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add wxImage::SetType() and use it in animation decoders (#9639)
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: module.h
3 // Purpose: interface of wxModule
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxModule
11
12 The module system is a very simple mechanism to allow applications (and parts
13 of wxWidgets itself) to define initialization and cleanup functions that are
14 automatically called on wxWidgets startup and exit.
15
16 To define a new kind of module, derive a class from wxModule, override the
17 wxModule::OnInit and wxModule::OnExit
18 functions, and add the DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS to
19 header and implementation files (which can be the same file). On
20 initialization, wxWidgets will find all classes derived from wxModule, create
21 an instance of each, and call each OnInit function. On exit, wxWidgets will
22 call the OnExit function for each module instance.
23
24 Note that your module class does not have to be in a header file.
25
26 For example:
27
28 @code
29 // A module to allow DDE initialization/cleanup
30 // without calling these functions from app.cpp or from
31 // the user's application.
32 class wxDDEModule: public wxModule
33 {
34 public:
35 wxDDEModule() { }
36 virtual bool OnInit() { wxDDEInitialize(); return true; };
37 virtual void OnExit() { wxDDECleanUp(); };
38
39 private:
40 DECLARE_DYNAMIC_CLASS(wxDDEModule)
41 };
42
43 IMPLEMENT_DYNAMIC_CLASS(wxDDEModule, wxModule)
44
45 // Another module which uses DDE in its OnInit()
46 class MyModule: public wxModule
47 {
48 public:
49 MyModule() { AddDependency(CLASSINFO(wxDDEModule)); }
50 virtual bool OnInit() { ... code using DDE ... }
51 virtual void OnExit() { ... }
52
53 private:
54 DECLARE_DYNAMIC_CLASS(MyModule)
55 };
56
57 IMPLEMENT_DYNAMIC_CLASS(MyModule, wxModule)
58
59 // Another module which uses DDE in its OnInit()
60 // but uses a named dependency
61 class MyModule2: public wxModule
62 {
63 public:
64 MyModule2() { AddDependency("wxDDEModule"); }
65 virtual bool OnInit() { ... code using DDE ... }
66 virtual void OnExit() { ... }
67
68 private:
69 DECLARE_DYNAMIC_CLASS(MyModule2)
70 };
71
72 IMPLEMENT_DYNAMIC_CLASS(MyModule2, wxModule)
73 @endcode
74
75 @library{wxbase}
76 @category{FIXME}
77 */
78 class wxModule : public wxObject
79 {
80 public:
81 /**
82 Constructs a wxModule object.
83 */
84 wxModule();
85
86 /**
87 Destructor.
88 */
89 ~wxModule();
90
91 //@{
92 /**
93 Call this function from the constructor of the derived class. @a dep must be
94 the CLASSINFO() of a wxModule-derived class and the
95 corresponding module will be loaded before and unloaded after
96 this module.
97 The second version of this function allows a dependency to be added by
98 name without access to the class info. This is useful when a module is
99 declared entirely in a source file and there is no header for the declaration
100 of the module needed by CLASSINFO(), however errors are
101 not detected until run-time, instead of compile-time, then.
102 Note that circular dependencies are detected and result in a fatal error.
103
104 @param dep
105 The class information object for the dependent module.
106 @param classname
107 The class name of the dependent module.
108 */
109 void AddDependency(wxClassInfo* dep);
110 void AddDependency(const char* classname);
111 //@}
112
113 /**
114 Provide this function with appropriate cleanup for your module.
115 */
116 virtual void OnExit();
117
118 /**
119 Provide this function with appropriate initialization for your module. If the
120 function
121 returns @false, wxWidgets will exit immediately.
122 */
123 virtual bool OnInit();
124 };
125