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[wxWidgets.git] / include / wx / msw / wave.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.h
3 // Purpose: wxWave class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WAVE_H_
13 #define _WX_WAVE_H_
14
15 #ifdef __GNUG__
16 #pragma interface "wave.h"
17 #endif
18
19 #include "wx/object.h"
20
21 class WXDLLEXPORT wxWave : public wxObject
22 {
23 public:
24 wxWave();
25 wxWave(const wxString& fileName, bool isResource = FALSE);
26 wxWave(int size, const wxByte* data);
27 ~wxWave();
28
29 public:
30 // Create from resource or file
31 bool Create(const wxString& fileName, bool isResource = FALSE);
32 // Create from data
33 bool Create(int size, const wxByte* data);
34
35 bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
36 bool Play(bool async = TRUE, bool looped = FALSE) const;
37
38 protected:
39 bool Free();
40
41 private:
42 wxByte* m_waveData;
43 int m_waveLength;
44 bool m_isResource;
45 };
46
47 #endif
48