1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
71 #include "wx/msw/wrapwin.h"
72 #include "wx/msw/private.h"
73 #include "wx/msw/dc.h"
76 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
77 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
81 const int auiToolBarLayer
= 10;
86 class wxPseudoTransparentFrame
: public wxFrame
89 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
90 wxWindowID id
= wxID_ANY
,
91 const wxString
& title
= wxEmptyString
,
92 const wxPoint
& pos
= wxDefaultPosition
,
93 const wxSize
& size
= wxDefaultSize
,
94 long style
= wxDEFAULT_FRAME_STYLE
,
95 const wxString
&name
= wxT("frame"))
96 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
98 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
105 m_CanSetShape
= false; // have to wait for window create event on GTK
107 m_CanSetShape
= true;
109 m_Region
= wxRegion(0, 0, 0, 0);
113 virtual bool SetTransparent(wxByte alpha
)
117 int w
=100; // some defaults
119 GetClientSize(&w
, &h
);
125 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 for (int y
=0; y
<m_MaxHeight
; y
++)
130 // Reverse the order of the bottom 4 bits
131 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
132 if ((j
*16+8)<m_Amount
)
133 m_Region
.Union(0, y
, m_MaxWidth
, 1);
142 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
146 if (m_Region
.IsEmpty())
150 dc
.SetBrush(wxColour(128, 192, 255));
152 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
154 dc
.SetPen(*wxTRANSPARENT_PEN
);
156 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
160 wxRect
rect(upd
.GetRect());
161 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
168 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
175 void OnSize(wxSizeEvent
& event
)
177 // We sometimes get surplus size events
178 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
179 (event
.GetSize().GetHeight() == m_lastHeight
))
184 m_lastWidth
= event
.GetSize().GetWidth();
185 m_lastHeight
= event
.GetSize().GetHeight();
187 SetTransparent(m_Amount
);
188 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
189 event
.GetSize().GetHeight());
200 int m_lastWidth
,m_lastHeight
;
204 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
205 DECLARE_EVENT_TABLE()
209 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
211 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
212 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
213 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
215 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
226 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
228 wxSize disp
= wxGetDisplaySize();
231 for (int y
=0; y
<disp
.y
; y
++)
233 // Reverse the order of the bottom 4 bits
234 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
236 region
.Union(0, y
, disp
.x
, 1);
238 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
242 class wxPseudoTransparentFrame
: public wxFrame
245 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
246 wxWindowID id
= wxID_ANY
,
247 const wxString
& title
= wxEmptyString
,
248 const wxPoint
& pos
= wxDefaultPosition
,
249 const wxSize
& size
= wxDefaultSize
,
250 long style
= wxDEFAULT_FRAME_STYLE
,
251 const wxString
&name
= wxT("frame"))
253 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
258 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_signal_connect( m_widget
, "realize",
261 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
265 col
.green
= 192 * 256;
266 col
.blue
= 255 * 256;
267 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
270 bool SetTransparent(wxByte
WXUNUSED(alpha
))
276 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
279 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
286 // -- static utility functions --
288 static wxBitmap
wxPaneCreateStippleBitmap()
290 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
291 wxImage
img(2,2,data
,true);
292 return wxBitmap(img
);
295 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
297 wxBitmap stipple
= wxPaneCreateStippleBitmap();
298 wxBrush
brush(stipple
);
301 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
302 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
304 dc
.SetPen(*wxTRANSPARENT_PEN
);
306 dc
.SetLogicalFunction(wxXOR
);
307 dc
.DrawRectangle(rect
);
313 // CopyDocksAndPanes() - this utility function creates copies of
314 // the dock and pane info. wxAuiDockInfo's usually contain pointers
315 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
316 // reconstruct that relationship in the new dock info and pane info arrays
318 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
319 wxAuiPaneInfoArray
& dest_panes
,
320 const wxAuiDockInfoArray
& src_docks
,
321 const wxAuiPaneInfoArray
& src_panes
)
323 dest_docks
= src_docks
;
324 dest_panes
= src_panes
;
325 int i
, j
, k
, dock_count
, pc1
, pc2
;
326 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
328 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
329 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
330 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
331 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
332 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
336 // GetMaxLayer() is an internal function which returns
337 // the highest layer inside the specified dock
338 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
341 int i
, dock_count
, max_layer
= 0;
342 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
344 wxAuiDockInfo
& dock
= docks
.Item(i
);
345 if (dock
.dock_direction
== dock_direction
&&
346 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
347 max_layer
= dock
.dock_layer
;
353 // GetMaxRow() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
357 int i
, pane_count
, max_row
= 0;
358 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
360 wxAuiPaneInfo
& pane
= panes
.Item(i
);
361 if (pane
.dock_direction
== direction
&&
362 pane
.dock_layer
== layer
&&
363 pane
.dock_row
> max_row
)
364 max_row
= pane
.dock_row
;
371 // DoInsertDockLayer() is an internal function that inserts a new dock
372 // layer by incrementing all existing dock layer values by one
373 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
378 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
380 wxAuiPaneInfo
& pane
= panes
.Item(i
);
381 if (!pane
.IsFloating() &&
382 pane
.dock_direction
== dock_direction
&&
383 pane
.dock_layer
>= dock_layer
)
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // row by incrementing all existing dock row values by one
390 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
396 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
398 wxAuiPaneInfo
& pane
= panes
.Item(i
);
399 if (!pane
.IsFloating() &&
400 pane
.dock_direction
== dock_direction
&&
401 pane
.dock_layer
== dock_layer
&&
402 pane
.dock_row
>= dock_row
)
407 // DoInsertDockLayer() is an internal function that inserts a space for
408 // another dock pane by incrementing all existing dock row values by one
409 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
416 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
418 wxAuiPaneInfo
& pane
= panes
.Item(i
);
419 if (!pane
.IsFloating() &&
420 pane
.dock_direction
== dock_direction
&&
421 pane
.dock_layer
== dock_layer
&&
422 pane
.dock_row
== dock_row
&&
423 pane
.dock_pos
>= dock_pos
)
428 // FindDocks() is an internal function that returns a list of docks which meet
429 // the specified conditions in the parameters and returns a sorted array
430 // (sorted by layer and then row)
431 static void FindDocks(wxAuiDockInfoArray
& docks
,
435 wxAuiDockInfoPtrArray
& arr
)
437 int begin_layer
= dock_layer
;
438 int end_layer
= dock_layer
;
439 int begin_row
= dock_row
;
440 int end_row
= dock_row
;
441 int dock_count
= docks
.GetCount();
442 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
444 // discover the maximum dock layer and the max row
445 for (i
= 0; i
< dock_count
; ++i
)
447 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
448 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
451 // if no dock layer was specified, search all dock layers
452 if (dock_layer
== -1)
455 end_layer
= max_layer
;
458 // if no dock row was specified, search all dock row
467 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
468 for (row
= begin_row
; row
<= end_row
; ++row
)
469 for (i
= 0; i
< dock_count
; ++i
)
471 wxAuiDockInfo
& d
= docks
.Item(i
);
472 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
474 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
480 // FindPaneInDock() looks up a specified window pointer inside a dock.
481 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
482 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
484 int i
, count
= dock
.panes
.GetCount();
485 for (i
= 0; i
< count
; ++i
)
487 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
488 if (p
->window
== window
)
494 // RemovePaneFromDocks() removes a pane window from all docks
495 // with a possible exception specified by parameter "ex_cept"
496 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
498 wxAuiDockInfo
* ex_cept
= NULL
)
501 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
503 wxAuiDockInfo
& d
= docks
.Item(i
);
506 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
513 // This function works fine, and may be used in the future
515 // RenumberDockRows() takes a dock and assigns sequential numbers
516 // to existing rows. Basically it takes out the gaps; so if a
517 // dock has rows with numbers 0,2,5, they will become 0,1,2
518 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
521 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
523 wxAuiDockInfo& dock = *docks.Item(i);
527 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
528 dock.panes.Item(j)->dock_row = i;
534 // SetActivePane() sets the active pane, as well as cycles through
535 // every other pane and makes sure that all others' active flags
537 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
540 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
542 wxAuiPaneInfo
& pane
= panes
.Item(i
);
543 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
544 if (pane
.window
== active_pane
)
545 pane
.state
|= wxAuiPaneInfo::optionActive
;
550 // this function is used to sort panes by dock position
551 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
553 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
557 // -- wxAuiManager class implementation --
560 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
561 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
562 EVT_AUI_RENDER(wxAuiManager::OnRender
)
563 EVT_PAINT(wxAuiManager::OnPaint
)
564 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
565 EVT_SIZE(wxAuiManager::OnSize
)
566 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
567 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
568 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
569 EVT_MOTION(wxAuiManager::OnMotion
)
570 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
571 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
572 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
573 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
577 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
579 m_action
= actionNone
;
580 m_last_mouse_move
= wxPoint();
581 m_hover_button
= NULL
;
582 m_art
= new wxAuiDefaultDockArt
;
586 m_has_maximized
= false;
588 m_dock_constraint_x
= 0.3;
589 m_dock_constraint_y
= 0.3;
594 SetManagedWindow(managed_wnd
);
598 wxAuiManager::~wxAuiManager()
600 // NOTE: It's possible that the windows have already been destroyed by the
601 // time this dtor is called, so this loop can result in memory access via
602 // invalid pointers, resulting in a crash. So it will be disabled while
603 // waiting for a better solution.
605 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
607 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
608 if (pinfo
.window
&& !pinfo
.window
->GetParent())
613 // We need to remove any reference to this wxAuiManager in any of the
614 // wxAuiFloatingFrames associated with this manager in case they haven't
615 // been deleted just yet.
616 // We need an array copy since Unregister removes the items.
617 wxAuiFloatingFramePtrArray array_copy
= m_floating_frames
;
618 int i
, count
= array_copy
.GetCount();
619 for (i
= 0; i
< count
; ++i
)
621 UnregisterFloatingFrame(array_copy
.Item(i
));
627 // creates a floating frame for the windows
628 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
629 const wxAuiPaneInfo
& pane_info
)
631 wxAuiFloatingFrame
* frame
= new wxAuiFloatingFrame(parent
, this, pane_info
);
632 RegisterFloatingFrame(frame
);
636 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
638 // if a key modifier is pressed while dragging the frame,
639 // don't dock the window
640 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
643 // registers a floating frame with this manager (see header)
644 void wxAuiManager::RegisterFloatingFrame(wxAuiFloatingFrame
* frame
)
646 frame
->SetOwnerManager(this);
647 int i
, count
= m_floating_frames
.GetCount();
648 for (i
= 0; i
< count
; ++i
)
650 wxAuiFloatingFrame
* f
= m_floating_frames
.Item(i
);
652 // this frame is already registered
655 m_floating_frames
.Add(frame
);
658 // unregisters a floating frame from this manager (see header)
659 void wxAuiManager::UnregisterFloatingFrame(wxAuiFloatingFrame
* frame
)
661 frame
->SetOwnerManager(NULL
);
662 int i
, count
= m_floating_frames
.GetCount();
663 for (i
= 0; i
< count
; ++i
)
665 wxAuiFloatingFrame
* f
= m_floating_frames
.Item(i
);
668 m_floating_frames
.Remove(f
);
674 // GetPane() looks up a wxAuiPaneInfo structure based
675 // on the supplied window pointer. Upon failure, GetPane()
676 // returns an empty wxAuiPaneInfo, a condition which can be checked
677 // by calling wxAuiPaneInfo::IsOk().
