1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
18 #pragma interface "univwindow.h"
21 #include "wx/bitmap.h" // for m_bitmapBg
23 class WXDLLEXPORT wxControlRenderer
;
24 class WXDLLEXPORT wxEventLoop
;
25 class WXDLLEXPORT wxMenu
;
26 class WXDLLEXPORT wxMenuBar
;
27 class WXDLLEXPORT wxRenderer
;
28 class WXDLLEXPORT wxScrollBar
;
30 // ----------------------------------------------------------------------------
32 // ----------------------------------------------------------------------------
34 // control state flags used in wxRenderer and wxColourScheme
37 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT
= 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU
= wxCONTROL_ISDEFAULT
, // only for menu items
42 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
47 wxCONTROL_FLAGS_MASK
= 0x000000ff,
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY
= 0x80000000
54 // ----------------------------------------------------------------------------
56 // ----------------------------------------------------------------------------
58 #if defined(__WXMSW__)
59 #define wxWindowNative wxWindowMSW
60 #elif defined(__WXGTK__)
61 #define wxWindowNative wxWindowGTK
62 #elif defined(__WXMGL__)
63 #define wxWindowNative wxWindowMGL
64 #elif defined(__WXX11__)
65 #define wxWindowNative wxWindowX11
66 #elif defined(__WXMAC__)
67 #define wxWindowNative wxWindowMac
70 class WXDLLEXPORT wxWindow
: public wxWindowNative
73 // ctors and create functions
74 // ---------------------------
76 wxWindow() { Init(); }
78 wxWindow(wxWindow
*parent
,
80 const wxPoint
& pos
= wxDefaultPosition
,
81 const wxSize
& size
= wxDefaultSize
,
83 const wxString
& name
= wxPanelNameStr
)
84 : wxWindowNative(parent
, id
, pos
, size
, style
| wxCLIP_CHILDREN
, name
)
87 bool Create(wxWindow
*parent
,
89 const wxPoint
& pos
= wxDefaultPosition
,
90 const wxSize
& size
= wxDefaultSize
,
92 const wxString
& name
= wxPanelNameStr
);
94 // background pixmap support
95 // -------------------------
97 virtual void SetBackground(const wxBitmap
& bitmap
,
98 int alignment
= wxALIGN_CENTRE
,
99 wxStretch stretch
= wxSTRETCH_NOT
);
101 const wxBitmap
& GetBackgroundBitmap(int *alignment
= NULL
,
102 wxStretch
*stretch
= NULL
) const;
104 // scrollbars: we (re)implement it ourselves using our own scrollbars
105 // instead of the native ones
106 // ------------------------------------------------------------------
108 virtual void SetScrollbar(int orient
,
112 bool refresh
= TRUE
);
113 virtual void SetScrollPos(int orient
, int pos
, bool refresh
= TRUE
);
114 virtual int GetScrollPos(int orient
) const;
115 virtual int GetScrollThumb(int orient
) const;
116 virtual int GetScrollRange(int orient
) const;
117 virtual void ScrollWindow(int dx
, int dy
,
118 const wxRect
* rect
= (wxRect
*) NULL
);
120 // take into account the borders here
121 virtual wxPoint
GetClientAreaOrigin() const;
123 // popup menu support
124 // ------------------
126 // NB: all menu related functions are implemented in menu.cpp
129 virtual bool DoPopupMenu(wxMenu
*menu
, int x
, int y
);
131 // this is wxUniv-specific private method to be used only by wxMenu
132 void DismissPopupMenu();
133 #endif // wxUSE_MENUS
135 // miscellaneous other methods
136 // ---------------------------
138 // get the state information
139 virtual bool IsFocused() const;
140 virtual bool IsCurrent() const;
141 virtual bool IsPressed() const;
142 virtual bool IsDefault() const;
144 // return all state flags at once (combination of wxCONTROL_XXX values)
145 int GetStateFlags() const;
147 // set the "highlighted" flag and return TRUE if it changed
148 virtual bool SetCurrent(bool doit
= TRUE
);
150 // get the scrollbar (may be NULL) for the given orientation
151 wxScrollBar
*GetScrollbar(int orient
) const
153 return orient
& wxVERTICAL
? m_scrollbarVert
: m_scrollbarHorz
;
156 // methods used by wxColourScheme to choose the colours for this window
157 // --------------------------------------------------------------------
159 // return TRUE if this is a panel/canvas window which contains other
161 virtual bool IsCanvasWindow() const { return FALSE
; }
163 // return TRUE if this a container window which contains the other items:
164 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
165 // control (e.g. a button, checkbox, ...)
