1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
228 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
230 wxSize disp
= wxGetDisplaySize();
233 for (int y
=0; y
<disp
.y
; y
++)
235 // Reverse the order of the bottom 4 bits
236 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
238 region
.Union(0, y
, disp
.x
, 1);
240 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
244 class wxPseudoTransparentFrame
: public wxFrame
247 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
248 wxWindowID id
= wxID_ANY
,
249 const wxString
& title
= wxEmptyString
,
250 const wxPoint
& pos
= wxDefaultPosition
,
251 const wxSize
& size
= wxDefaultSize
,
252 long style
= wxDEFAULT_FRAME_STYLE
,
253 const wxString
&name
= wxT("frame"))
255 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
260 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
261 g_object_ref(m_widget
);
263 if (parent
) parent
->AddChild(this);
265 g_signal_connect( m_widget
, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
270 col
.green
= 192 * 256;
271 col
.blue
= 255 * 256;
272 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
275 bool SetTransparent(wxByte
WXUNUSED(alpha
))
281 virtual void DoSetSizeHints( int minW
, int minH
,
285 // the real wxFrame method doesn't work for us because we're not really
286 // a top level window so skip it
287 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
291 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
294 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
301 // -- static utility functions --
303 static wxBitmap
wxPaneCreateStippleBitmap()
305 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
306 wxImage
img(2,2,data
,true);
307 return wxBitmap(img
);
310 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
312 wxBitmap stipple
= wxPaneCreateStippleBitmap();
313 wxBrush
brush(stipple
);
316 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
317 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
319 dc
.SetPen(*wxTRANSPARENT_PEN
);
321 dc
.SetLogicalFunction(wxXOR
);
322 dc
.DrawRectangle(rect
);
328 // CopyDocksAndPanes() - this utility function creates copies of
329 // the dock and pane info. wxAuiDockInfo's usually contain pointers
330 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
331 // reconstruct that relationship in the new dock info and pane info arrays
333 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
334 wxAuiPaneInfoArray
& dest_panes
,
335 const wxAuiDockInfoArray
& src_docks
,
336 const wxAuiPaneInfoArray
& src_panes
)
338 dest_docks
= src_docks
;
339 dest_panes
= src_panes
;
340 int i
, j
, k
, dock_count
, pc1
, pc2
;
341 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
343 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
344 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
345 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
346 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
347 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
351 // GetMaxLayer() is an internal function which returns
352 // the highest layer inside the specified dock
353 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
356 int i
, dock_count
, max_layer
= 0;
357 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
359 wxAuiDockInfo
& dock
= docks
.Item(i
);
360 if (dock
.dock_direction
== dock_direction
&&
361 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
362 max_layer
= dock
.dock_layer
;
368 // GetMaxRow() is an internal function which returns
369 // the highest layer inside the specified dock
370 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
372 int i
, pane_count
, max_row
= 0;
373 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
375 wxAuiPaneInfo
& pane
= panes
.Item(i
);
376 if (pane
.dock_direction
== direction
&&
377 pane
.dock_layer
== layer
&&
378 pane
.dock_row
> max_row
)
379 max_row
= pane
.dock_row
;
386 // DoInsertDockLayer() is an internal function that inserts a new dock
387 // layer by incrementing all existing dock layer values by one
388 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
393 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
395 wxAuiPaneInfo
& pane
= panes
.Item(i
);
396 if (!pane
.IsFloating() &&
397 pane
.dock_direction
== dock_direction
&&
398 pane
.dock_layer
>= dock_layer
)
403 // DoInsertDockLayer() is an internal function that inserts a new dock
404 // row by incrementing all existing dock row values by one
405 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
411 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
413 wxAuiPaneInfo
& pane
= panes
.Item(i
);
414 if (!pane
.IsFloating() &&
415 pane
.dock_direction
== dock_direction
&&
416 pane
.dock_layer
== dock_layer
&&
417 pane
.dock_row
>= dock_row
)
422 // DoInsertDockLayer() is an internal function that inserts a space for
423 // another dock pane by incrementing all existing dock row values by one
424 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
431 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
433 wxAuiPaneInfo
& pane
= panes
.Item(i
);
434 if (!pane
.IsFloating() &&
435 pane
.dock_direction
== dock_direction
&&
436 pane
.dock_layer
== dock_layer
&&
437 pane
.dock_row
== dock_row
&&
438 pane
.dock_pos
>= dock_pos
)
443 // FindDocks() is an internal function that returns a list of docks which meet
444 // the specified conditions in the parameters and returns a sorted array
445 // (sorted by layer and then row)
446 static void FindDocks(wxAuiDockInfoArray
& docks
,
450 wxAuiDockInfoPtrArray
& arr
)
452 int begin_layer
= dock_layer
;
453 int end_layer
= dock_layer
;
454 int begin_row
= dock_row
;
455 int end_row
= dock_row
;
456 int dock_count
= docks
.GetCount();
457 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
459 // discover the maximum dock layer and the max row
460 for (i
= 0; i
< dock_count
; ++i
)
462 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
463 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
466 // if no dock layer was specified, search all dock layers
467 if (dock_layer
== -1)
470 end_layer
= max_layer
;
473 // if no dock row was specified, search all dock row
482 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
483 for (row
= begin_row
; row
<= end_row
; ++row
)
484 for (i
= 0; i
< dock_count
; ++i
)
486 wxAuiDockInfo
& d
= docks
.Item(i
);
487 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
489 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
495 // FindPaneInDock() looks up a specified window pointer inside a dock.
496 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
497 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
499 int i
, count
= dock
.panes
.GetCount();
500 for (i
= 0; i
< count
; ++i
)
502 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
503 if (p
->window
== window
)
509 // RemovePaneFromDocks() removes a pane window from all docks
510 // with a possible exception specified by parameter "ex_cept"
511 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
513 wxAuiDockInfo
* ex_cept
= NULL
)
516 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
518 wxAuiDockInfo
& d
= docks
.Item(i
);
521 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
528 // This function works fine, and may be used in the future
530 // RenumberDockRows() takes a dock and assigns sequential numbers
531 // to existing rows. Basically it takes out the gaps; so if a
532 // dock has rows with numbers 0,2,5, they will become 0,1,2
533 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
536 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
538 wxAuiDockInfo& dock = *docks.Item(i);
542 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
543 dock.panes.Item(j)->dock_row = i;
549 // SetActivePane() sets the active pane, as well as cycles through
550 // every other pane and makes sure that all others' active flags
552 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
555 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
557 wxAuiPaneInfo
& pane
= panes
.Item(i
);
558 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
559 if (pane
.window
== active_pane
)
560 pane
.state
|= wxAuiPaneInfo::optionActive
;
565 // this function is used to sort panes by dock position
566 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
568 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
573 // -- wxAuiManager class implementation --
576 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
577 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
578 EVT_AUI_RENDER(wxAuiManager::OnRender
)
579 EVT_PAINT(wxAuiManager::OnPaint
)
580 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
581 EVT_SIZE(wxAuiManager::OnSize
)
582 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
583 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
584 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
585 EVT_MOTION(wxAuiManager::OnMotion
)
586 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
587 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
588 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
589 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
593 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
595 m_action
= actionNone
;
596 m_action_window
= NULL
;
597 m_last_mouse_move
= wxPoint();
598 m_hover_button
= NULL
;
599 m_art
= new wxAuiDefaultDockArt
;
603 m_has_maximized
= false;
605 m_dock_constraint_x
= 0.3;
606 m_dock_constraint_y
= 0.3;
608 m_currentDragItem
= -1;
612 SetManagedWindow(managed_wnd
);
616 wxAuiManager::~wxAuiManager()
618 // NOTE: It's possible that the windows have already been destroyed by the
619 // time this dtor is called, so this loop can result in memory access via
620 // invalid pointers, resulting in a crash. So it will be disabled while
621 // waiting for a better solution.
623 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
625 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
626 if (pinfo
.window
&& !pinfo
.window
->GetParent())
634 // creates a floating frame for the windows
635 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
636 const wxAuiPaneInfo
& pane_info
)
638 return new wxAuiFloatingFrame(parent
, this, pane_info
);
641 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
643 // if a key modifier is pressed while dragging the frame,
644 // don't dock the window
645 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
648 // GetPane() looks up a wxAuiPaneInfo structure based
649 // on the supplied window pointer. Upon failure, GetPane()
650 // returns an empty wxAuiPaneInfo, a condition which can be checked
651 // by calling wxAuiPaneInfo::IsOk().
653 // The pane info's structure may then be modified. Once a pane's
654 // info is modified, wxAuiManager::Update() must be called to
655 // realize the changes in the UI.
657 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
660 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
662 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
663 if (p
.window
== window
)
666 return wxAuiNullPaneInfo
;
669 // this version of GetPane() looks up a pane based on a
670 // 'pane name', see above comment for more info
671 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
674 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
676 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
680 return wxAuiNullPaneInfo
;
683 // GetAllPanes() returns a reference to all the pane info structures
684 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
689 // HitTest() is an internal function which determines
690 // which UI item the specified coordinates are over
691 // (x,y) specify a position in client coordinates
692 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
694 wxAuiDockUIPart
* result
= NULL
;
697 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
699 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
701 // we are not interested in typeDock, because this space
702 // isn't used to draw anything, just for measurements;
703 // besides, the entire dock area is covered with other
704 // rectangles, which we are interested in.
705 if (item
->type
== wxAuiDockUIPart::typeDock
)
708 // if we already have a hit on a more specific item, we are not
709 // interested in a pane hit. If, however, we don't already have
710 // a hit, returning a pane hit is necessary for some operations
711 if ((item
->type
== wxAuiDockUIPart::typePane
||
712 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
715 // if the point is inside the rectangle, we have a hit
716 if (item
->rect
.Contains(x
,y
))
724 // SetFlags() and GetFlags() allow the owner to set various
725 // options which are global to wxAuiManager
726 void wxAuiManager::SetFlags(unsigned int flags
)
728 // find out if we have to call UpdateHintWindowConfig()
729 bool update_hint_wnd
= false;
730 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
731 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
732 wxAUI_MGR_RECTANGLE_HINT
;
733 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
734 update_hint_wnd
= true;
742 UpdateHintWindowConfig();
746 unsigned int wxAuiManager::GetFlags() const
751 // Convenience function
752 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
754 // With Core Graphics on Mac, it's not possible to show sash feedback,
755 // so we'll always use live update instead.
756 #if defined(__WXMAC__)
757 wxUnusedVar(manager
);
760 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
764 // don't use these anymore as they are deprecated
765 // use Set/GetManagedFrame() instead
766 void wxAuiManager::SetFrame(wxFrame
* frame
)
768 SetManagedWindow((wxWindow
*)frame
);
771 wxFrame
* wxAuiManager::GetFrame() const
773 return (wxFrame
*)m_frame
;
777 // this function will return the aui manager for a given
778 // window. The |window| parameter should be any child window
779 // or grand-child window (and so on) of the frame/window
780 // managed by wxAuiManager. The |window| parameter does not
781 // need to be managed by the manager itself.
