1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "univmenuitem.h"
22 #pragma implementation "univmenu.h"
25 #include "wx/wxprec.h"
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
35 #include "wx/settings.h"
42 #include "wx/popupwin.h"
43 #include "wx/evtloop.h"
44 #include "wx/dcclient.h"
47 #include "wx/univ/renderer.h"
50 #include "wx/msw/private.h"
53 // ----------------------------------------------------------------------------
54 // wxMenuInfo contains all extra information about top level menus we need
55 // ----------------------------------------------------------------------------
57 class WXDLLEXPORT wxMenuInfo
61 wxMenuInfo(const wxString
& text
)
69 void SetLabel(const wxString
& text
)
71 // remember the accel char (may be -1 if none)
72 m_indexAccel
= wxControl::FindAccelIndex(text
, &m_label
);
74 // calculate the width later, after the menu bar is created
78 void SetEnabled(bool enabled
= true) { m_isEnabled
= enabled
; }
82 const wxString
& GetLabel() const { return m_label
; }
83 bool IsEnabled() const { return m_isEnabled
; }
84 wxCoord
GetWidth(wxMenuBar
*menubar
) const
88 wxConstCast(this, wxMenuInfo
)->CalcWidth(menubar
);
94 int GetAccelIndex() const { return m_indexAccel
; }
97 void CalcWidth(wxMenuBar
*menubar
)
100 wxClientDC
dc(menubar
);
101 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
102 dc
.GetTextExtent(m_label
, &size
.x
, &size
.y
);
104 // adjust for the renderer we use and store the width
105 m_width
= menubar
->GetRenderer()->GetMenuBarItemSize(size
).x
;
114 #include "wx/arrimpl.cpp"
116 WX_DEFINE_OBJARRAY(wxMenuInfoArray
);
118 // ----------------------------------------------------------------------------
119 // wxPopupMenuWindow: a popup window showing a menu
120 // ----------------------------------------------------------------------------
122 class wxPopupMenuWindow
: public wxPopupTransientWindow
125 wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
);
127 ~wxPopupMenuWindow();
129 // override the base class version to select the first item initially
130 virtual void Popup(wxWindow
*focus
= NULL
);
132 // override the base class version to dismiss any open submenus
133 virtual void Dismiss();
135 // notify the menu when the window disappears from screen
136 virtual void OnDismiss();
138 // called when a submenu is dismissed
139 void OnSubmenuDismiss(bool dismissParent
);
141 // the default wxMSW wxPopupTransientWindow::OnIdle disables the capture
142 // when the cursor is inside the popup, which dsables the menu tracking
143 // so override it to do nothing
145 void OnIdle(wxIdleEvent
& WXUNUSED(event
)) { }
148 // get the currently selected item (may be NULL)
149 wxMenuItem
*GetCurrentItem() const
151 return m_nodeCurrent
? m_nodeCurrent
->GetData() : NULL
;
154 // find the menu item at given position
155 wxMenuItemList::compatibility_iterator
GetMenuItemFromPoint(const wxPoint
& pt
) const;
157 // refresh the given item
158 void RefreshItem(wxMenuItem
*item
);
160 // preselect the first item
161 void SelectFirst() { SetCurrent(m_menu
->GetMenuItems().GetFirst()); }
163 // process the key event, return true if done
164 bool ProcessKeyDown(int key
);
166 // process mouse move event
167 void ProcessMouseMove(const wxPoint
& pt
);
169 // don't dismiss the popup window if the parent menu was clicked
170 virtual bool ProcessLeftDown(wxMouseEvent
& event
);
173 // how did we perform this operation?
180 // draw the menu inside this window
181 virtual void DoDraw(wxControlRenderer
*renderer
);
184 void OnLeftUp(wxMouseEvent
& event
);
185 void OnMouseMove(wxMouseEvent
& event
);
186 void OnMouseLeave(wxMouseEvent
& event
);
187 void OnKeyDown(wxKeyEvent
& event
);
189 // reset the current item and node
192 // set the current node and item withotu refreshing anything
193 void SetCurrent(wxMenuItemList::compatibility_iterator node
);
194 virtual bool SetCurrent(bool doit
= true){return wxPopupTransientWindow::SetCurrent(doit
);};
196 // change the current item refreshing the old and new items
197 void ChangeCurrent(wxMenuItemList::compatibility_iterator node
);
199 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
200 // on what it is, return true if something was done (i.e. it's not a
202 bool ActivateItem(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
204 // send the event about the item click
205 void ClickItem(wxMenuItem
*item
);
207 // show the submenu for this item
208 void OpenSubmenu(wxMenuItem
*item
, InputMethod how
= WithKeyboard
);
210 // can this tiem be opened?
211 bool CanOpen(wxMenuItem
*item
)
213 return item
&& item
->IsEnabled() && item
->IsSubMenu();
216 // dismiss the menu and all parent menus too
217 void DismissAndNotify();
219 // react to dimissing this menu and also dismiss the parent if
221 void HandleDismiss(bool dismissParent
);
223 // do we have an open submenu?
224 bool HasOpenSubmenu() const { return m_hasOpenSubMenu
; }
226 // get previous node after the current one
227 wxMenuItemList::compatibility_iterator
GetPrevNode() const;
229 // get previous node before the given one, wrapping if it's the first one
230 wxMenuItemList::compatibility_iterator
GetPrevNode(wxMenuItemList::compatibility_iterator node
) const;
232 // get next node after the current one
233 wxMenuItemList::compatibility_iterator
GetNextNode() const;
235 // get next node after the given one, wrapping if it's the last one
236 wxMenuItemList::compatibility_iterator
GetNextNode(wxMenuItemList::compatibility_iterator node
) const;
242 // the menu node corresponding to the current item
243 wxMenuItemList::compatibility_iterator m_nodeCurrent
;
245 // do we currently have an opened submenu?
246 bool m_hasOpenSubMenu
;
248 DECLARE_EVENT_TABLE()
251 // ----------------------------------------------------------------------------
252 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
253 // ----------------------------------------------------------------------------
255 class wxMenuKbdRedirector
: public wxEvtHandler
258 wxMenuKbdRedirector(wxMenu
*menu
) { m_menu
= menu
; }
260 virtual bool ProcessEvent(wxEvent
& event
)
262 if ( event
.GetEventType() == wxEVT_KEY_DOWN
)
264 return m_menu
->ProcessKeyDown(((wxKeyEvent
&)event
).GetKeyCode());
270 return wxEvtHandler::ProcessEvent(event
);
278 // ----------------------------------------------------------------------------
280 // ----------------------------------------------------------------------------
282 IMPLEMENT_DYNAMIC_CLASS(wxMenu
, wxEvtHandler
)
283 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar
, wxWindow
)
284 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem
, wxObject
)
286 BEGIN_EVENT_TABLE(wxPopupMenuWindow
, wxPopupTransientWindow
)
287 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown
)
289 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp
)
290 EVT_MOTION(wxPopupMenuWindow::OnMouseMove
)
291 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave
)
293 EVT_IDLE(wxPopupMenuWindow::OnIdle
)
297 BEGIN_EVENT_TABLE(wxMenuBar
, wxMenuBarBase
)
298 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus
)
300 EVT_KEY_DOWN(wxMenuBar::OnKeyDown
)
302 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown
)
303 EVT_MOTION(wxMenuBar::OnMouseMove
)
306 // ============================================================================
308 // ============================================================================
310 // ----------------------------------------------------------------------------
312 // ----------------------------------------------------------------------------
314 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow
*parent
, wxMenu
*menu
)
317 m_hasOpenSubMenu
= false;
321 (void)Create(parent
, wxBORDER_RAISED
);
323 SetCursor(wxCURSOR_ARROW
);
326 wxPopupMenuWindow::~wxPopupMenuWindow()
328 // When m_popupMenu in wxMenu is deleted because it
329 // is a child of an old menu bar being deleted (note: it does
330 // not get destroyed by the wxMenu destructor, but
331 // by DestroyChildren()), m_popupMenu should be reset to NULL.
