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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: editors.h
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8
9 /**
10 @class wxPGEditor
11
12 Base class for custom wxPropertyGrid editors.
13
14 @remarks
15 - Names of built-in property editors are: TextCtrl, Choice,
16 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
17 editors include SpinCtrl and DatePickerCtrl, but using them requires
18 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
19
20 - Pointer to built-in editor is available as wxPGEditor_EditorName
21 (eg. wxPGEditor_TextCtrl).
22
23 - Before you start using new editor you just created, you need to register
24 it using static function
25 wxPropertyGrid::RegisterEditorClass(), with code like this:
26 @code
27 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
28 @endcode
29 After that, wxPropertyGrid will take ownership of the given object, but
30 you should still store editorPointer somewhere, so you can pass it to
31 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
32
33 @library{wxpropgrid}
34 @category{propgrid}
35 */
36 class wxPGEditor : public wxObject
37 {
38 public:
39
40 /** Constructor. */
41 wxPGEditor();
42
43 /** Destructor. */
44 virtual ~wxPGEditor();
45
46 /**
47 Returns pointer to the name of the editor. For example,
48 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
49 your custom editor by string name, then you do not need to implement
50 this function.
51 */
52 virtual wxString GetName() const;
53
54 /**
55 Instantiates editor controls.
56
57 @param propgrid
58 wxPropertyGrid to which the property belongs (use as parent for control).
59
60 @param property
61 Property for which this method is called.
62
63 @param pos
64 Position, inside wxPropertyGrid, to create control(s) to.
65
66 @param size
67 Initial size for control(s).
68
69 @remarks
70 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
71 shall use wxPG_SUBID2.
72 - Unlike in previous version of wxPropertyGrid, it is no longer
73 necessary to call wxEvtHandler::Connect() for interesting editor
74 events. Instead, all events from control are now automatically
75 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
76 */
77 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
78 wxPGProperty* property,
79 const wxPoint& pos,
80 const wxSize& size ) const = 0;
81
82 /** Loads value from property to the control. */
83 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
84
85 /**
86 Draws value for given property.
87 */
88 virtual void DrawValue( wxDC& dc, const wxRect& rect,
89 wxPGProperty* property, const wxString& text ) const;
90
91 /**
92 Handles events. Returns @true if value in control was modified
93 (see wxPGProperty::OnEvent() for more information).
94
95 @remarks wxPropertyGrid will automatically unfocus the editor when
96 @c wxEVT_TEXT_ENTER is received and when it results in
97 property value being modified. This happens regardless of
98 editor type (ie. behaviour is same for any wxTextCtrl and
99 wxComboBox based editor).
100 */
101 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
102 wxWindow* wnd_primary, wxEvent& event ) const = 0;
103
104 /**
105 Returns value from control, via parameter 'variant'.
106 Usually ends up calling property's StringToValue() or IntToValue().
107 Returns @true if value was different.
108 */
109 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
110 wxWindow* ctrl ) const;
111
112 /** Sets value in control to unspecified. */
113 virtual void SetValueToUnspecified( wxPGProperty* property,
114 wxWindow* ctrl ) const = 0;
115
116 /**
117 Called by property grid to set new appearance for the control.
118 Default implementation sets foreground colour, background colour,
119 font, plus text for wxTextCtrl and wxComboCtrl.
120
121 The parameter @a appearance represents the new appearance to be applied.
122
123 The parameter @a oldAppearance is the previously applied appearance.
124 Used to detect which control attributes need to be changed (e.g. so we only
125 change background colour if really needed).
126
127 Finally, the parameter @a unspecified if @true tells this function that
128 the new appearance represents an unspecified property value.
129 */
130 virtual void SetControlAppearance( wxPropertyGrid* pg,
131 wxPGProperty* property,
132 wxWindow* ctrl,
133 const wxPGCell& appearance,
134 const wxPGCell& oldAppearance,
135 bool unspecified ) const;
136
137 /** Sets control's value specifically from string. */
138 virtual void SetControlStringValue( wxPGProperty* property,
139 wxWindow* ctrl, const wxString& txt ) const;
140
141 /** Sets control's value specifically from int (applies to choice etc.). */
142 virtual void SetControlIntValue( wxPGProperty* property,
143 wxWindow* ctrl, int value ) const;