679 // The pane info's structure may then be modified. Once a pane's
680 // info is modified, wxAuiManager::Update() must be called to
681 // realize the changes in the UI.
683 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
686 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
688 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
689 if (p
.window
== window
)
692 return wxAuiNullPaneInfo
;
695 // this version of GetPane() looks up a pane based on a
696 // 'pane name', see above comment for more info
697 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
700 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
702 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
706 return wxAuiNullPaneInfo
;
709 // GetAllPanes() returns a reference to all the pane info structures
710 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
715 // HitTest() is an internal function which determines
716 // which UI item the specified coordinates are over
717 // (x,y) specify a position in client coordinates
718 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
720 wxAuiDockUIPart
* result
= NULL
;
723 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
725 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
727 // we are not interested in typeDock, because this space
728 // isn't used to draw anything, just for measurements;
729 // besides, the entire dock area is covered with other
730 // rectangles, which we are interested in.
731 if (item
->type
== wxAuiDockUIPart::typeDock
)
734 // if we already have a hit on a more specific item, we are not
735 // interested in a pane hit. If, however, we don't already have
736 // a hit, returning a pane hit is necessary for some operations
737 if ((item
->type
== wxAuiDockUIPart::typePane
||
738 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
741 // if the point is inside the rectangle, we have a hit
742 if (item
->rect
.Contains(x
,y
))
750 // SetFlags() and GetFlags() allow the owner to set various
751 // options which are global to wxAuiManager
752 void wxAuiManager::SetFlags(unsigned int flags
)
754 // find out if we have to call UpdateHintWindowConfig()
755 bool update_hint_wnd
= false;
756 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
757 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
758 wxAUI_MGR_RECTANGLE_HINT
;
759 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
760 update_hint_wnd
= true;
768 UpdateHintWindowConfig();
772 unsigned int wxAuiManager::GetFlags() const
778 // don't use these anymore as they are deprecated
779 // use Set/GetManagedFrame() instead
780 void wxAuiManager::SetFrame(wxFrame
* frame
)
782 SetManagedWindow((wxWindow
*)frame
);
785 wxFrame
* wxAuiManager::GetFrame() const
787 return (wxFrame
*)m_frame
;
791 // this function will return the aui manager for a given
792 // window. The |window| parameter should be any child window
793 // or grand-child window (and so on) of the frame/window
794 // managed by wxAuiManager. The |window| parameter does not
795 // need to be managed by the manager itself.
796 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
798 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
799 evt
.SetManager(NULL
);
800 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
801 if (!window
->ProcessEvent(evt
))
804 return evt
.GetManager();
808 void wxAuiManager::UpdateHintWindowConfig()
810 // find out if the the system can do transparent frames
811 bool can_do_transparent
= false;
813 wxWindow
* w
= m_frame
;
816 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
818 wxFrame
* f
= static_cast<wxFrame
*>(w
);
819 can_do_transparent
= f
->CanSetTransparent();
827 // if there is an existing hint window, delete it
830 m_hint_wnd
->Destroy();
837 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
839 // Make a window to use for a transparent hint
840 #if defined(__WXMSW__) || defined(__WXGTK__)
841 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
842 wxDefaultPosition
, wxSize(1,1),
843 wxFRAME_TOOL_WINDOW
|
844 wxFRAME_FLOAT_ON_PARENT
|
848 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
849 #elif defined(__WXMAC__)
850 // Using a miniframe with float and tool styles keeps the parent
851 // frame activated and highlighted as such...
852 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
853 wxDefaultPosition
, wxSize(1,1),
854 wxFRAME_FLOAT_ON_PARENT
855 | wxFRAME_TOOL_WINDOW
);
857 // Can't set the bg colour of a Frame in wxMac
858 wxPanel
* p
= new wxPanel(m_hint_wnd
);
860 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
861 // color that is really hard to see, especially transparent.
862 // Until a better system color is decided upon we'll just use
864 p
->SetBackgroundColour(*wxBLUE
);
870 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
871 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
873 // system can't support transparent fade, or the venetian
874 // blinds effect was explicitly requested
875 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
880 wxFRAME_TOOL_WINDOW
|
881 wxFRAME_FLOAT_ON_PARENT
|
884 m_hint_fademax
= 128;
890 // SetManagedWindow() is usually called once when the frame
891 // manager class is being initialized. "frame" specifies
892 // the frame which should be managed by the frame mananger
893 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
895 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
898 m_frame
->PushEventHandler(this);
901 // if the owner is going to manage an MDI parent frame,
902 // we need to add the MDI client window as the default
905 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
907 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
908 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
910 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
912 AddPane(client_window
,
913 wxAuiPaneInfo().Name(wxT("mdiclient")).
914 CenterPane().PaneBorder(false));
916 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
918 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
919 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
920 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
922 AddPane(client_window
,
923 wxAuiPaneInfo().Name(wxT("mdiclient")).
924 CenterPane().PaneBorder(false));
929 UpdateHintWindowConfig();
933 // UnInit() must be called, usually in the destructor
934 // of the frame class. If it is not called, usually this
935 // will result in a crash upon program exit
936 void wxAuiManager::UnInit()
940 m_frame
->RemoveEventHandler(this);
944 // GetManagedWindow() returns the window pointer being managed
945 wxWindow
* wxAuiManager::GetManagedWindow() const
950 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
955 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
957 // first, give the owner frame a chance to override
960 if (m_frame
->ProcessEvent(event
))
967 // SetArtProvider() instructs wxAuiManager to use the
968 // specified art provider for all drawing calls. This allows
969 // plugable look-and-feel features. The pointer that is
970 // passed to this method subsequently belongs to wxAuiManager,
971 // and is deleted in the frame manager destructor
972 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
974 // delete the last art provider, if any
977 // assign the new art provider
978 m_art
= art_provider
;
982 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
984 // check if the pane has a valid window
988 // check if the window is already managed by us
989 if (GetPane(pane_info
.window
).IsOk())
992 // check if the pane name already exists, this could reveal a
993 // bug in the library user's application
994 bool already_exists
= false;
995 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
997 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
998 already_exists
= true;
1001 // if the new pane is docked then we should undo maximize
1002 if (pane_info
.IsDocked())
1003 RestoreMaximizedPane();
1005 m_panes
.Add(pane_info
);
1007 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1009 // set the pane window
1010 pinfo
.window
= window
;
1013 // if the pane's name identifier is blank, create a random string
1014 if (pinfo
.name
.empty() || already_exists
)
1016 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1017 ((unsigned long)pinfo
.window
) & 0xffffffff,
1018 (unsigned int)time(NULL
),
1020 (unsigned int)GetTickCount(),
1022 (unsigned int)clock(),
1024 (unsigned long)m_panes
.GetCount());
1027 // set initial proportion (if not already set)
1028 if (pinfo
.dock_proportion
== 0)
1029 pinfo
.dock_proportion
= 100000;
1031 if (pinfo
.HasMaximizeButton())
1033 wxAuiPaneButton button
;
1034 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1035 pinfo
.buttons
.Add(button
);
1038 if (pinfo
.HasPinButton())
1040 wxAuiPaneButton button
;
1041 button
.button_id
= wxAUI_BUTTON_PIN
;
1042 pinfo
.buttons
.Add(button
);
1045 if (pinfo
.HasCloseButton())
1047 wxAuiPaneButton button
;
1048 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1049 pinfo
.buttons
.Add(button
);
1052 if (pinfo
.best_size
== wxDefaultSize
&&
1055 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1057 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1059 // GetClientSize() doesn't get the best size for
1060 // a toolbar under some newer versions of wxWidgets,
1061 // so use GetBestSize()
1062 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1064 // for some reason, wxToolBar::GetBestSize() is returning
1065 // a size that is a pixel shy of the correct amount.
1066 // I believe this to be the correct action, until
1067 // wxToolBar::GetBestSize() is fixed. Is this assumption
1069 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1070 // pinfo.best_size.y++;
1073 if (pinfo
.min_size
!= wxDefaultSize
)
1075 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1076 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1077 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1078 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1085 bool wxAuiManager::AddPane(wxWindow
* window
,
1087 const wxString
& caption
)
1089 wxAuiPaneInfo pinfo
;
1090 pinfo
.Caption(caption
);
1093 case wxTOP
: pinfo
.Top(); break;
1094 case wxBOTTOM
: pinfo
.Bottom(); break;
1095 case wxLEFT
: pinfo
.Left(); break;
1096 case wxRIGHT
: pinfo
.Right(); break;
1097 case wxCENTER
: pinfo
.CenterPane(); break;
1099 return AddPane(window
, pinfo
);
1102 bool wxAuiManager::AddPane(wxWindow
* window
,
1103 const wxAuiPaneInfo
& pane_info
,
1104 const wxPoint
& drop_pos
)
1106 if (!AddPane(window
, pane_info
))
1109 wxAuiPaneInfo
& pane
= GetPane(window
);
1111 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1116 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1119 // shift the panes around, depending on the insert level
1120 switch (insert_level
)
1122 case wxAUI_INSERT_PANE
:
1123 DoInsertPane(m_panes
,
1124 pane_info
.dock_direction
,
1125 pane_info
.dock_layer
,
1127 pane_info
.dock_pos
);
1129 case wxAUI_INSERT_ROW
:
1130 DoInsertDockRow(m_panes
,
1131 pane_info
.dock_direction
,
1132 pane_info
.dock_layer
,
1133 pane_info
.dock_row
);
1135 case wxAUI_INSERT_DOCK
:
1136 DoInsertDockLayer(m_panes
,
1137 pane_info
.dock_direction
,
1138 pane_info
.dock_layer
);
1142 // if the window already exists, we are basically just moving/inserting the
1143 // existing window. If it doesn't exist, we need to add it and insert it
1144 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1145 if (!existing_pane
.IsOk())
1147 return AddPane(window
, pane_info
);
1151 if (pane_info
.IsFloating())
1153 existing_pane
.Float();
1154 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1155 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1156 if (pane_info
.floating_size
!= wxDefaultSize
)
1157 existing_pane
.FloatingSize(pane_info
.floating_size
);
1161 // if the new pane is docked then we should undo maximize
1162 RestoreMaximizedPane();
1164 existing_pane
.Direction(pane_info
.dock_direction
);
1165 existing_pane
.Layer(pane_info
.dock_layer
);
1166 existing_pane
.Row(pane_info
.dock_row
);
1167 existing_pane
.Position(pane_info
.dock_pos
);
1175 // DetachPane() removes a pane from the frame manager. This
1176 // method will not destroy the window that is removed.