333 m_menu
->m_popupMenu
= NULL
;
336 // ----------------------------------------------------------------------------
337 // wxPopupMenuWindow current item/node handling
338 // ----------------------------------------------------------------------------
340 void wxPopupMenuWindow::ResetCurrent()
343 SetCurrent(wxMenuItemList::compatibility_iterator());
345 SetCurrent((wxwxMenuItemListNode
*)NULL
);
349 void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node
)
351 m_nodeCurrent
= node
;
354 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node
)
356 if ( node
!= m_nodeCurrent
)
358 wxMenuItemList::compatibility_iterator nodeOldCurrent
= m_nodeCurrent
;
360 m_nodeCurrent
= node
;
362 if ( nodeOldCurrent
)
364 wxMenuItem
*item
= nodeOldCurrent
->GetData();
365 wxCHECK_RET( item
, _T("no current item?") );
367 // if it was the currently opened menu, close it
368 if ( item
->IsSubMenu() && item
->GetSubMenu()->IsShown() )
370 item
->GetSubMenu()->Dismiss();
371 OnSubmenuDismiss( false );
378 RefreshItem(m_nodeCurrent
->GetData());
382 wxMenuItemList::compatibility_iterator
wxPopupMenuWindow::GetPrevNode() const
384 // return the last node if there had been no previously selected one
385 return m_nodeCurrent
? GetPrevNode(m_nodeCurrent
)
386 : m_menu
->GetMenuItems().GetLast();
389 wxMenuItemList::compatibility_iterator
390 wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node
) const
394 node
= node
->GetPrevious();
397 node
= m_menu
->GetMenuItems().GetLast();
400 //else: the menu is empty
405 wxMenuItemList::compatibility_iterator
wxPopupMenuWindow::GetNextNode() const
407 // return the first node if there had been no previously selected one
408 return m_nodeCurrent
? GetNextNode(m_nodeCurrent
)
409 : m_menu
->GetMenuItems().GetFirst();
412 wxMenuItemList::compatibility_iterator
413 wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node
) const
417 node
= node
->GetNext();
420 node
= m_menu
->GetMenuItems().GetFirst();
423 //else: the menu is empty
428 // ----------------------------------------------------------------------------
429 // wxPopupMenuWindow popup/dismiss
430 // ----------------------------------------------------------------------------
432 void wxPopupMenuWindow::Popup(wxWindow
*focus
)
434 // check that the current item had been properly reset before
435 wxASSERT_MSG( !m_nodeCurrent
||
436 m_nodeCurrent
== m_menu
->GetMenuItems().GetFirst(),
437 _T("menu current item preselected incorrectly") );
439 wxPopupTransientWindow::Popup(focus
);
441 // the base class no-longer captures the mouse automatically when Popup
442 // is called, so do it here to allow the menu tracking to work
447 // ensure that this window is really on top of everything: without using
448 // SetWindowPos() it can be covered by its parent menu which is not
449 // really what we want
450 wxMenu
*menuParent
= m_menu
->GetParent();
453 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
455 // if we're shown, the parent menu must be also shown
456 wxCHECK_RET( win
, _T("parent menu is not shown?") );
458 if ( !::SetWindowPos(GetHwndOf(win
), GetHwnd(),
460 SWP_NOMOVE
| SWP_NOSIZE
| SWP_NOREDRAW
) )
462 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
470 void wxPopupMenuWindow::Dismiss()
472 if ( HasOpenSubmenu() )
474 wxMenuItem
*item
= GetCurrentItem();
475 wxCHECK_RET( item
&& item
->IsSubMenu(), _T("where is our open submenu?") );
477 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
478 wxCHECK_RET( win
, _T("opened submenu is not opened?") );
481 OnSubmenuDismiss( false );
484 wxPopupTransientWindow::Dismiss();
489 void wxPopupMenuWindow::OnDismiss()
491 // when we are dismissed because the user clicked elsewhere or we lost
492 // focus in any other way, hide the parent menu as well
496 void wxPopupMenuWindow::OnSubmenuDismiss(bool WXUNUSED(dismissParent
))
498 m_hasOpenSubMenu
= false;
501 void wxPopupMenuWindow::HandleDismiss(bool dismissParent
)
503 m_menu
->OnDismiss(dismissParent
);
506 void wxPopupMenuWindow::DismissAndNotify()
512 // ----------------------------------------------------------------------------
513 // wxPopupMenuWindow geometry
514 // ----------------------------------------------------------------------------
516 wxMenuItemList::compatibility_iterator
517 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint
& pt
) const
519 // we only use the y coord normally, but still check x in case the point is
520 // outside the window completely
521 if ( wxWindow::HitTest(pt
) == wxHT_WINDOW_INSIDE
)
524 for ( wxMenuItemList::compatibility_iterator node
= m_menu
->GetMenuItems().GetFirst();
526 node
= node
->GetNext() )
528 wxMenuItem
*item
= node
->GetData();
529 y
+= item
->GetHeight();
539 return wxMenuItemList::compatibility_iterator();
545 // ----------------------------------------------------------------------------
546 // wxPopupMenuWindow drawing
547 // ----------------------------------------------------------------------------
549 void wxPopupMenuWindow::RefreshItem(wxMenuItem
*item
)
551 wxCHECK_RET( item
, _T("can't refresh NULL item") );
553 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
555 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
556 RefreshRect(wxRect(0, item
->GetPosition() - 1,
557 m_menu
->GetGeometryInfo().GetSize().x
, item
->GetHeight()));
560 void wxPopupMenuWindow::DoDraw(wxControlRenderer
*renderer
)
562 // no clipping so far - do we need it? I don't think so as the menu is
563 // never partially covered as it is always on top of everything
565 wxDC
& dc
= renderer
->GetDC();
566 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
568 // FIXME: this should be done in the renderer, however when it is fixed
569 // wxPopupMenuWindow::RefreshItem() should be changed too!
