1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: declares wxEventLoop class
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_EVTLOOP_H_
13 #define _WX_EVTLOOP_H_
18 // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
19 // monitored using MsgWaitForMultipleObjects())
20 #if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__))
21 #define wxUSE_EVENTLOOP_SOURCE 1
23 #define wxUSE_EVENTLOOP_SOURCE 0
26 #if wxUSE_EVENTLOOP_SOURCE
27 class wxEventLoopSource
;
28 class wxEventLoopSourceHandler
;
32 NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
33 ------------------------------------------
35 The YieldFor() function helps to avoid re-entrancy problems and problems
36 caused by out-of-order event processing
37 (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
39 The logic behind YieldFor() is simple: it analyzes the queue of the native
40 events generated by the underlying GUI toolkit and picks out and processes
41 only those matching the given mask.
43 It's important to note that YieldFor() is used to selectively process the
44 events generated by the NATIVE toolkit.
45 Events syntethized by wxWidgets code or by user code are instead selectively
46 processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
47 In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
48 YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
49 if the pending events for that event handler can be processed.
50 If all the pending events associated with that event handler result as "not processable",
51 the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
52 (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
53 Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
54 event handlers back into the list of handlers with pending events
55 (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
56 a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
57 will process all pending events as usual.
60 // ----------------------------------------------------------------------------
61 // wxEventLoopBase: interface for wxEventLoop
62 // ----------------------------------------------------------------------------
64 class WXDLLIMPEXP_BASE wxEventLoopBase
67 // trivial, but needed (because of wxEventLoopBase) ctor
71 virtual ~wxEventLoopBase() { }
73 // use this to check whether the event loop was successfully created before
75 virtual bool IsOk() const { return true; }
77 // returns true if this is the main loop
80 #if wxUSE_EVENTLOOP_SOURCE
81 // create a new event loop source wrapping the given file descriptor and
82 // monitor it for events occurring on this descriptor in all event loops
83 static wxEventLoopSource
*
84 AddSourceForFD(int fd
, wxEventLoopSourceHandler
*handler
, int flags
);
85 #endif // wxUSE_EVENTLOOP_SOURCE
87 // dispatch&processing
88 // -------------------
90 // start the event loop, return the exit code when it is finished
92 // notice that wx ports should override DoRun(), this method is virtual
93 // only to allow overriding it in the user code for custom event loops
96 // is this event loop running now?
98 // notice that even if this event loop hasn't terminated yet but has just
99 // spawned a nested (e.g. modal) event loop, this would return false
100 bool IsRunning() const;
102 // exit from the loop with the given exit code
104 // this can be only used to exit the currently running loop, use
105 // ScheduleExit() if this might not be the case
106 virtual void Exit(int rc
= 0);
108 // ask the event loop to exit with the given exit code, can be used even if
109 // this loop is not running right now but the loop must have been started,
110 // i.e. Run() should have been already called
111 virtual void ScheduleExit(int rc
= 0) = 0;
113 // return true if any events are available
114 virtual bool Pending() const = 0;
116 // dispatch a single event, return false if we should exit from the loop
117 virtual bool Dispatch() = 0;
119 // same as Dispatch() but doesn't wait for longer than the specified (in
120 // ms) timeout, return true if an event was processed, false if we should
121 // exit the loop or -1 if timeout expired
122 virtual int DispatchTimeout(unsigned long timeout
) = 0;
124 // implement this to wake up the loop: usually done by posting a dummy event
125 // to it (can be called from non main thread)
126 virtual void WakeUp() = 0;
132 // make sure that idle events are sent again
133 virtual void WakeUpIdle();
135 // this virtual function is called when the application
136 // becomes idle and by default it forwards to wxApp::ProcessIdle() and
137 // while it can be overridden in a custom event loop, you must call the
138 // base class version to ensure that idle events are still generated
140 // it should return true if more idle events are needed, false if not
141 virtual bool ProcessIdle();
144 // Yield-related hooks
145 // -------------------
147 // process all currently pending events right now
149 // it is an error to call Yield() recursively unless the value of
150 // onlyIfNeeded is true
152 // WARNING: this function is dangerous as it can lead to unexpected
153 // reentrancies (i.e. when called from an event handler it
154 // may result in calling the same event handler again), use
155 // with _extreme_ care or, better, don't use at all!