1177 bool wxAuiManager::DetachPane(wxWindow
* window
)
1180 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1182 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1183 if (p
.window
== window
)
1187 // we have a floating frame which is being detached. We need to
1188 // reparent it to m_frame and destroy the floating frame
1191 p
.window
->SetSize(1,1);
1193 if (p
.frame
->IsShown())
1194 p
.frame
->Show(false);
1196 // reparent to m_frame and destroy the pane
1197 if (m_action_window
== p
.frame
)
1199 m_action_window
= NULL
;
1202 p
.window
->Reparent(m_frame
);
1203 p
.frame
->SetSizer(NULL
);
1208 // make sure there are no references to this pane in our uiparts,
1209 // just in case the caller doesn't call Update() immediately after
1210 // the DetachPane() call. This prevets obscure crashes which would
1211 // happen at window repaint if the caller forgets to call Update()
1213 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1215 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1216 if (part
.pane
== &p
)
1218 m_uiparts
.RemoveAt(pi
);
1225 m_panes
.RemoveAt(i
);
1232 // ClosePane() destroys or hides the pane depending on its flags
1233 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1235 // if we were maximized, restore
1236 if (pane_info
.IsMaximized())
1238 RestorePane(pane_info
);
1241 // first, hide the window
1242 if (pane_info
.window
&& pane_info
.window
->IsShown())
1244 pane_info
.window
->Show(false);
1247 // make sure that we are the parent of this window
1248 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1250 pane_info
.window
->Reparent(m_frame
);
1253 // if we have a frame, destroy it
1254 if (pane_info
.frame
)
1256 pane_info
.frame
->Destroy();
1257 pane_info
.frame
= NULL
;
1260 // now we need to either destroy or hide the pane
1261 if (pane_info
.IsDestroyOnClose())
1263 wxWindow
* window
= pane_info
.window
;
1276 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1280 // un-maximize and hide all other panes
1281 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1283 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1288 // save hidden state
1289 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1290 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1292 // hide the pane, because only the newly
1293 // maximized pane should show
1298 // mark ourselves maximized
1299 pane_info
.Maximize();
1301 m_has_maximized
= true;
1303 // last, show the window
1304 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1306 pane_info
.window
->Show(true);
1310 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1314 // restore all the panes
1315 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1317 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1320 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1321 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1325 // mark ourselves non-maximized
1326 pane_info
.Restore();
1327 m_has_maximized
= false;
1329 // last, show the window
1330 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1332 pane_info
.window
->Show(true);
1336 void wxAuiManager::RestoreMaximizedPane()
1340 // restore all the panes
1341 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1343 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1344 if (p
.IsMaximized())
1352 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1353 // in the input string. This is an internal functions which is
1354 // used for saving perspectives
1355 static wxString
EscapeDelimiters(const wxString
& s
)
1358 result
.Alloc(s
.length());
1359 const wxChar
* ch
= s
.c_str();
1362 if (*ch
== wxT(';') || *ch
== wxT('|'))
1363 result
+= wxT('\\');
1370 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1372 wxString result
= wxT("name=");
1373 result
+= EscapeDelimiters(pane
.name
);
1376 result
+= wxT("caption=");
1377 result
+= EscapeDelimiters(pane
.caption
);
1380 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1381 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1382 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1383 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1384 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1385 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1386 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1387 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1388 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1389 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1390 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1391 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1392 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1393 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1394 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1395 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1400 // Load a "pane" with the pane infor settings in pane_part
1401 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1403 // replace escaped characters so we can
1404 // split up the string easily
1405 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1406 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1410 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1411 pane_part
= pane_part
.AfterFirst(wxT(';'));
1412 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1413 wxString value
= val_part
.AfterFirst(wxT('='));
1414 val_name
.MakeLower();
1415 val_name
.Trim(true);
1416 val_name
.Trim(false);
1420 if (val_name
.empty())
1423 if (val_name
== wxT("name"))
1425 else if (val_name
== wxT("caption"))
1426 pane
.caption
= value
;
1427 else if (val_name
== wxT("state"))
1428 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1429 else if (val_name
== wxT("dir"))
1430 pane
.dock_direction
= wxAtoi(value
.c_str());
1431 else if (val_name
== wxT("layer"))
1432 pane
.dock_layer
= wxAtoi(value
.c_str());
1433 else if (val_name
== wxT("row"))
1434 pane
.dock_row
= wxAtoi(value
.c_str());
1435 else if (val_name
== wxT("pos"))
1436 pane
.dock_pos
= wxAtoi(value
.c_str());
1437 else if (val_name
== wxT("prop"))
1438 pane
.dock_proportion
= wxAtoi(value
.c_str());
1439 else if (val_name
== wxT("bestw"))
1440 pane
.best_size
.x
= wxAtoi(value
.c_str());
1441 else if (val_name
== wxT("besth"))
1442 pane
.best_size
.y
= wxAtoi(value
.c_str());
1443 else if (val_name
== wxT("minw"))
1444 pane
.min_size
.x
= wxAtoi(value
.c_str());
1445 else if (val_name
== wxT("minh"))
1446 pane
.min_size
.y
= wxAtoi(value
.c_str());
1447 else if (val_name
== wxT("maxw"))
1448 pane
.max_size
.x
= wxAtoi(value
.c_str());
1449 else if (val_name
== wxT("maxh"))
1450 pane
.max_size
.y
= wxAtoi(value
.c_str());
1451 else if (val_name
== wxT("floatx"))
1452 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1453 else if (val_name
== wxT("floaty"))
1454 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1455 else if (val_name
== wxT("floatw"))
1456 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1457 else if (val_name
== wxT("floath"))
1458 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1460 wxFAIL_MSG(wxT("Bad Perspective String"));
1464 // replace escaped characters so we can
1465 // split up the string easily
1466 pane
.name
.Replace(wxT("\a"), wxT("|"));
1467 pane
.name
.Replace(wxT("\b"), wxT(";"));
1468 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1469 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1470 pane_part
.Replace(wxT("\a"), wxT("|"));
1471 pane_part
.Replace(wxT("\b"), wxT(";"));
1477 // SavePerspective() saves all pane information as a single string.
1478 // This string may later be fed into LoadPerspective() to restore
1479 // all pane settings. This save and load mechanism allows an
1480 // exact pane configuration to be saved and restored at a later time
1482 wxString
wxAuiManager::SavePerspective()
1486 result
= wxT("layout2|");
1488 int pane_i
, pane_count
= m_panes
.GetCount();
1489 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1491 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1492 result
+= SavePaneInfo(pane
)+wxT("|");
1495 int dock_i
, dock_count
= m_docks
.GetCount();
1496 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1498 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1500 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1501 dock
.dock_direction
, dock
.dock_layer
,
1502 dock
.dock_row
, dock
.size
);
1508 // LoadPerspective() loads a layout which was saved with SavePerspective()
1509 // If the "update" flag parameter is true, the GUI will immediately be updated
1511 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1513 wxString input
= layout
;
1516 // check layout string version
1517 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1518 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1519 part
= input
.BeforeFirst(wxT('|'));
1520 input
= input
.AfterFirst(wxT('|'));
1523 if (part
!= wxT("layout2"))
1526 // mark all panes currently managed as docked and hidden
1527 int pane_i
, pane_count
= m_panes
.GetCount();
1528 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1529 m_panes
.Item(pane_i
).Dock().Hide();
1531 // clear out the dock array; this will be reconstructed
1534 // replace escaped characters so we can
1535 // split up the string easily
1536 input
.Replace(wxT("\\|"), wxT("\a"));
1537 input
.Replace(wxT("\\;"), wxT("\b"));
1543 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1544 input
= input
.AfterFirst(wxT('|'));
1545 pane_part
.Trim(true);
1547 // if the string is empty, we're done parsing
1548 if (pane_part
.empty())
1551 if (pane_part
.Left(9) == wxT("dock_size"))
1553 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1554 wxString value
= pane_part
.AfterFirst(wxT('='));
1556 long dir
, layer
, row
, size
;
1557 wxString piece
= val_name
.AfterFirst(wxT('('));
1558 piece
= piece
.BeforeLast(wxT(')'));
1559 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1560 piece
= piece
.AfterFirst(wxT(','));
1561 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1562 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1563 value
.ToLong(&size
);
1566 dock
.dock_direction
= dir
;
1567 dock
.dock_layer
= layer
;
1568 dock
.dock_row
= row
;
1574 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1575 // name so it can be called by external callers
1576 pane_part
.Replace(wxT("\a"), wxT("|"));
1577 pane_part
.Replace(wxT("\b"), wxT(";"));
1579 LoadPaneInfo(pane_part
, pane
);
1581 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1584 // the pane window couldn't be found
1585 // in the existing layout -- skip it
1598 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1599 wxArrayInt
& positions
,
1602 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1603 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1604 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1609 int offset
, action_pane
= -1;
1610 int pane_i
, pane_count
= dock
.panes
.GetCount();
1612 // find the pane marked as our action pane
1613 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1615 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1617 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1619 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1620 action_pane
= pane_i
;
1624 // set up each panes default position, and
1625 // determine the size (width or height, depending
1626 // on the dock's orientation) of each pane
1627 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1629 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1630 positions
.Add(pane
.dock_pos
);
1633 if (pane
.HasBorder())
1634 size
+= (pane_border_size
*2);
1636 if (dock
.IsHorizontal())
1638 if (pane
.HasGripper() && !pane
.HasGripperTop())
1639 size
+= gripper_size
;
1640 size
+= pane
.best_size
.x
;
1644 if (pane
.HasGripper() && pane
.HasGripperTop())
1645 size
+= gripper_size
;
1647 if (pane
.HasCaption())
1648 size
+= caption_size
;
1649 size
+= pane
.best_size
.y
;
1655 // if there is no action pane, just return the default
1656 // positions (as specified in pane.pane_pos)
1657 if (action_pane
== -1)
1661 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1663 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1668 positions
[pane_i
] -= -amount
;
1670 offset
+= sizes
[pane_i
];
1673 // if the dock mode is fixed, make sure none of the panes
1674 // overlap; we will bump panes that overlap
1676 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1678 int amount
= positions
[pane_i
] - offset
;
1682 positions
[pane_i
] += -amount
;
1684 offset
+= sizes
[pane_i
];
1689 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1690 wxAuiDockInfo
& dock
,
1691 wxAuiPaneInfo
& pane
,
1692 wxAuiDockUIPartArray
& uiparts
,
1695 wxAuiDockUIPart part
;
1696 wxSizerItem
* sizer_item
;
1698 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1699 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1700 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1701 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1703 // find out the orientation of the item (orientation for panes
1704 // is the same as the dock's orientation)
1706 if (dock
.IsHorizontal())
1707 orientation
= wxHORIZONTAL
;
1709 orientation
= wxVERTICAL
;
1711 // this variable will store the proportion
1712 // value that the pane will receive
1713 int pane_proportion
= pane
.dock_proportion
;
1715 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1716 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1718 if (pane
.HasGripper())
1720 if (pane
.HasGripperTop())
1721 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1723 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1725 part
.type
= wxAuiDockUIPart::typeGripper
;
1729 part
.orientation
= orientation
;
1730 part
.cont_sizer
= horz_pane_sizer
;
1731 part
.sizer_item
= sizer_item
;
1735 if (pane
.HasCaption())
1737 // create the caption sizer
1738 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1740 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1742 part
.type
= wxAuiDockUIPart::typeCaption
;
1746 part
.orientation
= orientation
;
1747 part
.cont_sizer
= vert_pane_sizer
;
1748 part
.sizer_item
= sizer_item
;
1749 int caption_part_idx
= uiparts
.GetCount();
1752 // add pane buttons to the caption
1753 int i
, button_count
;
1754 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1755 i
< button_count
; ++i
)
1757 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1759 sizer_item
= caption_sizer
->Add(pane_button_size
,
1763 part
.type
= wxAuiDockUIPart::typePaneButton
;
1766 part
.button
= &button
;
1767 part
.orientation
= orientation
;
1768 part
.cont_sizer
= caption_sizer
;
1769 part
.sizer_item
= sizer_item
;
1773 // if we have buttons, add a little space to the right
1774 // of them to ease visual crowding
1775 if (button_count
>= 1)
1777 caption_sizer
->Add(3,1);
1780 // add the caption sizer
1781 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1783 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1786 // add the pane window itself
1789 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1793 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1794 // Don't do this because it breaks the pane size in floating windows
1795 // BIW: Right now commenting this out is causing problems with
1796 // an mdi client window as the center pane.
