Add wxSpinCtrl::SetBase() to allow entering hexadecimal numbers.
[wxWidgets.git] / docs / doxygen / overviews / string.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: string.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_string wxString Overview
12
13 Classes: wxString, wxArrayString, wxStringTokenizer
14
15 @li @ref overview_string_intro
16 @li @ref overview_string_internal
17 @li @ref overview_string_binary
18 @li @ref overview_string_comparison
19 @li @ref overview_string_advice
20 @li @ref overview_string_related
21 @li @ref overview_string_tuning
22 @li @ref overview_string_settings
23
24
25 <hr>
26
27
28 @section overview_string_intro Introduction
29
30 wxString is a class which represents a Unicode string of arbitrary length and
31 containing arbitrary Unicode characters.
32
33 This class has all the standard operations you can expect to find in a string
34 class: dynamic memory management (string extends to accommodate new
35 characters), construction from other strings, compatibility with C strings and
36 wide character C strings, assignment operators, access to individual characters, string
37 concatenation and comparison, substring extraction, case conversion, trimming and
38 padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
39 and stream-like insertion functions as well as much more - see wxString for a
40 list of all functions.
41
42 The wxString class has been completely rewritten for wxWidgets 3.0 but much work
43 has been done to make existing code using ANSI string literals work as it did
44 in previous versions.
45
46
47 @section overview_string_internal Internal wxString encoding
48
49 Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode
50 code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
51 code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
52
53 For definitions of <em>code units</em> and <em>code points</em> terms, please
54 see the @ref overview_unicode_encodings paragraph.
55
56 For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
57 (e.g. on Windows) uses <em>per code unit indexing</em> instead of
58 <em>per code point indexing</em> and doesn't know anything about surrogate pairs;
59 in other words it always considers code points to be composed by 1 code unit,
60 while this is really true only for characters in the @e BMP (Basic Multilingual Plane).
61 Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
62 code has to take care of <em>surrogate pairs</em> himself.
63 (Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
64 such as for drawing strings on screen.)
65
66 @remarks
67 Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
68 resembles UCS-2 encoding, it's not completely correct to refer to wxString as
69 UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
70 as two code units (i.e. as a surrogate pair; as already mentioned however wxString
71 will "see" them as two different code points)
72
73 When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
74 wxString handles UTF8 multi-bytes sequences just fine also for characters outside
75 the BMP (it implements <em>per code point indexing</em>), so that you can use
76 UTF8 in a completely transparent way:
77
78 Example:
79 @code
80 // first test, using exotic characters outside of the Unicode BMP:
81
82 wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
83 // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
84 // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
85
86 // it's a single Unicode code-point encoded as:
87 // - a UTF16 surrogate pair under Windows
88 // - a UTF8 multiple-bytes sequence under Linux
89 // (without considering the final NULL)
90
91 wxPrintf("wxString reports a length of %d character(s)", test.length());
92 // prints "wxString reports a length of 1 character(s)" on Linux
93 // prints "wxString reports a length of 2 character(s)" on Windows
94 // since wxString on Windows doesn't have surrogate pairs support!
95
96
97 // second test, this time using characters part of the Unicode BMP:
98
99 wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
100 // this is the UTF8 encoding of capital letter A followed by
101 // 'small case letter a with grave' followed by the 'euro sign'
102
103 // they are 3 Unicode code-points encoded as:
104 // - 3 UTF16 code units under Windows
105 // - 6 UTF8 code units under Linux
106 // (without considering the final NULL)
107
108 wxPrintf("wxString reports a length of %d character(s)", test2.length());
109 // prints "wxString reports a length of 3 character(s)" on Linux
110 // prints "wxString reports a length of 3 character(s)" on Windows
111 @endcode
112
113 To better explain what stated above, consider the second string of the example
114 above; it's composed by 3 characters and the final @c NULL:
115
116 @image html overview_wxstring_encoding.png
117
118 As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
119 and in this example the UTF16-encoded wxString takes 8 bytes.
120 UTF8 encoding is more elaborated and in this example takes 7 bytes.
121
122 In general, for strings containing many latin characters UTF8 provides a big
123 advantage with regards to the memory footprint respect UTF16, but requires some
124 more processing for common operations like e.g. length calculation.
125
126 Finally, note that the type used by wxString to store Unicode code units
127 (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
128
129
130 @section overview_string_binary Using wxString to store binary data
131
132 wxString can be used to store binary data (even if it contains @c NULs) using the
133 functions wxString::To8BitData and wxString::From8BitData.
134
135 Beware that even if @c NUL character is allowed, in the current string implementation
136 some methods might not work correctly with them.
137
138 Note however that other classes like wxMemoryBuffer are more suited to this task.
139 For handling binary data you may also want to look at the wxStreamBuffer,
140 wxMemoryOutputStream, wxMemoryInputStream classes.
