1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxButtonBase class
4 // Author: Vadim Zetlin
8 // Copyright: (c) Vadim Zetlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_BUTTON_H_BASE_
13 #define _WX_BUTTON_H_BASE_
17 // ----------------------------------------------------------------------------
18 // wxButton flags shared with other classes
19 // ----------------------------------------------------------------------------
21 #if wxUSE_TOGGLEBTN || wxUSE_BUTTON
23 // These flags affect label alignment
24 #define wxBU_LEFT 0x0040
25 #define wxBU_TOP 0x0080
26 #define wxBU_RIGHT 0x0100
27 #define wxBU_BOTTOM 0x0200
28 #define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
33 // ----------------------------------------------------------------------------
34 // wxButton specific flags
35 // ----------------------------------------------------------------------------
37 #if WXWIN_COMPATIBILITY_2_8
38 // These two flags are obsolete
39 #define wxBU_NOAUTODRAW 0x0000
40 #define wxBU_AUTODRAW 0x0004
43 // by default, the buttons will be created with some (system dependent)
44 // minimal size to make them look nicer, giving this style will make them as
46 #define wxBU_EXACTFIT 0x0001
48 #include "wx/control.h"
50 class WXDLLIMPEXP_FWD_CORE wxBitmap
;
52 extern WXDLLEXPORT_DATA(const char) wxButtonNameStr
[];
54 // ----------------------------------------------------------------------------
55 // wxButton: a push button
56 // ----------------------------------------------------------------------------
58 class WXDLLEXPORT wxButtonBase
: public wxControl
63 // show the image in the button in addition to the label
64 virtual void SetImageLabel(const wxBitmap
& WXUNUSED(bitmap
)) { }
66 // set the margins around the image
67 virtual void SetImageMargins(wxCoord
WXUNUSED(x
), wxCoord
WXUNUSED(y
)) { }
69 // make this button the default button in its top level window
71 // returns the old default item (possibly NULL)
72 virtual wxWindow
*SetDefault();
74 // Buttons on MSW can look bad if they are not native colours, because
75 // then they become owner-drawn and not theme-drawn. Disable it here
76 // in wxButtonBase to make it consistent.
77 virtual bool ShouldInheritColours() const { return false; }
79 // returns the default button size for this platform
80 static wxSize
GetDefaultSize();
83 // choose the default border for this window
84 virtual wxBorder
GetDefaultBorder() const { return wxBORDER_NONE
; }
86 DECLARE_NO_COPY_CLASS(wxButtonBase
)
89 #if defined(__WXUNIVERSAL__)
90 #include "wx/univ/button.h"
91 #elif defined(__WXMSW__)
92 #include "wx/msw/button.h"
93 #elif defined(__WXMOTIF__)
94 #include "wx/motif/button.h"
95 #elif defined(__WXGTK20__)
96 #include "wx/gtk/button.h"
97 #elif defined(__WXGTK__)
98 #include "wx/gtk1/button.h"
99 #elif defined(__WXMAC__)
100 #include "wx/mac/button.h"
101 #elif defined(__WXCOCOA__)
102 #include "wx/cocoa/button.h"
103 #elif defined(__WXPM__)
104 #include "wx/os2/button.h"
105 #elif defined(__WXPALMOS__)
106 #include "wx/palmos/button.h"
109 #endif // wxUSE_BUTTON
112 // _WX_BUTTON_H_BASE_