1797 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1800 part
.type
= wxAuiDockUIPart::typePane
;
1804 part
.orientation
= orientation
;
1805 part
.cont_sizer
= vert_pane_sizer
;
1806 part
.sizer_item
= sizer_item
;
1810 // determine if the pane should have a minimum size; if the pane is
1811 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1812 // if the pane.min_size is set, we must use that value as well
1814 wxSize min_size
= pane
.min_size
;
1817 if (min_size
== wxDefaultSize
)
1819 min_size
= pane
.best_size
;
1820 pane_proportion
= 0;
1824 if (min_size
!= wxDefaultSize
)
1826 vert_pane_sizer
->SetItemMinSize(
1827 vert_pane_sizer
->GetChildren().GetCount()-1,
1828 min_size
.x
, min_size
.y
);
1832 // add the verticle sizer (caption, pane window) to the
1833 // horizontal sizer (gripper, verticle sizer)
1834 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1836 // finally, add the pane sizer to the dock sizer
1838 if (pane
.HasBorder())
1840 // allowing space for the pane's border
1841 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1842 wxEXPAND
| wxALL
, pane_border_size
);
1844 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1848 part
.orientation
= orientation
;
1849 part
.cont_sizer
= cont
;
1850 part
.sizer_item
= sizer_item
;
1855 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1859 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1860 wxAuiDockInfo
& dock
,
1861 wxAuiDockUIPartArray
& uiparts
,
1864 wxSizerItem
* sizer_item
;
1865 wxAuiDockUIPart part
;
1867 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1868 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1870 // resizable bottom and right docks have a sash before them
1871 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1872 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1874 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1876 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1877 part
.orientation
= orientation
;
1881 part
.cont_sizer
= cont
;
1882 part
.sizer_item
= sizer_item
;
1886 // create the sizer for the dock
1887 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1889 // add each pane to the dock
1890 bool has_maximized_pane
= false;
1891 int pane_i
, pane_count
= dock
.panes
.GetCount();
1895 wxArrayInt pane_positions
, pane_sizes
;
1897 // figure out the real pane positions we will
1898 // use, without modifying the each pane's pane_pos member
1899 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1902 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1904 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1905 int pane_pos
= pane_positions
.Item(pane_i
);
1907 if (pane
.IsMaximized())
1908 has_maximized_pane
= true;
1911 int amount
= pane_pos
- offset
;
1914 if (dock
.IsVertical())
1915 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1917 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1919 part
.type
= wxAuiDockUIPart::typeBackground
;
1923 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1924 part
.cont_sizer
= dock_sizer
;
1925 part
.sizer_item
= sizer_item
;
1931 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1933 offset
+= pane_sizes
.Item(pane_i
);
1936 // at the end add a very small stretchable background area
1937 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1939 part
.type
= wxAuiDockUIPart::typeBackground
;
1943 part
.orientation
= orientation
;
1944 part
.cont_sizer
= dock_sizer
;
1945 part
.sizer_item
= sizer_item
;
1950 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1952 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1954 if (pane
.IsMaximized())
1955 has_maximized_pane
= true;
1957 // if this is not the first pane being added,
1958 // we need to add a pane sizer
1959 if (!m_has_maximized
&& pane_i
> 0)
1961 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1963 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1965 part
.pane
= dock
.panes
.Item(pane_i
-1);
1967 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1968 part
.cont_sizer
= dock_sizer
;
1969 part
.sizer_item
= sizer_item
;
1973 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1977 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1978 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1980 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1982 part
.type
= wxAuiDockUIPart::typeDock
;
1986 part
.orientation
= orientation
;
1987 part
.cont_sizer
= cont
;
1988 part
.sizer_item
= sizer_item
;
1991 if (dock
.IsHorizontal())
1992 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1994 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1996 // top and left docks have a sash after them
1997 if (!m_has_maximized
&&
1999 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2000 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2002 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2004 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2008 part
.orientation
= orientation
;
2009 part
.cont_sizer
= cont
;
2010 part
.sizer_item
= sizer_item
;
2015 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2016 wxAuiDockInfoArray
& docks
,
2017 wxAuiDockUIPartArray
& uiparts
,
2020 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2022 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2023 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2024 wxSize cli_size
= m_frame
->GetClientSize();
2025 int i
, dock_count
, pane_count
;
2028 // empty all docks out
2029 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2031 wxAuiDockInfo
& dock
= docks
.Item(i
);
2033 // empty out all panes, as they will be readded below
2038 // always reset fixed docks' sizes, because
2039 // the contained windows may have been resized
2045 // iterate through all known panes, filing each
2046 // of them into the appropriate dock. If the
2047 // pane does not exist in the dock, add it
2048 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2050 wxAuiPaneInfo
& p
= panes
.Item(i
);
2052 // find any docks with the same dock direction, dock layer, and
2053 // dock row as the pane we are working on
2054 wxAuiDockInfo
* dock
;
2055 wxAuiDockInfoPtrArray arr
;
2056 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2058 if (arr
.GetCount() > 0)
2060 // found the right dock
2065 // dock was not found, so we need to create a new one
2067 d
.dock_direction
= p
.dock_direction
;
2068 d
.dock_layer
= p
.dock_layer
;
2069 d
.dock_row
= p
.dock_row
;
2071 dock
= &docks
.Last();
2075 if (p
.IsDocked() && p
.IsShown())
2077 // remove the pane from any existing docks except this one
2078 RemovePaneFromDocks(docks
, p
, dock
);
2080 // pane needs to be added to the dock,
2081 // if it doesn't already exist
2082 if (!FindPaneInDock(*dock
, p
.window
))
2083 dock
->panes
.Add(&p
);
2087 // remove the pane from any existing docks
2088 RemovePaneFromDocks(docks
, p
);
2093 // remove any empty docks
2094 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2096 if (docks
.Item(i
).panes
.GetCount() == 0)
2100 // configure the docks further
2101 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2103 wxAuiDockInfo
& dock
= docks
.Item(i
);
2104 int j
, dock_pane_count
= dock
.panes
.GetCount();
2106 // sort the dock pane array by the pane's
2107 // dock position (dock_pos), in ascending order
2108 dock
.panes
.Sort(PaneSortFunc
);
2110 // for newly created docks, set up their initial size
2115 for (j
= 0; j
< dock_pane_count
; ++j
)
2117 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2118 wxSize pane_size
= pane
.best_size
;
2119 if (pane_size
== wxDefaultSize
)
2120 pane_size
= pane
.min_size
;
2121 if (pane_size
== wxDefaultSize
)
2122 pane_size
= pane
.window
->GetSize();
2124 if (dock
.IsHorizontal())
2125 size
= wxMax(pane_size
.y
, size
);
2127 size
= wxMax(pane_size
.x
, size
);
2130 // add space for the border (two times), but only
2131 // if at least one pane inside the dock has a pane border
2132 for (j
= 0; j
< dock_pane_count
; ++j
)
2134 if (dock
.panes
.Item(j
)->HasBorder())
2136 size
+= (pane_border_size
*2);
2141 // if pane is on the top or bottom, add the caption height,
2142 // but only if at least one pane inside the dock has a caption
2143 if (dock
.IsHorizontal())
2145 for (j
= 0; j
< dock_pane_count
; ++j
)
2147 if (dock
.panes
.Item(j
)->HasCaption())
2149 size
+= caption_size
;
2156 // new dock's size may not be more than the dock constraint
2157 // parameter specifies. See SetDockSizeConstraint()
2159 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2160 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2162 if (dock
.IsHorizontal())
2163 size
= wxMin(size
, max_dock_y_size
);
2165 size
= wxMin(size
, max_dock_x_size
);
2167 // absolute minimum size for a dock is 10 pixels
2175 // determine the dock's minimum size
2176 bool plus_border
= false;
2177 bool plus_caption
= false;
2178 int dock_min_size
= 0;
2179 for (j
= 0; j
< dock_pane_count
; ++j
)
2181 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2182 if (pane
.min_size
!= wxDefaultSize
)
2184 if (pane
.HasBorder())
2186 if (pane
.HasCaption())
2187 plus_caption
= true;
2188 if (dock
.IsHorizontal())
2190 if (pane
.min_size
.y
> dock_min_size
)
2191 dock_min_size
= pane
.min_size
.y
;
2195 if (pane
.min_size
.x
> dock_min_size
)
2196 dock_min_size
= pane
.min_size
.x
;
2202 dock_min_size
+= (pane_border_size
*2);
2203 if (plus_caption
&& dock
.IsHorizontal())
2204 dock_min_size
+= (caption_size
);
2206 dock
.min_size
= dock_min_size
;
2209 // if the pane's current size is less than it's
2210 // minimum, increase the dock's size to it's minimum
2211 if (dock
.size
< dock
.min_size
)
2212 dock
.size
= dock
.min_size
;
2215 // determine the dock's mode (fixed or proportional);
2216 // determine whether the dock has only toolbars
2217 bool action_pane_marked
= false;
2219 dock
.toolbar
= true;
2220 for (j
= 0; j
< dock_pane_count
; ++j
)
2222 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2223 if (!pane
.IsFixed())
2225 if (!pane
.IsToolbar())
2226 dock
.toolbar
= false;
2227 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2229 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2230 action_pane_marked
= true;
2234 // if the dock mode is proportional and not fixed-pixel,
2235 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2236 // e.g. remove gaps like 1, 2, 30, 500
2239 for (j
= 0; j
< dock_pane_count
; ++j
)
2241 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2246 // if the dock mode is fixed, and none of the panes
2247 // are being moved right now, make sure the panes
2248 // do not overlap each other. If they do, we will
2249 // adjust the positions of the panes
2250 if (dock
.fixed
&& !action_pane_marked
)
2252 wxArrayInt pane_positions
, pane_sizes
;
2253 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2256 for (j
= 0; j
< dock_pane_count
; ++j
)
2258 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2259 pane
.dock_pos
= pane_positions
[j
];
2261 int amount
= pane
.dock_pos
- offset
;
2265 pane
.dock_pos
+= -amount
;
2267 offset
+= pane_sizes
[j
];
2272 // discover the maximum dock layer
2274 for (i
= 0; i
< dock_count
; ++i
)
2275 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2278 // clear out uiparts
2281 // create a bunch of box sizers,
2282 // from the innermost level outwards.
