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adding support for enabled property, avoiding missing return values
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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: bombs.cpp
3 // Purpose: Bombs game
4 // Author: P. Foggia 1996
5 // Modified by: Wlodzimierz Skiba (ABX) since 2003
6 // Created: 1996
7 // RCS-ID: $Id$
8 // Copyright: (c) 1996 P. Foggia
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 # pragma hdrstop
16 #endif
17
18 #ifndef WX_PRECOMP
19 # include "wx/wx.h"
20 #endif //precompiled headers
21
22 #include "wx/stockitem.h"
23
24 #include "bombs.h"
25
26 #include <stdlib.h>
27
28 #ifndef __WXWINCE__
29 # include <time.h>
30 #endif
31
32 #ifndef wxHAS_IMAGES_IN_RESOURCES
33 # include "bombs.xpm"
34 #endif
35
36 IMPLEMENT_APP(BombsApp)
37
38 #ifdef __WXWINCE__
39 STDAPI_(__int64) CeGetRandomSeed();
40 #endif
41
42 // Called to initialize the program
43 bool BombsApp::OnInit()
44 {
45 #ifdef __WXWINCE__
46 srand((unsigned) CeGetRandomSeed());
47 #else
48 srand((unsigned) time(NULL));
49 #endif
50
51 m_frame = new BombsFrame(&m_game);
52
53 m_frame->NewGame(bombsID_EASY, false);
54
55 return true;
56 }
57
58 BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
59 EVT_MENU(wxID_NEW, BombsFrame::OnNewGame)
60 EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame)
61 EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame)
62 EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame)
63 EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
64 EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
65 EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
66 END_EVENT_TABLE()
67
68 BombsFrame::BombsFrame(BombsGame *game)
69 : wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
70 wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
71 {
72 m_game = game;
73 m_easyCorner = false;
74 m_lastLevel = bombsID_EASY;
75
76 SetIcon(wxICON(bombs));
77
78 #if wxUSE_STATUSBAR
79 CreateStatusBar();
80 #endif
81
82 // Create a menu bar for the frame
83 wxMenuBar *menuBar = new wxMenuBar;
84 wxMenu *menuFile = new wxMenu;
85 wxMenu *menuLevel = new wxMenu;
86 menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
87 menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
88 menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
89
90 menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
91 menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
92 menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
93
94 menuFile->AppendSeparator();
95 menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
96
97 menuBar->Append(menuFile, wxT("&File"));
98
99
100 wxMenu *menuHelp = new wxMenu;
101 menuHelp->Append(wxID_ABOUT, wxT("&About"),
102 wxT("Displays the program information") );
103
104 menuBar->Append(menuHelp, wxT("&Help"));
105
106 SetMenuBar(menuBar);
107
108 // Create child subwindows.
109 m_canvas = new BombsCanvas(this, m_game);
110
111 // Ensure the subwindows get resized o.k.
112 // OnSize(width, height);
113
114 // Centre frame on the screen.
115 Centre(wxBOTH);
116
117 // Show the frame.