166 virtual bool IsContainerWindow() const { return FALSE
; }
168 // return TRUE if this control can be highlighted when the mouse is over
169 // it (the theme decides itself whether it is really highlighted or not)
170 virtual bool CanBeHighlighted() const { return FALSE
; }
172 // return TRUE if we should use the colours/fonts returned by the
173 // corresponding GetXXX() methods instead of the default ones
174 bool UseBgCol() const { return m_hasBgCol
; }
175 bool UseFgCol() const { return m_hasFgCol
; }
176 bool UseFont() const { return m_hasFont
; }
178 // returns the (low level) renderer to use for drawing the control by
179 // querying the current theme
180 wxRenderer
*GetRenderer() const { return m_renderer
; }
182 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
183 // uncovered window areas but returns the rectangle to update (don't call
184 // this with both dx and dy non zero)
185 wxRect
ScrollNoRefresh(int dx
, int dy
, const wxRect
*rect
= NULL
);
187 // after scrollbars are added or removed they must be refreshed by calling
189 void RefreshScrollbars();
191 // erase part of the control
192 virtual void EraseBackground(wxDC
& dc
, const wxRect
& rect
);
194 // overridden base class methods
195 // -----------------------------
197 // the rect coordinates are, for us, in client coords, but if no rect is
198 // specified, the entire window is refreshed
199 virtual void Refresh(bool eraseBackground
= TRUE
,
200 const wxRect
*rect
= (const wxRect
*) NULL
);
202 // we refresh the window when it is dis/enabled
203 virtual bool Enable(bool enable
= TRUE
);
206 // common part of all ctors
209 // overridden base class virtuals
211 // we deal with the scrollbars in these functions
212 virtual void DoSetClientSize(int width
, int height
);
213 virtual void DoGetClientSize(int *width
, int *height
) const;
214 virtual wxHitTest
DoHitTest(wxCoord x
, wxCoord y
) const;
217 void OnSize(wxSizeEvent
& event
);
218 void OnNcPaint(wxPaintEvent
& event
);
219 void OnPaint(wxPaintEvent
& event
);
220 void OnErase(wxEraseEvent
& event
);
222 #if wxUSE_ACCEL || wxUSE_MENUS
223 void OnKeyDown(wxKeyEvent
& event
);
224 #endif // wxUSE_ACCEL
227 void OnChar(wxKeyEvent
& event
);
228 void OnKeyUp(wxKeyEvent
& event
);
229 #endif // wxUSE_MENUS
231 // draw the control background, return TRUE if done
232 virtual bool DoDrawBackground(wxDC
& dc
);
234 // draw the controls border
235 virtual void DoDrawBorder(wxDC
& dc
, const wxRect
& rect
);
237 // draw the controls contents
238 virtual void DoDraw(wxControlRenderer
*renderer
);
240 // calculate the best size for the client area of the window: default
241 // implementation of DoGetBestSize() uses this method and adds the border
242 // width to the result
243 virtual wxSize
DoGetBestClientSize() const;
244 virtual wxSize
DoGetBestSize() const;
246 // adjust the size of the window to take into account its borders
247 wxSize
AdjustSize(const wxSize
& size
) const;
249 // put the scrollbars along the edges of the window
250 void PositionScrollbars();
253 // return the menubar of the parent frame or NULL
254 wxMenuBar
*GetParentFrameMenuBar() const;
255 #endif // wxUSE_MENUS
257 // the renderer we use
258 wxRenderer
*m_renderer
;
260 // background bitmap info
263 wxStretch m_stretchBgBitmap
;
265 // is the mouse currently inside the window?
269 // the window scrollbars
270 wxScrollBar
*m_scrollbarHorz
,
274 // the current modal event loop for the popup menu we show or NULL
275 static wxEventLoop
*ms_evtLoopPopup
;
277 // the last window over which Alt was pressed (used by OnKeyUp)
278 static wxWindow
*ms_winLastAltPress
;
279 #endif // wxUSE_MENUS
281 DECLARE_DYNAMIC_CLASS(wxWindow
)
282 DECLARE_EVENT_TABLE()
285 #endif // _WX_UNIV_WINDOW_H_