Add wxRenderer::GetHeaderButtonMargin().
[wxWidgets.git] / src / generic / renderg.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/renderg.cpp
3 // Purpose: generic implementation of wxRendererNative (for any platform)
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/renderer.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/string.h"
31 #include "wx/dc.h"
32 #include "wx/settings.h"
33 #include "wx/gdicmn.h"
34 #include "wx/module.h"
35 #include "wx/control.h"
36 #endif //WX_PRECOMP
37
38 #include "wx/splitter.h"
39 #include "wx/dcmirror.h"
40
41 #ifdef __WXMAC__
42 #include "wx/osx/private.h"
43 #endif
44
45 // ----------------------------------------------------------------------------
46 // wxRendererGeneric: our wxRendererNative implementation
47 // ----------------------------------------------------------------------------
48
49 class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
50 {
51 public:
52 wxRendererGeneric();
53
54 virtual int DrawHeaderButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0,
58 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
59 wxHeaderButtonParams* params = NULL);
60
61 virtual int DrawHeaderButtonContents(wxWindow *win,
62 wxDC& dc,
63 const wxRect& rect,
64 int flags = 0,
65 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
66 wxHeaderButtonParams* params = NULL);
67
68 virtual int GetHeaderButtonHeight(wxWindow *win);
69
70 virtual int GetHeaderButtonMargin(wxWindow *win);
71
72 virtual void DrawTreeItemButton(wxWindow *win,
73 wxDC& dc,
74 const wxRect& rect,
75 int flags = 0);
76
77 virtual void DrawSplitterBorder(wxWindow *win,
78 wxDC& dc,
79 const wxRect& rect,
80 int flags = 0);
81
82 virtual void DrawSplitterSash(wxWindow *win,
83 wxDC& dc,
84 const wxSize& size,
85 wxCoord position,
86 wxOrientation orient,
87 int flags = 0);
88
89 virtual void DrawComboBoxDropButton(wxWindow *win,
90 wxDC& dc,
91 const wxRect& rect,
92 int flags = 0);
93
94 virtual void DrawDropArrow(wxWindow *win,
95 wxDC& dc,
96 const wxRect& rect,
97 int flags = 0);
98
99 virtual void DrawCheckBox(wxWindow *win,
100 wxDC& dc,
101 const wxRect& rect,
102 int flags = 0);
103
104 virtual wxSize GetCheckBoxSize(wxWindow *win);
105
106 virtual void DrawPushButton(wxWindow *win,
107 wxDC& dc,
108 const wxRect& rect,
109 int flags = 0);
110
111 virtual void DrawItemSelectionRect(wxWindow *win,
112 wxDC& dc,
113 const wxRect& rect,
114 int flags = 0);
115
116 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
117
118 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
119
120 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
121
122 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
123
124 virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
125
126 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
127 virtual void DrawTitleBarBitmap(wxWindow *win,
128 wxDC& dc,
129 const wxRect& rect,
130 wxTitleBarButton button,
131 int flags = 0);
132 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
133
134 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
135
136 virtual wxRendererVersion GetVersion() const
137 {
138 return wxRendererVersion(wxRendererVersion::Current_Version,
139 wxRendererVersion::Current_Age);
140 }
141
142
143 // Cleanup by deleting standard renderer
144 static void Cleanup();
145
146 // Get the generic object
147 static wxRendererGeneric* DoGetGeneric();
148
149 protected:
150 // draw the rectange using the first pen for the left and top sides and
151 // the second one for the bottom and right ones
152 void DrawShadedRect(wxDC& dc, wxRect *rect,
153 const wxPen& pen1, const wxPen& pen2);
154
155 // the standard pens
156 wxPen m_penBlack,
157 m_penDarkGrey,
158 m_penLightGrey,
159 m_penHighlight;
160
161 static wxRendererGeneric* sm_rendererGeneric;
162 };
163
164 // ============================================================================
165 // wxRendererGeneric implementation
166 // ============================================================================
167
168 // Get the generic object
169 wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
170 {
171 if (!sm_rendererGeneric)
172 sm_rendererGeneric = new wxRendererGeneric;
173 return sm_rendererGeneric;
174 }
175
176 // ----------------------------------------------------------------------------
177 // wxRendererGeneric creation