570 dc
.SetLogicalOrigin(1, 1);
572 wxRenderer
*rend
= renderer
->GetRenderer();
575 const wxMenuGeometryInfo
& gi
= m_menu
->GetGeometryInfo();
576 for ( wxMenuItemList::compatibility_iterator node
= m_menu
->GetMenuItems().GetFirst();
578 node
= node
->GetNext() )
580 wxMenuItem
*item
= node
->GetData();
582 if ( item
->IsSeparator() )
584 rend
->DrawMenuSeparator(dc
, y
, gi
);
586 else // not a separator
589 if ( item
->IsCheckable() )
591 flags
|= wxCONTROL_CHECKABLE
;
593 if ( item
->IsChecked() )
595 flags
|= wxCONTROL_CHECKED
;
599 if ( !item
->IsEnabled() )
600 flags
|= wxCONTROL_DISABLED
;
602 if ( item
->IsSubMenu() )
603 flags
|= wxCONTROL_ISSUBMENU
;
605 if ( item
== GetCurrentItem() )
606 flags
|= wxCONTROL_SELECTED
;
610 if ( !item
->IsEnabled() )
612 bmp
= item
->GetDisabledBitmap();
617 // strangely enough, for unchecked item we use the
618 // "checked" bitmap because this is the default one - this
619 // explains this strange boolean expression
620 bmp
= item
->GetBitmap(!item
->IsCheckable() || item
->IsChecked());
629 item
->GetAccelString(),
632 item
->GetAccelIndex()
636 y
+= item
->GetHeight();
640 // ----------------------------------------------------------------------------
641 // wxPopupMenuWindow actions
642 // ----------------------------------------------------------------------------
644 void wxPopupMenuWindow::ClickItem(wxMenuItem
*item
)
646 wxCHECK_RET( item
, _T("can't click NULL item") );
648 wxASSERT_MSG( !item
->IsSeparator() && !item
->IsSubMenu(),
649 _T("can't click this item") );
651 wxMenu
* menu
= m_menu
;
656 menu
->ClickItem(item
);
659 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem
*item
, InputMethod how
)
661 wxCHECK_RET( item
, _T("can't open NULL submenu") );
663 wxMenu
*submenu
= item
->GetSubMenu();
664 wxCHECK_RET( submenu
, _T("can only open submenus!") );
666 // FIXME: should take into account the border width
667 submenu
->Popup(ClientToScreen(wxPoint(0, item
->GetPosition())),
668 wxSize(m_menu
->GetGeometryInfo().GetSize().x
, 0),
669 how
== WithKeyboard
/* preselect first item then */);
671 m_hasOpenSubMenu
= true;
674 bool wxPopupMenuWindow::ActivateItem(wxMenuItem
*item
, InputMethod how
)
676 // don't activate disabled items
677 if ( !item
|| !item
->IsEnabled() )
682 // normal menu items generate commands, submenus can be opened and
683 // the separators don't do anything
684 if ( item
->IsSubMenu() )
686 OpenSubmenu(item
, how
);
688 else if ( !item
->IsSeparator() )
692 else // separator, can't activate
700 // ----------------------------------------------------------------------------
701 // wxPopupMenuWindow input handling
702 // ----------------------------------------------------------------------------
704 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent
& event
)
706 // wxPopupWindowHandler dismisses the window when the mouse is clicked
707 // outside it which is usually just fine, but there is one case when we
708 // don't want to do it: if the mouse was clicked on the parent submenu item
709 // which opens this menu, so check for it
711 wxPoint pos
= event
.GetPosition();
712 if ( HitTest(pos
.x
, pos
.y
) == wxHT_WINDOW_OUTSIDE
)
714 wxMenu
*menu
= m_menu
->GetParent();
717 wxPopupMenuWindow
*win
= menu
->m_popupMenu
;
719 wxCHECK_MSG( win
, false, _T("parent menu not shown?") );
721 pos
= ClientToScreen(pos
);
722 if ( win
->GetMenuItemFromPoint(win
->ScreenToClient(pos
)) )
727 //else: it is outside the parent menu as well, do dismiss this one
734 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent
& event
)
736 wxMenuItemList::compatibility_iterator node
= GetMenuItemFromPoint(event
.GetPosition());
739 ActivateItem(node
->GetData(), WithMouse
);
743 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent
& event
)
745 const wxPoint pt
= event
.GetPosition();
747 // we need to ignore extra mouse events: example when this happens is when
748 // the mouse is on the menu and we open a submenu from keyboard - Windows
749 // then sends us a dummy mouse move event, we (correctly) determine that it
750 // happens in the parent menu and so immediately close the just opened
753 static wxPoint s_ptLast
;
754 wxPoint ptCur
= ClientToScreen(pt
);
755 if ( ptCur
== s_ptLast
)
763 ProcessMouseMove(pt
);
768 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint
& pt
)
770 wxMenuItemList::compatibility_iterator node
= GetMenuItemFromPoint(pt
);
772 // don't reset current to NULL here, we only do it when the mouse leaves
773 // the window (see below)
776 if ( node
!= m_nodeCurrent
)
780 wxMenuItem
*item
= GetCurrentItem();
783 OpenSubmenu(item
, WithMouse
);
786 //else: same item, nothing to do
788 else // not on an item
790 // the last open submenu forwards the mouse move messages to its
791 // parent, so if the mouse moves to another item of the parent menu,
792 // this menu is closed and this other item is selected - in the similar
793 // manner, the top menu forwards the mouse moves to the menubar which
794 // allows to select another top level menu by just moving the mouse
796 // we need to translate our client coords to the client coords of the
797 // window we forward this event to
798 wxPoint ptScreen
= ClientToScreen(pt
);
800 // if the mouse is outside this menu, let the parent one to
802 wxMenu
*menuParent
= m_menu
->GetParent();
805 wxPopupMenuWindow
*win
= menuParent
->m_popupMenu
;
807 // if we're shown, the parent menu must be also shown
808 wxCHECK_RET( win
, _T("parent menu is not shown?") );
810 win
->ProcessMouseMove(win
->ScreenToClient(ptScreen
));
812 else // no parent menu
814 wxMenuBar
*menubar
= m_menu
->GetMenuBar();
817 if ( menubar
->ProcessMouseEvent(
818 menubar
->ScreenToClient(ptScreen
)) )
820 // menubar has closed this menu and opened another one, probably
825 //else: top level popup menu, no other processing to do
829 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent
& event
)
831 // due to the artefact of mouse events generation under MSW, we actually
832 // may get the mouse leave event after the menu had been already dismissed
833 // and calling ChangeCurrent() would then assert, so don't do it
836 // we shouldn't change the current them if our submenu is opened and
837 // mouse moved there, in this case the submenu is responsable for
840 if ( HasOpenSubmenu() )
842 wxMenuItem
*item
= GetCurrentItem();
843 wxCHECK_RET( CanOpen(item
), _T("where is our open submenu?") );
845 wxPopupMenuWindow
*win
= item
->GetSubMenu()->m_popupMenu
;
846 wxCHECK_RET( win
, _T("submenu is opened but not shown?") );
848 // only handle this event if the mouse is not inside the submenu
849 wxPoint pt
= ClientToScreen(event
.GetPosition());
851 win
->HitTest(win
->ScreenToClient(pt
)) == wxHT_WINDOW_OUTSIDE
;
855 // this menu is the last opened
862 ChangeCurrent(wxMenuItemList::compatibility_iterator());
872 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent
& event
)
874 wxMenuBar
*menubar
= m_menu
->GetMenuBar();
878 menubar
->ProcessEvent(event
);
880 else if ( !ProcessKeyDown(event
.GetKeyCode()) )
886 bool wxPopupMenuWindow::ProcessKeyDown(int key
)
888 wxMenuItem
*item
= GetCurrentItem();
890 // first let the opened submenu to have it (no test for IsEnabled() here,
891 // the keys navigate even in a disabled submenu if we had somehow managed
892 // to open it inspit of this)
893 if ( HasOpenSubmenu() )
895 wxCHECK_MSG( CanOpen(item
), false,
896 _T("has open submenu but another item selected?") );
898 if ( item
->GetSubMenu()->ProcessKeyDown(key
) )
902 bool processed
= true;
904 // handle the up/down arrows, home, end, esc and return here, pass the
905 // left/right arrows to the menu bar except when the right arrow can be
906 // used to open a submenu
910 // if we're not a top level menu, close us, else leave this to the
912 if ( !m_menu
->GetParent() )
921 // close just this menu
923 HandleDismiss(false);
927 processed
= ActivateItem(item
);
931 ChangeCurrent(m_menu
->GetMenuItems().GetFirst());
935 ChangeCurrent(m_menu
->GetMenuItems().GetLast());
941 bool up
= key
== WXK_UP
;
943 wxMenuItemList::compatibility_iterator nodeStart
= up
? GetPrevNode()
946 while ( node
&& node
->GetData()->IsSeparator() )
948 node
= up
? GetPrevNode(node
) : GetNextNode(node
);
950 if ( node
== nodeStart
)
952 // nothing but separators and disabled items in this
955 node
= wxMenuItemList::compatibility_iterator();
974 // don't try to reopen an already opened menu
975 if ( !HasOpenSubmenu() && CanOpen(item
) )
986 // look for the menu item starting with this letter
987 if ( wxIsalnum((wxChar
)key
) )
989 // we want to start from the item after this one because
990 // if we're already on the item with the given accel we want to
991 // go to the next one, not to stay in place
992 wxMenuItemList::compatibility_iterator nodeStart
= GetNextNode();
994 // do we have more than one item with this accel?