141
142
143 @section overview_string_comparison Comparison to Other String Classes
144
145 The advantages of using a special string class instead of working directly with
146 C strings are so obvious that there is a huge number of such classes available.
147 The most important advantage is the need to always remember to allocate/free
148 memory for C strings; working with fixed size buffers almost inevitably leads
149 to buffer overflows. At last, C++ has a standard string class (@c std::string). So
150 why the need for wxString? There are several advantages:
151
152 @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
153 mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
154 internally by default to store its contents. wxString will therefore inherit the
155 performance characteristics from @c std::string.
156 @li <b>Compatibility:</b> This class tries to combine almost full compatibility
157 with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
158 CString class and 90% of the functionality of @c std::string class.
159 @li <b>Rich set of functions:</b> Some of the functions present in wxString are
160 very useful but don't exist in most of other string classes: for example,
161 wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
162 Of course, all the standard string operations are supported as well.
163 @li <b>wxString is Unicode friendly:</b> it allows to easily convert to
164 and from ANSI and Unicode strings (see @ref overview_unicode
165 for more details) and maps to @c std::wstring transparently.
166 @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
167 inside wxWidgets so there is no performance loss which would result from
168 conversions of objects of any other string class (including @c std::string) to
169 wxString internally by wxWidgets.
170
171 However, there are several problems as well. The most important one is probably
172 that there are often several functions to do exactly the same thing: for
173 example, to get the length of the string either one of wxString::length(),
174 wxString::Len() or wxString::Length() may be used. The first function, as
175 almost all the other functions in lowercase, is @c std::string compatible. The
176 second one is the "native" wxString version and the last one is the wxWidgets
177 1.xx way.
178
179 So which is better to use? The usage of the @c std::string compatible functions is
180 strongly advised! It will both make your code more familiar to other C++
181 programmers (who are supposed to have knowledge of @c std::string but not of
182 wxString), let you reuse the same code in both wxWidgets and other programs (by
183 just typedefing wxString as @c std::string when used outside wxWidgets) and by
184 staying compatible with future versions of wxWidgets which will probably start
185 using @c std::string sooner or later too.
186
187 In the situations where there is no corresponding @c std::string function, please
188 try to use the new wxString methods and not the old wxWidgets 1.xx variants
189 which are deprecated and may disappear in future versions.
190
191
192 @section overview_string_advice Advice About Using wxString
193
194 @subsection overview_string_implicitconv Implicit conversions
195
196 Probably the main trap with using this class is the implicit conversion
197 operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
198 instead to clearly indicate when the conversion is done. Specifically, the
199 danger of this implicit conversion may be seen in the following code fragment:
200
201 @code
202 // this function converts the input string to uppercase,
203 // output it to the screen and returns the result
204 const char *SayHELLO(const wxString& input)
205 {
206 wxString output = input.Upper();
207 printf("Hello, %s!\n", output);
208 return output;
209 }
210 @endcode
211
212 There are two nasty bugs in these three lines. The first is in the call to the
213 @c printf() function. Although the implicit conversion to C strings is applied
214 automatically by the compiler in the case of
215
216 @code
217 puts(output);
218 @endcode
219
220 because the argument of @c puts() is known to be of the type
221 <tt>const char*</tt>, this is @b not done for @c printf() which is a function
222 with variable number of arguments (and whose arguments are of unknown types).
223 So this call may do any number of things (including displaying the correct
224 string on screen), although the most likely result is a program crash.
225 The solution is to use wxString::c_str(). Just replace this line with this:
226
227 @code
228 printf("Hello, %s!\n", output.c_str());
229 @endcode
230
231 The second bug is that returning @c output doesn't work. The implicit cast is
232 used again, so the code compiles, but as it returns a pointer to a buffer
233 belonging to a local variable which is deleted as soon as the function exits,
234 its contents are completely arbitrary. The solution to this problem is also
235 easy, just make the function return wxString instead of a C string.
236
237 This leads us to the following general advice: all functions taking string
238 arguments should take <tt>const wxString&</tt> (this makes assignment to the
239 strings inside the function faster) and all functions returning strings
240 should return wxString - this makes it safe to return local variables.
241
242 Finally note that wxString uses the current locale encoding to convert any C string
243 literal to Unicode. The same is done for converting to and from @c std::string
244 and for the return value of c_str().
245 For this conversion, the @a wxConvLibc class instance is used.
246 See wxCSConv and wxMBConv.
247
248
249 @subsection overview_string_iterating Iterating wxString's characters
250
251 As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
252 uses the variable-length UTF8 encoding.
253 Accessing a UTF-8 string by index can be very @b inefficient because
254 a single character is represented by a variable number of bytes so that
255 the entire string has to be parsed in order to find the character.
256 Since iterating over a string by index is a common programming technique and
257 was also possible and encouraged by wxString using the access operator[]()
258 wxString implements caching of the last used index so that iterating over
259 a string is a linear operation even in UTF-8 mode.
