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git.saurik.com Git - wxWidgets.git/blob - src/msw/basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
30 #include "wx/apptrait.h"
31 #include "wx/evtloop.h"
32 #include "wx/msw/private/timer.h"
33 // MBN: this is a workaround for MSVC 5: if it is not #included in
34 // some wxBase file, wxRecursionGuard methods won't be exported from
35 // wxBase.dll, and MSVC 5 will give linker errors
36 #include "wx/recguard.h"
39 #include "wx/msw/private.h"
41 // ============================================================================
42 // wxAppTraits implementation
43 // ============================================================================
45 GSocketManager
*wxAppTraits::ms_manager
= NULL
;
47 WXDWORD
wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread
)
49 return ::WaitForSingleObject((HANDLE
)hThread
, INFINITE
);
52 // ============================================================================
53 // wxConsoleAppTraits implementation
54 // ============================================================================
56 void wxConsoleAppTraits::AlwaysYield()
58 // we need to use special logic to deal with WM_PAINT: as this pseudo
59 // message is generated automatically as long as there are invalidated
60 // windows belonging to this thread, we'd never return if we waited here
61 // until we have no more of them left. OTOH, this message is always the
62 // last one in the queue, so we can safely return as soon as we detect it
64 while ( ::PeekMessage(&msg
, NULL
, 0, 0, PM_REMOVE
) )
66 if ( msg
.message
== WM_PAINT
)
71 void *wxConsoleAppTraits::BeforeChildWaitLoop()
77 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data
))
82 bool wxConsoleAppTraits::DoMessageFromThreadWait()
84 // nothing to process here
90 wxTimerImpl
*wxConsoleAppTraits::CreateTimerImpl(wxTimer
*timer
)
92 return new wxMSWTimerImpl(timer
);
97 wxEventLoopBase
*wxConsoleAppTraits::CreateEventLoop()
99 #if wxUSE_CONSOLE_EVENTLOOP
100 return new wxEventLoop();
101 #else // !wxUSE_CONSOLE_EVENTLOOP
103 #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
107 WXDWORD
wxConsoleAppTraits::WaitForThread(WXHANDLE hThread
)
109 return DoSimpleWaitForThread(hThread
);
112 bool wxConsoleAppTraits::WriteToStderr(const wxString
& text
)
114 return wxFprintf(stderr
, "%s", text
) != -1;