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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/evtloop.h
3 // Purpose: declares wxEventLoop class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_EVTLOOP_H_
13 #define _WX_EVTLOOP_H_
14
15 #include "wx/event.h"
16 #include "wx/utils.h"
17
18 /*
19 NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
20 ------------------------------------------
21
22 The YieldFor() function helps to avoid re-entrancy problems and problems
23 caused by out-of-order event processing
24 (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
25
26 The logic behind YieldFor() is simple: it analyzes the queue of the native
27 events generated by the underlying GUI toolkit and picks out and processes
28 only those matching the given mask.
29
30 It's important to note that YieldFor() is used to selectively process the
31 events generated by the NATIVE toolkit.
32 Events syntethized by wxWidgets code or by user code are instead selectively
33 processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
34 In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
35 YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
36 if the pending events for that event handler can be processed.
37 If all the pending events associated with that event handler result as "not processable",
38 the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
39 (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
40 Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
41 event handlers back into the list of handlers with pending events
42 (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
43 a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
44 will process all pending events as usual.
45 */
46
47 // ----------------------------------------------------------------------------
48 // wxEventLoopBase: interface for wxEventLoop
49 // ----------------------------------------------------------------------------
50
51 class WXDLLIMPEXP_BASE wxEventLoopBase
52 {
53 public:
54 // trivial, but needed (because of wxEventLoopBase) ctor
55 wxEventLoopBase();
56
57 // dtor
58 virtual ~wxEventLoopBase() { }
59
60 // use this to check whether the event loop was successfully created before
61 // using it
62 virtual bool IsOk() const { return true; }
63
64 // returns true if this is the main loop
65 bool IsMain() const;
66
67
68 // dispatch&processing
69 // -------------------
70
71 // start the event loop, return the exit code when it is finished
72 virtual int Run() = 0;
73
74 // is this event loop running now?
75 //
76 // notice that even if this event loop hasn't terminated yet but has just
77 // spawned a nested (e.g. modal) event loop, this would return false
78 bool IsRunning() const;
79
80 // exit from the loop with the given exit code
81 virtual void Exit(int rc = 0) = 0;
82
83 // return true if any events are available
84 virtual bool Pending() const = 0;
85
86 // dispatch a single event, return false if we should exit from the loop
87 virtual bool Dispatch() = 0;
88
89 // same as Dispatch() but doesn't wait for longer than the specified (in
90 // ms) timeout, return true if an event was processed, false if we should
91 // exit the loop or -1 if timeout expired
92 virtual int DispatchTimeout(unsigned long timeout) = 0;
93
94 // implement this to wake up the loop: usually done by posting a dummy event
95 // to it (can be called from non main thread)
96 virtual void WakeUp() = 0;
97
98
99 // idle handling
100 // -------------
101
102 // make sure that idle events are sent again
103 virtual void WakeUpIdle();
104
105 // this virtual function is called when the application
106 // becomes idle and normally just sends wxIdleEvent to all interested
107 // parties
108 //
109 // it should return true if more idle events are needed, false if not
110 virtual bool ProcessIdle();
111
112
113 // Yield-related hooks
114 // -------------------
115
116 // process all currently pending events right now
117 //
118 // it is an error to call Yield() recursively unless the value of
119 // onlyIfNeeded is true
120 //
121 // WARNING: this function is dangerous as it can lead to unexpected
122 // reentrancies (i.e. when called from an event handler it
123 // may result in calling the same event handler again), use
124 // with _extreme_ care or, better, don't use at all!
125 bool Yield(bool onlyIfNeeded = false);
126 virtual bool YieldFor(long eventsToProcess) = 0;
127
128 // returns true if the main thread is inside a Yield() call
129 virtual bool IsYielding() const
130 { return m_isInsideYield; }
131
132 // returns true if events of the given event category should be immediately
133 // processed inside a wxApp::Yield() call or rather should be queued for
134 // later processing by the main event loop
135 virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const
136 { return (m_eventsToProcessInsideYield & cat) != 0; }
137
138 // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
139
140
141 // active loop
142 // -----------
143
144 // return currently active (running) event loop, may be NULL
145 static wxEventLoopBase *GetActive() { return ms_activeLoop; }
146
147 // set currently active (running) event loop
148 static void SetActive(wxEventLoopBase* loop);
149
150
151 protected:
152 // this function should be called before the event loop terminates, whether
153 // this happens normally (because of Exit() call) or abnormally (because of
154 // an exception thrown from inside the loop)
155 virtual void OnExit();
156
157 // the pointer to currently active loop
158 static wxEventLoopBase *ms_activeLoop;
159
160 // YieldFor() helpers:
161 bool m_isInsideYield;
162 long m_eventsToProcessInsideYield;
163
164 wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
165 };
166
167 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
168
169 // this class can be used to implement a standard event loop logic using
170 // Pending() and Dispatch()
171 //
172 // it also handles idle processing automatically
173 class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
174 {
175 public:
176 wxEventLoopManual();
177
178 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
179 // terminating when Exit() is called
180 virtual int Run();
181
182 // sets the "should exit" flag and wakes up the loop so that it terminates
183 // soon
184 virtual void Exit(int rc = 0);
185
186 protected:
187 // may be overridden to perform some action at the start of each new event
188 // loop iteration
189 virtual void OnNextIteration() { }
190
191
192 // the loop exit code
193 int m_exitcode;
194
195 // should we exit the loop?