782 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
784 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
785 evt
.SetManager(NULL
);
786 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
787 if (!window
->GetEventHandler()->ProcessEvent(evt
))
790 return evt
.GetManager();
794 void wxAuiManager::UpdateHintWindowConfig()
796 // find out if the the system can do transparent frames
797 bool can_do_transparent
= false;
799 wxWindow
* w
= m_frame
;
802 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
804 wxFrame
* f
= static_cast<wxFrame
*>(w
);
805 can_do_transparent
= f
->CanSetTransparent();
813 // if there is an existing hint window, delete it
816 m_hint_wnd
->Destroy();
823 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
825 // Make a window to use for a transparent hint
826 #if defined(__WXMSW__) || defined(__WXGTK__)
827 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
828 wxDefaultPosition
, wxSize(1,1),
829 wxFRAME_TOOL_WINDOW
|
830 wxFRAME_FLOAT_ON_PARENT
|
834 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
835 #elif defined(__WXMAC__)
836 // Using a miniframe with float and tool styles keeps the parent
837 // frame activated and highlighted as such...
838 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
839 wxDefaultPosition
, wxSize(1,1),
840 wxFRAME_FLOAT_ON_PARENT
841 | wxFRAME_TOOL_WINDOW
);
842 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
843 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
845 // Can't set the bg colour of a Frame in wxMac
846 wxPanel
* p
= new wxPanel(m_hint_wnd
);
848 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
849 // color that is really hard to see, especially transparent.
850 // Until a better system color is decided upon we'll just use
852 p
->SetBackgroundColour(*wxBLUE
);
858 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
859 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
861 // system can't support transparent fade, or the venetian
862 // blinds effect was explicitly requested
863 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
868 wxFRAME_TOOL_WINDOW
|
869 wxFRAME_FLOAT_ON_PARENT
|
872 m_hint_fademax
= 128;
878 // SetManagedWindow() is usually called once when the frame
879 // manager class is being initialized. "frame" specifies
880 // the frame which should be managed by the frame mananger
881 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
883 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
886 m_frame
->PushEventHandler(this);
889 // if the owner is going to manage an MDI parent frame,
890 // we need to add the MDI client window as the default
893 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
895 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
896 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
898 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
900 AddPane(client_window
,
901 wxAuiPaneInfo().Name(wxT("mdiclient")).
902 CenterPane().PaneBorder(false));
904 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
906 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
907 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
908 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
910 AddPane(client_window
,
911 wxAuiPaneInfo().Name(wxT("mdiclient")).
912 CenterPane().PaneBorder(false));
917 UpdateHintWindowConfig();
921 // UnInit() must be called, usually in the destructor
922 // of the frame class. If it is not called, usually this
923 // will result in a crash upon program exit
924 void wxAuiManager::UnInit()
928 m_frame
->RemoveEventHandler(this);
932 // GetManagedWindow() returns the window pointer being managed
933 wxWindow
* wxAuiManager::GetManagedWindow() const
938 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
943 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
945 // first, give the owner frame a chance to override
948 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
955 // SetArtProvider() instructs wxAuiManager to use the
956 // specified art provider for all drawing calls. This allows
957 // plugable look-and-feel features. The pointer that is
958 // passed to this method subsequently belongs to wxAuiManager,
959 // and is deleted in the frame manager destructor
960 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
962 // delete the last art provider, if any
965 // assign the new art provider
966 m_art
= art_provider
;
970 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
972 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
974 // check if the pane has a valid window
978 // check if the window is already managed by us
979 if (GetPane(pane_info
.window
).IsOk())
982 // check if the pane name already exists, this could reveal a
983 // bug in the library user's application
984 bool already_exists
= false;
985 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
987 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
988 already_exists
= true;
991 // if the new pane is docked then we should undo maximize
992 if (pane_info
.IsDocked())
993 RestoreMaximizedPane();
995 m_panes
.Add(pane_info
);
997 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
999 // set the pane window
1000 pinfo
.window
= window
;
1003 // if the pane's name identifier is blank, create a random string
1004 if (pinfo
.name
.empty() || already_exists
)
1006 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1007 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
1008 (unsigned int)time(NULL
),
1010 (unsigned int)GetTickCount(),
1012 (unsigned int)clock(),
1014 (unsigned long)m_panes
.GetCount());
1017 // set initial proportion (if not already set)
1018 if (pinfo
.dock_proportion
== 0)
1019 pinfo
.dock_proportion
= 100000;
1021 if (pinfo
.HasMaximizeButton())
1023 wxAuiPaneButton button
;
1024 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1025 pinfo
.buttons
.Add(button
);
1028 if (pinfo
.HasPinButton())
1030 wxAuiPaneButton button
;
1031 button
.button_id
= wxAUI_BUTTON_PIN
;
1032 pinfo
.buttons
.Add(button
);
1035 if (pinfo
.HasCloseButton())
1037 wxAuiPaneButton button
;
1038 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1039 pinfo
.buttons
.Add(button
);
1042 if (pinfo
.HasGripper())
1044 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1046 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1047 // have a gripper control. The toolbar's built-in gripper
1048 // meshes better with the look and feel of the control than ours,
1049 // so turn wxAuiManager's gripper off, and the toolbar's on.
1051 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1052 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1053 tb
->SetGripperVisible(true);
1058 if (pinfo
.best_size
== wxDefaultSize
&&
1061 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1064 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1066 // GetClientSize() doesn't get the best size for
1067 // a toolbar under some newer versions of wxWidgets,
1068 // so use GetBestSize()
1069 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1071 #endif // wxUSE_TOOLBAR
1073 if (pinfo
.min_size
!= wxDefaultSize
)
1075 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1076 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1077 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1078 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1087 bool wxAuiManager::AddPane(wxWindow
* window
,
1089 const wxString
& caption
)
1091 wxAuiPaneInfo pinfo
;
1092 pinfo
.Caption(caption
);
1095 case wxTOP
: pinfo
.Top(); break;
1096 case wxBOTTOM
: pinfo
.Bottom(); break;
1097 case wxLEFT
: pinfo
.Left(); break;
1098 case wxRIGHT
: pinfo
.Right(); break;
1099 case wxCENTER
: pinfo
.CenterPane(); break;
1101 return AddPane(window
, pinfo
);
1104 bool wxAuiManager::AddPane(wxWindow
* window
,
1105 const wxAuiPaneInfo
& pane_info
,
1106 const wxPoint
& drop_pos
)
1108 if (!AddPane(window
, pane_info
))
1111 wxAuiPaneInfo
& pane
= GetPane(window
);
1113 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1118 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1121 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1123 // shift the panes around, depending on the insert level
1124 switch (insert_level
)
1126 case wxAUI_INSERT_PANE
:
1127 DoInsertPane(m_panes
,
1128 pane_info
.dock_direction
,
1129 pane_info
.dock_layer
,
1131 pane_info
.dock_pos
);
1133 case wxAUI_INSERT_ROW
:
1134 DoInsertDockRow(m_panes
,
1135 pane_info
.dock_direction
,
1136 pane_info
.dock_layer
,
1137 pane_info
.dock_row
);
1139 case wxAUI_INSERT_DOCK
:
1140 DoInsertDockLayer(m_panes
,
1141 pane_info
.dock_direction
,
1142 pane_info
.dock_layer
);
1146 // if the window already exists, we are basically just moving/inserting the
1147 // existing window. If it doesn't exist, we need to add it and insert it
1148 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1149 if (!existing_pane
.IsOk())
1151 return AddPane(window
, pane_info
);
1155 if (pane_info
.IsFloating())
1157 existing_pane
.Float();
1158 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1159 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1160 if (pane_info
.floating_size
!= wxDefaultSize
)
1161 existing_pane
.FloatingSize(pane_info
.floating_size
);
1165 // if the new pane is docked then we should undo maximize
1166 RestoreMaximizedPane();
1168 existing_pane
.Direction(pane_info
.dock_direction
);
1169 existing_pane
.Layer(pane_info
.dock_layer
);
1170 existing_pane
.Row(pane_info
.dock_row
);
1171 existing_pane
.Position(pane_info
.dock_pos
);
1179 // DetachPane() removes a pane from the frame manager. This
1180 // method will not destroy the window that is removed.
1181 bool wxAuiManager::DetachPane(wxWindow
* window
)
1183 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1186 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1188 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1189 if (p
.window
== window
)
1193 // we have a floating frame which is being detached. We need to
1194 // reparent it to m_frame and destroy the floating frame
1197 p
.window
->SetSize(1,1);
1199 if (p
.frame
->IsShown())
1200 p
.frame
->Show(false);
1202 // reparent to m_frame and destroy the pane
1203 if (m_action_window
== p
.frame
)
1205 m_action_window
= NULL
;
1208 p
.window
->Reparent(m_frame
);
1209 p
.frame
->SetSizer(NULL
);
1214 // make sure there are no references to this pane in our uiparts,
1215 // just in case the caller doesn't call Update() immediately after
1216 // the DetachPane() call. This prevets obscure crashes which would
1217 // happen at window repaint if the caller forgets to call Update()
1219 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1221 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1222 if (part
.pane
== &p
)
1224 m_uiparts
.RemoveAt(pi
);
1231 m_panes
.RemoveAt(i
);
1238 // ClosePane() destroys or hides the pane depending on its flags
1239 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1241 // if we were maximized, restore
1242 if (pane_info
.IsMaximized())
1244 RestorePane(pane_info
);
1247 // first, hide the window
1248 if (pane_info
.window
&& pane_info
.window
->IsShown())
1250 pane_info
.window
->Show(false);
1253 // make sure that we are the parent of this window
1254 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1256 pane_info
.window
->Reparent(m_frame
);
1259 // if we have a frame, destroy it
1260 if (pane_info
.frame
)
1262 pane_info
.frame
->Destroy();
1263 pane_info
.frame
= NULL
;
1266 // now we need to either destroy or hide the pane
1267 if (pane_info
.IsDestroyOnClose())
1269 wxWindow
* window
= pane_info
.window
;
1282 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1286 // un-maximize and hide all other panes
1287 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1289 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1290 if (!p
.IsToolbar() && !p
.IsFloating())
1294 // save hidden state
1295 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1296 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1298 // hide the pane, because only the newly
1299 // maximized pane should show
1304 // mark ourselves maximized
1305 pane_info
.Maximize();
1307 m_has_maximized
= true;
1309 // last, show the window
1310 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1312 pane_info
.window
->Show(true);
1316 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1320 // restore all the panes
1321 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1323 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1326 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1327 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1331 // mark ourselves non-maximized
1332 pane_info
.Restore();
1333 m_has_maximized
= false;
1335 // last, show the window
1336 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1338 pane_info
.window
->Show(true);
1342 void wxAuiManager::RestoreMaximizedPane()
1346 // restore all the panes
1347 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1349 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1350 if (p
.IsMaximized())
1358 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1359 // in the input string. This is an internal functions which is
1360 // used for saving perspectives
1361 static wxString
EscapeDelimiters(const wxString
& s
)
1364 result
.Alloc(s
.length());
1365 const wxChar
* ch
= s
.c_str();
1368 if (*ch
== wxT(';') || *ch
== wxT('|'))
1369 result
+= wxT('\\');
1376 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1378 wxString result
= wxT("name=");
1379 result
+= EscapeDelimiters(pane
.name
);
1382 result
+= wxT("caption=");
1383 result
+= EscapeDelimiters(pane
.caption
);
1386 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1387 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1388 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1389 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1390 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1391 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1392 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1393 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1394 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1395 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1396 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1397 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1398 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1399 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1400 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1401 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1406 // Load a "pane" with the pane infor settings in pane_part
1407 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1409 // replace escaped characters so we can
1410 // split up the string easily
1411 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1412 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1416 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1417 pane_part
= pane_part
.AfterFirst(wxT(';'));
1418 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1419 wxString value
= val_part
.AfterFirst(wxT('='));
1420 val_name
.MakeLower();
1421 val_name
.Trim(true);
1422 val_name
.Trim(false);
1426 if (val_name
.empty())
1429 if (val_name
== wxT("name"))
1431 else if (val_name
== wxT("caption"))
1432 pane
.caption
= value
;
1433 else if (val_name
== wxT("state"))
1434 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1435 else if (val_name
== wxT("dir"))
1436 pane
.dock_direction
= wxAtoi(value
.c_str());
1437 else if (val_name
== wxT("layer"))
1438 pane
.dock_layer
= wxAtoi(value
.c_str());
1439 else if (val_name
== wxT("row"))
1440 pane
.dock_row
= wxAtoi(value
.c_str());
1441 else if (val_name
== wxT("pos"))
1442 pane
.dock_pos
= wxAtoi(value
.c_str());
1443 else if (val_name
== wxT("prop"))
1444 pane
.dock_proportion
= wxAtoi(value
.c_str());
1445 else if (val_name
== wxT("bestw"))
1446 pane
.best_size
.x
= wxAtoi(value
.c_str());
1447 else if (val_name
== wxT("besth"))
1448 pane
.best_size
.y
= wxAtoi(value
.c_str());
1449 else if (val_name
== wxT("minw"))
1450 pane
.min_size
.x
= wxAtoi(value
.c_str());
1451 else if (val_name
== wxT("minh"))
1452 pane
.min_size
.y
= wxAtoi(value
.c_str());
1453 else if (val_name
== wxT("maxw"))
1454 pane
.max_size
.x
= wxAtoi(value
.c_str());
1455 else if (val_name
== wxT("maxh"))
1456 pane
.max_size
.y
= wxAtoi(value
.c_str());
1457 else if (val_name
== wxT("floatx"))
1458 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1459 else if (val_name
== wxT("floaty"))
1460 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1461 else if (val_name
== wxT("floatw"))
1462 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1463 else if (val_name
== wxT("floath"))
1464 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1466 wxFAIL_MSG(wxT("Bad Perspective String"));
1470 // replace escaped characters so we can
1471 // split up the string easily
1472 pane
.name
.Replace(wxT("\a"), wxT("|"));
1473 pane
.name
.Replace(wxT("\b"), wxT(";"));
1474 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1475 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1476 pane_part
.Replace(wxT("\a"), wxT("|"));
1477 pane_part
.Replace(wxT("\b"), wxT(";"));
1483 // SavePerspective() saves all pane information as a single string.