178 // ----------------------------------------------------------------------------
179
180 /* static */
181 wxRendererNative& wxRendererNative::GetGeneric()
182 {
183 return * wxRendererGeneric::DoGetGeneric();
184 }
185
186 void wxRendererGeneric::Cleanup()
187 {
188 wxDELETE(sm_rendererGeneric);
189 }
190
191 wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
192
193 wxRendererGeneric::wxRendererGeneric()
194 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
195 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
196 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
197 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
198 {
199 }
200
201 // ----------------------------------------------------------------------------
202 // wxRendererGeneric helpers
203 // ----------------------------------------------------------------------------
204
205 void
206 wxRendererGeneric::DrawShadedRect(wxDC& dc,
207 wxRect *rect,
208 const wxPen& pen1,
209 const wxPen& pen2)
210 {
211 // draw the rectangle
212 dc.SetPen(pen1);
213 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
214 rect->GetLeft(), rect->GetBottom());
215 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
216 rect->GetRight(), rect->GetTop());
217 dc.SetPen(pen2);
218 dc.DrawLine(rect->GetRight(), rect->GetTop(),
219 rect->GetRight(), rect->GetBottom());
220 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
221 rect->GetRight() + 1, rect->GetBottom());
222
223 // adjust the rect
224 rect->Inflate(-1);
225 }
226
227 // ----------------------------------------------------------------------------
228 // tree/list ctrl drawing
229 // ----------------------------------------------------------------------------
230
231 int
232 wxRendererGeneric::DrawHeaderButton(wxWindow* win,
233 wxDC& dc,
234 const wxRect& rect,
235 int flags,
236 wxHeaderSortIconType sortArrow,
237 wxHeaderButtonParams* params)
238 {
239 const wxCoord x = rect.x,
240 y = rect.y,
241 w = rect.width,
242 h = rect.height;
243
244 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
245 dc.SetPen(*wxTRANSPARENT_PEN);
246 dc.DrawRectangle(rect);
247
248 dc.SetBrush(*wxTRANSPARENT_BRUSH);
249
250 dc.SetPen(m_penBlack);
251 dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer)
252 dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer)
253
254 dc.SetPen(m_penDarkGrey);
255 dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner)
256 dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner)
257
258 dc.SetPen(m_penHighlight);
259 dc.DrawLine( x, y, x, y+h-1 ); // left (outer)
260 dc.DrawLine( x, y, x+w-1, y ); // top (outer)
261
262 return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
263 }
264
265
266 int
267 wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
268 wxDC& dc,
269 const wxRect& rect,
270 int flags,
271 wxHeaderSortIconType sortArrow,
272 wxHeaderButtonParams* params)
273 {
274 int labelWidth = 0;
275
276 // Mark this item as selected. For the generic version we'll just draw an
277 // underline
278 if ( flags & wxCONTROL_SELECTED )
279 {
280 // draw a line at the bottom of the header button, overlaying the
281 // native hot-tracking line (on XP)
282 const int penwidth = 3;
283 int y = rect.y + rect.height + 1 - penwidth;
284 wxColour c = (params && params->m_selectionColour.Ok()) ?
285 params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
286 wxPen pen(c, penwidth);
287 pen.SetCap(wxCAP_BUTT);
288 dc.SetPen(pen);
289 dc.DrawLine(rect.x, y, rect.x + rect.width, y);
290 }
291
292 // Draw an up or down arrow
293 int arrowSpace = 0;
294 if (sortArrow != wxHDR_SORT_ICON_NONE )
295 {
296 wxRect ar = rect;
297
298 // make a rect for the arrow
299 ar.height = 4;
300 ar.width = 8;
301 ar.y += (rect.height - ar.height)/2;
302 ar.x = ar.x + rect.width - 3*ar.width/2;
303 arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
304
305 wxPoint triPt[3];
306 if ( sortArrow & wxHDR_SORT_ICON_UP )
307 {
308 triPt[0].x = ar.width / 2;
309 triPt[0].y = 0;
310 triPt[1].x = ar.width;
311 triPt[1].y = ar.height;
312 triPt[2].x = 0;
313 triPt[2].y = ar.height;
314 }
315 else
316 {
317 triPt[0].x = 0;
318 triPt[0].y = 0;
319 triPt[1].x = ar.width;
320 triPt[1].y = 0;
321 triPt[2].x = ar.width / 2;
322 triPt[2].y = ar.height;
323 }
324
325 wxColour c = (params && params->m_arrowColour.Ok()) ?
