1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
28 #include "wx/window.h"
32 #include "wx/evtloop.h"
34 #include "wx/tooltip.h"
35 #include "wx/except.h"
36 #include "wx/ptr_scpd.h"
38 #include "wx/msw/private.h"
41 #include "wx/thread.h"
43 // define the list of MSG strutures
44 WX_DECLARE_LIST(MSG
, wxMsgList
);
46 #include "wx/listimpl.cpp"
48 WX_DEFINE_LIST(wxMsgList
)
49 #endif // wxUSE_THREADS
51 // ============================================================================
52 // wxEventLoop implementation
53 // ============================================================================
55 wxWindowMSW
*wxEventLoop::ms_winCritical
= NULL
;
57 // ----------------------------------------------------------------------------
59 // ----------------------------------------------------------------------------
61 wxEventLoop::wxEventLoop()
67 // ----------------------------------------------------------------------------
68 // wxEventLoop message processing
69 // ----------------------------------------------------------------------------
71 void wxEventLoop::ProcessMessage(WXMSG
*msg
)
73 // give us the chance to preprocess the message first
74 if ( !PreProcessMessage(msg
) )
76 // if it wasn't done, dispatch it to the corresponding window
77 ::TranslateMessage(msg
);
78 ::DispatchMessage(msg
);
82 bool wxEventLoop::IsChildOfCriticalWindow(wxWindowMSW
*win
)
86 if ( win
== ms_winCritical
)
89 win
= win
->GetParent();
95 bool wxEventLoop::PreProcessMessage(WXMSG
*msg
)
97 HWND hwnd
= msg
->hwnd
;
98 wxWindow
*wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
101 // this might happen if we're in a modeless dialog, or if a wx control has
102 // children which themselves were not created by wx (i.e. wxActiveX control children)
105 while ( hwnd
&& (::GetWindowLong(hwnd
, GWL_STYLE
) & WS_CHILD
))
107 hwnd
= ::GetParent(hwnd
);
109 // If the control has a wx parent, break and give the parent a chance
110 // to process the window message
111 wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
118 // this may happen if the event occurred in a standard modeless dialog (the
119 // only example of which I know of is the find/replace dialog) - then call
120 // IsDialogMessage() to make TAB navigation in it work
122 // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
123 // them) if we call it for the control itself
124 return hwnd
&& ::IsDialogMessage(hwnd
, msg
) != 0;
128 if ( !AllowProcessing(wndThis
) )
130 // not a child of critical window, so we eat the event but take care to
131 // stop an endless stream of WM_PAINTs which would have resulted if we
132 // didn't validate the invalidated part of the window
133 if ( msg
->message
== WM_PAINT
)
134 ::ValidateRect(hwnd
, NULL
);
140 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
141 // popup the tooltip bubbles
142 if ( msg
->message
== WM_MOUSEMOVE
)
144 // we should do it if one of window children has an associated tooltip
145 // (and not just if the window has a tooltip itself)
146 if ( wndThis
->HasToolTips() )
147 wxToolTip::RelayEvent((WXMSG
*)msg
);
149 #endif // wxUSE_TOOLTIPS
151 // allow the window to prevent certain messages from being
152 // translated/processed (this is currently used by wxTextCtrl to always
153 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
154 if ( !wndThis
->MSWShouldPreProcessMessage((WXMSG
*)msg
) )
159 // try translations first: the accelerators override everything
160 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
162 if ( wnd
->MSWTranslateMessage((WXMSG
*)msg
))
165 // stop at first top level window, i.e. don't try to process the key
166 // strokes originating in a dialog using the accelerators of the parent
167 // frame - this doesn't make much sense
168 if ( wnd
->IsTopLevel() )
172 // now try the other hooks (kbd navigation is handled here)
173 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
175 if ( wnd
->MSWProcessMessage((WXMSG
*)msg
) )
178 // also stop at first top level window here, just as above because
179 // if we don't do this, pressing ESC on a modal dialog shown as child
180 // of a modal dialog with wxID_CANCEL will cause the parent dialog to
181 // be closed, for example
182 if ( wnd
->IsTopLevel() )
186 // no special preprocessing for this message, dispatch it normally
190 // ----------------------------------------------------------------------------
191 // wxEventLoop running and exiting
192 // ----------------------------------------------------------------------------
194 // ----------------------------------------------------------------------------
195 // wxEventLoopManual customization
196 // ----------------------------------------------------------------------------
198 void wxEventLoop::OnNextIteration()
201 wxMutexGuiLeaveOrEnter();
202 #endif // wxUSE_THREADS
205 void wxEventLoop::WakeUp()
207 ::PostMessage(NULL
, WM_NULL
, 0, 0);
210 // ----------------------------------------------------------------------------
211 // wxEventLoop message processing dispatching
212 // ----------------------------------------------------------------------------
214 bool wxEventLoop::Pending() const
217 return ::PeekMessage(&msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
220 bool wxEventLoop::Dispatch()
222 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
225 BOOL rc
= ::GetMessage(&msg
, (HWND
) NULL
, 0, 0);
235 // should never happen, but let's test for it nevertheless
236 wxLogLastError(wxT("GetMessage"));
238 // still break from the loop
243 wxASSERT_MSG( wxThread::IsMain(),
244 wxT("only the main thread can process Windows messages") );
246 static bool s_hadGuiLock
= true;
247 static wxMsgList s_aSavedMessages
;
249 // if a secondary thread owning the mutex is doing GUI calls, save all
250 // messages for later processing - we can't process them right now because
251 // it will lead to recursive library calls (and we're not reentrant)
252 if ( !wxGuiOwnedByMainThread() )
254 s_hadGuiLock
= false;
256 // leave out WM_COMMAND messages: too dangerous, sometimes
257 // the message will be processed twice
258 if ( !wxIsWaitingForThread() || msg
.message
!= WM_COMMAND
)
260 MSG
* pMsg
= new MSG(msg
);
261 s_aSavedMessages
.Append(pMsg
);
268 // have we just regained the GUI lock? if so, post all of the saved
271 // FIXME of course, it's not _exactly_ the same as processing the
272 // messages normally - expect some things to break...
277 wxMsgList::compatibility_iterator node
= s_aSavedMessages
.GetFirst();
280 MSG
* pMsg
= node
->GetData();
281 s_aSavedMessages
.Erase(node
);
283 ProcessMessage(pMsg
);
286 node
= s_aSavedMessages
.GetFirst();
290 #endif // wxUSE_THREADS
292 ProcessMessage(&msg
);