118 Show();
119 }
120
121 void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
122 {
123 Close();
124 }
125
126 void BombsFrame::NewGame(int level, bool query)
127 {
128 if(query)
129 {
130 int ok = wxMessageBox(
131 wxT("Start new game regardless previous board?"),
132 wxT("Confirm"),
133 wxYES_NO | wxICON_QUESTION,
134 this
135 );
136 if(ok!=wxYES)return;
137 }
138
139 int numHorzCells = 20, numVertCells = 20;
140 m_lastLevel = level;
141
142 switch(level)
143 {
144 case bombsID_EASY:
145 numHorzCells = numVertCells = 10;
146 break;
147
148 case bombsID_MEDIUM:
149 numHorzCells = numVertCells = 15;
150 break;
151
152 case bombsID_HARD:
153 numHorzCells = 25; numVertCells = 20;
154 break;
155
156 default :
157 wxFAIL_MSG(wxT("Invalid level"));
158 break;
159 }
160
161 m_game->Init(numHorzCells, numVertCells, m_easyCorner);
162
163 GetMenuBar()->Check(level, true);
164
165 m_canvas->UpdateGridSize();
166 SetClientSize(m_canvas->GetGridSizeInPixels());
167 }
168
169 void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
170 {
171 wxMessageBox(
172 wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
173 wxT("About wxBombs") );
174 }
175
176 void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
177 {
178 NewGame(m_lastLevel, true);
179 }
180
181 void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
182 {
183 NewGame(bombsID_EASY, true);
184 }
185
186 void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
187 {
188 NewGame(bombsID_MEDIUM, true);
189 }
190
191 void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
192 {
193 NewGame(bombsID_HARD, true);
194 }
195
196 void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
197 {
198 wxString msg;
199 if(m_easyCorner)
200 msg = wxT("enable");
201 else
202 msg = wxT("disable");
203
204 msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
205
206 int ok = wxMessageBox(
207 msg,
208 wxT("Confirm"),
209 wxYES_NO | wxICON_QUESTION,
210 this
211 );
212
213 if(ok!=wxYES)return;
214
215 m_easyCorner = !m_easyCorner;
216
217 NewGame(m_lastLevel, true);
218 }
219
220 BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
221 EVT_PAINT(BombsCanvas::OnPaint)
222 EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
223 EVT_CHAR(BombsCanvas::OnChar)
224 END_EVENT_TABLE()
225
226 BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
227 : wxPanel(parent, wxID_ANY)
228 {
229 m_game = game;
230 int sx, sy;
231 wxClientDC dc(this);
232 wxFont font= BOMBS_FONT;
233 dc.SetFont(font);
234
235 wxCoord chw, chh;
236 wxString buf = wxT("M");
237
238 dc.GetTextExtent(buf, &chw, &chh);
239 dc.SetFont(wxNullFont);
240
241 dc.SetMapMode(wxMM_METRIC);
242
243 int xcm = dc.LogicalToDeviceX(10);
244 int ycm = dc.LogicalToDeviceY(10);
245 // To have a square cell, there must be :
246 // sx*ycm == sy*xcm
247 if (chw*ycm < chh*xcm)
248 {
249 sy = chh;
250 sx = chh*xcm/ycm;
251 }
252 else
253 {
254 sx = chw;
255 sy = chw*ycm/xcm;
256 }
257
258 m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
259 m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
260 dc.SetMapMode(wxMM_TEXT);
261 m_bmp = NULL;
262 }
263
264 BombsCanvas::~BombsCanvas()
265 {
266 if (m_bmp)
267 {
268 delete m_bmp;
269 m_bmp = NULL;
270 }
271 }
272
273 // Called when canvas needs to be repainted.
274 void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
275 {
276 wxPaintDC dc(this);
277
278 const int numHorzCells = m_game->GetWidth();
279 const int numVertCells = m_game->GetHeight();
280 // Insert your drawing code here.
281 if (!m_bmp)
282 {
283 wxSize size = dc.GetSize();
284 m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
285 if (m_bmp)
286 {
287 wxMemoryDC memDC;
288 memDC.SelectObject(*m_bmp);
289 DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
290 memDC.SelectObject(wxNullBitmap);
291 }
292 }
293
294 if (m_bmp)
295 {
296 wxMemoryDC memDC;
297 memDC.SelectObject(*m_bmp);
298 wxSize size = dc.GetSize();
299 dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
300 &memDC, 0, 0, wxCOPY);
301 memDC.SelectObject(wxNullBitmap);
302 }
303 else
304 {
305 DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
306 }
307 }
308
309 void BombsCanvas::UpdateGridSize()
310 {
311
312 if (m_bmp)
313 {
314 delete m_bmp;
315 m_bmp = NULL;
316 }
317 SetSize(GetGridSizeInPixels());
318 Refresh();
319 }
320
321 wxSize BombsCanvas::GetGridSizeInPixels() const
322 {
323 return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
324 m_cellHeight*Y_UNIT*m_game->GetHeight());
325 }
326