2283 wxSizer
* cont
= NULL
;
2284 wxSizer
* middle
= NULL
;
2288 for (layer
= 0; layer
<= max_layer
; ++layer
)
2290 wxAuiDockInfoPtrArray arr
;
2292 // find any docks in this layer
2293 FindDocks(docks
, -1, layer
, -1, arr
);
2295 // if there aren't any, skip to the next layer
2299 wxSizer
* old_cont
= cont
;
2301 // create a container which will hold this layer's
2302 // docks (top, bottom, left, right)
2303 cont
= new wxBoxSizer(wxVERTICAL
);
2306 // find any top docks in this layer
2307 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2310 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2311 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2315 // fill out the middle layer (which consists
2316 // of left docks, content area and right docks)
2318 middle
= new wxBoxSizer(wxHORIZONTAL
);
2320 // find any left docks in this layer
2321 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2324 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2325 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2328 // add content dock (or previous layer's sizer
2332 // find any center docks
2333 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2336 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2337 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2339 else if (!m_has_maximized
)
2341 // there are no center docks, add a background area
2342 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2343 wxAuiDockUIPart part
;
2344 part
.type
= wxAuiDockUIPart::typeBackground
;
2348 part
.cont_sizer
= middle
;
2349 part
.sizer_item
= sizer_item
;
2355 middle
->Add(old_cont
, 1, wxEXPAND
);
2358 // find any right docks in this layer
2359 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2362 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2363 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2366 if (middle
->GetChildren().GetCount() > 0)
2367 cont
->Add(middle
, 1, wxEXPAND
);
2371 // find any bottom docks in this layer
2372 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2375 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2376 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2383 // no sizer available, because there are no docks,
2384 // therefore we will create a simple background area
2385 cont
= new wxBoxSizer(wxVERTICAL
);
2386 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2387 wxAuiDockUIPart part
;
2388 part
.type
= wxAuiDockUIPart::typeBackground
;
2392 part
.cont_sizer
= middle
;
2393 part
.sizer_item
= sizer_item
;
2397 container
->Add(cont
, 1, wxEXPAND
);
2402 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2403 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2404 // not be larger than half of the window's size
2406 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2408 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2409 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2412 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2415 *width_pct
= m_dock_constraint_x
;
2418 *height_pct
= m_dock_constraint_y
;
2423 // Update() updates the layout. Whenever changes are made to
2424 // one or more panes, this function should be called. It is the
2425 // external entry point for running the layout engine.
2427 void wxAuiManager::Update()
2429 m_hover_button
= NULL
;
2432 int i
, pane_count
= m_panes
.GetCount();
2435 // destroy floating panes which have been
2436 // redocked or are becoming non-floating
2437 for (i
= 0; i
< pane_count
; ++i
)
2439 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2441 if (!p
.IsFloating() && p
.frame
)
2443 // because the pane is no longer in a floating, we need to
2444 // reparent it to m_frame and destroy the floating frame
2447 p
.window
->SetSize(1,1);
2450 // the following block is a workaround for bug #1531361
2451 // (see wxWidgets sourceforge page). On wxGTK (only), when
2452 // a frame is shown/hidden, a move event unfortunately
2453 // also gets fired. Because we may be dragging around
2454 // a pane, we need to cancel that action here to prevent
2455 // a spurious crash.
2456 if (m_action_window
== p
.frame
)
2458 if (wxWindow::GetCapture() == m_frame
)
2459 m_frame
->ReleaseMouse();
2460 m_action
= actionNone
;
2461 m_action_window
= NULL
;
2465 if (p
.frame
->IsShown())
2466 p
.frame
->Show(false);
2468 // reparent to m_frame and destroy the pane
2469 if (m_action_window
== p
.frame
)
2471 m_action_window
= NULL
;
2474 p
.window
->Reparent(m_frame
);
2475 p
.frame
->SetSizer(NULL
);
2482 // delete old sizer first
2483 m_frame
->SetSizer(NULL
);
2485 // create a layout for all of the panes
2486 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2488 // hide or show panes as necessary,
2489 // and float panes as necessary
2490 for (i
= 0; i
< pane_count
; ++i
)
2492 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2496 if (p
.frame
== NULL
)
2498 // we need to create a frame for this
2499 // pane, which has recently been floated
2500 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2502 // on MSW and Mac, if the owner desires transparent dragging, and
2503 // the dragging is happening right now, then the floating
2504 // window should have this style by default
2505 if (m_action
== actionDragFloatingPane
&&
2506 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2507 frame
->SetTransparent(150);
2509 frame
->SetPaneWindow(p
);
2512 if (p
.IsShown() && !frame
->IsShown())
2517 // frame already exists, make sure it's position
2518 // and size reflect the information in wxAuiPaneInfo
2519 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2521 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2522 p
.floating_size
.x
, p
.floating_size
.y
,
2523 wxSIZE_USE_EXISTING
);
2525 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2526 wxDefaultCoord, wxDefaultCoord,
2527 wxSIZE_USE_EXISTING);
2528 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2532 if (p
.frame
->IsShown() != p
.IsShown())
2533 p
.frame
->Show(p
.IsShown());
2538 if (p
.window
->IsShown() != p
.IsShown())
2539 p
.window
->Show(p
.IsShown());
2542 // if "active panes" are no longer allowed, clear
2543 // any optionActive values from the pane states
2544 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2546 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2551 // keep track of the old window rectangles so we can
2552 // refresh those windows whose rect has changed
2553 wxAuiRectArray old_pane_rects
;
2554 for (i
= 0; i
< pane_count
; ++i
)
2557 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2559 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2562 old_pane_rects
.Add(r
);
2568 // apply the new sizer
2569 m_frame
->SetSizer(sizer
);
2570 m_frame
->SetAutoLayout(false);
2575 // now that the frame layout is done, we need to check
2576 // the new pane rectangles against the old rectangles that
2577 // we saved a few lines above here. If the rectangles have
2578 // changed, the corresponding panes must also be updated
2579 for (i
= 0; i
< pane_count
; ++i
)
2581 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2582 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2584 if (p
.rect
!= old_pane_rects
[i
])
2586 p
.window
->Refresh();
2595 // set frame's minimum size
2598 // N.B. More work needs to be done on frame minimum sizes;
2599 // this is some intresting code that imposes the minimum size,
2600 // but we may want to include a more flexible mechanism or
2601 // options for multiple minimum-size modes, e.g. strict or lax
2602 wxSize min_size = sizer->GetMinSize();
2603 wxSize frame_size = m_frame->GetSize();
2604 wxSize client_size = m_frame->GetClientSize();
2606 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2607 min_size.y+frame_size.y-client_size.y );
2609 m_frame->SetMinSize(minframe_size);
2611 if (frame_size.x < minframe_size.x ||
2612 frame_size.y < minframe_size.y)
2613 sizer->Fit(m_frame);
2618 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2619 // on the frame's main sizer, then measures all the various UI items
2620 // and updates their internal rectangles. This should always be called
2621 // instead of calling m_frame->Layout() directly
2623 void wxAuiManager::DoFrameLayout()
2628 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2630 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2632 // get the rectangle of the UI part
2633 // originally, this code looked like this:
2634 // part.rect = wxRect(part.sizer_item->GetPosition(),
2635 // part.sizer_item->GetSize());
2636 // this worked quite well, with one exception: the mdi
2637 // client window had a "deferred" size variable
2638 // that returned the wrong size. It looks like
2639 // a bug in wx, because the former size of the window
2640 // was being returned. So, we will retrieve the part's
2641 // rectangle via other means
2644 part
.rect
= part
.sizer_item
->GetRect();
2645 int flag
= part
.sizer_item
->GetFlag();
2646 int border
= part
.sizer_item
->GetBorder();
2649 part
.rect
.y
-= border
;
2650 part
.rect
.height
+= border
;
2654 part
.rect
.x
-= border
;
2655 part
.rect
.width
+= border
;
2657 if (flag
& wxBOTTOM
)
2658 part
.rect
.height
+= border
;
2660 part
.rect
.width
+= border
;
2663 if (part
.type
== wxAuiDockUIPart::typeDock
)
2664 part
.dock
->rect
= part
.rect
;
2665 if (part
.type
== wxAuiDockUIPart::typePane
)
2666 part
.pane
->rect
= part
.rect
;
2670 // GetPanePart() looks up the pane the pane border UI part (or the regular
2671 // pane part if there is no border). This allows the caller to get the exact
2672 // rectangle of the pane in question, including decorations like
2673 // caption and border (if any).
2675 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2678 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2680 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2681 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2682 part
.pane
&& part
.pane
->window
== wnd
)
2685 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2687 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2688 if (part
.type
== wxAuiDockUIPart::typePane
&&
2689 part
.pane
&& part
.pane
->window
== wnd
)
2697 // GetDockPixelOffset() is an internal function which returns
2698 // a dock's offset in pixels from the left side of the window
2699 // (for horizontal docks) or from the top of the window (for
2700 // vertical docks). This value is necessary for calculating
2701 // fixel-pane/toolbar offsets when they are dragged.
2703 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2705 // the only way to accurately calculate the dock's
2706 // offset is to actually run a theoretical layout
2708 int i
, part_count
, dock_count
;
2709 wxAuiDockInfoArray docks
;
2710 wxAuiPaneInfoArray panes
;
2711 wxAuiDockUIPartArray uiparts
;
2712 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2715 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2716 wxSize client_size
= m_frame
->GetClientSize();
2717 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2720 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2722 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2723 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2724 part
.sizer_item
->GetSize());
2725 if (part
.type
== wxAuiDockUIPart::typeDock
)
2726 part
.dock
->rect
= part
.rect
;
2731 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2733 wxAuiDockInfo
& dock
= docks
.Item(i
);
2734 if (test
.dock_direction
== dock
.dock_direction
&&
2735 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2737 if (dock
.IsVertical())
2749 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2750 // if a dock operation is allowed, the new dock position is copied into
2751 // the target info. If the operation was allowed, the function returns true.
2753 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2754 const wxAuiPaneInfo
& new_pos
)
2756 bool allowed
= false;
2757 switch (new_pos
.dock_direction
)
2759 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2760 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2761 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2762 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2772 // DoDrop() is an important function. It basically takes a mouse position,
2773 // and determines where the pane's new position would be. If the pane is to be
2774 // dropped, it performs the drop operation using the specified dock and pane
2775 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2776 // scenario can be performed, giving precise coordinates for drop hints.
