar
1241 if ( scrollLinesPerPage
< 1 )
1242 scrollLinesPerPage
= 1;
1244 // Correct position if greater than extent of canvas minus
1245 // the visible portion of it or if below zero
1246 const int posMax
= scrollUnits
- scrollLinesPerPage
;
1247 if ( scrollPosition
> posMax
)
1248 scrollPosition
= posMax
;
1249 else if ( scrollPosition
< 0 )
1254 // in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
1255 // wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
1256 // passing a special range value to SetScrollbar()
1258 switch ( visibility
)
1260 case wxSHOW_SB_NEVER
:
1264 case wxSHOW_SB_ALWAYS
:
1265 range
= scrollUnits
? scrollUnits
: -1;
1269 wxFAIL_MSG( wxS("unknown scrollbar visibility") );
1272 case wxSHOW_SB_DEFAULT
:
1273 range
= scrollUnits
;
1278 m_win
->SetScrollbar(orient
, scrollPosition
, scrollLinesPerPage
, range
);
1281 void wxScrollHelper::AdjustScrollbars()
1283 static wxRecursionGuardFlag s_flagReentrancy
;
1284 wxRecursionGuard
guard(s_flagReentrancy
);
1285 if ( guard
.IsInside() )
1287 // don't reenter AdjustScrollbars() while another call to
1288 // AdjustScrollbars() is in progress because this may lead to calling
1289 // ScrollWindow() twice and this can really happen under MSW if
1290 // SetScrollbar() call below adds or removes the scrollbar which
1291 // changes the window size and hence results in another
1292 // AdjustScrollbars() call
1296 int oldXScroll
= m_xScrollPosition
;
1297 int oldYScroll
= m_yScrollPosition
;
1299 // we may need to readjust the scrollbars several times as enabling one of
1300 // them reduces the area available for the window contents and so can make
1301 // the other scrollbar necessary now although it wasn't necessary before
1303 // VZ: normally this loop should be over in at most 2 iterations, I don't
1304 // know why do we need 5 of them
1305 for ( int iterationCount
= 0; iterationCount
< 5; iterationCount
++ )
1307 wxSize clientSize
= GetTargetSize();
1308 const wxSize virtSize
= m_targetWindow
->GetVirtualSize();
1310 // this block of code tries to work around the following problem: the
1311 // window could have been just resized to have enough space to show its
1312 // full contents without the scrollbars, but its client size could be
1313 // not big enough because it does have the scrollbars right now and so
1314 // the scrollbars would remain even though we don't need them any more
1316 // to prevent this from happening, check if we have enough space for
1317 // everything without the scrollbars and explicitly disable them then
1318 const wxSize availSize
= GetSizeAvailableForScrollTarget(
1319 m_win
->GetSize() - m_win
->GetWindowBorderSize());
1320 if ( availSize
!= clientSize
)
1322 if ( availSize
.x
>= virtSize
.x
&& availSize
.y
>= virtSize
.y
)
1324 // this will be enough to make the scrollbars disappear below
1325 // and then the client size will indeed become equal to the
1326 // full available size
1327 clientSize
= availSize
;
1332 DoAdjustScrollbar(wxHORIZONTAL
,
1335 m_xScrollPixelsPerLine
,
1338 m_xScrollLinesPerPage
,
1341 DoAdjustScrollbar(wxVERTICAL
,
1344 m_yScrollPixelsPerLine
,
1347 m_yScrollLinesPerPage
,
1351 // If a scrollbar (dis)appeared as a result of this, we need to adjust
1352 // them again but if the client size didn't change, then we're done
1353 if ( GetTargetSize() == clientSize
)
1358 // Sorry, some Motif-specific code to implement a backing pixmap
1359 // for the wxRETAINED style. Implementing a backing store can't
1360 // be entirely generic because it relies on the wxWindowDC implementation
1361 // to duplicate X drawing calls for the backing pixmap.
