1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxRendererNative
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
9 @anchor wxCONTROL_FLAGS
11 The following rendering flags are defined for wxRendererNative:
15 /** Control is disabled. */
16 wxCONTROL_DISABLED
= 0x00000001,
18 /** Currently has keyboard focus. */
19 wxCONTROL_FOCUSED
= 0x00000002,
21 /** (Button) is pressed. */
22 wxCONTROL_PRESSED
= 0x00000004,
24 /** Control-specific bit. */
25 wxCONTROL_SPECIAL
= 0x00000008,
27 /** Only for the buttons. */
28 wxCONTROL_ISDEFAULT
= wxCONTROL_SPECIAL
,
30 /** Only for the menu items. */
31 wxCONTROL_ISSUBMENU
= wxCONTROL_SPECIAL
,
33 /** Only for the tree items. */
34 wxCONTROL_EXPANDED
= wxCONTROL_SPECIAL
,
36 /** Only for the status bar panes. */
37 wxCONTROL_SIZEGRIP
= wxCONTROL_SPECIAL
,
39 /** Checkboxes only: flat border. */
40 wxCONTROL_FLAT
= wxCONTROL_SPECIAL
,
42 /** Mouse is currently over the control. */
43 wxCONTROL_CURRENT
= 0x00000010,
45 /** Selected item in e.g.\ listbox. */
46 wxCONTROL_SELECTED
= 0x00000020,
48 /** (Check/radio button) is checked. */
49 wxCONTROL_CHECKED
= 0x00000040,
51 /** (Menu) item can be checked. */
52 wxCONTROL_CHECKABLE
= 0x00000080,
54 /** (Check) undetermined state. */
55 wxCONTROL_UNDETERMINED
= wxCONTROL_CHECKABLE
59 Title bar buttons supported by wxRendererNative::DrawTitleBarBitmap().
63 wxTITLEBAR_BUTTON_CLOSE
= 0x01000000,
64 wxTITLEBAR_BUTTON_MAXIMIZE
= 0x02000000,
65 wxTITLEBAR_BUTTON_ICONIZE
= 0x04000000,
66 wxTITLEBAR_BUTTON_RESTORE
= 0x08000000,
67 wxTITLEBAR_BUTTON_HELP
= 0x10000000
71 @struct wxSplitterRenderParams
73 This is just a simple @c struct used as a return value of
74 wxRendererNative::GetSplitterParams().
76 It doesn't have any methods and all of its fields are constant, so they can
77 only be examined but not modified.
82 struct wxSplitterRenderParams
85 The only way to initialize this struct is by using this ctor.
87 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
);
90 The width of the border drawn by the splitter inside it, may be 0.
95 @true if the sash changes appearance when the mouse passes over it, @false
98 const bool isHotSensitive
;
101 The width of the splitter sash.
103 const wxCoord widthSash
;
107 @struct wxHeaderButtonParams
109 This @c struct can optionally be used with
110 wxRendererNative::DrawHeaderButton() to specify custom values used to draw
111 the text or bitmap label.
116 struct wxHeaderButtonParams
118 wxHeaderButtonParams();
120 wxColour m_arrowColour
;
121 wxColour m_selectionColour
;
122 wxString m_labelText
;
124 wxColour m_labelColour
;
125 wxBitmap m_labelBitmap
;
126 int m_labelAlignment
;
130 Used to specify the type of sort arrow used with
131 wxRendererNative::DrawHeaderButton().
133 enum wxHeaderSortIconType
135 wxHDR_SORT_ICON_NONE
, ///< Don't draw a sort arrow.
136 wxHDR_SORT_ICON_UP
, ///< Draw a sort arrow icon pointing up.
137 wxHDR_SORT_ICON_DOWN
///< Draw a sort arrow icon pointing down.
143 @class wxDelegateRendererNative
145 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
146 wxRendererNative methods to the given object and
147 thus allowing you to only modify some of its methods -- without having to
148 reimplement all of them.