1484 // This string may later be fed into LoadPerspective() to restore
1485 // all pane settings. This save and load mechanism allows an
1486 // exact pane configuration to be saved and restored at a later time
1488 wxString
wxAuiManager::SavePerspective()
1492 result
= wxT("layout2|");
1494 int pane_i
, pane_count
= m_panes
.GetCount();
1495 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1497 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1498 result
+= SavePaneInfo(pane
)+wxT("|");
1501 int dock_i
, dock_count
= m_docks
.GetCount();
1502 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1504 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1506 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1507 dock
.dock_direction
, dock
.dock_layer
,
1508 dock
.dock_row
, dock
.size
);
1514 // LoadPerspective() loads a layout which was saved with SavePerspective()
1515 // If the "update" flag parameter is true, the GUI will immediately be updated
1517 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1519 wxString input
= layout
;
1522 // check layout string version
1523 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1524 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1525 part
= input
.BeforeFirst(wxT('|'));
1526 input
= input
.AfterFirst(wxT('|'));
1529 if (part
!= wxT("layout2"))
1532 // mark all panes currently managed as docked and hidden
1533 int pane_i
, pane_count
= m_panes
.GetCount();
1534 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1535 m_panes
.Item(pane_i
).Dock().Hide();
1537 // clear out the dock array; this will be reconstructed
1540 // replace escaped characters so we can
1541 // split up the string easily
1542 input
.Replace(wxT("\\|"), wxT("\a"));
1543 input
.Replace(wxT("\\;"), wxT("\b"));
1549 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1550 input
= input
.AfterFirst(wxT('|'));
1551 pane_part
.Trim(true);
1553 // if the string is empty, we're done parsing
1554 if (pane_part
.empty())
1557 if (pane_part
.Left(9) == wxT("dock_size"))
1559 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1560 wxString value
= pane_part
.AfterFirst(wxT('='));
1562 long dir
, layer
, row
, size
;
1563 wxString piece
= val_name
.AfterFirst(wxT('('));
1564 piece
= piece
.BeforeLast(wxT(')'));
1565 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1566 piece
= piece
.AfterFirst(wxT(','));
1567 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1568 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1569 value
.ToLong(&size
);
1572 dock
.dock_direction
= dir
;
1573 dock
.dock_layer
= layer
;
1574 dock
.dock_row
= row
;
1580 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1581 // name so it can be called by external callers
1582 pane_part
.Replace(wxT("\a"), wxT("|"));
1583 pane_part
.Replace(wxT("\b"), wxT(";"));
1585 LoadPaneInfo(pane_part
, pane
);
1587 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1590 // the pane window couldn't be found
1591 // in the existing layout -- skip it
1604 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1605 wxArrayInt
& positions
,
1608 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1609 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1610 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1615 int offset
, action_pane
= -1;
1616 int pane_i
, pane_count
= dock
.panes
.GetCount();
1618 // find the pane marked as our action pane
1619 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1621 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1623 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1625 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1626 action_pane
= pane_i
;
1630 // set up each panes default position, and
1631 // determine the size (width or height, depending
1632 // on the dock's orientation) of each pane
1633 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1635 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1636 positions
.Add(pane
.dock_pos
);
1639 if (pane
.HasBorder())
1640 size
+= (pane_border_size
*2);
1642 if (dock
.IsHorizontal())
1644 if (pane
.HasGripper() && !pane
.HasGripperTop())
1645 size
+= gripper_size
;
1646 size
+= pane
.best_size
.x
;
1650 if (pane
.HasGripper() && pane
.HasGripperTop())
1651 size
+= gripper_size
;
1653 if (pane
.HasCaption())
1654 size
+= caption_size
;
1655 size
+= pane
.best_size
.y
;
1661 // if there is no action pane, just return the default
1662 // positions (as specified in pane.pane_pos)
1663 if (action_pane
== -1)
1667 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1669 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1674 positions
[pane_i
] -= -amount
;
1676 offset
+= sizes
[pane_i
];
1679 // if the dock mode is fixed, make sure none of the panes
1680 // overlap; we will bump panes that overlap
1682 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1684 int amount
= positions
[pane_i
] - offset
;
1688 positions
[pane_i
] += -amount
;
1690 offset
+= sizes
[pane_i
];
1695 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1696 wxAuiDockInfo
& dock
,
1697 wxAuiPaneInfo
& pane
,
1698 wxAuiDockUIPartArray
& uiparts
,
1701 wxAuiDockUIPart part
;
1702 wxSizerItem
* sizer_item
;
1704 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1705 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1706 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1707 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1709 // find out the orientation of the item (orientation for panes
1710 // is the same as the dock's orientation)
1712 if (dock
.IsHorizontal())
1713 orientation
= wxHORIZONTAL
;
1715 orientation
= wxVERTICAL
;
1717 // this variable will store the proportion
1718 // value that the pane will receive
1719 int pane_proportion
= pane
.dock_proportion
;
1721 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1722 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1724 if (pane
.HasGripper())
1726 if (pane
.HasGripperTop())
1727 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1729 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1731 part
.type
= wxAuiDockUIPart::typeGripper
;
1735 part
.orientation
= orientation
;
1736 part
.cont_sizer
= horz_pane_sizer
;
1737 part
.sizer_item
= sizer_item
;
1741 if (pane
.HasCaption())
1743 // create the caption sizer
1744 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1746 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1748 part
.type
= wxAuiDockUIPart::typeCaption
;
1752 part
.orientation
= orientation
;
1753 part
.cont_sizer
= vert_pane_sizer
;
1754 part
.sizer_item
= sizer_item
;
1755 int caption_part_idx
= uiparts
.GetCount();
1758 // add pane buttons to the caption
1759 int i
, button_count
;
1760 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1761 i
< button_count
; ++i
)
1763 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1765 sizer_item
= caption_sizer
->Add(pane_button_size
,
1769 part
.type
= wxAuiDockUIPart::typePaneButton
;
1772 part
.button
= &button
;
1773 part
.orientation
= orientation
;
1774 part
.cont_sizer
= caption_sizer
;
1775 part
.sizer_item
= sizer_item
;
1779 // if we have buttons, add a little space to the right
1780 // of them to ease visual crowding
1781 if (button_count
>= 1)
1783 caption_sizer
->Add(3,1);
1786 // add the caption sizer
1787 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1789 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1792 // add the pane window itself
1795 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1799 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1800 // Don't do this because it breaks the pane size in floating windows
1801 // BIW: Right now commenting this out is causing problems with
1802 // an mdi client window as the center pane.