995 bool notUnique
= false;
997 // translate everything to lower case before comparing
998 wxChar chAccel
= (wxChar
)wxTolower(key
);
1000 // loop through all items searching for the item with this
1002 wxMenuItemList::compatibility_iterator node
= nodeStart
,
1004 nodeFound
= wxMenuItemList::compatibility_iterator();
1010 item
= node
->GetData();
1012 int idxAccel
= item
->GetAccelIndex();
1013 if ( idxAccel
!= -1 &&
1014 wxTolower(item
->GetLabel()[(size_t)idxAccel
])
1017 // ok, found an item with this accel
1020 // store it but continue searching as we need to
1021 // know if it's the only item with this accel or if
1025 else // we already had found such item
1029 // no need to continue further, we won't find
1030 // anything we don't already know
1035 // we want to iterate over all items wrapping around if
1037 node
= GetNextNode(node
);
1038 if ( node
== nodeStart
)
1040 // we've seen all nodes
1047 item
= nodeFound
->GetData();
1049 // go to this item anyhow
1050 ChangeCurrent(nodeFound
);
1052 if ( !notUnique
&& item
->IsEnabled() )
1054 // unique item with this accel - activate it
1055 processed
= ActivateItem(item
);
1057 //else: just select it but don't activate as the user might
1058 // have wanted to activate another item
1060 // skip "processed = false" below
1071 // ----------------------------------------------------------------------------
1073 // ----------------------------------------------------------------------------
1081 m_startRadioGroup
= -1;
1090 // ----------------------------------------------------------------------------
1091 // wxMenu and wxMenuGeometryInfo
1092 // ----------------------------------------------------------------------------
1094 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1098 const wxMenuGeometryInfo
& wxMenu::GetGeometryInfo() const
1104 wxConstCast(this, wxMenu
)->m_geometry
=
1105 m_popupMenu
->GetRenderer()->GetMenuGeometry(m_popupMenu
, *this);
1109 wxFAIL_MSG( _T("can't get geometry without window") );
1116 void wxMenu::InvalidateGeometryInfo()
1125 // ----------------------------------------------------------------------------
1126 // wxMenu adding/removing items
1127 // ----------------------------------------------------------------------------
1129 void wxMenu::OnItemAdded(wxMenuItem
*item
)
1131 InvalidateGeometryInfo();
1135 #endif // wxUSE_ACCEL
1137 // the submenus of a popup menu should have the same invoking window as it
1139 if ( m_invokingWindow
&& item
->IsSubMenu() )
1141 item
->GetSubMenu()->SetInvokingWindow(m_invokingWindow
);
1145 void wxMenu::EndRadioGroup()
1147 // we're not inside a radio group any longer
1148 m_startRadioGroup
= -1;
1151 wxMenuItem
* wxMenu::DoAppend(wxMenuItem
*item
)
1153 if ( item
->GetKind() == wxITEM_RADIO
)
1155 int count
= GetMenuItemCount();
1157 if ( m_startRadioGroup
== -1 )
1159 // start a new radio group
1160 m_startRadioGroup
= count
;
1162 // for now it has just one element
1163 item
->SetAsRadioGroupStart();
1164 item
->SetRadioGroupEnd(m_startRadioGroup
);
1166 else // extend the current radio group
1168 // we need to update its end item
1169 item
->SetRadioGroupStart(m_startRadioGroup
);
1170 wxMenuItemList::compatibility_iterator node
= GetMenuItems().Item(m_startRadioGroup
);
1174 node
->GetData()->SetRadioGroupEnd(count
);
1178 wxFAIL_MSG( _T("where is the radio group start item?") );
1182 else // not a radio item
1187 if ( !wxMenuBase::DoAppend(item
) )
1195 wxMenuItem
* wxMenu::DoInsert(size_t pos
, wxMenuItem
*item
)
1197 if ( !wxMenuBase::DoInsert(pos
, item
) )
1205 wxMenuItem
*wxMenu::DoRemove(wxMenuItem
*item
)
1207 wxMenuItem
*itemOld
= wxMenuBase::DoRemove(item
);
1211 InvalidateGeometryInfo();
1214 RemoveAccelFor(item
);
1215 #endif // wxUSE_ACCEL
1221 // ----------------------------------------------------------------------------
1222 // wxMenu attaching/detaching
1223 // ----------------------------------------------------------------------------
1225 void wxMenu::Attach(wxMenuBarBase
*menubar
)
1227 wxMenuBase::Attach(menubar
);
1229 wxCHECK_RET( m_menuBar
, _T("menubar can't be NULL after attaching") );
1231 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1232 // if the menubar is currently showing a menu, its event handler is a
1233 // temporary one installed by wxPopupWindow and so will disappear soon any
1234 // any attempts to use it from the newly attached menu would result in a
1237 // so we use the menubar itself, even if it's a pity as it means we can't
1238 // redirect all menu events by changing the menubar handler (FIXME)
1239 SetNextHandler(m_menuBar
);
1242 void wxMenu::Detach()
1244 wxMenuBase::Detach();
1247 // ----------------------------------------------------------------------------
1248 // wxMenu misc functions
1249 // ----------------------------------------------------------------------------
1251 wxWindow
*wxMenu::GetRootWindow() const
1255 // simple case - a normal menu attached to the menubar
1256 return GetMenuBar();
1259 // we're a popup menu but the trouble is that only the top level popup menu
1260 // has a pointer to the invoking window, so we must walk up the menu chain
1262 wxWindow
*win
= GetInvokingWindow();
1265 // we already have it
1269 wxMenu
*menu
= GetParent();
1272 // We are a submenu of a menu of a menubar
1273 if (menu
->GetMenuBar())
1274 return menu
->GetMenuBar();
1276 win
= menu
->GetInvokingWindow();
1280 menu
= menu
->GetParent();
1283 // we're probably going to crash in the caller anyhow, but try to detect
1284 // this error as soon as possible
1285 wxASSERT_MSG( win
, _T("menu without any associated window?") );
1287 // also remember it in this menu so that we don't have to search for it the
1289 wxConstCast(this, wxMenu
)->m_invokingWindow
= win
;
1294 wxRenderer
*wxMenu::GetRenderer() const
1296 // we're going to crash without renderer!
