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added wxRendererNative to be used by the generic controls for rendering platfomr...
[wxWidgets.git] / include / wx / univ / scrolbar.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/scrolbar.h
3 // Purpose: wxScrollBar for wxUniversal
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UNIV_SCROLBAR_H_
13 #define _WX_UNIV_SCROLBAR_H_
14
15 #ifdef __GNUG__
16 #pragma interface "univscrolbar.h"
17 #endif
18
19 class WXDLLEXPORT wxScrollTimer;
20
21 #include "wx/univ/scrarrow.h"
22
23 // ----------------------------------------------------------------------------
24 // the actions supported by this control
25 // ----------------------------------------------------------------------------
26
27 // scroll the bar
28 #define wxACTION_SCROLL_START _T("start") // to the beginning
29 #define wxACTION_SCROLL_END _T("end") // to the end
30 #define wxACTION_SCROLL_LINE_UP _T("lineup") // one line up/left
31 #define wxACTION_SCROLL_PAGE_UP _T("pageup") // one page up/left
32 #define wxACTION_SCROLL_LINE_DOWN _T("linedown") // one line down/right
33 #define wxACTION_SCROLL_PAGE_DOWN _T("pagedown") // one page down/right
34
35 // the scrollbar thumb may be dragged
36 #define wxACTION_SCROLL_THUMB_DRAG _T("thumbdrag")
37 #define wxACTION_SCROLL_THUMB_MOVE _T("thumbmove")
38 #define wxACTION_SCROLL_THUMB_RELEASE _T("thumbrelease")
39
40 // ----------------------------------------------------------------------------
41 // wxScrollBar
42 // ----------------------------------------------------------------------------
43
44 class WXDLLEXPORT wxScrollBar : public wxScrollBarBase,
45 public wxControlWithArrows
46 {
47 public:
48 // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
49 // start from 0 which allows to use them as array indices
50 enum Element
51 {
52 Element_Arrow_Line_1,
53 Element_Arrow_Line_2,
54 Element_Arrow_Page_1,
55 Element_Arrow_Page_2,
56 Element_Thumb,
57 Element_Bar_1,
58 Element_Bar_2,
59 Element_Max
60 };
61
62 wxScrollBar();
63 wxScrollBar(wxWindow *parent,
64 wxWindowID id,
65 const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize,
67 long style = wxSB_HORIZONTAL,
68 const wxValidator& validator = wxDefaultValidator,
69 const wxString& name = wxScrollBarNameStr);
70
71 bool Create(wxWindow *parent,
72 wxWindowID id,
73 const wxPoint& pos = wxDefaultPosition,
74 const wxSize& size = wxDefaultSize,
75 long style = wxSB_HORIZONTAL,
76 const wxValidator& validator = wxDefaultValidator,
77 const wxString& name = wxScrollBarNameStr);
78
79 virtual ~wxScrollBar();
80
81 // implement base class pure virtuals
82 virtual int GetThumbPosition() const;
83 virtual int GetThumbSize() const;
84 virtual int GetPageSize() const;
85 virtual int GetRange() const;
86
87 virtual void SetThumbPosition(int thumbPos);
88 virtual void SetScrollbar(int position, int thumbSize,
89 int range, int pageSize,
90 bool refresh = TRUE);
91
92 // wxScrollBar actions
93 void ScrollToStart();
94 void ScrollToEnd();
95 bool ScrollLines(int nLines);
96 bool ScrollPages(int nPages);
97
98 virtual bool PerformAction(const wxControlAction& action,
99 long numArg = 0,
100 const wxString& strArg = wxEmptyString);
101
102 // The scrollbars around a normal window should not
103 // receive the focus.
104 virtual bool AcceptsFocus() const;
105
106 // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
107 void SetState(Element which, int flags);
108 int GetState(Element which) const;
109
110 // implement wxControlWithArrows methods
111 virtual wxRenderer *GetRenderer() const { return m_renderer; }
112 virtual wxWindow *GetWindow() { return this; }
113 virtual bool IsVertical() const { return wxScrollBarBase::IsVertical(); }
114 virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
115 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
116 virtual bool OnArrow(wxScrollArrows::Arrow arrow);
117 virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
118
119 // for wxControlRenderer::DrawScrollbar() only
120 const wxScrollArrows& GetArrows() const { return m_arrows; }
121
122 // idle processing
123 virtual void OnInternalIdle();
124
125 protected:
126 virtual wxSize DoGetBestClientSize() const;
127 virtual void DoDraw(wxControlRenderer *renderer);
128 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
129
130 // forces update of thumb's visual appearence (does nothing if m_dirty=FALSE)
131 void UpdateThumb();
132
133 // SetThumbPosition() helper
134 void DoSetThumb(int thumbPos);
135
136 // common part of all ctors
137 void Init();
138
139 // is this scrollbar attached to a window or a standalone control?