260
261 It is nonetheless recommended to use @b iterators (instead of index based
262 access) like this:
263
264 @code
265 wxString s = "hello";
266 wxString::const_iterator i;
267 for (i = s.begin(); i != s.end(); ++i)
268 {
269 wxUniChar uni_ch = *i;
270 // do something with it
271 }
272 @endcode
273
274
275
276 @section overview_string_related String Related Functions and Classes
277
278 As most programs use character strings, the standard C library provides quite
279 a few functions to work with them. Unfortunately, some of them have rather
280 counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
281 the resulting string with a @NULL) and are in general not very safe (passing
282 @NULL to them will probably lead to program crash). Moreover, some very useful
283 functions are not standard at all. This is why in addition to all wxString
284 functions, there are also a few global string functions which try to correct
285 these problems: wxIsEmpty() verifies whether the string is empty (returning
286 @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
287 0 for them and wxStricmp() is just a platform-independent version of
288 case-insensitive string comparison function known either as @c stricmp() or
289 @c strcasecmp() on different platforms.
290
291 The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf
292 functions which should be used instead of the inherently dangerous standard
293 @c sprintf() and which use @c snprintf() instead which does buffer size checks
294 whenever possible. Of course, you may also use wxString::Printf which is also
295 safe.
296
297 There is another class which might be useful when working with wxString:
298 wxStringTokenizer. It is helpful when a string must be broken into tokens and
299 replaces the standard C library @c strtok() function.
300
301 And the very last string-related class is wxArrayString: it is just a version
302 of the "template" dynamic array class which is specialized to work with
303 strings. Please note that this class is specially optimized (using its
304 knowledge of the internal structure of wxString) for storing strings and so it
305 is vastly better from a performance point of view than a wxObjectArray of
306 wxStrings.
307
308
309 @section overview_string_tuning Tuning wxString for Your Application
310
311 @note This section is strictly about performance issues and is absolutely not
312 necessary to read for using wxString class. Please skip it unless you feel
313 familiar with profilers and relative tools.
314
315 For the performance reasons wxString doesn't allocate exactly the amount of
316 memory needed for each string. Instead, it adds a small amount of space to each
317 allocated block which allows it to not reallocate memory (a relatively
318 expensive operation) too often as when, for example, a string is constructed by
319 subsequently adding one character at a time to it, as for example in:
320
321 @code
322 // delete all vowels from the string
323 wxString DeleteAllVowels(const wxString& original)
324 {
325 wxString vowels( "aeuioAEIOU" );
326 wxString result;
327 wxString::const_iterator i;
328 for ( i = original.begin(); i != original.end(); ++i )
329 {
330 if (vowels.Find( *i ) == wxNOT_FOUND)
331 result += *i;
332 }
333
334 return result;
335 }
336 @endcode
337
338 This is quite a common situation and not allocating extra memory at all would
339 lead to very bad performance in this case because there would be as many memory
340 (re)allocations as there are consonants in the original string. Allocating too
341 much extra memory would help to improve the speed in this situation, but due to
342 a great number of wxString objects typically used in a program would also
343 increase the memory consumption too much.
344
345 The very best solution in precisely this case would be to use wxString::Alloc()
346 function to preallocate, for example, len bytes from the beginning - this will
347 lead to exactly one memory allocation being performed (because the result is at
348 most as long as the original string).
349
350 However, using wxString::Alloc() is tedious and so wxString tries to do its
351 best. The default algorithm assumes that memory allocation is done in
352 granularity of at least 16 bytes (which is the case on almost all of
353 wide-spread platforms) and so nothing is lost if the amount of memory to
354 allocate is rounded up to the next multiple of 16. Like this, no memory is lost
355 and 15 iterations from 16 in the example above won't allocate memory but use
356 the already allocated pool.
357
358 The default approach is quite conservative. Allocating more memory may bring
359 important performance benefits for programs using (relatively) few very long
360 strings. The amount of memory allocated is configured by the setting of
361 @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
362 why its default value is what it is before modifying it!). You may try setting
363 it to greater amount (say twice nLen) or to 0 (to see performance degradation
364 which will follow) and analyse the impact of it on your program. If you do it,
365 you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
366 which tells the wxString class to collect performance statistics and to show
367 them on stderr on program termination. This will show you the average length of
368 strings your program manipulates, their average initial length and also the
369 percent of times when memory wasn't reallocated when string concatenation was
370 done but the already preallocated memory was used (this value should be about
371 98% for the default allocation policy, if it is less than 90% you should
372 really consider fine tuning wxString for your application).
373
374 It goes without saying that a profiler should be used to measure the precise
375 difference the change to @c EXTRA_ALLOC makes to your program.
376
377
378 @section overview_string_settings wxString Related Compilation Settings
379
380 Much work has been done to make existing code using ANSI string literals
381 work as before version 3.0.
382
383 If you nonetheless need to have a wxString that uses @c wchar_t
384 on Unix and Linux, too, you can specify this on the command line with the
385 @c configure @c --disable-utf8 switch or you can consider using wxUString
386 or @c std::wstring instead.
387
388 @c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
389 If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
390 also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
391 See also @ref page_wxusedef_important.
392
393 */
394