326 params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
327
328 wxDCPenChanger setPen(dc, c);
329 wxDCBrushChanger setBrush(dc, c);
330
331 wxDCClipper clip(dc, rect);
332 dc.DrawPolygon( 3, triPt, ar.x, ar.y);
333 }
334 labelWidth += arrowSpace;
335
336 int bmpWidth = 0;
337
338 // draw the bitmap if there is one
339 if ( params && params->m_labelBitmap.Ok() )
340 {
341 int w = params->m_labelBitmap.GetWidth();
342 int h = params->m_labelBitmap.GetHeight();
343
344 const int margin = 1; // an extra pixel on either side of the bitmap
345
346 bmpWidth = w + 2*margin;
347 labelWidth += bmpWidth;
348
349 int x = rect.x + margin;
350 const int y = rect.y + wxMax(1, (rect.height - h) / 2);
351
352 const int extraSpace = rect.width - labelWidth;
353 if ( params->m_labelText.empty() && extraSpace > 0 )
354 {
355 // use the alignment flags
356 switch (params->m_labelAlignment)
357 {
358 default:
359 case wxALIGN_LEFT:
360 break;
361
362 case wxALIGN_CENTER:
363 x += extraSpace/2;
364 break;
365
366 case wxALIGN_RIGHT:
367 x += extraSpace;
368 break;
369 }
370 }
371
372 wxDCClipper clip(dc, rect);
373 dc.DrawBitmap(params->m_labelBitmap, x, y, true);
374 }
375
376 // Draw a label if one is given
377 if ( params && !params->m_labelText.empty() )
378 {
379 const int margin = 5; // number of pixels to reserve on either side of the label
380 labelWidth += 2*margin;
381
382 wxFont font = params->m_labelFont.Ok() ?
383 params->m_labelFont : win->GetFont();
384 wxColour clr = params->m_labelColour.Ok() ?
385 params->m_labelColour : win->GetForegroundColour();
386
387 wxString label( params->m_labelText );
388
389 dc.SetFont(font);
390 dc.SetTextForeground(clr);
391 dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
392
393 int tw, th, td;
394 dc.GetTextExtent( label, &tw, &th, &td);
395
396 int x = rect.x + bmpWidth + margin;
397 const int y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
398
399 // truncate and add an ellipsis (...) if the text is too wide.
400 const int availWidth = rect.width - labelWidth;
401 if ( tw > availWidth )
402 {
403 label = wxControl::Ellipsize(label,
404 dc,
405 wxELLIPSIZE_END,
406 availWidth,
407 wxELLIPSIZE_FLAGS_NONE);
408 tw = dc.GetTextExtent(label).x;
409 }
410 else // enough space, we can respect alignment
411 {
412 switch (params->m_labelAlignment)
413 {
414 default:
415 case wxALIGN_LEFT:
416 break;
417
418 case wxALIGN_CENTER:
419 x += (availWidth - tw)/2;
420 break;
421
422 case wxALIGN_RIGHT:
423 x += availWidth - tw;
424 break;
425 }
426 }
427
428 dc.DrawText(label, x, y);
429
430 labelWidth += tw;
431 }
432
433 return labelWidth;
434 }
435
436
437 int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
438 {
439 // Copied and adapted from src/generic/listctrl.cpp
440 const int HEADER_OFFSET_Y = 1;
441 const int EXTRA_HEIGHT = 4;
442
443 int w=0, h=14, d=0;
444 if (win)
445 win->GetTextExtent(wxT("Hg"), &w, &h, &d);
446
447 return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
448 }
449
450 int wxRendererGeneric::GetHeaderButtonMargin(wxWindow *WXUNUSED(win))
451 {
452 return 5;
453 }
454
455
456 // draw the plus or minus sign
457 void
458 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
459 wxDC& dc,
460 const wxRect& rect,
461 int flags)
462 {
463 // store settings
464 wxDCPenChanger penChanger(dc, *wxGREY_PEN);
465 wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
466
467 dc.DrawRectangle(rect);
468
469 // black lines
470 const wxCoord xMiddle = rect.x + rect.width/2;
471 const wxCoord yMiddle = rect.y + rect.height/2;
472
473 // half of the length of the horz lines in "-" and "+"
474 const wxCoord halfWidth = rect.width/2 - 2;
475 dc.SetPen(*wxBLACK_PEN);
476 dc.DrawLine(xMiddle - halfWidth, yMiddle,
477 xMiddle + halfWidth + 1, yMiddle);
478
479 if ( !(flags & wxCONTROL_EXPANDED) )
480 {