1803 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1806 part
.type
= wxAuiDockUIPart::typePane
;
1810 part
.orientation
= orientation
;
1811 part
.cont_sizer
= vert_pane_sizer
;
1812 part
.sizer_item
= sizer_item
;
1816 // determine if the pane should have a minimum size; if the pane is
1817 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1818 // if the pane.min_size is set, we must use that value as well
1820 wxSize min_size
= pane
.min_size
;
1823 if (min_size
== wxDefaultSize
)
1825 min_size
= pane
.best_size
;
1826 pane_proportion
= 0;
1830 if (min_size
!= wxDefaultSize
)
1832 vert_pane_sizer
->SetItemMinSize(
1833 vert_pane_sizer
->GetChildren().GetCount()-1,
1834 min_size
.x
, min_size
.y
);
1838 // add the verticle sizer (caption, pane window) to the
1839 // horizontal sizer (gripper, verticle sizer)
1840 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1842 // finally, add the pane sizer to the dock sizer
1844 if (pane
.HasBorder())
1846 // allowing space for the pane's border
1847 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1848 wxEXPAND
| wxALL
, pane_border_size
);
1850 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1854 part
.orientation
= orientation
;
1855 part
.cont_sizer
= cont
;
1856 part
.sizer_item
= sizer_item
;
1861 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1865 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1866 wxAuiDockInfo
& dock
,
1867 wxAuiDockUIPartArray
& uiparts
,
1870 wxSizerItem
* sizer_item
;
1871 wxAuiDockUIPart part
;
1873 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1874 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1876 // resizable bottom and right docks have a sash before them
1877 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1878 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1880 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1882 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1883 part
.orientation
= orientation
;
1887 part
.cont_sizer
= cont
;
1888 part
.sizer_item
= sizer_item
;
1892 // create the sizer for the dock
1893 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1895 // add each pane to the dock
1896 bool has_maximized_pane
= false;
1897 int pane_i
, pane_count
= dock
.panes
.GetCount();
1901 wxArrayInt pane_positions
, pane_sizes
;
1903 // figure out the real pane positions we will
1904 // use, without modifying the each pane's pane_pos member
1905 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1908 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1910 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1911 int pane_pos
= pane_positions
.Item(pane_i
);
1913 if (pane
.IsMaximized())
1914 has_maximized_pane
= true;
1917 int amount
= pane_pos
- offset
;
1920 if (dock
.IsVertical())
1921 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1923 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1925 part
.type
= wxAuiDockUIPart::typeBackground
;
1929 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1930 part
.cont_sizer
= dock_sizer
;
1931 part
.sizer_item
= sizer_item
;
1937 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1939 offset
+= pane_sizes
.Item(pane_i
);
1942 // at the end add a very small stretchable background area
1943 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1945 part
.type
= wxAuiDockUIPart::typeBackground
;
1949 part
.orientation
= orientation
;
1950 part
.cont_sizer
= dock_sizer
;
1951 part
.sizer_item
= sizer_item
;
1956 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1958 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1960 if (pane
.IsMaximized())
1961 has_maximized_pane
= true;
1963 // if this is not the first pane being added,
1964 // we need to add a pane sizer
1965 if (!m_has_maximized
&& pane_i
> 0)
1967 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1969 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1971 part
.pane
= dock
.panes
.Item(pane_i
-1);
1973 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1974 part
.cont_sizer
= dock_sizer
;
1975 part
.sizer_item
= sizer_item
;
1979 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1983 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1984 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1986 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1988 part
.type
= wxAuiDockUIPart::typeDock
;
1992 part
.orientation
= orientation
;
1993 part
.cont_sizer
= cont
;
1994 part
.sizer_item
= sizer_item
;
1997 if (dock
.IsHorizontal())
1998 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2000 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2002 // top and left docks have a sash after them
2003 if (!m_has_maximized
&&
2005 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2006 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2008 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2010 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2014 part
.orientation
= orientation
;
2015 part
.cont_sizer
= cont
;
2016 part
.sizer_item
= sizer_item
;
2021 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2022 wxAuiDockInfoArray
& docks
,
2023 wxAuiDockUIPartArray
& uiparts
,
2026 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2028 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2029 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2030 wxSize cli_size
= m_frame
->GetClientSize();
2031 int i
, dock_count
, pane_count
;
2034 // empty all docks out
2035 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2037 wxAuiDockInfo
& dock
= docks
.Item(i
);
2039 // empty out all panes, as they will be readded below
2044 // always reset fixed docks' sizes, because
2045 // the contained windows may have been resized
2051 // iterate through all known panes, filing each
2052 // of them into the appropriate dock. If the
2053 // pane does not exist in the dock, add it
2054 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2056 wxAuiPaneInfo
& p
= panes
.Item(i
);
2058 // find any docks with the same dock direction, dock layer, and
2059 // dock row as the pane we are working on
2060 wxAuiDockInfo
* dock
;
2061 wxAuiDockInfoPtrArray arr
;
2062 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2064 if (arr
.GetCount() > 0)
2066 // found the right dock
2071 // dock was not found, so we need to create a new one
2073 d
.dock_direction
= p
.dock_direction
;
2074 d
.dock_layer
= p
.dock_layer
;
2075 d
.dock_row
= p
.dock_row
;
2077 dock
= &docks
.Last();
2081 if (p
.IsDocked() && p
.IsShown())
2083 // remove the pane from any existing docks except this one
2084 RemovePaneFromDocks(docks
, p
, dock
);
2086 // pane needs to be added to the dock,
2087 // if it doesn't already exist
2088 if (!FindPaneInDock(*dock
, p
.window
))
2089 dock
->panes
.Add(&p
);
2093 // remove the pane from any existing docks
2094 RemovePaneFromDocks(docks
, p
);
2099 // remove any empty docks
2100 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2102 if (docks
.Item(i
).panes
.GetCount() == 0)
2106 // configure the docks further
2107 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2109 wxAuiDockInfo
& dock
= docks
.Item(i
);
2110 int j
, dock_pane_count
= dock
.panes
.GetCount();
2112 // sort the dock pane array by the pane's
2113 // dock position (dock_pos), in ascending order
2114 dock
.panes
.Sort(PaneSortFunc
);
2116 // for newly created docks, set up their initial size
2121 for (j
= 0; j
< dock_pane_count
; ++j
)
2123 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2124 wxSize pane_size
= pane
.best_size
;
2125 if (pane_size
== wxDefaultSize
)
2126 pane_size
= pane
.min_size
;
2127 if (pane_size
== wxDefaultSize
)
2128 pane_size
= pane
.window
->GetSize();
2130 if (dock
.IsHorizontal())
2131 size
= wxMax(pane_size
.y
, size
);
2133 size
= wxMax(pane_size
.x
, size
);
2136 // add space for the border (two times), but only
2137 // if at least one pane inside the dock has a pane border
2138 for (j
= 0; j
< dock_pane_count
; ++j
)
2140 if (dock
.panes
.Item(j
)->HasBorder())
2142 size
+= (pane_border_size
*2);
2147 // if pane is on the top or bottom, add the caption height,
2148 // but only if at least one pane inside the dock has a caption
2149 if (dock
.IsHorizontal())
2151 for (j
= 0; j
< dock_pane_count
; ++j
)
2153 if (dock
.panes
.Item(j
)->HasCaption())
2155 size
+= caption_size
;
2162 // new dock's size may not be more than the dock constraint
2163 // parameter specifies. See SetDockSizeConstraint()
2165 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2166 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2168 if (dock
.IsHorizontal())
2169 size
= wxMin(size
, max_dock_y_size
);
2171 size
= wxMin(size
, max_dock_x_size
);
2173 // absolute minimum size for a dock is 10 pixels
2181 // determine the dock's minimum size
2182 bool plus_border
= false;
2183 bool plus_caption
= false;
2184 int dock_min_size
= 0;
2185 for (j
= 0; j
< dock_pane_count
; ++j
)
2187 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2188 if (pane
.min_size
!= wxDefaultSize
)
2190 if (pane
.HasBorder())
2192 if (pane
.HasCaption())
2193 plus_caption
= true;
2194 if (dock
.IsHorizontal())
2196 if (pane
.min_size
.y
> dock_min_size
)
2197 dock_min_size
= pane
.min_size
.y
;
2201 if (pane
.min_size
.x
> dock_min_size
)
2202 dock_min_size
= pane
.min_size
.x
;
2208 dock_min_size
+= (pane_border_size
*2);
2209 if (plus_caption
&& dock
.IsHorizontal())
2210 dock_min_size
+= (caption_size
);
2212 dock
.min_size
= dock_min_size
;
2215 // if the pane's current size is less than it's
2216 // minimum, increase the dock's size to it's minimum
2217 if (dock
.size
< dock
.min_size
)
2218 dock
.size
= dock
.min_size
;
2221 // determine the dock's mode (fixed or proportional);
2222 // determine whether the dock has only toolbars
2223 bool action_pane_marked
= false;
2225 dock
.toolbar
= true;
2226 for (j
= 0; j
< dock_pane_count
; ++j
)
2228 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2229 if (!pane
.IsFixed())
2231 if (!pane
.IsToolbar())
2232 dock
.toolbar
= false;
2233 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2235 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2236 action_pane_marked
= true;
2240 // if the dock mode is proportional and not fixed-pixel,
2241 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2242 // e.g. remove gaps like 1, 2, 30, 500
2245 for (j
= 0; j
< dock_pane_count
; ++j
)
2247 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2252 // if the dock mode is fixed, and none of the panes
2253 // are being moved right now, make sure the panes
2254 // do not overlap each other. If they do, we will
2255 // adjust the positions of the panes
2256 if (dock
.fixed
&& !action_pane_marked
)
2258 wxArrayInt pane_positions
, pane_sizes
;
2259 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2262 for (j
= 0; j
< dock_pane_count
; ++j
)
2264 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2265 pane
.dock_pos
= pane_positions
[j
];
2267 int amount
= pane
.dock_pos
- offset
;
2271 pane
.dock_pos
+= -amount
;
2273 offset
+= pane_sizes
[j
];
2278 // discover the maximum dock layer
2280 for (i
= 0; i
< dock_count
; ++i
)
2281 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2284 // clear out uiparts
2287 // create a bunch of box sizers,
2288 // from the innermost level outwards.
2289 wxSizer
* cont
= NULL
;
2290 wxSizer
* middle
= NULL
;
2294 for (layer
= 0; layer
<= max_layer
; ++layer
)
2296 wxAuiDockInfoPtrArray arr
;
2298 // find any docks in this layer
2299 FindDocks(docks
, -1, layer
, -1, arr
);
2301 // if there aren't any, skip to the next layer
2305 wxSizer
* old_cont
= cont
;
2307 // create a container which will hold this layer's
2308 // docks (top, bottom, left, right)
2309 cont
= new wxBoxSizer(wxVERTICAL
);
2312 // find any top docks in this layer
2313 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2316 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2317 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2321 // fill out the middle layer (which consists
2322 // of left docks, content area and right docks)
2324 middle
= new wxBoxSizer(wxHORIZONTAL
);
2326 // find any left docks in this layer
2327 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2330 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2331 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2334 // add content dock (or previous layer's sizer
2338 // find any center docks
2339 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2342 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2343 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2345 else if (!m_has_maximized
)
2347 // there are no center docks, add a background area
2348 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2349 wxAuiDockUIPart part
;
2350 part
.type
= wxAuiDockUIPart::typeBackground
;
2354 part
.cont_sizer
= middle
;
2355 part
.sizer_item
= sizer_item
;
2361 middle
->Add(old_cont
, 1, wxEXPAND
);
2364 // find any right docks in this layer
2365 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2368 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2369 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2372 if (middle
->GetChildren().GetCount() > 0)
2373 cont
->Add(middle
, 1, wxEXPAND
);
2379 // find any bottom docks in this layer
2380 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2383 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2384 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2391 // no sizer available, because there are no docks,
2392 // therefore we will create a simple background area
2393 cont
= new wxBoxSizer(wxVERTICAL
);
2394 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2395 wxAuiDockUIPart part
;
2396 part
.type
= wxAuiDockUIPart::typeBackground
;
2400 part
.cont_sizer
= middle
;
2401 part
.sizer_item
= sizer_item
;
2405 container
->Add(cont
, 1, wxEXPAND
);
2410 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2411 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2412 // not be larger than half of the window's size
2414 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2416 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2417 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2420 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2423 *width_pct
= m_dock_constraint_x
;
2426 *height_pct
= m_dock_constraint_y
;
2431 // Update() updates the layout. Whenever changes are made to
2432 // one or more panes, this function should be called. It is the
2433 // external entry point for running the layout engine.