1297 wxCHECK_MSG( m_popupMenu
, NULL
, _T("neither popup nor menubar menu?") );
1299 return m_popupMenu
->GetRenderer();
1302 void wxMenu::RefreshItem(wxMenuItem
*item
)
1304 // the item geometry changed, so our might have changed as well
1305 InvalidateGeometryInfo();
1309 // this would be a bug in IsShown()
1310 wxCHECK_RET( m_popupMenu
, _T("must have popup window if shown!") );
1312 // recalc geometry to update the item height and such
1313 (void)GetGeometryInfo();
1315 m_popupMenu
->RefreshItem(item
);
1319 // ----------------------------------------------------------------------------
1320 // wxMenu showing and hiding
1321 // ----------------------------------------------------------------------------
1323 bool wxMenu::IsShown() const
1325 return m_popupMenu
&& m_popupMenu
->IsShown();
1328 void wxMenu::OnDismiss(bool dismissParent
)
1332 // always notify the parent about submenu disappearance
1333 wxPopupMenuWindow
*win
= m_menuParent
->m_popupMenu
;
1336 win
->OnSubmenuDismiss( true );
1340 wxFAIL_MSG( _T("parent menu not shown?") );
1343 // and if we dismiss everything, propagate to parent
1344 if ( dismissParent
)
1346 // dismissParent is recursive
1347 m_menuParent
->Dismiss();
1348 m_menuParent
->OnDismiss(true);
1351 else // no parent menu
1353 // notify the menu bar if we're a top level menu
1356 m_menuBar
->OnDismissMenu(dismissParent
);
1360 wxCHECK_RET( m_invokingWindow
, _T("what kind of menu is this?") );
1362 m_invokingWindow
->DismissPopupMenu();
1364 // Why reset it here? We need it for sending the event to...
1365 // SetInvokingWindow(NULL);
1370 void wxMenu::Popup(const wxPoint
& pos
, const wxSize
& size
, bool selectFirst
)
1372 // create the popup window if not done yet
1375 m_popupMenu
= new wxPopupMenuWindow(GetRootWindow(), this);
1378 // select the first item unless disabled
1381 m_popupMenu
->SelectFirst();
1384 // the geometry might have changed since the last time we were shown, so
1386 m_popupMenu
->SetClientSize(GetGeometryInfo().GetSize());
1388 // position it as specified
1389 m_popupMenu
->Position(pos
, size
);
1391 // the menu can't have the focus itself (it is a Windows limitation), so
1392 // always keep the focus at the originating window
1393 wxWindow
*focus
= GetRootWindow();
1395 wxASSERT_MSG( focus
, _T("no window to keep focus on?") );
1398 m_popupMenu
->Popup(focus
);
1401 void wxMenu::Dismiss()
1403 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1405 m_popupMenu
->Dismiss();
1408 // ----------------------------------------------------------------------------
1409 // wxMenu event processing
1410 // ----------------------------------------------------------------------------
1412 bool wxMenu::ProcessKeyDown(int key
)
1414 wxCHECK_MSG( m_popupMenu
, false,
1415 _T("can't process key events if not shown") );
1417 return m_popupMenu
->ProcessKeyDown(key
);
1420 bool wxMenu::ClickItem(wxMenuItem
*item
)
1423 if ( item
->IsCheckable() )
1425 // update the item state
1426 isChecked
= !item
->IsChecked();
1428 item
->Check(isChecked
!= 0);
1436 return SendEvent(item
->GetId(), isChecked
);
1439 // ----------------------------------------------------------------------------
1440 // wxMenu accel support
1441 // ----------------------------------------------------------------------------
1445 bool wxMenu::ProcessAccelEvent(const wxKeyEvent
& event
)
1447 // do we have an item for this accel?
1448 wxMenuItem
*item
= m_accelTable
.GetMenuItem(event
);
1449 if ( item
&& item
->IsEnabled() )
1451 return ClickItem(item
);
1455 for ( wxMenuItemList::compatibility_iterator node
= GetMenuItems().GetFirst();
1457 node
= node
->GetNext() )
1459 const wxMenuItem
*item
= node
->GetData();
1460 if ( item
->IsSubMenu() && item
->IsEnabled() )
1463 if ( item
->GetSubMenu()->ProcessAccelEvent(event
) )
1473 void wxMenu::AddAccelFor(wxMenuItem
*item
)
1475 wxAcceleratorEntry
*accel
= item
->GetAccel();
1478 accel
->SetMenuItem(item
);
1480 m_accelTable
.Add(*accel
);
1486 void wxMenu::RemoveAccelFor(wxMenuItem
*item
)
1488 wxAcceleratorEntry
*accel
= item
->GetAccel();
1491 m_accelTable
.Remove(*accel
);
1497 #endif // wxUSE_ACCEL
1499 // ----------------------------------------------------------------------------
1500 // wxMenuItem construction
1501 // ----------------------------------------------------------------------------
1503 wxMenuItem::wxMenuItem(wxMenu
*parentMenu
,
1505 const wxString
& text
,
1506 const wxString
& help
,
1509 : wxMenuItemBase(parentMenu
, id
, text
, help
, kind
, subMenu
)
1512 m_height
= wxDefaultCoord
;
1514 m_radioGroup
.start
= -1;
1515 m_isRadioGroupStart
= false;
1517 m_bmpDisabled
= wxNullBitmap
;
1522 wxMenuItem::~wxMenuItem()
1526 // ----------------------------------------------------------------------------
1527 // wxMenuItemBase methods implemented here
1528 // ----------------------------------------------------------------------------
1531 wxMenuItem
*wxMenuItemBase::New(wxMenu
*parentMenu
,
1533 const wxString
& name
,
1534 const wxString
& help
,
1538 return new wxMenuItem(parentMenu
, id
, name
, help
, kind
, subMenu
);
1542 wxString
wxMenuItemBase::GetLabelFromText(const wxString
& text
)
1544 return wxStripMenuCodes(text
);
1547 // ----------------------------------------------------------------------------
1548 // wxMenuItem operations
1549 // ----------------------------------------------------------------------------
1551 void wxMenuItem::NotifyMenu()
1553 m_parentMenu
->RefreshItem(this);
1556 void wxMenuItem::UpdateAccelInfo()
1558 m_indexAccel
= wxControl::FindAccelIndex(m_text
);
1560 // will be empty if the text contains no TABs - ok
1561 m_strAccel
= m_text
.AfterFirst(_T('\t'));
1564 void wxMenuItem::SetText(const wxString
& text
)
1566 if ( text
!= m_text
)
1568 // first call the base class version to change m_text
1569 wxMenuItemBase::SetText(text
);
1577 void wxMenuItem::SetCheckable(bool checkable
)
1579 if ( checkable
!= IsCheckable() )
1581 wxMenuItemBase::SetCheckable(checkable
);
1587 void wxMenuItem::SetBitmaps(const wxBitmap
& bmpChecked
,
1588 const wxBitmap
& bmpUnchecked
)
1590 m_bmpChecked
= bmpChecked
;
1591 m_bmpUnchecked
= bmpUnchecked
;
1596 void wxMenuItem::Enable(bool enable
)
1598 if ( enable
!= m_isEnabled
)
1600 wxMenuItemBase::Enable(enable
);
1606 void wxMenuItem::Check(bool check
)
1608 wxCHECK_RET( IsCheckable(), wxT("only checkable items may be checked") );
1610 if ( m_isChecked
== check
)
1613 if ( GetKind() == wxITEM_RADIO
)
1615 // it doesn't make sense to uncheck a radio item - what would this do?