2777 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2778 // as parameters, the changes will be made to the main state arrays
2780 const int auiInsertRowPixels
= 10;
2781 const int auiNewRowPixels
= 40;
2782 const int auiLayerInsertPixels
= 40;
2783 const int auiLayerInsertOffset
= 5;
2785 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2786 wxAuiPaneInfoArray
& panes
,
2787 wxAuiPaneInfo
& target
,
2789 const wxPoint
& offset
)
2791 wxSize cli_size
= m_frame
->GetClientSize();
2793 wxAuiPaneInfo drop
= target
;
2796 // The result should always be shown
2800 // Check to see if the pane has been dragged outside of the window
2801 // (or near to the outside of the window), if so, dock it along the edge
2804 int layer_insert_offset
= auiLayerInsertOffset
;
2805 if (drop
.IsToolbar())
2806 layer_insert_offset
= 0;
2809 if (pt
.x
< layer_insert_offset
&&
2810 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2812 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2813 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2814 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2816 if (drop
.IsToolbar())
2817 new_layer
= auiToolBarLayer
;
2822 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2823 return ProcessDockResult(target
, drop
);
2825 else if (pt
.y
< layer_insert_offset
&&
2826 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2828 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2829 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2830 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2832 if (drop
.IsToolbar())
2833 new_layer
= auiToolBarLayer
;
2838 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2839 return ProcessDockResult(target
, drop
);
2841 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2842 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2844 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2845 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2846 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2848 if (drop
.IsToolbar())
2849 new_layer
= auiToolBarLayer
;
2851 drop
.Dock().Right().
2854 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2855 return ProcessDockResult(target
, drop
);
2857 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2858 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2860 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2861 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2862 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2864 if (drop
.IsToolbar())
2865 new_layer
= auiToolBarLayer
;
2867 drop
.Dock().Bottom().
2870 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2871 return ProcessDockResult(target
, drop
);
2875 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2878 if (drop
.IsToolbar())
2880 if (!part
|| !part
->dock
)
2883 // calculate the offset from where the dock begins
2884 // to the point where the user dropped the pane
2885 int dock_drop_offset
= 0;
2886 if (part
->dock
->IsHorizontal())
2887 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2889 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2892 // toolbars may only be moved in and to fixed-pane docks,
2893 // otherwise we will try to float the pane. Also, the pane
2894 // should float if being dragged over center pane windows
2895 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2897 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2903 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2904 (drop
.IsFloatable() ||
2905 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2906 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2913 return ProcessDockResult(target
, drop
);
2916 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2918 return ProcessDockResult(target
, drop
);
2923 m_last_rect
= part
->dock
->rect
;
2924 m_last_rect
.Inflate( 15, 15 );
2927 Direction(part
->dock
->dock_direction
).
2928 Layer(part
->dock
->dock_layer
).
2929 Row(part
->dock
->dock_row
).
2930 Position(dock_drop_offset
);
2933 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2934 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2935 ) && part
->dock
->panes
.GetCount() > 1)
2937 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2938 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2940 int row
= drop
.dock_row
;
2941 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2942 part
->dock
->dock_layer
,
2943 part
->dock
->dock_row
);
2944 drop
.dock_row
= row
;
2948 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2949 part
->dock
->dock_layer
,
2950 part
->dock
->dock_row
+1);
2951 drop
.dock_row
= part
->dock
->dock_row
+1;
2956 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2957 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2958 ) && part
->dock
->panes
.GetCount() > 1)
2960 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2961 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2963 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2964 part
->dock
->dock_layer
,
2965 part
->dock
->dock_row
+1);
2966 drop
.dock_row
= part
->dock
->dock_row
+1;
2970 int row
= drop
.dock_row
;
2971 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2972 part
->dock
->dock_layer
,
2973 part
->dock
->dock_row
);
2974 drop
.dock_row
= row
;
2978 return ProcessDockResult(target
, drop
);
2987 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2988 part
->type
== wxAuiDockUIPart::typeCaption
||
2989 part
->type
== wxAuiDockUIPart::typeGripper
||
2990 part
->type
== wxAuiDockUIPart::typePaneButton
||
2991 part
->type
== wxAuiDockUIPart::typePane
||
2992 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2993 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2994 part
->type
== wxAuiDockUIPart::typeBackground
)
2996 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2998 if (part
->dock
->panes
.GetCount() != 1)
3000 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3007 // If a normal frame is being dragged over a toolbar, insert it
3008 // along the edge under the toolbar, but over all other panes.
3009 // (this could be done much better, but somehow factoring this
3010 // calculation with the one at the beginning of this function)
3011 if (part
->dock
&& part
->dock
->toolbar
)
3015 switch (part
->dock
->dock_direction
)
3017 case wxAUI_DOCK_LEFT
:
3018 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3019 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3020 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3022 case wxAUI_DOCK_TOP
:
3023 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3024 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3025 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3027 case wxAUI_DOCK_RIGHT
:
3028 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3029 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3030 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3032 case wxAUI_DOCK_BOTTOM
:
3033 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3034 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3035 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3039 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3042 Direction(part
->dock
->dock_direction
).
3043 Layer(layer
).Row(0).Position(0);
3044 return ProcessDockResult(target
, drop
);
3051 part
= GetPanePart(part
->pane
->window
);
3055 bool insert_dock_row
= false;
3056 int insert_row
= part
->pane
->dock_row
;
3057 int insert_dir
= part
->pane
->dock_direction
;
3058 int insert_layer
= part
->pane
->dock_layer
;
3060 switch (part
->pane
->dock_direction
)
3062 case wxAUI_DOCK_TOP
:
3063 if (pt
.y
>= part
->rect
.y
&&
3064 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3065 insert_dock_row
= true;
3067 case wxAUI_DOCK_BOTTOM
:
3068 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3069 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3070 insert_dock_row
= true;
3072 case wxAUI_DOCK_LEFT
:
3073 if (pt
.x
>= part
->rect
.x
&&
3074 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3075 insert_dock_row
= true;
3077 case wxAUI_DOCK_RIGHT
:
3078 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3079 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3080 insert_dock_row
= true;
3082 case wxAUI_DOCK_CENTER
:
3084 // "new row pixels" will be set to the default, but
3085 // must never exceed 20% of the window size
3086 int new_row_pixels_x
= auiNewRowPixels
;
3087 int new_row_pixels_y
= auiNewRowPixels
;
3089 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3090 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3092 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3093 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3096 // determine if the mouse pointer is in a location that
3097 // will cause a new row to be inserted. The hot spot positions
3098 // are along the borders of the center pane
3101 insert_dock_row
= true;
3102 const wxRect
& pr
= part
->rect
;
3103 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3104 insert_dir
= wxAUI_DOCK_LEFT
;
3105 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3106 insert_dir
= wxAUI_DOCK_TOP
;
3107 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3108 pt
.x
< pr
.x
+ pr
.width
)
3109 insert_dir
= wxAUI_DOCK_RIGHT
;
3110 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3111 pt
.y
< pr
.y
+ pr
.height
)
3112 insert_dir
= wxAUI_DOCK_BOTTOM
;
3116 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3120 if (insert_dock_row
)
3122 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3123 drop
.Dock().Direction(insert_dir
).
3124 Layer(insert_layer
).
3127 return ProcessDockResult(target
, drop
);
3130 // determine the mouse offset and the pane size, both in the
3131 // direction of the dock itself, and perpendicular to the dock
3135 if (part
->orientation
== wxVERTICAL
)
3137 offset
= pt
.y
- part
->rect
.y
;
3138 size
= part
->rect
.GetHeight();
3142 offset
= pt
.x
- part
->rect
.x
;
3143 size
= part
->rect
.GetWidth();
3146 int drop_position
= part
->pane
->dock_pos
;
3148 // if we are in the top/left part of the pane,
3149 // insert the pane before the pane being hovered over
3150 if (offset
<= size
/2)
3152 drop_position
= part
->pane
->dock_pos
;
3154 part
->pane
->dock_direction
,
3155 part
->pane
->dock_layer
,
3156 part
->pane
->dock_row
,
3157 part
->pane
->dock_pos
);
3160 // if we are in the bottom/right part of the pane,
3161 // insert the pane before the pane being hovered over
3162 if (offset
> size
/2)
3164 drop_position
= part
->pane
->dock_pos
+1;
3166 part
->pane
->dock_direction
,
3167 part
->pane
->dock_layer
,
3168 part
->pane
->dock_row
,
3169 part
->pane
->dock_pos
+1);
3173 Direction(part
->dock
->dock_direction
).
3174 Layer(part
->dock
->dock_layer
).
3175 Row(part
->dock
->dock_row
).
3176 Position(drop_position
);
3177 return ProcessDockResult(target
, drop
);
3184 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3186 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3188 m_hint_fadetimer
.Stop();
3192 m_hint_fadeamt
+= 4;
3193 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3196 void wxAuiManager::ShowHint(const wxRect
& rect
)
3200 // if the hint rect is the same as last time, don't do anything
3201 if (m_last_hint
== rect
)
3205 m_hint_fadeamt
= m_hint_fademax
;
3207 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3208 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3209 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3213 m_hint_wnd
->SetSize(rect
);
3214 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3216 if (!m_hint_wnd
->IsShown())
3219 // if we are dragging a floating pane, set the focus
3220 // back to that floating pane (otherwise it becomes unfocused)
3221 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3222 m_action_window
->SetFocus();
3224 m_hint_wnd
->Raise();
3227 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3229 // start fade in timer
3230 m_hint_fadetimer
.SetOwner(this, 101);
3231 m_hint_fadetimer
.Start(5);
3234 else // Not using a transparent hint window...
3236 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3239 if (m_last_hint
!= rect
)
3241 // remove the last hint rectangle
3247 wxScreenDC screendc
;
3248 wxRegion
clip(1, 1, 10000, 10000);
3250 // clip all floating windows, so we don't draw over them
3252 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3254 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3256 if (pane
.IsFloating() &&
3257 pane
.frame
->IsShown())
3259 wxRect rect
= pane
.frame
->GetRect();
3261 // wxGTK returns the client size, not the whole frame size
3267 clip
.Subtract(rect
);
3271 // As we can only hide the hint by redrawing the managed window, we
3272 // need to clip the region to the managed window too or we get
3273 // nasty redrawn problems.
3274 clip
.Intersect(m_frame
->GetRect());
3276 screendc
.SetClippingRegion(clip
);
3278 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3279 wxBrush
brush(stipple
);
3280 screendc
.SetBrush(brush
);
3281 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3283 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3284 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3285 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3286 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3290 void wxAuiManager::HideHint()
3292 // hides a transparent window hint, if there is one
3295 if (m_hint_wnd
->IsShown())
3296 m_hint_wnd
->Show(false);
3297 m_hint_wnd
->SetTransparent(0);
3298 m_hint_fadetimer
.Stop();
3299 m_last_hint
= wxRect();
3303 // hides a painted hint by redrawing the frame window
3304 if (!m_last_hint
.IsEmpty())
3308 m_last_hint
= wxRect();
3314 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3315 const wxPoint
& offset
)
3317 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3321 if (pane
.IsToolbar())
3323 m_action
= actionDragToolbarPane
;
3327 m_action
= actionDragFloatingPane
;
3330 m_action_window
= pane_window
;
3331 m_action_offset
= offset
;
3332 m_frame
->CaptureMouse();
3336 // CalculateHintRect() calculates the drop hint rectangle. The method
3337 // first calls DoDrop() to determine the exact position the pane would
3338 // be at were if dropped. If the pane would indeed become docked at the
3339 // specified drop point, the the rectangle hint will be returned in
3340 // screen coordinates. Otherwise, an empty rectangle is returned.