2435 void wxAuiManager::Update()
2437 m_hover_button
= NULL
;
2438 m_action_part
= NULL
;
2441 int i
, pane_count
= m_panes
.GetCount();
2444 // destroy floating panes which have been
2445 // redocked or are becoming non-floating
2446 for (i
= 0; i
< pane_count
; ++i
)
2448 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2450 if (!p
.IsFloating() && p
.frame
)
2452 // because the pane is no longer in a floating, we need to
2453 // reparent it to m_frame and destroy the floating frame
2456 p
.window
->SetSize(1,1);
2459 // the following block is a workaround for bug #1531361
2460 // (see wxWidgets sourceforge page). On wxGTK (only), when
2461 // a frame is shown/hidden, a move event unfortunately
2462 // also gets fired. Because we may be dragging around
2463 // a pane, we need to cancel that action here to prevent
2464 // a spurious crash.
2465 if (m_action_window
== p
.frame
)
2467 if (wxWindow::GetCapture() == m_frame
)
2468 m_frame
->ReleaseMouse();
2469 m_action
= actionNone
;
2470 m_action_window
= NULL
;
2474 if (p
.frame
->IsShown())
2475 p
.frame
->Show(false);
2477 // reparent to m_frame and destroy the pane
2478 if (m_action_window
== p
.frame
)
2480 m_action_window
= NULL
;
2483 p
.window
->Reparent(m_frame
);
2484 p
.frame
->SetSizer(NULL
);
2491 // delete old sizer first
2492 m_frame
->SetSizer(NULL
);
2494 // create a layout for all of the panes
2495 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2497 // hide or show panes as necessary,
2498 // and float panes as necessary
2499 for (i
= 0; i
< pane_count
; ++i
)
2501 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2505 if (p
.frame
== NULL
)
2507 // we need to create a frame for this
2508 // pane, which has recently been floated
2509 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2511 // on MSW and Mac, if the owner desires transparent dragging, and
2512 // the dragging is happening right now, then the floating
2513 // window should have this style by default
2514 if (m_action
== actionDragFloatingPane
&&
2515 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2516 frame
->SetTransparent(150);
2518 frame
->SetPaneWindow(p
);
2521 if (p
.IsShown() && !frame
->IsShown())
2526 // frame already exists, make sure it's position
2527 // and size reflect the information in wxAuiPaneInfo
2528 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2530 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2531 p
.floating_size
.x
, p
.floating_size
.y
,
2532 wxSIZE_USE_EXISTING
);
2534 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2535 wxDefaultCoord, wxDefaultCoord,
2536 wxSIZE_USE_EXISTING);
2537 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2541 // update whether the pane is resizable or not
2542 long style
= p
.frame
->GetWindowStyleFlag();
2544 style
&= ~wxRESIZE_BORDER
;
2546 style
|= wxRESIZE_BORDER
;
2547 p
.frame
->SetWindowStyleFlag(style
);
2549 if (p
.frame
->IsShown() != p
.IsShown())
2550 p
.frame
->Show(p
.IsShown());
2555 if (p
.window
->IsShown() != p
.IsShown())
2556 p
.window
->Show(p
.IsShown());
2559 // if "active panes" are no longer allowed, clear
2560 // any optionActive values from the pane states
2561 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2563 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2568 // keep track of the old window rectangles so we can
2569 // refresh those windows whose rect has changed
2570 wxAuiRectArray old_pane_rects
;
2571 for (i
= 0; i
< pane_count
; ++i
)
2574 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2576 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2579 old_pane_rects
.Add(r
);
2585 // apply the new sizer
2586 m_frame
->SetSizer(sizer
);
2587 m_frame
->SetAutoLayout(false);
2592 // now that the frame layout is done, we need to check
2593 // the new pane rectangles against the old rectangles that
2594 // we saved a few lines above here. If the rectangles have
2595 // changed, the corresponding panes must also be updated
2596 for (i
= 0; i
< pane_count
; ++i
)
2598 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2599 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2601 if (p
.rect
!= old_pane_rects
[i
])
2603 p
.window
->Refresh();
2612 // set frame's minimum size
2615 // N.B. More work needs to be done on frame minimum sizes;
2616 // this is some intresting code that imposes the minimum size,
2617 // but we may want to include a more flexible mechanism or
2618 // options for multiple minimum-size modes, e.g. strict or lax
2619 wxSize min_size = sizer->GetMinSize();
2620 wxSize frame_size = m_frame->GetSize();
2621 wxSize client_size = m_frame->GetClientSize();
2623 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2624 min_size.y+frame_size.y-client_size.y );
2626 m_frame->SetMinSize(minframe_size);
2628 if (frame_size.x < minframe_size.x ||
2629 frame_size.y < minframe_size.y)
2630 sizer->Fit(m_frame);
2635 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2636 // on the frame's main sizer, then measures all the various UI items
2637 // and updates their internal rectangles. This should always be called
2638 // instead of calling m_frame->Layout() directly
2640 void wxAuiManager::DoFrameLayout()
2645 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2647 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2649 // get the rectangle of the UI part
2650 // originally, this code looked like this:
2651 // part.rect = wxRect(part.sizer_item->GetPosition(),
2652 // part.sizer_item->GetSize());
2653 // this worked quite well, with one exception: the mdi
2654 // client window had a "deferred" size variable
2655 // that returned the wrong size. It looks like
2656 // a bug in wx, because the former size of the window
2657 // was being returned. So, we will retrieve the part's
2658 // rectangle via other means
2661 part
.rect
= part
.sizer_item
->GetRect();
2662 int flag
= part
.sizer_item
->GetFlag();
2663 int border
= part
.sizer_item
->GetBorder();
2666 part
.rect
.y
-= border
;
2667 part
.rect
.height
+= border
;
2671 part
.rect
.x
-= border
;
2672 part
.rect
.width
+= border
;
2674 if (flag
& wxBOTTOM
)
2675 part
.rect
.height
+= border
;
2677 part
.rect
.width
+= border
;
2680 if (part
.type
== wxAuiDockUIPart::typeDock
)
2681 part
.dock
->rect
= part
.rect
;
2682 if (part
.type
== wxAuiDockUIPart::typePane
)
2683 part
.pane
->rect
= part
.rect
;
2687 // GetPanePart() looks up the pane the pane border UI part (or the regular
2688 // pane part if there is no border). This allows the caller to get the exact
2689 // rectangle of the pane in question, including decorations like
2690 // caption and border (if any).
2692 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2695 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2697 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2698 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2699 part
.pane
&& part
.pane
->window
== wnd
)
2702 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2704 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2705 if (part
.type
== wxAuiDockUIPart::typePane
&&
2706 part
.pane
&& part
.pane
->window
== wnd
)
2714 // GetDockPixelOffset() is an internal function which returns
2715 // a dock's offset in pixels from the left side of the window
2716 // (for horizontal docks) or from the top of the window (for
2717 // vertical docks). This value is necessary for calculating
2718 // fixel-pane/toolbar offsets when they are dragged.
2720 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2722 // the only way to accurately calculate the dock's
2723 // offset is to actually run a theoretical layout
2725 int i
, part_count
, dock_count
;
2726 wxAuiDockInfoArray docks
;
2727 wxAuiPaneInfoArray panes
;
2728 wxAuiDockUIPartArray uiparts
;
2729 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2732 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2733 wxSize client_size
= m_frame
->GetClientSize();
2734 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2737 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2739 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2740 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2741 part
.sizer_item
->GetSize());
2742 if (part
.type
== wxAuiDockUIPart::typeDock
)
2743 part
.dock
->rect
= part
.rect
;
2748 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2750 wxAuiDockInfo
& dock
= docks
.Item(i
);
2751 if (test
.dock_direction
== dock
.dock_direction
&&
2752 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2754 if (dock
.IsVertical())
2766 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2767 // if a dock operation is allowed, the new dock position is copied into
2768 // the target info. If the operation was allowed, the function returns true.
2770 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2771 const wxAuiPaneInfo
& new_pos
)
2773 bool allowed
= false;
2774 switch (new_pos
.dock_direction
)
2776 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2777 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2778 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2779 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2789 // DoDrop() is an important function. It basically takes a mouse position,
2790 // and determines where the pane's new position would be. If the pane is to be
2791 // dropped, it performs the drop operation using the specified dock and pane
2792 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2793 // scenario can be performed, giving precise coordinates for drop hints.
2794 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2795 // as parameters, the changes will be made to the main state arrays
2797 const int auiInsertRowPixels
= 10;
2798 const int auiNewRowPixels
= 40;
2799 const int auiLayerInsertPixels
= 40;
2800 const int auiLayerInsertOffset
= 5;
2802 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2803 wxAuiPaneInfoArray
& panes
,
2804 wxAuiPaneInfo
& target
,
2806 const wxPoint
& offset
)
2808 wxSize cli_size
= m_frame
->GetClientSize();
2810 wxAuiPaneInfo drop
= target
;
2813 // The result should always be shown
2817 // Check to see if the pane has been dragged outside of the window
2818 // (or near to the outside of the window), if so, dock it along the edge
2821 int layer_insert_offset
= auiLayerInsertOffset
;
2822 if (drop
.IsToolbar())
2823 layer_insert_offset
= 0;
2826 if (pt
.x
< layer_insert_offset
&&
2827 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2829 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2830 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2831 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2833 if (drop
.IsToolbar())
2834 new_layer
= auiToolBarLayer
;
2839 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2840 return ProcessDockResult(target
, drop
);
2842 else if (pt
.y
< layer_insert_offset
&&
2843 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2845 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2846 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2847 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2849 if (drop
.IsToolbar())
2850 new_layer
= auiToolBarLayer
;
2855 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2856 return ProcessDockResult(target
, drop
);
2858 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2859 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2861 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2862 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2863 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2865 if (drop
.IsToolbar())
2866 new_layer
= auiToolBarLayer
;
2868 drop
.Dock().Right().
2871 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2872 return ProcessDockResult(target
, drop
);
2874 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2875 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2877 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2878 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2879 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2881 if (drop
.IsToolbar())
2882 new_layer
= auiToolBarLayer
;
2884 drop
.Dock().Bottom().
2887 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2888 return ProcessDockResult(target
, drop
);
2892 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2895 if (drop
.IsToolbar())
2897 if (!part
|| !part
->dock
)
2900 // calculate the offset from where the dock begins
2901 // to the point where the user dropped the pane
2902 int dock_drop_offset
= 0;
2903 if (part
->dock
->IsHorizontal())
2904 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2906 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2909 // toolbars may only be moved in and to fixed-pane docks,
2910 // otherwise we will try to float the pane. Also, the pane
2911 // should float if being dragged over center pane windows
2912 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
2913 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
2915 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2921 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
2928 return ProcessDockResult(target
, drop
);
2931 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2933 return ProcessDockResult(target
, drop
);
2938 m_last_rect
= part
->dock
->rect
;
2939 m_last_rect
.Inflate( 15, 15 );
2942 Direction(part
->dock
->dock_direction
).
2943 Layer(part
->dock
->dock_layer
).
2944 Row(part
->dock
->dock_row
).