1619 // get the index of this item in the menu
1620 const wxMenuItemList
& items
= m_parentMenu
->GetMenuItems();
1621 int pos
= items
.IndexOf(this);
1622 wxCHECK_RET( pos
!= wxNOT_FOUND
,
1623 _T("menuitem not found in the menu items list?") );
1625 // get the radio group range
1629 if ( m_isRadioGroupStart
)
1631 // we already have all information we need
1633 end
= m_radioGroup
.end
;
1635 else // next radio group item
1637 // get the radio group end from the start item
1638 start
= m_radioGroup
.start
;
1639 end
= items
.Item(start
)->GetData()->m_radioGroup
.end
;
1642 // also uncheck all the other items in this radio group
1643 wxMenuItemList::compatibility_iterator node
= items
.Item(start
);
1644 for ( int n
= start
; n
<= end
&& node
; n
++ )
1648 node
->GetData()->m_isChecked
= false;
1650 node
= node
->GetNext();
1654 wxMenuItemBase::Check(check
);
1659 // radio group stuff
1660 // -----------------
1662 void wxMenuItem::SetAsRadioGroupStart()
1664 m_isRadioGroupStart
= true;
1667 void wxMenuItem::SetRadioGroupStart(int start
)
1669 wxASSERT_MSG( !m_isRadioGroupStart
,
1670 _T("should only be called for the next radio items") );
1672 m_radioGroup
.start
= start
;
1675 void wxMenuItem::SetRadioGroupEnd(int end
)
1677 wxASSERT_MSG( m_isRadioGroupStart
,
1678 _T("should only be called for the first radio item") );
1680 m_radioGroup
.end
= end
;
1683 // ----------------------------------------------------------------------------
1684 // wxMenuBar creation
1685 // ----------------------------------------------------------------------------
1687 void wxMenuBar::Init()
1695 m_shouldShowMenu
= false;
1698 wxMenuBar::wxMenuBar(size_t n
, wxMenu
*menus
[], const wxString titles
[], long WXUNUSED(style
))
1702 for (size_t i
= 0; i
< n
; ++i
)
1703 Append(menus
[i
], titles
[i
]);
1706 void wxMenuBar::Attach(wxFrame
*frame
)
1708 // maybe you really wanted to call Detach()?
1709 wxCHECK_RET( frame
, _T("wxMenuBar::Attach(NULL) called") );
1711 wxMenuBarBase::Attach(frame
);
1715 // reparent if necessary
1716 if ( m_frameLast
!= frame
)
1721 // show it back - was hidden by Detach()
1724 else // not created yet, do it now
1726 // we have no way to return the error from here anyhow :-(
1727 (void)Create(frame
, wxID_ANY
);
1729 SetCursor(wxCURSOR_ARROW
);
1731 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT
));
1733 // calculate and set our height (it won't be changed any more)
1734 SetSize(wxDefaultCoord
, GetBestSize().y
);
1737 // remember the last frame which had us to avoid unnecessarily reparenting
1739 m_frameLast
= frame
;
1742 void wxMenuBar::Detach()
1744 // don't delete the window because we may be reattached later, just hide it
1750 wxMenuBarBase::Detach();
1753 wxMenuBar::~wxMenuBar()
1757 // ----------------------------------------------------------------------------
1758 // wxMenuBar adding/removing items
1759 // ----------------------------------------------------------------------------
1761 bool wxMenuBar::Append(wxMenu
*menu
, const wxString
& title
)
1763 return Insert(GetCount(), menu
, title
);
1766 bool wxMenuBar::Insert(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1768 if ( !wxMenuBarBase::Insert(pos
, menu
, title
) )
1771 wxMenuInfo
*info
= new wxMenuInfo(title
);
1772 m_menuInfos
.Insert(info
, pos
);
1774 RefreshAllItemsAfter(pos
);
1779 wxMenu
*wxMenuBar::Replace(size_t pos
, wxMenu
*menu
, const wxString
& title
)
1781 wxMenu
*menuOld
= wxMenuBarBase::Replace(pos
, menu
, title
);
1785 wxMenuInfo
& info
= m_menuInfos
[pos
];
1787 info
.SetLabel(title
);
1789 // even if the old menu was disabled, the new one is not any more
1792 // even if we change only this one, the new label has different width,
1793 // so we need to refresh everything beyond this item as well
1794 RefreshAllItemsAfter(pos
);
1800 wxMenu
*wxMenuBar::Remove(size_t pos
)
1802 wxMenu
*menuOld
= wxMenuBarBase::Remove(pos
);
1806 m_menuInfos
.RemoveAt(pos
);
1808 // this doesn't happen too often, so don't try to be too smart - just
1809 // refresh everything
1816 // ----------------------------------------------------------------------------
1817 // wxMenuBar top level menus access
1818 // ----------------------------------------------------------------------------
1820 wxCoord
wxMenuBar::GetItemWidth(size_t pos
) const
1822 return m_menuInfos
[pos
].GetWidth(wxConstCast(this, wxMenuBar
));
1825 void wxMenuBar::EnableTop(size_t pos
, bool enable
)
1827 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1829 if ( enable
!= m_menuInfos
[pos
].IsEnabled() )
1831 m_menuInfos
[pos
].SetEnabled(enable
);
1835 //else: nothing to do
1838 bool wxMenuBar::IsEnabledTop(size_t pos
) const
1840 wxCHECK_MSG( pos
< GetCount(), false, _T("invalid index in IsEnabledTop") );
1842 return m_menuInfos
[pos
].IsEnabled();
1845 void wxMenuBar::SetLabelTop(size_t pos
, const wxString
& label
)
1847 wxCHECK_RET( pos
< GetCount(), _T("invalid index in EnableTop") );
1849 if ( label
!= m_menuInfos
[pos
].GetLabel() )
1851 m_menuInfos
[pos
].SetLabel(label
);
1855 //else: nothing to do
1858 wxString
wxMenuBar::GetLabelTop(size_t pos
) const
1860 wxCHECK_MSG( pos
< GetCount(), wxEmptyString
, _T("invalid index in GetLabelTop") );
1862 return m_menuInfos
[pos
].GetLabel();
1865 // ----------------------------------------------------------------------------
1866 // wxMenuBar drawing
1867 // ----------------------------------------------------------------------------
1869 void wxMenuBar::RefreshAllItemsAfter(size_t pos
)
1873 // no need to refresh if nothing is shown yet
1877 wxRect rect
= GetItemRect(pos
);
1878 rect
.width
= GetClientSize().x
- rect
.x
;
1882 void wxMenuBar::RefreshItem(size_t pos
)
1884 wxCHECK_RET( pos
!= (size_t)-1,
1885 _T("invalid item in wxMenuBar::RefreshItem") );
1889 // no need to refresh if nothing is shown yet
1893 RefreshRect(GetItemRect(pos
));
1896 void wxMenuBar::DoDraw(wxControlRenderer
*renderer
)
1898 wxDC
& dc
= renderer
->GetDC();
1899 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1901 // redraw only the items which must be redrawn
1903 // we don't have to use GetUpdateClientRect() here because our client rect
1904 // is the same as total one
1905 wxRect rectUpdate
= GetUpdateRegion().GetBox();
1907 int flagsMenubar
= GetStateFlags();
1911 rect
.height
= GetClientSize().y
;
1914 size_t count
= GetCount();
1915 for ( size_t n
= 0; n
< count
; n
++ )
1917 if ( x
> rectUpdate
.GetRight() )
1919 // all remaining items are to the right of rectUpdate
1924 rect
.width
= GetItemWidth(n
);
1926 if ( x
< rectUpdate
.x
)
1928 // this item is still to the left of rectUpdate
1932 int flags
= flagsMenubar
;
1933 if ( m_current
!= -1 && n
== (size_t)m_current
)
1935 flags
|= wxCONTROL_SELECTED
;
1938 if ( !IsEnabledTop(n
) )
1940 flags
|= wxCONTROL_DISABLED
;
1943 GetRenderer()->DrawMenuBarItem