144
145 /**
146 Inserts item to existing control. Index -1 means end of list.
147 Default implementation does nothing. Returns index of item added.
148 */
149 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
150
151 /**
152 Deletes item from existing control.
153 Default implementation does nothing.
154 */
155 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
156
157 /**
158 Extra processing when control gains focus.
159 For example, wxTextCtrl based controls should select all text.
160 */
161 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
162
163 /**
164 Returns @true if control itself can contain the custom image.
165 Default implementation returns @false.
166 */
167 virtual bool CanContainCustomImage() const;
168 };
169
170
171
172 /**
173 @class wxPGMultiButton
174
175 This class can be used to have multiple buttons in a property editor.
176 You will need to create a new property editor class, override CreateControls,
177 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
178
179 For instance, here we add three buttons to a TextCtrl editor:
180
181 @code
182 #include <wx/propgrid/editors.h>
183
184 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
185 {
186 wxDECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor);
187
188 public:
189 wxSampleMultiButtonEditor() {}
190 virtual ~wxSampleMultiButtonEditor() {}
191
192 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
193
194 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
195 wxPGProperty* property,
196 const wxPoint& pos,
197 const wxSize& sz ) const;
198 virtual bool OnEvent( wxPropertyGrid* propGrid,
199 wxPGProperty* property,
200 wxWindow* ctrl,
201 wxEvent& event ) const;
202 };
203
204 wxIMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor);
205
206 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
207 wxPGProperty* property,
208 const wxPoint& pos,
209 const wxSize& sz ) const
210 {
211 // Create and populate buttons-subwindow
212 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
213
214 // Add two regular buttons
215 buttons->Add( "..." );
216 buttons->Add( "A" );
217 // Add a bitmap button
218 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
219
220 // Create the 'primary' editor control (textctrl in this case)
221 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
222 ( propGrid, property, pos,
223 buttons->GetPrimarySize() );
224
225 // Finally, move buttons-subwindow to correct position and make sure
226 // returned wxPGWindowList contains our custom button list.
227 buttons->Finalize(propGrid, pos);
228
229 wndList.SetSecondary( buttons );
230 return wndList;
231 }
232
233 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
234 wxPGProperty* property,
235 wxWindow* ctrl,
236 wxEvent& event ) const
237 {
238 if ( event.GetEventType() == wxEVT_BUTTON )
239 {
240 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
241
242 if ( event.GetId() == buttons->GetButtonId(0) )
243 {
244 // Do something when the first button is pressed
245 // Return true if the action modified the value in editor.
246 ...
247 }
248 if ( event.GetId() == buttons->GetButtonId(1) )
249 {
250 // Do something when the second button is pressed
251 ...
252 }
253 if ( event.GetId() == buttons->GetButtonId(2) )
254 {
255 // Do something when the third button is pressed
256 ...
257 }
258 }
259 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
260 }
261 @endcode
262
263 Further to use this editor, code like this can be used:
264
265 @code
266 // Register editor class - needs only to be called once
267 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
268 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
269
270 // Insert the property that will have multiple buttons
271 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
272
273 // Change property to use editor created in the previous code segment
274 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
275 @endcode
276
277 @library{wxpropgrid}
278 @category{propgrid}
279 */
280 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
281 {
282 public:
283 /**
284 Constructor.
285 */
286 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
287
288 /**
289 Destructor.
290 */
291 virtual ~wxPGMultiButton() { }
292
293 /**
294 Adds new button, with given label.
295 */
296 void Add( const wxString& label, int id = -2 );
297
298 /**
299 Adds new bitmap button.
300 */
301 void Add( const wxBitmap& bitmap, int id = -2 );
302
303 /**
304 Call this in CreateControls() of your custom editor class
305 after all buttons have been added.
306
307 @param propGrid
308 wxPropertyGrid given in CreateControls().
309
310 @param pos
311 wxPoint given in CreateControls().
312 */
313 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
314
315 /**
316 Returns pointer to one of the buttons.
317 */
318 wxWindow* GetButton( unsigned int i );
319
320 /**
321 Returns Id of one of the buttons.
322 This is utility function to be used in event handlers.
323 */
324 int GetButtonId( unsigned int i ) const;
325
326 /**
327 Returns number of buttons.
328 */
329 unsigned int GetCount();
330
331 /**
332 Returns size of primary editor control, as appropriately
333 reduced by number of buttons present.
334 */
335 wxSize GetPrimarySize() const;
336 };
337