2945 Position(dock_drop_offset
);
2948 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2949 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2950 ) && part
->dock
->panes
.GetCount() > 1)
2952 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2953 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2955 int row
= drop
.dock_row
;
2956 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2957 part
->dock
->dock_layer
,
2958 part
->dock
->dock_row
);
2959 drop
.dock_row
= row
;
2963 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2964 part
->dock
->dock_layer
,
2965 part
->dock
->dock_row
+1);
2966 drop
.dock_row
= part
->dock
->dock_row
+1;
2971 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2972 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2973 ) && part
->dock
->panes
.GetCount() > 1)
2975 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2976 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2978 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2979 part
->dock
->dock_layer
,
2980 part
->dock
->dock_row
+1);
2981 drop
.dock_row
= part
->dock
->dock_row
+1;
2985 int row
= drop
.dock_row
;
2986 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2987 part
->dock
->dock_layer
,
2988 part
->dock
->dock_row
);
2989 drop
.dock_row
= row
;
2993 return ProcessDockResult(target
, drop
);
3002 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3003 part
->type
== wxAuiDockUIPart::typeCaption
||
3004 part
->type
== wxAuiDockUIPart::typeGripper
||
3005 part
->type
== wxAuiDockUIPart::typePaneButton
||
3006 part
->type
== wxAuiDockUIPart::typePane
||
3007 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3008 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3009 part
->type
== wxAuiDockUIPart::typeBackground
)
3011 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3013 if (part
->dock
->panes
.GetCount() != 1)
3015 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3022 // If a normal frame is being dragged over a toolbar, insert it
3023 // along the edge under the toolbar, but over all other panes.
3024 // (this could be done much better, but somehow factoring this
3025 // calculation with the one at the beginning of this function)
3026 if (part
->dock
&& part
->dock
->toolbar
)
3030 switch (part
->dock
->dock_direction
)
3032 case wxAUI_DOCK_LEFT
:
3033 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3034 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3035 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3037 case wxAUI_DOCK_TOP
:
3038 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3039 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3040 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3042 case wxAUI_DOCK_RIGHT
:
3043 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3044 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3045 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3047 case wxAUI_DOCK_BOTTOM
:
3048 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3049 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3050 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3054 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3057 Direction(part
->dock
->dock_direction
).
3058 Layer(layer
).Row(0).Position(0);
3059 return ProcessDockResult(target
, drop
);
3066 part
= GetPanePart(part
->pane
->window
);
3070 bool insert_dock_row
= false;
3071 int insert_row
= part
->pane
->dock_row
;
3072 int insert_dir
= part
->pane
->dock_direction
;
3073 int insert_layer
= part
->pane
->dock_layer
;
3075 switch (part
->pane
->dock_direction
)
3077 case wxAUI_DOCK_TOP
:
3078 if (pt
.y
>= part
->rect
.y
&&
3079 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3080 insert_dock_row
= true;
3082 case wxAUI_DOCK_BOTTOM
:
3083 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3084 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3085 insert_dock_row
= true;
3087 case wxAUI_DOCK_LEFT
:
3088 if (pt
.x
>= part
->rect
.x
&&
3089 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3090 insert_dock_row
= true;
3092 case wxAUI_DOCK_RIGHT
:
3093 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3094 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3095 insert_dock_row
= true;
3097 case wxAUI_DOCK_CENTER
:
3099 // "new row pixels" will be set to the default, but
3100 // must never exceed 20% of the window size
3101 int new_row_pixels_x
= auiNewRowPixels
;
3102 int new_row_pixels_y
= auiNewRowPixels
;
3104 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3105 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3107 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3108 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3111 // determine if the mouse pointer is in a location that
3112 // will cause a new row to be inserted. The hot spot positions
3113 // are along the borders of the center pane
3116 insert_dock_row
= true;
3117 const wxRect
& pr
= part
->rect
;
3118 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3119 insert_dir
= wxAUI_DOCK_LEFT
;
3120 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3121 insert_dir
= wxAUI_DOCK_TOP
;
3122 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3123 pt
.x
< pr
.x
+ pr
.width
)
3124 insert_dir
= wxAUI_DOCK_RIGHT
;
3125 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3126 pt
.y
< pr
.y
+ pr
.height
)
3127 insert_dir
= wxAUI_DOCK_BOTTOM
;
3131 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3135 if (insert_dock_row
)
3137 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3138 drop
.Dock().Direction(insert_dir
).
3139 Layer(insert_layer
).
3142 return ProcessDockResult(target
, drop
);
3145 // determine the mouse offset and the pane size, both in the
3146 // direction of the dock itself, and perpendicular to the dock
3150 if (part
->orientation
== wxVERTICAL
)
3152 offset
= pt
.y
- part
->rect
.y
;
3153 size
= part
->rect
.GetHeight();
3157 offset
= pt
.x
- part
->rect
.x
;
3158 size
= part
->rect
.GetWidth();
3161 int drop_position
= part
->pane
->dock_pos
;
3163 // if we are in the top/left part of the pane,
3164 // insert the pane before the pane being hovered over
3165 if (offset
<= size
/2)
3167 drop_position
= part
->pane
->dock_pos
;
3169 part
->pane
->dock_direction
,
3170 part
->pane
->dock_layer
,
3171 part
->pane
->dock_row
,
3172 part
->pane
->dock_pos
);
3175 // if we are in the bottom/right part of the pane,
3176 // insert the pane before the pane being hovered over
3177 if (offset
> size
/2)
3179 drop_position
= part
->pane
->dock_pos
+1;
3181 part
->pane
->dock_direction
,
3182 part
->pane
->dock_layer
,
3183 part
->pane
->dock_row
,
3184 part
->pane
->dock_pos
+1);
3188 Direction(part
->dock
->dock_direction
).
3189 Layer(part
->dock
->dock_layer
).
3190 Row(part
->dock
->dock_row
).
3191 Position(drop_position
);
3192 return ProcessDockResult(target
, drop
);
3199 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3201 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3203 m_hint_fadetimer
.Stop();
3204 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3205 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3209 m_hint_fadeamt
+= 4;
3210 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3213 void wxAuiManager::ShowHint(const wxRect
& rect
)
3217 // if the hint rect is the same as last time, don't do anything
3218 if (m_last_hint
== rect
)
3222 m_hint_fadeamt
= m_hint_fademax
;
3224 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3225 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3226 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3230 m_hint_wnd
->SetSize(rect
);
3231 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3233 if (!m_hint_wnd
->IsShown())
3236 // if we are dragging a floating pane, set the focus
3237 // back to that floating pane (otherwise it becomes unfocused)
3238 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3239 m_action_window
->SetFocus();
3241 m_hint_wnd
->Raise();
3244 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3246 // start fade in timer
3247 m_hint_fadetimer
.SetOwner(this);
3248 m_hint_fadetimer
.Start(5);
3249 Connect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3250 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3253 else // Not using a transparent hint window...
3255 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3258 if (m_last_hint
!= rect
)
3260 // remove the last hint rectangle
3266 wxScreenDC screendc
;
3267 wxRegion
clip(1, 1, 10000, 10000);
3269 // clip all floating windows, so we don't draw over them
3271 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3273 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3275 if (pane
.IsFloating() &&
3276 pane
.frame
->IsShown())
3278 wxRect rect
= pane
.frame
->GetRect();
3280 // wxGTK returns the client size, not the whole frame size
3286 clip
.Subtract(rect
);
3290 // As we can only hide the hint by redrawing the managed window, we
3291 // need to clip the region to the managed window too or we get
3292 // nasty redrawn problems.
3293 clip
.Intersect(m_frame
->GetRect());
3295 screendc
.SetDeviceClippingRegion(clip
);
3297 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3298 wxBrush
brush(stipple
);
3299 screendc
.SetBrush(brush
);
3300 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3302 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3303 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3304 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3305 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3309 void wxAuiManager::HideHint()
3311 // hides a transparent window hint, if there is one
3314 if (m_hint_wnd
->IsShown())
3315 m_hint_wnd
->Show(false);
3316 m_hint_wnd
->SetTransparent(0);
3317 m_hint_fadetimer
.Stop();
3318 // In case this is called while a hint fade is going, we need to
3319 // disconnect the event handler.
3320 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3321 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3322 m_last_hint
= wxRect();
3326 // hides a painted hint by redrawing the frame window
3327 if (!m_last_hint
.IsEmpty())
3331 m_last_hint
= wxRect();
3335 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3337 // Do nothing so this event isn't handled in the base handlers.
3339 // Letting the hint window activate without this handler can lead to
3340 // weird behavior on Mac where the menu is switched out to the top
3341 // window's menu in MDI applications when it shouldn't be. So since
3342 // we don't want user interaction with the hint window anyway, we just
3343 // prevent it from activating here.
3348 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3349 const wxPoint
& offset
)
3351 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3355 if (pane
.IsToolbar())
3357 m_action
= actionDragToolbarPane
;
3361 m_action
= actionDragFloatingPane
;
3364 m_action_window
= pane_window
;
3365 m_action_offset
= offset
;
3366 m_frame
->CaptureMouse();
3370 // CalculateHintRect() calculates the drop hint rectangle. The method
3371 // first calls DoDrop() to determine the exact position the pane would
3372 // be at were if dropped. If the pane would indeed become docked at the
3373 // specified drop point, the the rectangle hint will be returned in
3374 // screen coordinates. Otherwise, an empty rectangle is returned.
