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don't use EM_STREAMIN at all in Unicode mode, it's not needed
[wxWidgets.git] / include / wx / imagpng.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: imagpng.h
3 // Purpose: wxImage PNG handler
4 // Author: Robert Roebling
5 // RCS-ID: $Id$
6 // Copyright: (c) Robert Roebling
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_IMAGPNG_H_
11 #define _WX_IMAGPNG_H_
12
13 #ifdef __GNUG__
14 #pragma interface "imagpng.h"
15 #endif
16
17 #include "wx/image.h"
18
19 //-----------------------------------------------------------------------------
20 // wxPNGHandler
21 //-----------------------------------------------------------------------------
22
23 #if wxUSE_LIBPNG
24 class WXDLLEXPORT wxPNGHandler: public wxImageHandler
25 {
26 DECLARE_DYNAMIC_CLASS(wxPNGHandler)
27
28 public:
29
30 inline wxPNGHandler()
31 {
32 m_name = "PNG file";
33 m_extension = "png";
34 m_type = wxBITMAP_TYPE_PNG;
35 m_mime = "image/png";
36 };
37
38 #if wxUSE_STREAMS
39 virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=0 );
40 virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE );
41 virtual bool DoCanRead( wxInputStream& stream );
42 #endif
43 };
44 #endif
45
46
47 #endif
48 // _WX_IMAGPNG_H_
49