3341 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3342 // the mouse position, in client coordinates. |offset| describes the offset
3343 // that the mouse is from the upper-left corner of the item being dragged
3345 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3347 const wxPoint
& offset
)
3351 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3352 // we will create a new temporary layout and then measure the resulting
3353 // rectangle; we will create a copy of the docking structures (m_dock)
3354 // so that we don't modify the real thing on screen
3356 int i
, pane_count
, part_count
;
3357 wxAuiDockInfoArray docks
;
3358 wxAuiPaneInfoArray panes
;
3359 wxAuiDockUIPartArray uiparts
;
3360 wxAuiPaneInfo hint
= GetPane(pane_window
);
3361 hint
.name
= wxT("__HINT__");
3362 hint
.PaneBorder(true);
3368 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3370 // remove any pane already there which bears the same window;
3371 // this happens when you are moving a pane around in a dock
3372 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3374 if (panes
.Item(i
).window
== pane_window
)
3376 RemovePaneFromDocks(docks
, panes
.Item(i
));
3382 // find out where the new pane would be
3383 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3390 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3391 wxSize client_size
= m_frame
->GetClientSize();
3392 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3395 for (i
= 0, part_count
= uiparts
.GetCount();
3396 i
< part_count
; ++i
)
3398 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3400 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3401 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3403 rect
= wxRect(part
.sizer_item
->GetPosition(),
3404 part
.sizer_item
->GetSize());
3416 // actually show the hint rectangle on the screen
3417 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3419 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3421 // Mirror rectangle in RTL mode
3422 rect
.x
-= rect
.GetWidth();
3428 // DrawHintRect() calculates the hint rectangle by calling
3429 // CalculateHintRect(). If there is a rectangle, it shows it
3430 // by calling ShowHint(), otherwise it hides any hint
3431 // rectangle currently shown
3432 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3434 const wxPoint
& offset
)
3436 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3448 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3450 // try to find the pane
3451 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3452 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3454 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3455 pane
.frame
->SetTransparent(150);
3458 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3460 // try to find the pane
3461 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3462 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3464 wxPoint pt
= ::wxGetMousePosition();
3467 // Adapt pt to direction
3470 // move to pane's upper border
3472 pos
= wnd
->ClientToScreen( pos
);
3474 // and some more pixels for the title bar
3477 else if (dir
== wxWEST
)
3479 // move to pane's left border
3481 pos
= wnd
->ClientToScreen( pos
);
3484 else if (dir
== wxEAST
)
3486 // move to pane's right border
3487 wxPoint
pos( wnd
->GetSize().x
, 0 );
3488 pos
= wnd
->ClientToScreen( pos
);
3491 else if (dir
== wxSOUTH
)
3493 // move to pane's bottom border
3494 wxPoint
pos( 0, wnd
->GetSize().y
);
3495 pos
= wnd
->ClientToScreen( pos
);
3502 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3504 // calculate the offset from the upper left-hand corner
3505 // of the frame to the mouse pointer
3506 wxPoint frame_pos
= pane
.frame
->GetPosition();
3507 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3509 // no hint for toolbar floating windows
3510 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3512 wxAuiDockInfoArray docks
;
3513 wxAuiPaneInfoArray panes
;
3514 wxAuiDockUIPartArray uiparts
;
3515 wxAuiPaneInfo hint
= pane
;
3517 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3519 // find out where the new pane would be
3520 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3522 if (hint
.IsFloating())
3526 m_action
= actionDragToolbarPane
;
3527 m_action_window
= pane
.window
;
3535 // if a key modifier is pressed while dragging the frame,
3536 // don't dock the window
3537 if (!CanDockPanel(pane
))
3544 DrawHintRect(wnd
, client_pt
, action_offset
);
3547 // this cleans up some screen artifacts that are caused on GTK because
3548 // we aren't getting the exact size of the window (see comment
3558 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3560 // try to find the pane
3561 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3562 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3564 wxPoint pt
= ::wxGetMousePosition();
3567 // Adapt pt to direction
3570 // move to pane's upper border
3572 pos
= wnd
->ClientToScreen( pos
);
3574 // and some more pixels for the title bar
3577 else if (dir
== wxWEST
)
3579 // move to pane's left border
3581 pos
= wnd
->ClientToScreen( pos
);
3584 else if (dir
== wxEAST
)
3586 // move to pane's right border
3587 wxPoint
pos( wnd
->GetSize().x
, 0 );
3588 pos
= wnd
->ClientToScreen( pos
);
3591 else if (dir
== wxSOUTH
)
3593 // move to pane's bottom border
3594 wxPoint
pos( 0, wnd
->GetSize().y
);
3595 pos
= wnd
->ClientToScreen( pos
);
3602 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3604 // calculate the offset from the upper left-hand corner
3605 // of the frame to the mouse pointer
3606 wxPoint frame_pos
= pane
.frame
->GetPosition();
3607 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3610 // if a key modifier is pressed while dragging the frame,
3611 // don't dock the window
3612 if (CanDockPanel(pane
))
3614 // do the drop calculation
3615 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3618 // if the pane is still floating, update it's floating
3619 // position (that we store)
3620 if (pane
.IsFloating())
3622 pane
.floating_pos
= pane
.frame
->GetPosition();
3624 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3625 pane
.frame
->SetTransparent(255);
3627 else if (m_has_maximized
)
3629 RestoreMaximizedPane();
3637 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3639 // try to find the pane
3640 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3641 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3643 pane
.floating_size
= size
;
3647 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3649 // try to find the pane
3650 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3651 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3654 // fire pane close event
3655 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3657 e
.SetCanVeto(evt
.CanVeto());
3667 // close the pane, but check that it
3668 // still exists in our pane array first
3669 // (the event handler above might have removed it)
3671 wxAuiPaneInfo
& check
= GetPane(wnd
);
3681 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3683 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3685 SetActivePane(m_panes
, wnd
);
3690 // OnRender() draws all of the pane captions, sashes,
3691 // backgrounds, captions, grippers, pane borders and buttons.
3692 // It renders the entire user interface.
3694 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3696 // if the frame is about to be deleted, don't bother
3697 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3700 wxDC
* dc
= evt
.GetDC();
3706 for (i
= 0, part_count
= m_uiparts
.GetCount();
3707 i
< part_count
; ++i
)
3709 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3711 // don't draw hidden pane items or items that aren't windows
3712 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3717 case wxAuiDockUIPart::typeDockSizer
:
3718 case wxAuiDockUIPart::typePaneSizer
:
3719 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3721 case wxAuiDockUIPart::typeBackground
:
3722 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3724 case wxAuiDockUIPart::typeCaption
:
3725 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3727 case wxAuiDockUIPart::typeGripper
:
3728 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3730 case wxAuiDockUIPart::typePaneBorder
:
3731 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3733 case wxAuiDockUIPart::typePaneButton
:
3734 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3735 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3742 // Render() fire a render event, which is normally handled by
3743 // wxAuiManager::OnRender(). This allows the render function to
3744 // be overridden via the render event. This can be useful for paintin
3745 // custom graphics in the main window. Default behavior can be
3746 // invoked in the overridden function by calling OnRender()
3748 void wxAuiManager::Render(wxDC
* dc
)
3750 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3756 void wxAuiManager::Repaint(wxDC
* dc
)
3761 m_frame
->Refresh() ;
3767 m_frame
->GetClientSize(&w
, &h
);
3769 // figure out which dc to use; if one
3770 // has been specified, use it, otherwise
3772 wxClientDC
* client_dc
= NULL
;
3775 client_dc
= new wxClientDC(m_frame
);
3779 // if the frame has a toolbar, the client area
3780 // origin will not be (0,0).
3781 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3782 if (pt
.x
!= 0 || pt
.y
!= 0)
3783 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3785 // render all the items
3788 // if we created a client_dc, delete it
3793 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3795 wxPaintDC
dc(m_frame
);
3799 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3808 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3816 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3818 // for MDI parent frames, this event must not
3819 // be "skipped". In other words, the parent frame
3820 // must not be allowed to resize the client window
3821 // after we are finished processing sizing changes
3829 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3831 // get the window we are managing, if none, return NULL
3832 wxWindow
* window
= GetManagedWindow();
3835 evt
.SetManager(NULL
);
3839 // if we are managing a child frame, get the 'real' manager
3840 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3842 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3843 evt
.SetManager(float_frame
->GetOwnerManager());
3847 // return pointer to ourself
3848 evt
.SetManager(this);
3851 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3854 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3855 wxCursor cursor
= wxNullCursor
;
3859 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3860 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3862 // a dock may not be resized if it has a single
3863 // pane which is not resizable
3864 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3865 part
->dock
->panes
.GetCount() == 1 &&
3866 part
->dock
->panes
.Item(0)->IsFixed())
3869 // panes that may not be resized do not get a sizing cursor
3870 if (part
->pane
&& part
->pane
->IsFixed())
3873 if (part
->orientation
== wxVERTICAL
)
3874 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3876 cursor
= wxCursor(wxCURSOR_SIZENS
);
3878 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3880 cursor
= wxCursor(wxCURSOR_SIZING
);
3884 event
.SetCursor(cursor
);
3889 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3890 const wxMouseEvent
& event
)
3892 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3893 if (!hit_test
|| !button_ui_part
)
3896 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3898 if (hit_test
== button_ui_part
)
3900 if (event
.LeftDown())
3901 state
= wxAUI_BUTTON_STATE_PRESSED
;
3903 state
= wxAUI_BUTTON_STATE_HOVER
;
3907 if (event
.LeftDown())
3908 state
= wxAUI_BUTTON_STATE_HOVER
;
3911 // now repaint the button with hover state
3912 wxClientDC
cdc(m_frame
);
3914 // if the frame has a toolbar, the client area
3915 // origin will not be (0,0).
