1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSplashScreen sample
4 // Author: Wlodzimierz ABX Skiba
8 // Copyright: (c) Wlodzimierz Skiba
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWidgets headers)
34 #include "wx/splash.h"
35 #include "wx/mediactrl.h"
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
41 // the application icon (under Windows and OS/2 it is in resources and even
42 // though we could still include the XPM here it would be unused)
43 #if !defined(__WXMSW__) && !defined(__WXPM__)
44 #include "../sample.xpm"
47 // for smartphone, pda and other small screens use resized embedded image
48 // instead of full colour png dedicated to desktops
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
55 // Define a new application type, each program should derive a class from wxApp
56 class MyApp
: public wxApp
59 // override base class virtuals
60 // ----------------------------
62 // this one is called on application startup and is a good place for the app
63 // initialization (doing it here and not in the ctor allows to have an error
64 // return: if OnInit() returns false, the application terminates)
65 virtual bool OnInit();
68 // Define a new frame type: this is going to be our main frame
69 class MyFrame
: public wxFrame
73 MyFrame(const wxString
& title
);
75 // event handlers (these functions should _not_ be virtual)
76 void OnQuit(wxCommandEvent
& event
);
77 void OnAbout(wxCommandEvent
& event
);
82 // any class wishing to process wxWidgets events must use this macro
86 // ----------------------------------------------------------------------------
88 // ----------------------------------------------------------------------------
90 // IDs for the controls and the menu commands
93 Minimal_Run
= wxID_HIGHEST
+ 1
96 // ----------------------------------------------------------------------------
97 // event tables and other macros for wxWidgets
98 // ----------------------------------------------------------------------------
100 // the event tables connect the wxWidgets events with the functions (event
101 // handlers) which process them. It can be also done at run-time, but for the
102 // simple menu events like this the static method is much simpler.
103 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
104 EVT_MENU(wxID_EXIT
, MyFrame::OnQuit
)
105 EVT_MENU(wxID_ABOUT
, MyFrame::OnAbout
)
108 // Create a new application object: this macro will allow wxWidgets to create
109 // the application object during program execution (it's better than using a
110 // static object for many reasons) and also implements the accessor function
111 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
115 // ============================================================================
117 // ============================================================================
119 // ----------------------------------------------------------------------------
120 // the application class
121 // ----------------------------------------------------------------------------
123 // 'Main program' equivalent: the program execution "starts" here
126 if ( !wxApp::OnInit() )
129 wxImage::AddHandler(new wxPNGHandler
);
131 // create the main application window
132 MyFrame
*frame
= new MyFrame(_T("wxSplashScreen sample application"));
137 bitmap
= wxBitmap(mobile_xpm
);
139 bool ok
= frame
->m_isPda
141 : bitmap
.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG
);
145 new wxSplashScreen(bitmap
,
146 wxSPLASH_CENTRE_ON_SCREEN
|wxSPLASH_TIMEOUT
,
147 6000, frame
, wxID_ANY
, wxDefaultPosition
, wxDefaultSize
,
148 wxSIMPLE_BORDER
|wxSTAY_ON_TOP
);
152 // and show it (the frames, unlike simple controls, are not shown when
153 // created initially)
156 // success: wxApp::OnRun() will be called which will enter the main message
157 // loop and the application will run. If we returned false here, the
158 // application would exit immediately.
162 // ----------------------------------------------------------------------------
164 // ----------------------------------------------------------------------------
167 MyFrame::MyFrame(const wxString
& title
)
168 : wxFrame(NULL
, wxID_ANY
, title
)
170 m_isPda
= (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA
);
172 // set the frame icon
173 SetIcon(wxICON(sample
));
177 wxMenu
*menuFile
= new wxMenu
;
179 // the "About" item should be in the help menu
180 wxMenu
*helpMenu
= new wxMenu
;
181 helpMenu
->Append(wxID_ABOUT
, _T("&About...\tF1"), _T("Show about frame"));
183 menuFile
->Append(wxID_EXIT
, _T("E&xit\tAlt-X"), _T("Quit this program"));
185 // now append the freshly created menu to the menu bar...
186 wxMenuBar
*menuBar
= new wxMenuBar();
187 menuBar
->Append(menuFile
, _T("&File"));
188 menuBar
->Append(helpMenu
, _T("&Help"));
190 // ... and attach this menu bar to the frame
192 #endif // wxUSE_MENUS
195 // create a status bar just for fun (by default with 1 pane only)
197 SetStatusText(_T("Welcome to wxWidgets!"));
198 #endif // wxUSE_STATUSBAR
204 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
206 // true is to force the frame to close
210 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
214 if (m_isPda
) bitmap
= wxBitmap(mobile_xpm
);
218 : bitmap
.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG
);
222 wxImage image
= bitmap
.ConvertToImage();
223 // do not scale on already small screens
225 image
.Rescale( bitmap
.GetWidth()/2, bitmap
.GetHeight()/2 );
226 bitmap
= wxBitmap(image
);
227 wxSplashScreen
*splash
= new wxSplashScreen(bitmap
,
228 wxSPLASH_CENTRE_ON_PARENT
| wxSPLASH_NO_TIMEOUT
,
229 0, this, wxID_ANY
, wxDefaultPosition
, wxDefaultSize
,
230 wxSIMPLE_BORDER
|wxSTAY_ON_TOP
);
231 wxWindow
*win
= splash
->GetSplashWindow();
233 wxMediaCtrl
*media
= new wxMediaCtrl( win
, wxID_EXIT
, _T("press.mpg"), wxPoint(2,2));
236 wxStaticText
*text
= new wxStaticText( win
,
238 _T("click somewhere\non image"),
239 wxPoint(m_isPda
? 0 : 13,
242 text
->SetBackgroundColour(*wxWHITE
);
243 text
->SetForegroundColour(*wxBLACK
);
244 wxFont font
= text
->GetFont();
245 font
.SetPointSize(2*font
.GetPointSize()/3);