3375 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3376 // the mouse position, in client coordinates. |offset| describes the offset
3377 // that the mouse is from the upper-left corner of the item being dragged
3379 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3381 const wxPoint
& offset
)
3385 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3386 // we will create a new temporary layout and then measure the resulting
3387 // rectangle; we will create a copy of the docking structures (m_dock)
3388 // so that we don't modify the real thing on screen
3390 int i
, pane_count
, part_count
;
3391 wxAuiDockInfoArray docks
;
3392 wxAuiPaneInfoArray panes
;
3393 wxAuiDockUIPartArray uiparts
;
3394 wxAuiPaneInfo hint
= GetPane(pane_window
);
3395 hint
.name
= wxT("__HINT__");
3396 hint
.PaneBorder(true);
3402 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3404 // remove any pane already there which bears the same window;
3405 // this happens when you are moving a pane around in a dock
3406 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3408 if (panes
.Item(i
).window
== pane_window
)
3410 RemovePaneFromDocks(docks
, panes
.Item(i
));
3416 // find out where the new pane would be
3417 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3424 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3425 wxSize client_size
= m_frame
->GetClientSize();
3426 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3429 for (i
= 0, part_count
= uiparts
.GetCount();
3430 i
< part_count
; ++i
)
3432 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3434 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3435 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3437 rect
= wxRect(part
.sizer_item
->GetPosition(),
3438 part
.sizer_item
->GetSize());
3450 // actually show the hint rectangle on the screen
3451 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3453 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3455 // Mirror rectangle in RTL mode
3456 rect
.x
-= rect
.GetWidth();
3462 // DrawHintRect() calculates the hint rectangle by calling
3463 // CalculateHintRect(). If there is a rectangle, it shows it
3464 // by calling ShowHint(), otherwise it hides any hint
3465 // rectangle currently shown
3466 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3468 const wxPoint
& offset
)
3470 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3482 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3484 // try to find the pane
3485 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3486 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3491 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3492 pane
.frame
->SetTransparent(150);
3495 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3497 // try to find the pane
3498 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3499 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3504 wxPoint pt
= ::wxGetMousePosition();
3507 // Adapt pt to direction
3510 // move to pane's upper border
3512 pos
= wnd
->ClientToScreen( pos
);
3514 // and some more pixels for the title bar
3517 else if (dir
== wxWEST
)
3519 // move to pane's left border
3521 pos
= wnd
->ClientToScreen( pos
);
3524 else if (dir
== wxEAST
)
3526 // move to pane's right border
3527 wxPoint
pos( wnd
->GetSize().x
, 0 );
3528 pos
= wnd
->ClientToScreen( pos
);
3531 else if (dir
== wxSOUTH
)
3533 // move to pane's bottom border
3534 wxPoint
pos( 0, wnd
->GetSize().y
);
3535 pos
= wnd
->ClientToScreen( pos
);
3542 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3544 // calculate the offset from the upper left-hand corner
3545 // of the frame to the mouse pointer
3546 wxPoint frame_pos
= pane
.frame
->GetPosition();
3547 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3549 // no hint for toolbar floating windows
3550 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3552 wxAuiDockInfoArray docks
;
3553 wxAuiPaneInfoArray panes
;
3554 wxAuiDockUIPartArray uiparts
;
3555 wxAuiPaneInfo hint
= pane
;
3557 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3559 // find out where the new pane would be
3560 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3562 if (hint
.IsFloating())
3566 m_action
= actionDragToolbarPane
;
3567 m_action_window
= pane
.window
;
3575 // if a key modifier is pressed while dragging the frame,
3576 // don't dock the window
3577 if (!CanDockPanel(pane
))
3584 DrawHintRect(wnd
, client_pt
, action_offset
);
3587 // this cleans up some screen artifacts that are caused on GTK because
3588 // we aren't getting the exact size of the window (see comment
3598 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3600 // try to find the pane
3601 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3602 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3607 wxPoint pt
= ::wxGetMousePosition();
3610 // Adapt pt to direction
3613 // move to pane's upper border
3615 pos
= wnd
->ClientToScreen( pos
);
3617 // and some more pixels for the title bar
3620 else if (dir
== wxWEST
)
3622 // move to pane's left border
3624 pos
= wnd
->ClientToScreen( pos
);
3627 else if (dir
== wxEAST
)
3629 // move to pane's right border
3630 wxPoint
pos( wnd
->GetSize().x
, 0 );
3631 pos
= wnd
->ClientToScreen( pos
);
3634 else if (dir
== wxSOUTH
)
3636 // move to pane's bottom border
3637 wxPoint
pos( 0, wnd
->GetSize().y
);
3638 pos
= wnd
->ClientToScreen( pos
);
3645 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3647 // calculate the offset from the upper left-hand corner
3648 // of the frame to the mouse pointer
3649 wxPoint frame_pos
= pane
.frame
->GetPosition();
3650 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3652 // if a key modifier is pressed while dragging the frame,
3653 // don't dock the window
3654 if (CanDockPanel(pane
))
3656 // do the drop calculation
3657 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3660 // if the pane is still floating, update it's floating
3661 // position (that we store)
3662 if (pane
.IsFloating())
3664 pane
.floating_pos
= pane
.frame
->GetPosition();
3666 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3667 pane
.frame
->SetTransparent(255);
3669 else if (m_has_maximized
)
3671 RestoreMaximizedPane();
3679 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3681 // try to find the pane
3682 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3683 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3685 pane
.floating_size
= size
;
3689 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3691 // try to find the pane
3692 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3693 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3696 // fire pane close event
3697 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3699 e
.SetCanVeto(evt
.CanVeto());
3709 // close the pane, but check that it
3710 // still exists in our pane array first
3711 // (the event handler above might have removed it)
3713 wxAuiPaneInfo
& check
= GetPane(wnd
);
3723 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3725 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3727 SetActivePane(m_panes
, wnd
);
3732 // OnRender() draws all of the pane captions, sashes,
3733 // backgrounds, captions, grippers, pane borders and buttons.
3734 // It renders the entire user interface.
3736 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3738 // if the frame is about to be deleted, don't bother
3739 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3742 wxDC
* dc
= evt
.GetDC();
3748 for (i
= 0, part_count
= m_uiparts
.GetCount();
3749 i
< part_count
; ++i
)
3751 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3753 // don't draw hidden pane items or items that aren't windows
3754 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3759 case wxAuiDockUIPart::typeDockSizer
:
3760 case wxAuiDockUIPart::typePaneSizer
:
3761 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3763 case wxAuiDockUIPart::typeBackground
:
3764 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3766 case wxAuiDockUIPart::typeCaption
:
3767 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3769 case wxAuiDockUIPart::typeGripper
:
3770 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3772 case wxAuiDockUIPart::typePaneBorder
:
3773 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3775 case wxAuiDockUIPart::typePaneButton
:
3776 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3777 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3784 // Render() fire a render event, which is normally handled by
3785 // wxAuiManager::OnRender(). This allows the render function to
3786 // be overridden via the render event. This can be useful for paintin
3787 // custom graphics in the main window. Default behavior can be
3788 // invoked in the overridden function by calling OnRender()
3790 void wxAuiManager::Render(wxDC
* dc
)
3792 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3798 void wxAuiManager::Repaint(wxDC
* dc
)
3803 m_frame
->Refresh() ;
3809 m_frame
->GetClientSize(&w
, &h
);
3811 // figure out which dc to use; if one
3812 // has been specified, use it, otherwise
3814 wxClientDC
* client_dc
= NULL
;
3817 client_dc
= new wxClientDC(m_frame
);
3821 // if the frame has a toolbar, the client area
3822 // origin will not be (0,0).
3823 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3824 if (pt
.x
!= 0 || pt
.y
!= 0)
3825 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3827 // render all the items
3830 // if we created a client_dc, delete it
3835 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3837 wxPaintDC
dc(m_frame
);
3841 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3850 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3858 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3860 // for MDI parent frames, this event must not
3861 // be "skipped". In other words, the parent frame
3862 // must not be allowed to resize the client window
3863 // after we are finished processing sizing changes
3871 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3873 // get the window we are managing, if none, return NULL
3874 wxWindow
* window
= GetManagedWindow();
3877 evt
.SetManager(NULL
);
3881 // if we are managing a child frame, get the 'real' manager
3882 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3884 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3885 evt
.SetManager(float_frame
->GetOwnerManager());
3889 // return pointer to ourself
3890 evt
.SetManager(this);
3893 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3896 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3897 wxCursor cursor
= wxNullCursor
;
3901 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3902 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3904 // a dock may not be resized if it has a single
3905 // pane which is not resizable
3906 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3907 part
->dock
->panes
.GetCount() == 1 &&
3908 part
->dock
->panes
.Item(0)->IsFixed())
3911 // panes that may not be resized do not get a sizing cursor
3912 if (part
->pane
&& part
->pane
->IsFixed())
3915 if (part
->orientation
== wxVERTICAL
)
3916 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3918 cursor
= wxCursor(wxCURSOR_SIZENS
);
3920 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3922 cursor
= wxCursor(wxCURSOR_SIZING
);
3926 event
.SetCursor(cursor
);
3931 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3932 const wxMouseEvent
& event
)
3934 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3935 if (!hit_test
|| !button_ui_part
)
3938 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3940 if (hit_test
== button_ui_part
)
3942 if (event
.LeftDown())
3943 state
= wxAUI_BUTTON_STATE_PRESSED
;
3945 state
= wxAUI_BUTTON_STATE_HOVER
;
3949 if (event
.LeftDown())
3950 state
= wxAUI_BUTTON_STATE_HOVER
;
3953 // now repaint the button with hover state
3954 wxClientDC
cdc(m_frame
);
3956 // if the frame has a toolbar, the client area
3957 // origin will not be (0,0).
3958 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3959 if (pt
.x
!= 0 || pt
.y
!= 0)
3960 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3964 m_art
->DrawPaneButton(cdc
, m_frame
,
3965 button_ui_part
->button
->button_id
,
3967 button_ui_part
->rect
,
3972 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3974 m_currentDragItem
= -1;
3976 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3979 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3980 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3982 // Removing this restriction so that a centre pane can be resized
3983 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3986 // a dock may not be resized if it has a single
3987 // pane which is not resizable
3988 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3989 part
->dock
->panes
.GetCount() == 1 &&
3990 part
->dock
->panes
.Item(0)->IsFixed())
3993 // panes that may not be resized should be ignored here
3994 if (part
->pane
&& part
->pane
->IsFixed())
3997 m_action
= actionResize
;
3998 m_action_part
= part
;
3999 m_action_hintrect
= wxRect();
4000 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4001 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4002 event
.m_y
- part
->rect
.y
);
4003 m_frame
->CaptureMouse();
4005 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4007 m_action
= actionClickButton
;
4008 m_action_part
= part
;
4009 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4010 m_frame
->CaptureMouse();
4012 UpdateButtonOnScreen(part
, event
);
4014 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4015 part
->type
== wxAuiDockUIPart::typeGripper
)
4017 // if we are managing a wxAuiFloatingFrame window, then
4018 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4019 // We want to initiate a toolbar drag in our owner manager
4020 wxWindow
* managed_wnd
= GetManagedWindow();
4023 part
->pane
->window
&&
4025 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4027 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4028 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4029 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4030 wxPoint(event
.m_x
- part
->rect
.x
,
4031 event
.m_y
- part
->rect
.y
));
4037 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4039 // set the caption as active
4040 SetActivePane(m_panes
, part
->pane
->window
);
4044 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4047 m_action
= actionClickCaption
;
4048 m_action_part
= part
;
4049 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4050 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4051 event
.m_y
- part
->rect
.y
);
4052 m_frame
->CaptureMouse();
4071 /// Ends a resize action, or for live update, resizes the sash
4072 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4074 // resize the dock or the pane
4075 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4077 // first, we must calculate the maximum size the dock may be
4078 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4080 int used_width
= 0, used_height
= 0;
4082 wxSize client_size
= m_frame
->GetClientSize();
4084 size_t dock_i
, dock_count
= m_docks
.GetCount();
4085 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4087 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4088 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4089 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4091 used_height
