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git.saurik.com Git - wxWidgets.git/blob - tests/streams/socketstream.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: tests/streams/socketstream.cpp
3 // Purpose: Test wxSocketInputStream/wxSocketOutputStream
4 // Author: Vadim Zeitlin
6 // Copyright: (c) 2008 Vadim Zeitlin
7 // Licence: wxWindows licence
8 ///////////////////////////////////////////////////////////////////////////////
10 // For compilers that support precompilation, includes "wx/wx.h".
18 // for all others, include the necessary headers
23 #include "wx/socket.h"
24 #include "wx/sckstrm.h"
25 #include "wx/thread.h"
32 const int TEST_PORT_READ
= 0x7778; // arbitrary, chosen because == "wx"
33 const int TEST_PORT_WRITE
= 0x7779; // well, "wy"
35 // these cond and mutex are used to minimize the risk of the main thread
36 // Connect()-ing before this thread starts Accept()-ing connections but
37 // unfortunately we can't make this truly safe, see comment in
38 // SocketServerThread::Entry()
40 wxCondition
gs_cond(gs_mutex
);
41 } // anonymous namespace
43 // return address for the given port on local host
44 static inline wxIPV4address
LocalAddress(int port
)
53 // A thread which creates a listening socket on the specified port and executes
54 // the given function with each socket which connects to it
55 class SocketServerThread
: public wxThread
58 // port is the port to listen on and function will be called on each
60 SocketServerThread(int port
, void (*accept
)(wxSocketBase
&))
61 : wxThread(wxTHREAD_JOINABLE
),
72 wxSocketServer
srv(LocalAddress(m_port
), wxSOCKET_REUSEADDR
);
74 // FIXME: this is still not atomic, of course and the main thread could
75 // call Connect() before we have time to Accept() but there is
76 // no way to fix it with current API
78 wxMutexLocker
lock(gs_mutex
);
82 wxSocketBase
*socket
= srv
.Accept();
93 void (*m_accept
)(wxSocketBase
&);
95 DECLARE_NO_COPY_CLASS(SocketServerThread
)
98 // The test case for socket streams
100 public BaseStreamTestCase
<wxSocketInputStream
, wxSocketOutputStream
>
104 virtual ~socketStream();
106 virtual void setUp();
107 virtual void tearDown();
109 // repeat all socket tests several times with different socket flags, so we
110 // define this macro which is used several times in the test suite
112 // there must be some more elegant way to do this but I didn't find it...
113 #define ALL_SOCKET_TESTS() \
114 CPPUNIT_TEST(Input_GetC); \
115 CPPUNIT_TEST(Input_Eof); \
116 CPPUNIT_TEST(Input_Read); \
117 CPPUNIT_TEST(Input_LastRead); \
118 CPPUNIT_TEST(Input_CanRead); \
119 CPPUNIT_TEST(Input_Peek); \
120 CPPUNIT_TEST(Input_Ungetch); \
122 CPPUNIT_TEST(Output_PutC); \
123 CPPUNIT_TEST(Output_Write); \
124 CPPUNIT_TEST(Output_LastWrite)
126 CPPUNIT_TEST_SUITE(socketStream
);
128 // some tests don't pass with NOWAIT flag but this is probably not a
129 // bug (TODO: check this)
131 CPPUNIT_TEST( PseudoTest_SetNoWait
);
134 CPPUNIT_TEST( PseudoTest_SetWaitAll
);
136 CPPUNIT_TEST_SUITE_END();
139 // Implement base class functions.
140 virtual wxSocketInputStream
*DoCreateInStream();
141 virtual wxSocketOutputStream
*DoCreateOutStream();
143 // socket thread functions
144 static void WriteSocket(wxSocketBase
& socket
)
146 socket
.Write("hello, world!", 13);
149 static void ReadSocket(wxSocketBase
& socket
)
152 while ( socket
.Read(&ch
, 1).LastCount() == 1 )
156 void PseudoTest_SetNoWait() { ms_flags
= wxSOCKET_NOWAIT
; }
157 void PseudoTest_SetWaitAll() { ms_flags
= wxSOCKET_WAITALL
; }
159 wxSocketClient
*m_readSocket
,
161 wxThread
*m_writeThread
,
164 static wxSocketFlags ms_flags
;
167 wxSocketFlags
socketStream::ms_flags
= wxSOCKET_NONE
;
169 socketStream::socketStream()
172 m_writeSocket
= NULL
;
177 wxSocketBase::Initialize();
180 socketStream::~socketStream()
182 wxSocketBase::Shutdown();
185 void socketStream::setUp()
187 // create the socket threads and wait until they are ready to accept
188 // connections (if we called Connect() before this happens, it would fail)
190 wxMutexLocker
lock(gs_mutex
);
193 new SocketServerThread(TEST_PORT_READ
, &socketStream::WriteSocket
);
194 CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR
, gs_cond
.Wait() );
197 new SocketServerThread(TEST_PORT_WRITE
, &socketStream::ReadSocket
);
198 CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR
, gs_cond
.Wait() );
201 m_readSocket
= new wxSocketClient(ms_flags
);
202 CPPUNIT_ASSERT( m_readSocket
->Connect(LocalAddress(TEST_PORT_READ
)) );
204 m_writeSocket
= new wxSocketClient(ms_flags
);
205 CPPUNIT_ASSERT( m_writeSocket
->Connect(LocalAddress(TEST_PORT_WRITE
)) );
208 void socketStream::tearDown()
210 wxDELETE(m_readSocket
);
211 wxDELETE(m_writeSocket
);
213 m_writeThread
->Wait();
214 wxDELETE(m_writeThread
);
216 m_readThread
->Wait();
217 wxDELETE(m_readThread
);
220 wxSocketInputStream
*socketStream::DoCreateInStream()
222 wxSocketInputStream
*pStrInStream
= new wxSocketInputStream(*m_readSocket
);
223 CPPUNIT_ASSERT(pStrInStream
->IsOk());
227 wxSocketOutputStream
*socketStream::DoCreateOutStream()
229 wxSocketOutputStream
*pStrOutStream
= new wxSocketOutputStream(*m_writeSocket
);
230 CPPUNIT_ASSERT(pStrOutStream
->IsOk());
231 return pStrOutStream
;
234 // Register the stream sub suite, by using some stream helper macro.
235 STREAM_TEST_SUBSUITE_NAMED_REGISTRATION(socketStream
)