1363 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
1365 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
1367 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
1368 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
1369 if (m_targetWindow
->GetBackingPixmap() &&
1370 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
1371 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
1373 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
1374 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
1377 if (!m_targetWindow
->GetBackingPixmap() &&
1378 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
1380 int depth
= wxDisplayDepth();
1381 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
1382 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
1383 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
1384 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
1390 if (oldXScroll
!= m_xScrollPosition
)
1392 if (m_xScrollingEnabled
)
1393 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
1396 m_targetWindow
->Refresh(true, GetScrollRect());
1399 if (oldYScroll
!= m_yScrollPosition
)
1401 if (m_yScrollingEnabled
)
1402 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
1405 m_targetWindow
->Refresh(true, GetScrollRect());
1409 void wxScrollHelper::DoScroll( int x_pos
, int y_pos
)
1411 if (!m_targetWindow
)
1414 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
1415 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
1418 GetTargetSize(&w
, &h
);
1420 // compute new position:
1421 int new_x
= m_xScrollPosition
;
1422 int new_y
= m_yScrollPosition
;
1424 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
1428 // Calculate page size i.e. number of scroll units you get on the
1429 // current client window
1430 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
1431 if (noPagePositions
< 1) noPagePositions
= 1;
1433 // Correct position if greater than extent of canvas minus
1434 // the visible portion of it or if below zero
1435 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
1436 new_x
= wxMax( 0, new_x
);
1438 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
1442 // Calculate page size i.e. number of scroll units you get on the
1443 // current client window
1444 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
1445 if (noPagePositions
< 1) noPagePositions
= 1;
1447 // Correct position if greater than extent of canvas minus
1448 // the visible portion of it or if below zero
1449 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
1450 new_y
= wxMax( 0, new_y
);
1453 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
1454 return; // nothing to do, the position didn't change
1456 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
1457 // otherwise invalidated area could be updated incorrectly later when
1458 // ScrollWindow() makes sure they're repainted before scrolling them
1459 m_targetWindow
->Update();
1461 // update the position and scroll the window now:
1462 if (m_xScrollPosition
!= new_x
)
1464 int old_x
= m_xScrollPosition
;
1465 m_xScrollPosition
= new_x
;
1466 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
1467 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
1471 if (m_yScrollPosition
!= new_y
)
1473 int old_y
= m_yScrollPosition
;
1474 m_yScrollPosition
= new_y
;
1475 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
1476 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
1481 #endif // wxHAS_GENERIC_SCROLLWIN
1483 // ----------------------------------------------------------------------------
1484 // wxScrolled<T> and wxScrolledWindow implementation
1485 // ----------------------------------------------------------------------------
1487 wxSize
wxScrolledT_Helper::FilterBestSize(const wxWindow
*win
,
1488 const wxScrollHelper
*helper
,
1489 const wxSize
& origBest
)
1491 // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
1492 // all scrollable windows should behave like this, only those that
1493 // contain children controls within scrollable area
1494 // (i.e., wxScrolledWindow) and other some scrollable windows may
1495 // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
1497 wxSize best
= origBest
;
1499 if ( win
->GetAutoLayout() )
1501 // Only use the content to set the window size in the direction
1502 // where there's no scrolling; otherwise we're going to get a huge
1503 // window in the direction in which scrolling is enabled
1505 helper
->GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1507 // NB: This code used to use *current* size if min size wasn't
1508 // specified, presumably to get some reasonable (i.e., larger than
1509 // minimal) size. But that's a wrong thing to do in GetBestSize(),
1510 // so we use minimal size as specified. If the app needs some
1511 // minimal size for its scrolled window, it should set it and put
1512 // the window into sizer as expandable so that it can use all space
1515 // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
1517 wxSize minSize
= win
->GetMinSize();
1520 best
.x
= minSize
.x
+ wxSystemSettings::GetMetric(wxSYS_VSCROLL_X
);
1523 best
.y
= minSize
.y
+ wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y
);
1530 WXLRESULT
wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg
, WXLRESULT rc
)
1533 // we need to process arrows ourselves for scrolling
1534 if ( nMsg
== WM_GETDLGCODE
)
1536 rc
|= DLGC_WANTARROWS
;
1543 // NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
1544 // it doesn't and can't implement wxRTTI support
1545 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)