+= dock
.size
;
4093 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4094 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4096 used_width
+= dock
.size
;
4099 used_width
+= sash_size
;
4103 int available_width
= client_size
.GetWidth() - used_width
;
4104 int available_height
= client_size
.GetHeight() - used_height
;
4108 // if there's a status control, the available
4109 // height decreases accordingly
4110 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4112 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4113 wxStatusBar
* status
= frame
->GetStatusBar();
4116 wxSize status_client_size
= status
->GetClientSize();
4117 available_height
-= status_client_size
.GetHeight();
4122 wxRect
& rect
= m_action_part
->dock
->rect
;
4124 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4125 event
.m_y
- m_action_offset
.y
);
4126 int new_size
, old_size
= m_action_part
->dock
->size
;
4128 switch (m_action_part
->dock
->dock_direction
)
4130 case wxAUI_DOCK_LEFT
:
4131 new_size
= new_pos
.x
- rect
.x
;
4132 if (new_size
-old_size
> available_width
)
4133 new_size
= old_size
+available_width
;
4134 m_action_part
->dock
->size
= new_size
;
4136 case wxAUI_DOCK_TOP
:
4137 new_size
= new_pos
.y
- rect
.y
;
4138 if (new_size
-old_size
> available_height
)
4139 new_size
= old_size
+available_height
;
4140 m_action_part
->dock
->size
= new_size
;
4142 case wxAUI_DOCK_RIGHT
:
4143 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4144 m_action_part
->rect
.GetWidth();
4145 if (new_size
-old_size
> available_width
)
4146 new_size
= old_size
+available_width
;
4147 m_action_part
->dock
->size
= new_size
;
4149 case wxAUI_DOCK_BOTTOM
:
4150 new_size
= rect
.y
+ rect
.height
-
4151 new_pos
.y
- m_action_part
->rect
.GetHeight();
4152 if (new_size
-old_size
> available_height
)
4153 new_size
= old_size
+available_height
;
4154 m_action_part
->dock
->size
= new_size
;
4161 else if (m_action_part
&&
4162 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4164 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4165 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4167 int total_proportion
= 0;
4168 int dock_pixels
= 0;
4169 int new_pixsize
= 0;
4171 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4172 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4173 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4175 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4176 event
.m_y
- m_action_offset
.y
);
4178 // determine the pane rectangle by getting the pane part
4179 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4180 wxASSERT_MSG(pane_part
,
4181 wxT("Pane border part not found -- shouldn't happen"));
4183 // determine the new pixel size that the user wants;
4184 // this will help us recalculate the pane's proportion
4185 if (dock
.IsHorizontal())
4186 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4188 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4190 // determine the size of the dock, based on orientation
4191 if (dock
.IsHorizontal())
4192 dock_pixels
= dock
.rect
.GetWidth();
4194 dock_pixels
= dock
.rect
.GetHeight();
4196 // determine the total proportion of all resizable panes,
4197 // and the total size of the dock minus the size of all
4199 int i
, dock_pane_count
= dock
.panes
.GetCount();
4200 int pane_position
= -1;
4201 for (i
= 0; i
< dock_pane_count
; ++i
)
4203 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4204 if (p
.window
== pane
.window
)
4207 // while we're at it, subtract the pane sash
4208 // width from the dock width, because this would
4209 // skew our proportion calculations
4211 dock_pixels
-= sash_size
;
4213 // also, the whole size (including decorations) of
4214 // all fixed panes must also be subtracted, because they
4215 // are not part of the proportion calculation
4218 if (dock
.IsHorizontal())
4219 dock_pixels
-= p
.best_size
.x
;
4221 dock_pixels
-= p
.best_size
.y
;
4225 total_proportion
+= p
.dock_proportion
;
4229 // new size can never be more than the number of dock pixels
4230 if (new_pixsize
> dock_pixels
)
4231 new_pixsize
= dock_pixels
;
4234 // find a pane in our dock to 'steal' space from or to 'give'
4235 // space to -- this is essentially what is done when a pane is
4236 // resized; the pane should usually be the first non-fixed pane
4237 // to the right of the action pane
4238 int borrow_pane
= -1;
4239 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4241 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4250 // demand that the pane being resized is found in this dock
4251 // (this assert really never should be raised)
4252 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4254 // prevent division by zero
4255 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4257 m_action
= actionNone
;
4261 // calculate the new proportion of the pane
4262 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4264 // default minimum size
4267 // check against the pane's minimum size, if specified. please note
4268 // that this is not enough to ensure that the minimum size will
4269 // not be violated, because the whole frame might later be shrunk,
4270 // causing the size of the pane to violate it's minimum size
4271 if (pane
.min_size
.IsFullySpecified())
4275 if (pane
.HasBorder())
4276 min_size
+= (pane_border_size
*2);
4278 // calculate minimum size with decorations (border,caption)
4279 if (pane_part
->orientation
== wxVERTICAL
)
4281 min_size
+= pane
.min_size
.y
;
4282 if (pane
.HasCaption())
4283 min_size
+= caption_size
;
4287 min_size
+= pane
.min_size
.x
;
4292 // for some reason, an arithmatic error somewhere is causing
4293 // the proportion calculations to always be off by 1 pixel;
4294 // for now we will add the 1 pixel on, but we really should
4295 // determine what's causing this.
4298 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4300 if (new_proportion
< min_proportion
)
4301 new_proportion
= min_proportion
;
4305 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4307 // borrow the space from our neighbor pane to the
4308 // right or bottom (depending on orientation);
4309 // also make sure we don't make the neighbor too small
4310 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4312 if (prop_borrow
- prop_diff
< 0)
4314 // borrowing from other pane would make it too small,
4315 // so cancel the resize operation
4316 prop_borrow
= min_proportion
;
4320 prop_borrow
-= prop_diff
;
4324 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4325 pane
.dock_proportion
= new_proportion
;
4336 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4338 if (m_action
== actionResize
)
4340 m_frame
->ReleaseMouse();
4342 if (!wxAuiManager_HasLiveResize(*this))
4344 // get rid of the hint rectangle
4346 DrawResizeHint(dc
, m_action_hintrect
);
4348 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4349 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4351 DoEndResizeAction(event
);
4353 m_currentDragItem
= -1;
4356 else if (m_action
== actionClickButton
)
4358 m_hover_button
= NULL
;
4359 m_frame
->ReleaseMouse();
4363 UpdateButtonOnScreen(m_action_part
, event
);
4365 // make sure we're still over the item that was originally clicked
4366 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4368 // fire button-click event
4369 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4371 e
.SetPane(m_action_part
->pane
);
4372 e
.SetButton(m_action_part
->button
->button_id
);
4377 else if (m_action
== actionClickCaption
)
4379 m_frame
->ReleaseMouse();
4381 else if (m_action
== actionDragFloatingPane
)
4383 m_frame
->ReleaseMouse();
4385 else if (m_action
== actionDragToolbarPane
)
4387 m_frame
->ReleaseMouse();
4389 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4390 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4392 // save the new positions
4393 wxAuiDockInfoPtrArray docks
;
4394 FindDocks(m_docks
, pane
.dock_direction
,
4395 pane
.dock_layer
, pane
.dock_row
, docks
);
4396 if (docks
.GetCount() == 1)
4398 wxAuiDockInfo
& dock
= *docks
.Item(0);
4400 wxArrayInt pane_positions
, pane_sizes
;
4401 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4403 int i
, dock_pane_count
= dock
.panes
.GetCount();
4404 for (i
= 0; i
< dock_pane_count
; ++i
)
4405 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4408 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4416 m_action
= actionNone
;
4417 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4421 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4423 // sometimes when Update() is called from inside this method,
4424 // a spurious mouse move event is generated; this check will make
4425 // sure that only real mouse moves will get anywhere in this method;
4426 // this appears to be a bug somewhere, and I don't know where the
4427 // mouse move event is being generated. only verified on MSW
4429 wxPoint mouse_pos
= event
.GetPosition();
4430 if (m_last_mouse_move
== mouse_pos
)
4432 m_last_mouse_move
= mouse_pos
;
4435 if (m_action
== actionResize
)
4437 // It's necessary to reset m_action_part since it destroyed
4438 // by the Update within DoEndResizeAction.
4439 if (m_currentDragItem
!= -1)
4440 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4442 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4446 wxPoint pos
= m_action_part
->rect
.GetPosition();
4447 if (m_action_part
->orientation
== wxHORIZONTAL
)
4448 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4450 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4452 if (wxAuiManager_HasLiveResize(*this))
4454 m_frame
->ReleaseMouse();
4455 DoEndResizeAction(event
);
4456 m_frame
->CaptureMouse();
4460 wxRect
rect(m_frame
->ClientToScreen(pos
),
4461 m_action_part
->rect
.GetSize());
4464 if (!m_action_hintrect
.IsEmpty())
4466 // remove old resize hint
4467 DrawResizeHint(dc
, m_action_hintrect
);
4468 m_action_hintrect
= wxRect();
4471 // draw new resize hint, if it's inside the managed frame
4472 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4473 if (frame_screen_rect
.Contains(rect
))
4475 DrawResizeHint(dc
, rect
);
4476 m_action_hintrect
= rect
;
4481 else if (m_action
== actionClickCaption
)
4483 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4484 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4486 // caption has been clicked. we need to check if the mouse
4487 // is now being dragged. if it is, we need to change the
4488 // mouse action to 'drag'
4489 if (m_action_part
&&
4490 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4491 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4493 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4495 if (!pane_info
->IsToolbar())
4497 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4498 pane_info
->IsFloatable())
4500 m_action
= actionDragFloatingPane
;
4502 // set initial float position
4503 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4504 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4505 pt
.y
- m_action_offset
.y
);
4508 if (pane_info
->IsMaximized())
4509 RestorePane(*pane_info
);
4513 m_action_window
= pane_info
->frame
;
4515 // action offset is used here to make it feel "natural" to the user
4516 // to drag a docked pane and suddenly have it become a floating frame.
4517 // Sometimes, however, the offset where the user clicked on the docked
4518 // caption is bigger than the width of the floating frame itself, so
4519 // in that case we need to set the action offset to a sensible value
4520 wxSize frame_size
= m_action_window
->GetSize();
4521 if (frame_size
.x
<= m_action_offset
.x
)
4522 m_action_offset
.x
= 30;
4527 m_action
= actionDragToolbarPane
;
4528 m_action_window
= pane_info
->window
;
4532 else if (m_action
== actionDragFloatingPane
)
4534 if (m_action_window
)
4536 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4537 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4538 pt
.y
- m_action_offset
.y
);
4541 else if (m_action
== actionDragToolbarPane
)
4543 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4544 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4546 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4548 wxPoint pt
= event
.GetPosition();
4549 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4551 // if DoDrop() decided to float the pane, set up
4552 // the floating pane's initial position
4553 if (pane
.IsFloating())
4555 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4556 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4557 pt
.y
- m_action_offset
.y
);
4560 // this will do the actiual move operation;
4561 // in the case that the pane has been floated,
4562 // this call will create the floating pane
4563 // and do the reparenting
4566 // if the pane has been floated, change the mouse
4567 // action actionDragFloatingPane so that subsequent
4568 // EVT_MOTION() events will move the floating pane
4569 if (pane
.IsFloating())
4571 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4572 m_action
= actionDragFloatingPane
;
4573 m_action_window
= pane
.frame
;
4578 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4579 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4581 if (part
!= m_hover_button
)
4583 // make the old button normal
4586 UpdateButtonOnScreen(m_hover_button
, event
);
4590 // mouse is over a button, so repaint the
4591 // button in hover mode
4592 UpdateButtonOnScreen(part
, event
);
4593 m_hover_button
= part
;
4601 m_hover_button
= NULL
;
4612 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4616 m_hover_button
= NULL
;
4621 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4623 // cancel the operation in progress, if any
4624 if ( m_action
!= actionNone
)
4626 m_action
= actionNone
;
4631 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4633 // when a child pane has it's focus set, we should change the
4634 // pane's active state to reflect this. (this is only true if
4635 // active panes are allowed by the owner)
4636 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4638 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4639 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4641 SetActivePane(m_panes
, event
.GetWindow());
4650 // OnPaneButton() is an event handler that is called
4651 // when a pane button has been pressed.
4652 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4654 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4656 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4658 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4660 // fire pane close event
4661 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4663 e
.SetPane(evt
.pane
);
4668 // close the pane, but check that it
4669 // still exists in our pane array first
4670 // (the event handler above might have removed it)
4672 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4681 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4683 // fire pane close event
4684 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4686 e
.SetPane(evt
.pane
);
4695 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4697 // fire pane close event
4698 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4700 e
.SetPane(evt
.pane
);
4709 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4711 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&