3916 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3917 if (pt
.x
!= 0 || pt
.y
!= 0)
3918 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3922 m_art
->DrawPaneButton(cdc
, m_frame
,
3923 button_ui_part
->button
->button_id
,
3925 button_ui_part
->rect
,
3930 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3932 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3935 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3936 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3938 // Removing this restriction so that a centre pane can be resized
3939 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3942 // a dock may not be resized if it has a single
3943 // pane which is not resizable
3944 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3945 part
->dock
->panes
.GetCount() == 1 &&
3946 part
->dock
->panes
.Item(0)->IsFixed())
3949 // panes that may not be resized should be ignored here
3950 if (part
->pane
&& part
->pane
->IsFixed())
3953 m_action
= actionResize
;
3954 m_action_part
= part
;
3955 m_action_hintrect
= wxRect();
3956 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3957 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3958 event
.m_y
- part
->rect
.y
);
3959 m_frame
->CaptureMouse();
3961 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3963 m_action
= actionClickButton
;
3964 m_action_part
= part
;
3965 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3966 m_frame
->CaptureMouse();
3968 UpdateButtonOnScreen(part
, event
);
3970 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3971 part
->type
== wxAuiDockUIPart::typeGripper
)
3973 // if we are managing a wxAuiFloatingFrame window, then
3974 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3975 // We want to initiate a toolbar drag in our owner manager
3976 wxWindow
* managed_wnd
= GetManagedWindow();
3979 part
->pane
->window
&&
3981 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3983 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3984 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3985 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3986 wxPoint(event
.m_x
- part
->rect
.x
,
3987 event
.m_y
- part
->rect
.y
));
3993 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3995 // set the caption as active
3996 SetActivePane(m_panes
, part
->pane
->window
);
4000 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4003 m_action
= actionClickCaption
;
4004 m_action_part
= part
;
4005 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4006 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4007 event
.m_y
- part
->rect
.y
);
4008 m_frame
->CaptureMouse();
4028 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4030 if (m_action
== actionResize
)
4032 m_frame
->ReleaseMouse();
4034 // get rid of the hint rectangle
4036 DrawResizeHint(dc
, m_action_hintrect
);
4038 // resize the dock or the pane
4039 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4041 wxRect
& rect
= m_action_part
->dock
->rect
;
4043 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4044 event
.m_y
- m_action_offset
.y
);
4046 switch (m_action_part
->dock
->dock_direction
)
4048 case wxAUI_DOCK_LEFT
:
4049 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4051 case wxAUI_DOCK_TOP
:
4052 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4054 case wxAUI_DOCK_RIGHT
:
4055 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4056 new_pos
.x
- m_action_part
->rect
.GetWidth();
4058 case wxAUI_DOCK_BOTTOM
:
4059 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4060 new_pos
.y
- m_action_part
->rect
.GetHeight();
4067 else if (m_action_part
&&
4068 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4070 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4071 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4073 int total_proportion
= 0;
4074 int dock_pixels
= 0;
4075 int new_pixsize
= 0;
4077 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4078 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4079 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4081 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4082 event
.m_y
- m_action_offset
.y
);
4084 // determine the pane rectangle by getting the pane part
4085 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4086 wxASSERT_MSG(pane_part
,
4087 wxT("Pane border part not found -- shouldn't happen"));
4089 // determine the new pixel size that the user wants;
4090 // this will help us recalculate the pane's proportion
4091 if (dock
.IsHorizontal())
4092 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4094 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4096 // determine the size of the dock, based on orientation
4097 if (dock
.IsHorizontal())
4098 dock_pixels
= dock
.rect
.GetWidth();
4100 dock_pixels
= dock
.rect
.GetHeight();
4102 // determine the total proportion of all resizable panes,
4103 // and the total size of the dock minus the size of all
4105 int i
, dock_pane_count
= dock
.panes
.GetCount();
4106 int pane_position
= -1;
4107 for (i
= 0; i
< dock_pane_count
; ++i
)
4109 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4110 if (p
.window
== pane
.window
)
4113 // while we're at it, subtract the pane sash
4114 // width from the dock width, because this would
4115 // skew our proportion calculations
4117 dock_pixels
-= sash_size
;
4119 // also, the whole size (including decorations) of
4120 // all fixed panes must also be subtracted, because they
4121 // are not part of the proportion calculation
4124 if (dock
.IsHorizontal())
4125 dock_pixels
-= p
.best_size
.x
;
4127 dock_pixels
-= p
.best_size
.y
;
4131 total_proportion
+= p
.dock_proportion
;
4135 // find a pane in our dock to 'steal' space from or to 'give'
4136 // space to -- this is essentially what is done when a pane is
4137 // resized; the pane should usually be the first non-fixed pane
4138 // to the right of the action pane
4139 int borrow_pane
= -1;
4140 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4142 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4151 // demand that the pane being resized is found in this dock
4152 // (this assert really never should be raised)
4153 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4155 // prevent division by zero
4156 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4158 m_action
= actionNone
;
4162 // calculate the new proportion of the pane
4163 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4165 // default minimum size
4168 // check against the pane's minimum size, if specified. please note
4169 // that this is not enough to ensure that the minimum size will
4170 // not be violated, because the whole frame might later be shrunk,
4171 // causing the size of the pane to violate it's minimum size
4172 if (pane
.min_size
.IsFullySpecified())
4176 if (pane
.HasBorder())
4177 min_size
+= (pane_border_size
*2);
4179 // calculate minimum size with decorations (border,caption)
4180 if (pane_part
->orientation
== wxVERTICAL
)
4182 min_size
+= pane
.min_size
.y
;
4183 if (pane
.HasCaption())
4184 min_size
+= caption_size
;
4188 min_size
+= pane
.min_size
.x
;
4193 // for some reason, an arithmatic error somewhere is causing
4194 // the proportion calculations to always be off by 1 pixel;
4195 // for now we will add the 1 pixel on, but we really should
4196 // determine what's causing this.
4199 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4201 if (new_proportion
< min_proportion
)
4202 new_proportion
= min_proportion
;
4206 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4208 // borrow the space from our neighbor pane to the
4209 // right or bottom (depending on orientation)
4210 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4211 pane
.dock_proportion
= new_proportion
;
4218 else if (m_action
== actionClickButton
)
4220 m_hover_button
= NULL
;
4221 m_frame
->ReleaseMouse();
4222 UpdateButtonOnScreen(m_action_part
, event
);
4224 // make sure we're still over the item that was originally clicked
4225 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4227 // fire button-click event
4228 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4230 e
.SetPane(m_action_part
->pane
);
4231 e
.SetButton(m_action_part
->button
->button_id
);
4235 else if (m_action
== actionClickCaption
)
4237 m_frame
->ReleaseMouse();
4239 else if (m_action
== actionDragFloatingPane
)
4241 m_frame
->ReleaseMouse();
4243 else if (m_action
== actionDragToolbarPane
)
4245 m_frame
->ReleaseMouse();
4247 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4248 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4250 // save the new positions
4251 wxAuiDockInfoPtrArray docks
;
4252 FindDocks(m_docks
, pane
.dock_direction
,
4253 pane
.dock_layer
, pane
.dock_row
, docks
);
4254 if (docks
.GetCount() == 1)
4256 wxAuiDockInfo
& dock
= *docks
.Item(0);
4258 wxArrayInt pane_positions
, pane_sizes
;
4259 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4261 int i
, dock_pane_count
= dock
.panes
.GetCount();
4262 for (i
= 0; i
< dock_pane_count
; ++i
)
4263 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4266 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4274 m_action
= actionNone
;
4275 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4279 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4281 // sometimes when Update() is called from inside this method,
4282 // a spurious mouse move event is generated; this check will make
4283 // sure that only real mouse moves will get anywhere in this method;
4284 // this appears to be a bug somewhere, and I don't know where the
4285 // mouse move event is being generated. only verified on MSW
4287 wxPoint mouse_pos
= event
.GetPosition();
4288 if (m_last_mouse_move
== mouse_pos
)
4290 m_last_mouse_move
= mouse_pos
;
4293 if (m_action
== actionResize
)
4295 wxPoint pos
= m_action_part
->rect
.GetPosition();
4296 if (m_action_part
->orientation
== wxHORIZONTAL
)
4297 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4299 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4301 wxRect
rect(m_frame
->ClientToScreen(pos
),
4302 m_action_part
->rect
.GetSize());
4305 if (!m_action_hintrect
.IsEmpty())
4306 DrawResizeHint(dc
, m_action_hintrect
);
4307 DrawResizeHint(dc
, rect
);
4308 m_action_hintrect
= rect
;
4310 else if (m_action
== actionClickCaption
)
4312 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4313 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4315 // caption has been clicked. we need to check if the mouse
4316 // is now being dragged. if it is, we need to change the
4317 // mouse action to 'drag'
4318 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4319 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4321 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4323 if (!pane_info
->IsToolbar())
4325 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4326 pane_info
->IsFloatable())
4328 m_action
= actionDragFloatingPane
;
4330 // set initial float position
4331 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4332 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4333 pt
.y
- m_action_offset
.y
);
4336 if (pane_info
->IsMaximized())
4337 RestorePane(*pane_info
);
4341 m_action_window
= pane_info
->frame
;
4343 // action offset is used here to make it feel "natural" to the user
4344 // to drag a docked pane and suddenly have it become a floating frame.
4345 // Sometimes, however, the offset where the user clicked on the docked
4346 // caption is bigger than the width of the floating frame itself, so
4347 // in that case we need to set the action offset to a sensible value
4348 wxSize frame_size
= m_action_window
->GetSize();
4349 if (frame_size
.x
<= m_action_offset
.x
)
4350 m_action_offset
.x
= 30;
4355 m_action
= actionDragToolbarPane
;
4356 m_action_window
= pane_info
->window
;
4360 else if (m_action
== actionDragFloatingPane
)
4362 if (m_action_window
)
4364 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4365 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4366 pt
.y
- m_action_offset
.y
);
4369 else if (m_action
== actionDragToolbarPane
)
4371 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4372 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4374 pane
.state
|= wxAuiPaneInfo::actionPane
;
4376 wxPoint pt
= event
.GetPosition();
4377 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4379 // if DoDrop() decided to float the pane, set up
4380 // the floating pane's initial position
4381 if (pane
.IsFloating())
4383 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4384 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4385 pt
.y
- m_action_offset
.y
);
4388 // this will do the actiual move operation;
4389 // in the case that the pane has been floated,
4390 // this call will create the floating pane
4391 // and do the reparenting
4394 // if the pane has been floated, change the mouse
4395 // action actionDragFloatingPane so that subsequent
4396 // EVT_MOTION() events will move the floating pane
4397 if (pane
.IsFloating())
4399 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4400 m_action
= actionDragFloatingPane
;
4401 m_action_window
= pane
.frame
;
4406 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4407 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4409 if (part
!= m_hover_button
)
4411 // make the old button normal
4414 UpdateButtonOnScreen(m_hover_button
, event
);
4418 // mouse is over a button, so repaint the
4419 // button in hover mode
4420 UpdateButtonOnScreen(part
, event
);
4421 m_hover_button
= part
;
4429 m_hover_button
= NULL
;
4440 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4444 m_hover_button
= NULL
;
4449 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4451 // when a child pane has it's focus set, we should change the
4452 // pane's active state to reflect this. (this is only true if
4453 // active panes are allowed by the owner)
4454 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4456 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4457 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4459 SetActivePane(m_panes
, event
.GetWindow());
4468 // OnPaneButton() is an event handler that is called
4469 // when a pane button has been pressed.
4470 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4472 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4474 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4476 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4478 // fire pane close event
4479 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4481 e
.SetPane(evt
.pane
);
4486 // close the pane, but check that it
4487 // still exists in our pane array first
4488 // (the event handler above might have removed it)
4490 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4499 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4501 // fire pane close event
4502 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4504 e
.SetPane(evt
.pane
);
4513 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4515 // fire pane close event
4516 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4518 e
.SetPane(evt
.pane
);
4527 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4529 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&