156 bool Yield(bool onlyIfNeeded
= false);
157 virtual bool YieldFor(long eventsToProcess
) = 0;
159 // returns true if the main thread is inside a Yield() call
160 virtual bool IsYielding() const
161 { return m_isInsideYield
; }
163 // returns true if events of the given event category should be immediately
164 // processed inside a wxApp::Yield() call or rather should be queued for
165 // later processing by the main event loop
166 virtual bool IsEventAllowedInsideYield(wxEventCategory cat
) const
167 { return (m_eventsToProcessInsideYield
& cat
) != 0; }
169 // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
175 // return currently active (running) event loop, may be NULL
176 static wxEventLoopBase
*GetActive() { return ms_activeLoop
; }
178 // set currently active (running) event loop
179 static void SetActive(wxEventLoopBase
* loop
);
183 // real implementation of Run()
184 virtual int DoRun() = 0;
186 // this function should be called before the event loop terminates, whether
187 // this happens normally (because of Exit() call) or abnormally (because of
188 // an exception thrown from inside the loop)
189 virtual void OnExit();
191 // Return true if we're currently inside our Run(), even if another nested
192 // event loop is currently running, unlike IsRunning() (which should have
193 // been really called IsActive() but it's too late to change this now).
194 bool IsInsideRun() const { return m_isInsideRun
; }
197 // the pointer to currently active loop
198 static wxEventLoopBase
*ms_activeLoop
;
200 // should we exit the loop?
203 // YieldFor() helpers:
204 bool m_isInsideYield
;
205 long m_eventsToProcessInsideYield
;
208 // this flag is set on entry into Run() and reset before leaving it
211 wxDECLARE_NO_COPY_CLASS(wxEventLoopBase
);
214 #if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
216 // this class can be used to implement a standard event loop logic using
217 // Pending() and Dispatch()
219 // it also handles idle processing automatically
220 class WXDLLIMPEXP_BASE wxEventLoopManual
: public wxEventLoopBase
225 // sets the "should exit" flag and wakes up the loop so that it terminates
227 virtual void ScheduleExit(int rc
= 0);
230 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
231 // terminating when Exit() is called
234 // may be overridden to perform some action at the start of each new event
236 virtual void OnNextIteration() { }
239 // the loop exit code
243 // process all already pending events and dispatch a new one (blocking
244 // until it appears in the event queue if necessary)
246 // returns the return value of Dispatch()
247 bool ProcessEvents();
249 wxDECLARE_NO_COPY_CLASS(wxEventLoopManual
);
252 #endif // platforms using "manual" loop
254 // we're moving away from old m_impl wxEventLoop model as otherwise the user
255 // code doesn't have access to platform-specific wxEventLoop methods and this
256 // can sometimes be very useful (e.g. under MSW this is necessary for
257 // integration with MFC) but currently this is not done for all ports yet (e.g.