150 Note that the "normal", inheritance-based approach, doesn't work with the
151 renderers as it is impossible to derive from a class unknown at compile-time
152 and the renderer is only chosen at run-time. So suppose that you want to only
153 add something to the drawing of the tree control buttons but leave all the
154 other methods unchanged -- the only way to do it, considering that the renderer
155 class which you want to customize might not even be written yet when you write
156 your code (it could be written later and loaded from a DLL during run-time), is
159 Except for the constructor, it has exactly the same methods as
160 wxRendererNative and their implementation is
161 trivial: they are simply forwarded to the real renderer. Note that the "real"
162 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
163 be arbitrarily many levels like this -- but at the end of the chain there must
164 be a real renderer which does the drawing.
169 @see wxRendererNative
171 class wxDelegateRendererNative
: public wxRendererNative
175 The default constructor does the same thing as the other one except that it
176 uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
177 user-specified @a rendererNative.
179 In any case, this sets up the delegate renderer object to follow all calls to
180 the specified real renderer.
182 wxDelegateRendererNative();
184 This constructor uses the user-specified @a rendererNative to set up the delegate
185 renderer object to follow all calls to the specified real renderer.
188 This object does not take ownership of (i.e. won't delete) @a rendererNative.
190 wxDelegateRendererNative(wxRendererNative
& rendererNative
);
192 // The rest of these functions inherit the documentation from wxRendererNative
194 virtual int DrawHeaderButton(wxWindow
*win
, wxDC
& dc
,
195 const wxRect
& rect
, int flags
= 0,
196 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
197 wxHeaderButtonParams
* params
= NULL
);
199 virtual int DrawHeaderButtonContents(wxWindow
*win
, wxDC
& dc
,
200 const wxRect
& rect
, int flags
= 0,
201 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
202 wxHeaderButtonParams
* params
= NULL
);
204 virtual int GetHeaderButtonHeight(wxWindow
*win
);
206 virtual int GetHeaderButtonMargin(wxWindow
*win
);
208 virtual void DrawTreeItemButton(wxWindow
*win
, wxDC
& dc
,
209 const wxRect
& rect
, int flags
= 0);
211 virtual void DrawSplitterBorder(wxWindow
*win
, wxDC
& dc
,
212 const wxRect
& rect
, int flags
= 0);
214 virtual void DrawSplitterSash(wxWindow
*win
, wxDC
& dc
,
215 const wxSize
& size
, wxCoord position
,
216 wxOrientation orient
, int flags
= 0);
218 virtual void DrawComboBoxDropButton(wxWindow
*win
, wxDC
& dc
,
219 const wxRect
& rect
, int flags
= 0);
221 virtual void DrawDropArrow(wxWindow
*win
, wxDC
& dc
,
222 const wxRect
& rect
, int flags
= 0);
224 virtual void DrawCheckBox(wxWindow
*win
, wxDC
& dc
,
225 const wxRect
& rect
, int flags
= 0 );
227 virtual wxSize
GetCheckBoxSize(wxWindow
*win
);
229 virtual void DrawPushButton(wxWindow
*win
, wxDC
& dc
,
230 const wxRect
& rect
, int flags
= 0 );
232 virtual void DrawItemSelectionRect(wxWindow
*win
, wxDC
& dc
,
233 const wxRect
& rect
, int flags
= 0 );
235 virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
,
236 const wxRect
& rect
, int flags
= 0);
238 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
);
240 virtual wxRendererVersion
GetVersion() const;
246 @class wxRendererNative
248 First, a brief introduction to wxRendererNative and why it is needed.
250 Usually wxWidgets uses the underlying low level GUI system to draw all the
251 controls - this is what we mean when we say that it is a "native" framework.
252 However not all controls exist under all (or even any) platforms and in this
253 case wxWidgets provides a default, generic, implementation of them written in
256 These controls don't have the native appearance if only the standard
257 line drawing and other graphics primitives are used, because the native
258 appearance is different under different platforms while the lines are always
259 drawn in the same way.
261 This is why we have renderers: wxRendererNative is a class which virtualizes the
262 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
263 button, without caring about exactly how this is done. Of course, as we
264 can draw the button differently in different renderers, this also allows us to
265 emulate the native look and feel.
267 So the renderers work by exposing a large set of high-level drawing functions
268 which are used by the generic controls. There is always a default global
269 renderer but it may be changed or extended by the user, see
270 @ref page_samples_render.