1947 m_menuInfos
[n
].GetLabel(),
1949 m_menuInfos
[n
].GetAccelIndex()
1954 // ----------------------------------------------------------------------------
1955 // wxMenuBar geometry
1956 // ----------------------------------------------------------------------------
1958 wxRect
wxMenuBar::GetItemRect(size_t pos
) const
1960 wxASSERT_MSG( pos
< GetCount(), _T("invalid menu bar item index") );
1961 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1966 rect
.height
= GetClientSize().y
;
1968 for ( size_t n
= 0; n
< pos
; n
++ )
1970 rect
.x
+= GetItemWidth(n
);
1973 rect
.width
= GetItemWidth(pos
);
1978 wxSize
wxMenuBar::DoGetBestClientSize() const
1981 if ( GetMenuCount() > 0 )
1983 wxClientDC
dc(wxConstCast(this, wxMenuBar
));
1984 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
1985 dc
.GetTextExtent(GetLabelTop(0), &size
.x
, &size
.y
);
1987 // adjust for the renderer we use
1988 size
= GetRenderer()->GetMenuBarItemSize(size
);
1990 else // empty menubar
1996 // the width is arbitrary, of course, for horizontal menubar
2002 int wxMenuBar::GetMenuFromPoint(const wxPoint
& pos
) const
2004 if ( pos
.x
< 0 || pos
.y
< 0 || pos
.y
> GetClientSize().y
)
2009 size_t count
= GetCount();
2010 for ( size_t item
= 0; item
< count
; item
++ )
2012 x
+= GetItemWidth(item
);
2020 // to the right of the last menu item
2024 // ----------------------------------------------------------------------------
2025 // wxMenuBar menu operations
2026 // ----------------------------------------------------------------------------
2028 void wxMenuBar::SelectMenu(size_t pos
)
2031 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
2037 void wxMenuBar::DoSelectMenu(size_t pos
)
2039 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in DoSelectMenu") );
2041 int posOld
= m_current
;
2047 // close the previous menu
2048 if ( IsShowingMenu() )
2050 // restore m_shouldShowMenu flag after DismissMenu() which resets
2052 bool old
= m_shouldShowMenu
;
2056 m_shouldShowMenu
= old
;
2059 RefreshItem((size_t)posOld
);
2065 void wxMenuBar::PopupMenu(size_t pos
)
2067 wxCHECK_RET( pos
< GetCount(), _T("invalid menu index in PopupCurrentMenu") );
2074 // ----------------------------------------------------------------------------
2075 // wxMenuBar input handing
2076 // ----------------------------------------------------------------------------
2079 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
2080 mouse in the same way under all platforms. This is because it doesn't derive
2081 from wxControl (which works with input handlers) but directly from wxWindow.
2083 Also, menu bar input handling is rather simple, so maybe it's not really
2084 worth making it themeable - at least I've decided against doing it now as it
2085 would merging the changes back into trunk more difficult. But it still could
2086 be done later if really needed.
2089 void wxMenuBar::OnKillFocus(wxFocusEvent
& event
)
2091 if ( m_current
!= -1 )
2093 RefreshItem((size_t)m_current
);
2101 void wxMenuBar::OnLeftDown(wxMouseEvent
& event
)
2109 else // we didn't have mouse capture, capture it now
2111 m_current
= GetMenuFromPoint(event
.GetPosition());
2112 if ( m_current
== -1 )
2114 // unfortunately, we can't prevent wxMSW from giving us the focus,
2115 // so we can only give it back
2120 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
2123 // show it as selected
2124 RefreshItem((size_t)m_current
);
2127 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2132 void wxMenuBar::OnMouseMove(wxMouseEvent
& event
)
2136 (void)ProcessMouseEvent(event
.GetPosition());
2144 bool wxMenuBar::ProcessMouseEvent(const wxPoint
& pt
)
2146 // a hack to ignore the extra mouse events MSW sends us: this is similar to
2147 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
2148 // we get the messages from different windows (old and new popup menus for
2151 static wxPoint s_ptLast
;
2152 if ( pt
== s_ptLast
)
2160 int currentNew
= GetMenuFromPoint(pt
);
2161 if ( (currentNew
== -1) || (currentNew
== m_current
) )
2166 // select the new active item
2167 DoSelectMenu(currentNew
);
2169 // show the menu if we know that we should, even if we hadn't been showing
2170 // it before (this may happen if the previous menu was disabled)
2171 if ( m_shouldShowMenu
&& !m_menuShown
)
2173 // open the new menu if the old one we closed had been opened
2174 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2180 void wxMenuBar::OnKeyDown(wxKeyEvent
& event
)
2182 // ensure that we have a current item - we might not have it if we're
2183 // given the focus with Alt or F10 press (and under GTK+ the menubar
2184 // somehow gets the keyboard events even when it doesn't have focus...)
2185 if ( m_current
== -1 )
2187 if ( !HasCapture() )
2191 else // we do have capture
2193 // we always maintain a valid current item while we're in modal
2194 // state (i.e. have the capture)
2195 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2201 int key
= event
.GetKeyCode();
2203 // first let the menu have it
2204 if ( IsShowingMenu() && m_menuShown
->ProcessKeyDown(key
) )
2209 // cycle through the menu items when left/right arrows are pressed and open
2210 // the menu when up/down one is
2214 // Alt must be processed at wxWindow level too
2219 // remove the selection and give the focus away
2220 if ( m_current
!= -1 )
2222 if ( IsShowingMenu() )
2234 size_t count
= GetCount();
2237 // the item won't change anyhow
2240 //else: otherwise, it will
2242 // remember if we were showing a menu - if we did, we should
2243 // show the new menu after changing the item
2244 bool wasMenuOpened
= IsShowingMenu();
2245 if ( wasMenuOpened
)
2250 // cast is safe as we tested for -1 above
2251 size_t currentNew
= (size_t)m_current
;
2253 if ( key
== WXK_LEFT
)
2255 if ( currentNew
-- == 0 )
2256 currentNew
= count
- 1;
2260 if ( ++currentNew
== count
)
2264 DoSelectMenu(currentNew
);
2266 if ( wasMenuOpened
)
2281 // letters open the corresponding menu
2284 int idxFound
= FindNextItemForAccel(m_current
, key
, &unique
);
2286 if ( idxFound
!= -1 )
2288 if ( IsShowingMenu() )
2293 DoSelectMenu((size_t)idxFound
);
2295 // if the item is not unique, just select it but don't
2296 // activate as the user might have wanted to activate
2299 // also, don't try to open a disabled menu
2300 if ( unique
&& IsEnabledTop((size_t)idxFound
) )
2306 // skip the "event.Skip()" below
2315 // ----------------------------------------------------------------------------
2316 // wxMenuBar accel handling
2317 // ----------------------------------------------------------------------------
2319 int wxMenuBar::FindNextItemForAccel(int idxStart
, int key
, bool *unique
) const
2321 if ( !wxIsalnum((wxChar
)key
) )
2323 // we only support letters/digits as accels
2327 // do we have more than one item with this accel?