258 // wxX11) so fall back to the old wxGUIEventLoop definition below for them
260 #if defined(__DARWIN__)
261 // CoreFoundation-based event loop is currently in wxBase so include it in
262 // any case too (although maybe it actually shouldn't be there at all)
263 #include "wx/osx/core/evtloop.h"
266 // include the header defining wxConsoleEventLoop
267 #if defined(__UNIX__) && !defined(__WXMSW__)
268 #include "wx/unix/evtloop.h"
269 #elif defined(__WINDOWS__)
270 #include "wx/msw/evtloopconsole.h"
275 // include the appropriate header defining wxGUIEventLoop
277 #if defined(__WXMSW__)
278 #include "wx/msw/evtloop.h"
279 #elif defined(__WXCOCOA__)
280 #include "wx/cocoa/evtloop.h"
281 #elif defined(__WXOSX__)
282 #include "wx/osx/evtloop.h"
283 #elif defined(__WXDFB__)
284 #include "wx/dfb/evtloop.h"
285 #elif defined(__WXGTK20__)
286 #include "wx/gtk/evtloop.h"
287 #else // other platform
289 #include "wx/stopwatch.h" // for wxMilliClock_t
291 class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl
;
293 class WXDLLIMPEXP_CORE wxGUIEventLoop
: public wxEventLoopBase
296 wxGUIEventLoop() { m_impl
= NULL
; }
297 virtual ~wxGUIEventLoop();
299 virtual void ScheduleExit(int rc
= 0);
300 virtual bool Pending() const;
301 virtual bool Dispatch();
302 virtual int DispatchTimeout(unsigned long timeout
)
304 // TODO: this is, of course, horribly inefficient and a proper wait with
305 // timeout should be implemented for all ports natively...
306 const wxMilliClock_t timeEnd
= wxGetLocalTimeMillis() + timeout
;
312 if ( wxGetLocalTimeMillis() >= timeEnd
)
316 virtual void WakeUp() { }
317 virtual bool YieldFor(long eventsToProcess
);
322 // the pointer to the port specific implementation class
323 wxEventLoopImpl
*m_impl
;
325 wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop
);
333 // we use a class rather than a typedef because wxEventLoop is
334 // forward-declared in many places
335 class wxEventLoop
: public wxGUIEventLoop
{ };
337 // we can't define wxEventLoop differently in GUI and base libraries so use
338 // a #define to still allow writing wxEventLoop in the user code
339 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__))
340 #define wxEventLoop wxConsoleEventLoop
341 #else // we still must define it somehow for the code below...
342 #define wxEventLoop wxEventLoopBase
346 inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
348 #if wxUSE_GUI && !defined(__WXOSX__)
349 // ----------------------------------------------------------------------------
351 // ----------------------------------------------------------------------------
353 // this is a naive generic implementation which uses wxWindowDisabler to
354 // implement modality, we will surely need platform-specific implementations
355 // too, this generic implementation is here only temporarily to see how it
357 class WXDLLIMPEXP_CORE wxModalEventLoop
: public wxGUIEventLoop
360 wxModalEventLoop(wxWindow
*winModal
)
362 m_windowDisabler
= new wxWindowDisabler(winModal
);
366 virtual void OnExit()
368 delete m_windowDisabler
;
369 m_windowDisabler
= NULL
;
371 wxGUIEventLoop::OnExit();
375 wxWindowDisabler
*m_windowDisabler
;
380 // ----------------------------------------------------------------------------
381 // wxEventLoopActivator: helper class for wxEventLoop implementations
382 // ----------------------------------------------------------------------------
384 // this object sets the wxEventLoop given to the ctor as the currently active
385 // one and unsets it in its dtor, this is especially useful in presence of
386 // exceptions but is more tidy even when we don't use them
387 class wxEventLoopActivator
390 wxEventLoopActivator(wxEventLoopBase
*evtLoop
)
392 m_evtLoopOld
= wxEventLoopBase::GetActive();
393 wxEventLoopBase::SetActive(evtLoop
);
396 ~wxEventLoopActivator()
398 // restore the previously active event loop
399 wxEventLoopBase::SetActive(m_evtLoopOld
);
403 wxEventLoopBase
*m_evtLoopOld
;
406 #if wxUSE_CONSOLE_EVENTLOOP
408 class wxEventLoopGuarantor
411 wxEventLoopGuarantor()
414 if (!wxEventLoop::GetActive())
416 m_evtLoopNew
= new wxEventLoop
;
417 wxEventLoop::SetActive(m_evtLoopNew
);
421 ~wxEventLoopGuarantor()
425 wxEventLoop::SetActive(NULL
);
431 wxEventLoop
*m_evtLoopNew
;
434 #endif // wxUSE_CONSOLE_EVENTLOOP
436 #endif // _WX_EVTLOOP_H_