140 bool IsStandalone() const;
141
142 private:
143 // total range of the scrollbar in logical units
144 int m_range;
145
146 // the current and previous (after last refresh - this is used for
147 // repainting optimisation) size of the thumb in logical units (from 0 to
148 // m_range) and its position (from 0 to m_range - m_thumbSize)
149 int m_thumbSize,
150 m_thumbPos,
151 m_thumbPosOld;
152
153 // the page size, i.e. the number of lines by which to scroll when page
154 // up/down action is performed
155 int m_pageSize;
156
157 // the state of the sub elements
158 int m_elementsState[Element_Max];
159
160 // the dirty flag: if set, scrollbar must be updated
161 bool m_dirty;
162
163 // the object handling the arrows
164 wxScrollArrows m_arrows;
165
166 DECLARE_EVENT_TABLE()
167 DECLARE_DYNAMIC_CLASS(wxScrollBar)
168 };
169
170 // ----------------------------------------------------------------------------
171 // common scrollbar input handler: it manages clicks on the standard scrollbar
172 // elements (line arrows, bar, thumb)
173 // ----------------------------------------------------------------------------
174
175 class WXDLLEXPORT wxStdScrollBarInputHandler : public wxStdInputHandler
176 {
177 public:
178 // constructor takes a renderer (used for scrollbar hit testing) and the
179 // base handler to which all unhandled events are forwarded
180 wxStdScrollBarInputHandler(wxRenderer *renderer,
181 wxInputHandler *inphand);
182
183 virtual bool HandleKey(wxInputConsumer *consumer,
184 const wxKeyEvent& event,
185 bool pressed);
186 virtual bool HandleMouse(wxInputConsumer *consumer,
187 const wxMouseEvent& event);
188 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
189
190 virtual ~wxStdScrollBarInputHandler();
191
192 // this method is called by wxScrollBarTimer only and may be overridden
193 //
194 // return TRUE to continue scrolling, FALSE to stop the timer
195 virtual bool OnScrollTimer(wxScrollBar *scrollbar,
196 const wxControlAction& action);
197
198 protected:
199 // the methods which must be overridden in the derived class
200
201 // return TRUE if the mouse button can be used to activate scrollbar, FALSE
202 // if not (only left mouse button can do it under Windows, any button under
203 // GTK+)
204 virtual bool IsAllowedButton(int button) = 0;
205
206 // set or clear the specified flag on the scrollbar element corresponding
207 // to m_htLast
208 void SetElementState(wxScrollBar *scrollbar, int flag, bool doIt);
209
210 // [un]highlight the scrollbar element corresponding to m_htLast
211 virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
212 { SetElementState(scrollbar, wxCONTROL_CURRENT, doIt); }
213
214 // [un]press the scrollbar element corresponding to m_htLast
215 virtual void Press(wxScrollBar *scrollbar, bool doIt)
216 { SetElementState(scrollbar, wxCONTROL_PRESSED, doIt); }
217
218 // stop scrolling because we reached the end point
219 void StopScrolling(wxScrollBar *scrollbar);
220
221 // get the mouse coordinates in the scrollbar direction from the event
222 wxCoord GetMouseCoord(const wxScrollBar *scrollbar,
223 const wxMouseEvent& event) const;
224
225 // generate a "thumb move" action for this mouse event
226 void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
227
228 // the window (scrollbar) which has capture or NULL and the flag telling if
229 // the mouse is inside the element which captured it or not
230 wxWindow *m_winCapture;
231 bool m_winHasMouse;
232 int m_btnCapture; // the mouse button which has captured mouse
233
234 // the position where we started scrolling by page
235 wxPoint m_ptStartScrolling;
236
237 // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
238 wxHitTest m_htLast;
239
240 // the renderer (we use it only for hit testing)
241 wxRenderer *m_renderer;
242
243 // the offset of the top/left of the scrollbar relative to the mouse to
244 // keep during the thumb drag
245 int m_ofsMouse;
246
247 // the timer for generating scroll events when the mouse stays pressed on
248 // a scrollbar
249 wxScrollTimer *m_timerScroll;
250 };
251
252 #endif // _WX_UNIV_SCROLBAR_H_
253