272 All drawing functions take some standard parameters:
274 @li @a win - The window being drawn. It is normally not used and when
275 it is it should only be used as a generic wxWindow
276 (in order to get its low level handle, for example), but you should
277 not assume that it is of some given type as the same renderer
278 function may be reused for drawing different kinds of control.
279 @li @a dc - The wxDC to draw on. Only this device
280 context should be used for drawing. It is not necessary to restore
281 pens and brushes for it on function exit but, on the other hand, you
282 shouldn't assume that it is in any specific state on function entry:
283 the rendering functions should always prepare it.
284 @li @a rect - The bounding rectangle for the element to be drawn.
285 @li @a flags - The optional flags (none by default) which can be a
286 combination of the @ref wxCONTROL_FLAGS.
288 Note that each drawing function restores the wxDC attributes if
289 it changes them, so it is safe to assume that the same pen, brush and colours
290 that were active before the call to this function are still in effect after it.
295 class wxRendererNative
299 Virtual destructor as for any base class.
301 virtual ~wxRendererNative();
306 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
307 @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
309 virtual void DrawCheckBox(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
313 Draw a button like the one used by wxComboBox to show a
314 drop down window. The usual appearance is a downwards pointing arrow.
316 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
317 see @ref wxCONTROL_FLAGS.
319 virtual void DrawComboBoxDropButton(wxWindow
* win
, wxDC
& dc
,
320 const wxRect
& rect
, int flags
= 0) = 0;
323 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
324 have transparent background.
326 @a rect is not entirely filled by the arrow. Instead, you should use bounding
327 rectangle of a drop down button which arrow matches the size you need.
329 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
330 see @ref wxCONTROL_FLAGS.
332 virtual void DrawDropArrow(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
336 Draw a focus rectangle using the specified rectangle.
339 The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
340 see @ref wxCONTROL_FLAGS.
342 virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
346 Draw the header control button (used, for example, by wxListCtrl).
348 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
349 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
352 The optimal width to contain the unabbreviated label text or
353 bitmap, the sort arrow if present, and internal margins.
355 virtual int DrawHeaderButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
357 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
, wxHeaderButtonParams
* params
= NULL
) = 0;
360 Draw the contents of a header control button (label, sort arrows,
361 etc.). This function is normally only called by DrawHeaderButton().
363 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
364 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
367 The optimal width to contain the unabbreviated label text or
368 bitmap, the sort arrow if present, and internal margins.
370 virtual int DrawHeaderButtonContents(wxWindow
* win
, wxDC
& dc
,
371 const wxRect
& rect
, int flags
= 0,
372 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
, wxHeaderButtonParams
* params
= NULL
) = 0;
375 Draw a selection rectangle underneath the text as used e.g. in a
378 The supported @a flags are @c wxCONTROL_SELECTED for items
379 which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
380 for the item that has the focus (often a dotted line around the item's text).
381 @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
382 (otherwise the selection rectangle is e.g. often grey and not blue).
383 This may be ignored by the renderer or deduced by the code directly from
386 virtual void DrawItemSelectionRect(wxWindow
* win
, wxDC
& dc
,
387 const wxRect
& rect
, int flags
= 0) = 0;
390 Draw a blank push button that looks very similar to wxButton.
392 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
393 @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
395 virtual void DrawPushButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
399 Draw the border for sash window: this border must be such that the sash
400 drawn by DrawSplitterSash() blends into it well.
402 virtual void DrawSplitterBorder(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
406 Draw a sash. The @a orient parameter defines whether the sash should be
407 vertical or horizontal and how the @a position should be interpreted.
409 virtual void DrawSplitterSash(wxWindow
* win
, wxDC
& dc
, const wxSize
& size
,
410 wxCoord position
, wxOrientation orient
,
414 Draw the expanded/collapsed icon for a tree control item.
416 To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
417 see @ref wxCONTROL_FLAGS.