481 // turn "-" into "+"
482 const wxCoord halfHeight = rect.height/2 - 2;
483 dc.DrawLine(xMiddle, yMiddle - halfHeight,
484 xMiddle, yMiddle + halfHeight + 1);
485 }
486 }
487
488 // ----------------------------------------------------------------------------
489 // sash drawing
490 // ----------------------------------------------------------------------------
491
492 wxSplitterRenderParams
493 wxRendererGeneric::GetSplitterParams(const wxWindow *win)
494 {
495 // see below
496 wxCoord sashWidth,
497 border;
498
499 if ( win->HasFlag(wxSP_3DSASH) )
500 sashWidth = 7;
501 else if ( win->HasFlag(wxSP_NOSASH) )
502 sashWidth = 0;
503 else // no 3D effect
504 sashWidth = 3;
505
506 if ( win->HasFlag(wxSP_3DBORDER) )
507 border = 2;
508 else // no 3D effect
509 border = 0;
510
511 return wxSplitterRenderParams(sashWidth, border, false);
512 }
513
514 void
515 wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
516 wxDC& dc,
517 const wxRect& rectOrig,
518 int WXUNUSED(falgs))
519 {
520 if ( win->HasFlag(wxSP_3DBORDER) )
521 {
522 wxRect rect = rectOrig;
523 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
524 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
525 }
526 }
527
528 void
529 wxRendererGeneric::DrawSplitterSash(wxWindow *win,
530 wxDC& dcReal,
531 const wxSize& sizeReal,
532 wxCoord position,
533 wxOrientation orient,
534 int WXUNUSED(flags))
535 {
536 // to avoid duplicating the same code for horizontal and vertical sashes,
537 // simply mirror the DC instead if needed (i.e. if horz splitter)
538 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
539 wxSize size = dc.Reflect(sizeReal);
540
541
542 // we draw a Win32-like grey sash with possible 3D border here:
543 //
544 // ---- this is position
545 // /
546 // v
547 // dWGGGDd
548 // GWGGGDB
549 // GWGGGDB where G is light grey (face)
550 // GWGGGDB W white (light)
551 // GWGGGDB D dark grey (shadow)
552 // GWGGGDB B black (dark shadow)
553 // GWGGGDB
554 // GWGGGDB and lower letters are our border (already drawn)
555 // GWGGGDB
556 // wWGGGDd
557 //
558 // only the middle 3 columns are drawn unless wxSP_3D is specified
559
560 const wxCoord h = size.y;
561 wxCoord offset = 0;
562
563 // If we're drawing the border, draw the sash 3d lines shorter
564 if ( win->HasFlag(wxSP_3DBORDER) )
565 {
566 offset = 1;
567 }
568
569 dc.SetPen(*wxTRANSPARENT_PEN);
570 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
571
572 if ( win->HasFlag(wxSP_3DSASH) )
573 {
574 // Draw the 3D sash
575 dc.DrawRectangle(position + 2, 0, 3, h);
576
577 dc.SetPen(m_penLightGrey);
578 dc.DrawLine(position, offset, position, h - offset);
579
580 dc.SetPen(m_penHighlight);
581 dc.DrawLine(position + 1, 0, position + 1, h);
582
583 dc.SetPen(m_penDarkGrey);
584 dc.DrawLine(position + 5, 0, position + 5, h);
585
586 dc.SetPen(m_penBlack);
587 dc.DrawLine(position + 6, offset, position + 6, h - offset);
588 }
589 else
590 {
591 // Draw a flat sash
592 dc.DrawRectangle(position, 0, 3, h);
593 }
594 }
595
596 // ----------------------------------------------------------------------------
597 // button drawing
598 // ----------------------------------------------------------------------------
599
600 void
601 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
602 wxDC& dc,
603 const wxRect& rect,
604 int flags)
605 {
606 DrawPushButton(win,dc,rect,flags);
607 DrawDropArrow(win,dc,rect,flags);
608 }
609
610 void
611 wxRendererGeneric::DrawDropArrow(wxWindow *win,
612 wxDC& dc,
613 const wxRect& rect,
614 int WXUNUSED(flags))
615 {
616 // This generic implementation should be good
617 // enough for Windows platforms (including XP).
618
619 int arrowHalf = rect.width/5;
620 int rectMid = rect.width / 2;
621 int arrowTopY = (rect.height/2) - (arrowHalf/2);
622
623 // This should always result in arrow with odd width.
