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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: declares wxTopLevelWindow class, the base class for all
4 // top level windows (such as frames and dialogs)
5 // Author: Vadim Zeitlin, Vaclav Slavik
6 // Modified by:
7 // Created: 06.08.01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 // Vaclav Slavik <vaclav@wxwidgets.org>
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_TOPLEVEL_BASE_H_
15 #define _WX_TOPLEVEL_BASE_H_
16
17 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
18 #pragma interface "toplevelbase.h"
19 #endif
20
21 // ----------------------------------------------------------------------------
22 // headers
23 // ----------------------------------------------------------------------------
24
25 #include "wx/window.h"
26 #include "wx/iconbndl.h"
27
28 // the default names for various classs
29 WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
30
31 class WXDLLEXPORT wxTopLevelWindowBase;
32
33 // ----------------------------------------------------------------------------
34 // constants
35 // ----------------------------------------------------------------------------
36
37 // style common to both wxFrame and wxDialog
38 #define wxSTAY_ON_TOP 0x8000
39 #define wxICONIZE 0x4000
40 #define wxMINIMIZE wxICONIZE
41 #define wxMAXIMIZE 0x2000
42 #define wxCLOSE_BOX 0x1000
43
44 #define wxSYSTEM_MENU 0x0800
45 #define wxMINIMIZE_BOX 0x0400
46 #define wxMAXIMIZE_BOX 0x0200
47 #define wxTINY_CAPTION_HORIZ 0x0100
48 #define wxTINY_CAPTION_VERT 0x0080
49 #define wxRESIZE_BORDER 0x0040
50
51 // deprecated versions defined for compatibility reasons
52 #define wxRESIZE_BOX wxMAXIMIZE_BOX
53 #define wxTHICK_FRAME wxRESIZE_BORDER
54
55 // obsolete styles, unused any more
56 #define wxDIALOG_MODAL 0
57 #define wxDIALOG_MODELESS 0
58 #define wxNO_3D 0
59 #define wxUSER_COLOURS 0
60
61 // default style
62 //
63 // under Windows CE (at least when compiling with eVC 4) we should create
64 // top level windows without any styles at all for them to appear
65 // "correctly", i.e. as full screen windows with a "hide" button (same as
66 // "close" but round instead of squared and just hides the applications
67 // instead of closing it) in the title bar
68 #if defined(__WXWINCE__)
69 #if defined(__SMARTPHONE__)
70 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
71 #elif defined(__WINCE_STANDARDSDK__)
72 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
73 #else
74 #define wxDEFAULT_FRAME_STYLE (0)
75 #endif
76 #else // !__WXWINCE__
77 #define wxDEFAULT_FRAME_STYLE \
78 (wxSYSTEM_MENU | \
79 wxRESIZE_BORDER | \
80 wxMINIMIZE_BOX | \
81 wxMAXIMIZE_BOX | \
82 wxCLOSE_BOX | \
83 wxCAPTION | \
84 wxCLIP_CHILDREN)
85 #endif
86
87
88 // Dialogs are created in a special way
89 #define wxTOPLEVEL_EX_DIALOG 0x00000008
90
91 // Styles for ShowFullScreen
92 // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
93 // wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
94 enum
95 {
96 wxFULLSCREEN_NOMENUBAR = 0x0001,
97 wxFULLSCREEN_NOTOOLBAR = 0x0002,
98 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
99 wxFULLSCREEN_NOBORDER = 0x0008,
100 wxFULLSCREEN_NOCAPTION = 0x0010,
101
102 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
103 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
104 wxFULLSCREEN_NOCAPTION
105 };
106
107 // Styles for RequestUserAttention
108 enum
109 {
110 wxUSER_ATTENTION_INFO = 1,
111 wxUSER_ATTENTION_ERROR = 2
112 };
113
114 // ----------------------------------------------------------------------------
115 // wxTopLevelWindow: a top level (as opposed to child) window
116 // ----------------------------------------------------------------------------
117
118 class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
119 {
120 public:
121 // construction
122 wxTopLevelWindowBase();
123 virtual ~wxTopLevelWindowBase();
124
125 // top level wnd state
126 // --------------------
127
128 // maximize = true => maximize, otherwise - restore
129 virtual void Maximize(bool maximize = true) = 0;
130
131 // undo Maximize() or Iconize()
132 virtual void Restore() = 0;
133
134 // iconize = true => iconize, otherwise - restore
135 virtual void Iconize(bool iconize = true) = 0;
136
137 // return true if the frame is maximized
138 virtual bool IsMaximized() const = 0;
139
140 // return true if the frame is iconized
141 virtual bool IsIconized() const = 0;
142
143 // get the frame icon
144 const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
145
146 // get the frame icons
147 const wxIconBundle& GetIcons() const { return m_icons; }
148
149 // set the frame icon
150 virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
151
152 // set the frame icons
153 virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
154
155 // maximize the window to cover entire screen
156 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
157
158 // return true if the frame is in fullscreen mode
159 virtual bool IsFullScreen() const = 0;
160
161 /*
162 for now we already have them in wxWindow, but this is wrong: these
163 methods really only make sense for wxTopLevelWindow!