196 bool m_shouldExit;
197 };
198
199 #endif // platforms using "manual" loop
200
201 // we're moving away from old m_impl wxEventLoop model as otherwise the user
202 // code doesn't have access to platform-specific wxEventLoop methods and this
203 // can sometimes be very useful (e.g. under MSW this is necessary for
204 // integration with MFC) but currently this is done for MSW only, other ports
205 // should follow a.s.a.p.
206 #if defined(__WXPALMOS__)
207 #include "wx/palmos/evtloop.h"
208 #elif defined(__WXMSW__)
209 #include "wx/msw/evtloop.h"
210 #elif defined(__WXMAC__)
211 #include "wx/osx/evtloop.h"
212 #elif defined(__WXCOCOA__)
213 #include "wx/cocoa/evtloop.h"
214 #elif defined(__WXDFB__)
215 #include "wx/dfb/evtloop.h"
216 #elif defined(__WXGTK20__)
217 #include "wx/gtk/evtloop.h"
218 #else // other platform
219
220 #include "wx/stopwatch.h" // for wxMilliClock_t
221
222 class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
223
224 class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
225 {
226 public:
227 wxGUIEventLoop() { m_impl = NULL; }
228 virtual ~wxGUIEventLoop();
229
230 virtual int Run();
231 virtual void Exit(int rc = 0);
232 virtual bool Pending() const;
233 virtual bool Dispatch();
234 virtual int DispatchTimeout(unsigned long timeout)
235 {
236 // TODO: this is, of course, horribly inefficient and a proper wait with
237 // timeout should be implemented for all ports natively...
238 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
239 for ( ;; )
240 {
241 if ( Pending() )
242 return Dispatch();
243
244 if ( wxGetLocalTimeMillis() >= timeEnd )
245 return -1;
246 }
247 }
248 virtual void WakeUp() { }
249 virtual bool YieldFor(long eventsToProcess);
250
251 protected:
252 // the pointer to the port specific implementation class
253 wxEventLoopImpl *m_impl;
254
255 wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);
256 };
257
258 #endif // platforms
259
260 // also include the header defining wxConsoleEventLoop for Unix systems
261 #if defined(__UNIX__)
262 #include "wx/unix/evtloop.h"
263 #endif
264
265 // we use a class rather than a typedef because wxEventLoop is forward-declared
266 // in many places
267 #if wxUSE_GUI
268 class wxEventLoop : public wxGUIEventLoop { };
269 #else // !GUI
270 // we can't define wxEventLoop differently in GUI and base libraries so use
271 // a #define to still allow writing wxEventLoop in the user code
272 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
273 #define wxEventLoop wxConsoleEventLoop
274 #else // we still must define it somehow for the code below...
275 #define wxEventLoop wxEventLoopBase
276 #endif
277 #endif
278
279 inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
280
281 #if wxUSE_GUI
282 // ----------------------------------------------------------------------------
283 // wxModalEventLoop
284 // ----------------------------------------------------------------------------
285
286 // this is a naive generic implementation which uses wxWindowDisabler to
287 // implement modality, we will surely need platform-specific implementations
288 // too, this generic implementation is here only temporarily to see how it
289 // works
290 class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
291 {
292 public:
293 wxModalEventLoop(wxWindow *winModal)
294 {
295 m_windowDisabler = new wxWindowDisabler(winModal);
296 }
297
298 protected:
299 virtual void OnExit()
300 {
301 delete m_windowDisabler;
302 m_windowDisabler = NULL;
303
304 wxGUIEventLoop::OnExit();
305 }
306
307 private:
308 wxWindowDisabler *m_windowDisabler;
309 };
310
311 #endif //wxUSE_GUI
312
313 // ----------------------------------------------------------------------------
314 // wxEventLoopActivator: helper class for wxEventLoop implementations
315 // ----------------------------------------------------------------------------
316
317 // this object sets the wxEventLoop given to the ctor as the currently active
318 // one and unsets it in its dtor, this is especially useful in presence of
319 // exceptions but is more tidy even when we don't use them
320 class wxEventLoopActivator
321 {
322 public:
323 wxEventLoopActivator(wxEventLoopBase *evtLoop)
324 {
325 m_evtLoopOld = wxEventLoopBase::GetActive();
326 wxEventLoopBase::SetActive(evtLoop);
327 }
328
329 ~wxEventLoopActivator()
330 {
331 // restore the previously active event loop
332 wxEventLoopBase::SetActive(m_evtLoopOld);
333 }
334
335 private:
336 wxEventLoopBase *m_evtLoopOld;
337 };
338
339 #if wxUSE_CONSOLE_EVENTLOOP
340
341 class wxEventLoopGuarantor
342 {
343 public:
344 wxEventLoopGuarantor()
345 {
346 m_evtLoopNew = NULL;
347 if (!wxEventLoop::GetActive())
348 {
349 m_evtLoopNew = new wxEventLoop;
350 wxEventLoop::SetActive(m_evtLoopNew);
351 }
352 }
353
354 ~wxEventLoopGuarantor()
355 {
356 if (m_evtLoopNew)
357 {
358 wxEventLoop::SetActive(NULL);
359 delete m_evtLoopNew;
360 }
361 }
362
363 private:
364 wxEventLoop *m_evtLoopNew;
365 };
366
367 #endif // wxUSE_CONSOLE_EVENTLOOP
368
369 #endif // _WX_EVTLOOP_H_