624 wxPoint pt[] =
625 {
626 wxPoint(rectMid - arrowHalf, arrowTopY),
627 wxPoint(rectMid + arrowHalf, arrowTopY),
628 wxPoint(rectMid, arrowTopY + arrowHalf)
629 };
630 dc.SetBrush(wxBrush(win->GetForegroundColour()));
631 dc.SetPen(wxPen(win->GetForegroundColour()));
632 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
633 }
634
635 void
636 wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
637 wxDC& dc,
638 const wxRect& rect,
639 int flags)
640 {
641 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
642 dc.SetBrush( *wxTRANSPARENT_BRUSH );
643 dc.DrawRectangle(rect);
644
645 if ( flags & wxCONTROL_CHECKED )
646 {
647 dc.DrawCheckMark(rect.Deflate(2, 2));
648 }
649 }
650
651 wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win))
652 {
653 return wxSize(16, 16);
654 }
655
656 void
657 wxRendererGeneric::DrawPushButton(wxWindow *win,
658 wxDC& dc,
659 const wxRect& rect,
660 int flags)
661 {
662 // Don't try anything too fancy. It'll just turn out looking
663 // out-of-place on most platforms.
664 wxColour bgCol = flags & wxCONTROL_DISABLED ?
665 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
666 win->GetBackgroundColour();
667 dc.SetBrush(wxBrush(bgCol));
668 dc.SetPen(wxPen(bgCol));
669 dc.DrawRectangle(rect);
670 }
671
672 void
673 wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
674 wxDC& dc,
675 const wxRect& rect,
676 int flags)
677 {
678 wxBrush brush;
679 if ( flags & wxCONTROL_SELECTED )
680 {
681 if ( flags & wxCONTROL_FOCUSED )
682 {
683 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
684 }
685 else // !focused
686 {
687 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
688 }
689 }
690 else // !selected
691 {
692 brush = *wxTRANSPARENT_BRUSH;
693 }
694
695 dc.SetBrush(brush);
696 if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
697 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
698 && IsControlActive( (ControlRef)win->GetHandle() )
699 #endif
700 )
701 dc.SetPen( *wxBLACK_PEN );
702 else
703 dc.SetPen( *wxTRANSPARENT_PEN );
704
705 dc.DrawRectangle( rect );
706
707 // it's unused everywhere except in wxOSX/Carbon
708 wxUnusedVar(win);
709 }
710
711 void
712 wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
713 {
714 // draw the pixels manually because the "dots" in wxPen with wxDOT style
715 // may be short traits and not really dots
716 //
717 // note that to behave in the same manner as DrawRect(), we must exclude
718 // the bottom and right borders from the rectangle
719 wxCoord x1 = rect.GetLeft(),
720 y1 = rect.GetTop(),
721 x2 = rect.GetRight(),
722 y2 = rect.GetBottom();
723
724 dc.SetPen(m_penBlack);
725
726 #ifdef __WXMAC__
727 dc.SetLogicalFunction(wxCOPY);
728 #else
729 // this seems to be closer than what Windows does than wxINVERT although
730 // I'm still not sure if it's correct
731 dc.SetLogicalFunction(wxAND_REVERSE);
732 #endif
733
734 wxCoord z;
735 for ( z = x1 + 1; z < x2; z += 2 )
736 dc.DrawPoint(z, rect.GetTop());
737
738 wxCoord shift = z == x2 ? 0 : 1;
739 for ( z = y1 + shift; z < y2; z += 2 )
740 dc.DrawPoint(x2, z);
741
742 shift = z == y2 ? 0 : 1;
743 for ( z = x2 - shift; z > x1; z -= 2 )
744 dc.DrawPoint(z, y2);
745
746 shift = z == x1 ? 0 : 1;
747 for ( z = y2 - shift; z > y1; z -= 2 )
748 dc.DrawPoint(x1, z);
749
750 dc.SetLogicalFunction(wxCOPY);
751 }
752
753 void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
754 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
755 {
756 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
757 }
758
759 void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
760 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
761 {
762 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
763 }
764
765 void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
766 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
767 {
768 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
769 }
770
771 void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
772 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
773 {
774 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
775 }
776
777 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
778
779 void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
780 wxDC& WXUNUSED(dc),
781 const wxRect& WXUNUSED(rect),
782 wxTitleBarButton WXUNUSED(button),
783 int WXUNUSED(flags))
784 {
785 // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
786 // will be implemented in the native renderer and this version is never
787 // going to be used -- but we still need to define it to allow
788 // instantiation of this class (which would have been pure virtual
789 // otherwise)
790 }
791
792 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
793
794
795 // ----------------------------------------------------------------------------
796 // A module to allow cleanup of generic renderer.
797 // ----------------------------------------------------------------------------
798
799 class wxGenericRendererModule: public wxModule
800 {
801 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
802 public:
803 wxGenericRendererModule() {}
804 bool OnInit() { return true; }
805 void OnExit() { wxRendererGeneric::Cleanup(); }
806 };
807
808 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)