164
165 virtual void SetTitle(const wxString& title) = 0;
166 virtual wxString GetTitle() const = 0;
167 */
168
169 // Set the shape of the window to the given region.
170 // Returns true if the platform supports this feature (and the
171 // operation is successful.)
172 virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
173
174 // Attracts the users attention to this window if the application is
175 // inactive (should be called when a background event occurs)
176 virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
177
178
179 // implementation only from now on
180 // -------------------------------
181
182 // override some base class virtuals
183 virtual bool Destroy();
184 virtual bool IsTopLevel() const { return true; }
185 virtual wxSize GetMaxSize() const;
186
187 // event handlers
188 void OnCloseWindow(wxCloseEvent& event);
189 void OnSize(wxSizeEvent& event);
190
191 // this should go away, but for now it's called from docview.cpp,
192 // so should be there for all platforms
193 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
194
195 // do the window-specific processing after processing the update event
196 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
197
198 protected:
199 // the frame client to screen translation should take account of the
200 // toolbar which may shift the origin of the client area
201 virtual void DoClientToScreen(int *x, int *y) const;
202 virtual void DoScreenToClient(int *x, int *y) const;
203
204 // test whether this window makes part of the frame
205 // (menubar, toolbar and statusbar are excluded from automatic layout)
206 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
207 { return false; }
208
209 // check if we should exit the program after deleting this top level
210 // window (this is used in common dtor and wxMSW code)
211 bool IsLastBeforeExit() const;
212
213 // send the iconize event, return true if processed
214 bool SendIconizeEvent(bool iconized = true);
215
216 // Get the default size for the new window if no explicit size given. If
217 // there are better default sizes then these can be changed, just as long
218 // as they are not too small for TLWs (and not larger than screen).
219 static wxSize GetDefaultSize();
220 static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
221 static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
222
223 // the frame icon
224 wxIconBundle m_icons;
225
226 DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
227 DECLARE_EVENT_TABLE()
228 };
229
230
231 // include the real class declaration
232 #if defined(__WXMSW__)
233 #include "wx/msw/toplevel.h"
234 #define wxTopLevelWindowNative wxTopLevelWindowMSW
235 #elif defined(__WXGTK__)
236 #include "wx/gtk/toplevel.h"
237 #define wxTopLevelWindowNative wxTopLevelWindowGTK
238 #elif defined(__WXX11__)
239 #include "wx/x11/toplevel.h"
240 #define wxTopLevelWindowNative wxTopLevelWindowX11
241 #elif defined(__WXMGL__)
242 #include "wx/mgl/toplevel.h"
243 #define wxTopLevelWindowNative wxTopLevelWindowMGL
244 #elif defined(__WXMAC__)
245 #include "wx/mac/toplevel.h"
246 #define wxTopLevelWindowNative wxTopLevelWindowMac
247 #elif defined(__WXCOCOA__)
248 #include "wx/cocoa/toplevel.h"
249 #define wxTopLevelWindowNative wxTopLevelWindowCocoa
250 #elif defined(__WXPM__)
251 #include "wx/os2/toplevel.h"
252 #define wxTopLevelWindowNative wxTopLevelWindowOS2
253 #elif defined(__WXMOTIF__)
254 #include "wx/motif/toplevel.h"
255 #define wxTopLevelWindowNative wxTopLevelWindowMotif
256 #endif
257
258 #ifdef __WXUNIVERSAL__
259 #include "wx/univ/toplevel.h"
260 #else // !__WXUNIVERSAL__
261 #ifdef wxTopLevelWindowNative
262 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
263 {
264 public:
265 // construction
266 wxTopLevelWindow() { Init(); }
267 wxTopLevelWindow(wxWindow *parent,
268 wxWindowID winid,
269 const wxString& title,
270 const wxPoint& pos = wxDefaultPosition,
271 const wxSize& size = wxDefaultSize,
272 long style = wxDEFAULT_FRAME_STYLE,
273 const wxString& name = wxFrameNameStr)
274 {
275 Init();
276 Create(parent, winid, title, pos, size, style, name);
277 }
278
279 DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
280 };
281 #endif // wxTopLevelWindowNative
282 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
283
284
285 #endif // _WX_TOPLEVEL_BASE_H_