419 virtual void DrawTreeItemButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
,
423 Draw a native wxChoice
425 virtual void DrawChoice(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
428 Draw a native wxComboBox
430 virtual void DrawComboBox(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
433 Draw a native wxTextCtrl frame
435 virtual void DrawTextCtrl(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
438 Draw a native wxRadioButton bitmap.
440 virtual void DrawRadioBitmap(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, int flags
= 0) = 0;
443 Draw a title bar button in the given state.
445 This function is currently only available under MSW and OS X (and only
446 for wxTITLEBAR_BUTTON_CLOSE under the latter), its best replacement for
447 the other platforms is to use wxArtProvider to retrieve the bitmaps for
448 @c wxART_HELP and @c wxART_CLOSE (but not any other title bar buttons
449 and not for any state but normal, i.e. not pressed and not current one).
451 The presence of this function is indicated by @c
452 wxHAS_DRAW_TITLE_BAR_BITMAP symbol being defined.
454 Also notice that PNG handler must be enabled using wxImage::AddHandler()
455 to use this function under OS X currently as the bitmaps are embedded
456 in the library itself in PNG format.
460 virtual void DrawTitleBarBitmap(wxWindow
*win
,
463 wxTitleBarButton button
,
467 Return the currently used renderer.
469 static wxRendererNative
& Get();
472 Return the default (native) implementation for this platform -- this is also
473 the one used by default but this may be changed by calling
474 Set() in which case the return value of this
475 method may be different from the return value of Get().
477 static wxRendererNative
& GetDefault();
480 Return the generic implementation of the renderer. Under some platforms, this
481 is the default renderer implementation, others have platform-specific default
482 renderer which can be retrieved by calling GetDefault().
484 static wxRendererNative
& GetGeneric();
487 Returns the size of a check box.
488 The @a win parameter is not used currently and can be @NULL.
490 virtual wxSize
GetCheckBoxSize(wxWindow
* win
) = 0;
493 Returns the height of a header button, either a fixed platform height if
494 available, or a generic height based on the @a win window's font.
496 virtual int GetHeaderButtonHeight(wxWindow
* win
) = 0;
499 Returns the horizontal margin on the left and right sides of header
504 virtual int GetHeaderButtonMargin(wxWindow
*win
) = 0;
507 Get the splitter parameters, see wxSplitterRenderParams.
508 The @a win parameter should be a wxSplitterWindow.
510 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
* win
) = 0;
513 This function is used for version checking: Load()
514 refuses to load any shared libraries implementing an older or incompatible
518 The implementation of this method is always the same in all renderers (simply
519 construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
520 but it has to be in the derived, not base, class, to detect mismatches between
521 the renderers versions and so you have to implement it anew in all renderers.
523 virtual wxRendererVersion
GetVersion() const = 0;
526 Load the renderer from the specified DLL, the returned pointer must be
527 deleted by caller if not @NULL when it is not used any more.
529 The @a name should be just the base name of the renderer and not the full
530 name of the DLL file which is constructed differently (using
531 wxDynamicLibrary::CanonicalizePluginName())
532 on different systems.
534 static wxRendererNative
* Load(const wxString
& name
);
537 Set the renderer to use, passing @NULL reverts to using the default
538 renderer (the global renderer must always exist).
540 Return the previous renderer used with Set() or @NULL if none.
542 static wxRendererNative
* Set(wxRendererNative
* renderer
);
548 @struct wxRendererVersion
550 This simple struct represents the wxRendererNative
551 interface version and is only used as the return value of
552 wxRendererNative::GetVersion().
554 The version has two components: the version itself and the age. If the main
555 program and the renderer have different versions they are never compatible with
556 each other because the version is only changed when an existing virtual
557 function is modified or removed. The age, on the other hand, is incremented
558 each time a new virtual method is added and so, at least for the compilers
559 using a common C++ object model, the calling program is compatible with any
560 renderer which has the age greater or equal to its age. This verification is
561 done by IsCompatible() method.
566 struct wxRendererVersion
568 wxRendererVersion(int version_
, int age_
);
571 Checks if the main program is compatible with the renderer having the version
572 @e ver, returns @true if it is and @false otherwise.
574 This method is used by wxRendererNative::Load() to determine whether a
575 renderer can be used.
577 static bool IsCompatible(const wxRendererVersion
& ver
);
585 The version component.