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added wxRendererNative to be used by the generic controls for rendering platfomr...
[wxWidgets.git] / src / mac / renderer.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mac/renderer.cpp
3 // Purpose: implementation of wxRendererBase for Mac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/renderer.h"
32
33 // ----------------------------------------------------------------------------
34 // wxRendererMac: our wxRendererBase implementation
35 // ----------------------------------------------------------------------------
36
37 class WXDLLEXPORT wxRendererMac : public wxRendererBase
38 {
39 public:
40 // draw the header control button (used by wxListCtrl)
41 virtual void DrawHeaderButton(wxWindow *win,
42 wxDC& dc,
43 const wxRect& rect,
44 int flags = 0);
45
46 // draw the expanded/collapsed icon for a tree control item
47 virtual void DrawTreeItemButton(wxWindow *win,
48 wxDC& dc,
49 const wxRect& rect,
50 int flags = 0);
51
52 private:
53 // the tree buttons
54 wxBitmap m_bmpTreeExpanded,
55 m_bmpTreeCollapsed;
56 };
57
58 // ----------------------------------------------------------------------------
59 // Aqua arrows
60 // ----------------------------------------------------------------------------
61
62 /* XPM */
63 static const char *aqua_arrow_right_xpm[] = {
64 /* columns rows colors chars-per-pixel */
65 "13 11 4 1",
66 " c None",
67 "b c #C0C0C0",
68 "c c #707070",
69 "d c #A0A0A0",
70 /* pixels */
71 " b ",
72 " ddb ",
73 " cccdb ",
74 " cccccd ",
75 " ccccccdb ",
76 " ccccccccd",
77 " ccccccdb ",
78 " cccccb ",
79 " cccdb ",
80 " ddb ",
81 " b "
82 };
83
84 /* XPM */
85 static const char *aqua_arrow_down_xpm[] = {
86 /* columns rows colors chars-per-pixel */
87 "13 11 4 1",
88 " c None",
89 "b c #C0C0C0",
90 "c c #707070",
91 "d c #A0A0A0",
92 /* pixels */
93 " ",
94 " ",
95 " bdcccccccdb ",
96 " dcccccccd ",
97 " bcccccccb ",
98 " dcccccd ",
99 " bcccccb ",
100 " bcccd ",
101 " dcd ",
102 " bcb ",
103 " d "
104 };
105
106 // ============================================================================
107 // implementation
108 // ============================================================================
109
110 /* static */
111 wxRendererNative& wxRendererMac::Get()
112 {
113 static wxRendererMac s_rendererMac;
114
115 return s_rendererMac;
116 }
117
118 void
119 wxRendererMac::DrawHeaderButton(wxWindow *win,
120 wxDC& dc,
121 const wxRect& rect,
122 int WXUNUSED(flags))
123 {
124 const int CORNER = 1;
125
126 const wxCoord x = rect.x,
127 y = rect.y,
128 w = rect.width,
129 h = rect.height;
130
131 dc.SetBrush( *wxTRANSPARENT_BRUSH );
132
133 dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
134 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
135 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
136
137 wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
138
139 dc.SetPen( pen );
140 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
141 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
142
143 dc.SetPen( *wxWHITE_PEN );
144 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
145 dc.DrawRectangle( x, y, 1, h ); // left (outer)
146 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
147 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
148 }
149
150 void
151 wxRendererMac::DrawTreeItemButton(wxWindow *win,
152 wxDC& dc,
153 const wxRect& rect,
154 int flags)
155 {
156 // init the buttons on demand
157 if ( !m_bmpTreeExpanded.Ok() )
158 {
159 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
160 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
161 }
162
163 // draw them
164
165 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
166 // but I kept it here just in case it is needed -- if not, please
167 // remove it
168 #if 0 // def __WXMAC__
169 wxMacPortSetter helper(&dc) ;
170 wxMacWindowClipper clipper(this) ;
171 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
172
173 int loc_x = x - 5 ;
174 int loc_y = y_mid - 6 ;
175 MacWindowToRootWindow( & loc_x , & loc_y ) ;
176 Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
177 ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
178 kThemeAdornmentNone };
179 DrawThemeButton( &bounds, kThemeDisclosureButton ,
180 &info , NULL , NULL , NULL , NULL ) ;
181 #else // 1
182 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
183 : m_bmpTreeCollapsed,
184 rect.x, rect.y, true /* use mask */);
185 #endif // 0/1
186 }
187