2331 // translate everything to lower case before comparing
2332 wxChar chAccel
= (wxChar
)wxTolower(key
);
2334 // the index of the item with this accel
2337 // loop through all items searching for the item with this
2338 // accel starting at the item after the current one
2339 int count
= GetCount();
2340 int n
= idxStart
== -1 ? 0 : idxStart
+ 1;
2351 const wxMenuInfo
& info
= m_menuInfos
[n
];
2353 int idxAccel
= info
.GetAccelIndex();
2354 if ( idxAccel
!= -1 &&
2355 wxTolower(info
.GetLabel()[(size_t)idxAccel
])
2358 // ok, found an item with this accel
2359 if ( idxFound
== -1 )
2361 // store it but continue searching as we need to
2362 // know if it's the only item with this accel or if
2366 else // we already had found such item
2371 // no need to continue further, we won't find
2372 // anything we don't already know
2377 // we want to iterate over all items wrapping around if
2385 if ( n
== idxStart
)
2387 // we've seen all items
2397 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent
& event
)
2400 for ( wxMenuList::compatibility_iterator node
= m_menus
.GetFirst();
2402 node
= node
->GetNext(), n
++ )
2404 // accels of the items in the disabled menus shouldn't work
2405 if ( m_menuInfos
[n
].IsEnabled() )
2407 if ( node
->GetData()->ProcessAccelEvent(event
) )
2409 // menu processed it
2419 #endif // wxUSE_ACCEL
2421 // ----------------------------------------------------------------------------
2422 // wxMenuBar menus showing
2423 // ----------------------------------------------------------------------------
2425 void wxMenuBar::PopupCurrentMenu(bool selectFirst
)
2427 wxCHECK_RET( m_current
!= -1, _T("no menu to popup") );
2429 // forgot to call DismissMenu()?
2430 wxASSERT_MSG( !m_menuShown
, _T("shouldn't show two menus at once!") );
2432 // in any case, we should show it - even if we won't
2433 m_shouldShowMenu
= true;
2435 if ( IsEnabledTop(m_current
) )
2437 // remember the menu we show
2438 m_menuShown
= GetMenu(m_current
);
2440 // we don't show the menu at all if it has no items
2441 if ( !m_menuShown
->IsEmpty() )
2443 // position it correctly: note that we must use screen coords and
2444 // that we pass 0 as width to position the menu exactly below the
2445 // item, not to the right of it
2446 wxRect rectItem
= GetItemRect(m_current
);
2448 m_menuShown
->SetInvokingWindow(m_frameLast
);
2450 m_menuShown
->Popup(ClientToScreen(rectItem
.GetPosition()),
2451 wxSize(0, rectItem
.GetHeight()),
2456 // reset it back as no menu is shown
2460 //else: don't show disabled menu
2463 void wxMenuBar::DismissMenu()
2465 wxCHECK_RET( m_menuShown
, _T("can't dismiss menu if none is shown") );
2467 m_menuShown
->Dismiss();
2471 void wxMenuBar::OnDismissMenu(bool dismissMenuBar
)
2473 m_shouldShowMenu
= false;
2475 if ( dismissMenuBar
)
2481 void wxMenuBar::OnDismiss()
2483 if ( ReleaseMouseCapture() )
2484 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2486 if ( m_current
!= -1 )
2488 size_t current
= m_current
;
2491 RefreshItem(current
);
2497 bool wxMenuBar::ReleaseMouseCapture()
2500 // With wxX11, when a menu is closed by clicking away from it, a control
2501 // under the click will still get an event, even though the menu has the
2502 // capture (bug?). So that control may already have taken the capture by
2503 // this point, preventing us from releasing the menu's capture. So to work
2504 // around this, we release both captures, then put back the control's
2506 wxWindow
*capture
= GetCapture();
2509 capture
->ReleaseMouse();
2511 if ( capture
== this )
2514 bool had
= HasCapture();
2519 capture
->CaptureMouse();
2533 void wxMenuBar::GiveAwayFocus()
2535 GetFrame()->SetFocus();
2538 // ----------------------------------------------------------------------------
2539 // popup menu support
2540 // ----------------------------------------------------------------------------
2542 wxEventLoop
*wxWindow::ms_evtLoopPopup
= NULL
;
2544 bool wxWindow::DoPopupMenu(wxMenu
*menu
, int x
, int y
)
2546 wxCHECK_MSG( !ms_evtLoopPopup
, false,
2547 _T("can't show more than one popup menu at a time") );
2550 // we need to change the cursor before showing the menu as, apparently, no
2551 // cursor changes took place while the mouse is captured
2552 wxCursor cursorOld
= GetCursor();
2553 SetCursor(wxCURSOR_ARROW
);
2557 // flash any delayed log messages before showing the menu, otherwise it
2558 // could be dismissed (because it would lose focus) immediately after being
2560 wxLog::FlushActive();
2562 // some controls update themselves from OnIdle() call - let them do it
2563 wxTheApp
->ProcessIdle();
2565 // if the window hadn't been refreshed yet, the menu can adversely affect
2566 // its next OnPaint() handler execution - i.e. scrolled window refresh
2567 // logic breaks then as it scrolls part of the menu which hadn't been there
2568 // when the update event was generated into view
2572 menu
->SetInvokingWindow(this);
2574 // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() );
2576 menu
->Popup(ClientToScreen(wxPoint(x
, y
)), wxSize(0,0));
2578 // this is not very useful if the menu was popped up because of the mouse
2579 // click but I think it is nice to do when it appears because of a key
2580 // press (i.e. Windows menu key)
2582 // Windows itself doesn't do it, but IMHO this is nice
2585 // we have to redirect all keyboard input to the menu temporarily
2586 PushEventHandler(new wxMenuKbdRedirector(menu
));
2588 // enter the local modal loop
2589 ms_evtLoopPopup
= new wxEventLoop
;
2590 ms_evtLoopPopup
->Run();
2592 delete ms_evtLoopPopup
;
2593 ms_evtLoopPopup
= NULL
;
2595 // remove the handler
2596 PopEventHandler(true /* delete it */);
2598 menu
->SetInvokingWindow(NULL
);
2601 SetCursor(cursorOld
);
2607 void wxWindow::DismissPopupMenu()
2609 wxCHECK_RET( ms_evtLoopPopup
, _T("no popup menu shown") );
2611 ms_evtLoopPopup
->Exit();
2614 #endif // wxUSE_MENUS