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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: _bitmap.i
3 // Purpose: SWIG interface for wxBitmap and wxMask
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 7-July-1997
8 // RCS-ID: $Id$
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13 // Not a %module
14
15 %{
16 #include <wx/rawbmp.h>
17 %}
18
19
20 // Turn off the aquisition of the Global Interpreter Lock for the classes and
21 // functions in this file
22 %threadWrapperOff
23
24 //---------------------------------------------------------------------------
25
26 %{
27 #include <wx/image.h>
28
29 static char** ConvertListOfStrings(PyObject* listOfStrings) {
30 char** cArray = NULL;
31 int count;
32
33 if (!PyList_Check(listOfStrings)) {
34 PyErr_SetString(PyExc_TypeError, "Expected a list of strings.");
35 return NULL;
36 }
37 count = PyList_Size(listOfStrings);
38 cArray = new char*[count];
39
40 for(int x=0; x<count; x++) {
41 // TODO: Need some validation and error checking here
42 cArray[x] = PyString_AsString(PyList_GET_ITEM(listOfStrings, x));
43 }
44 return cArray;
45 }
46
47 %}
48
49 //---------------------------------------------------------------------------
50
51 // TODO: When the API stabalizes and is available on other platforms, add
52 // wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
53
54 DocStr(wxBitmap,
55 "The wx.Bitmap class encapsulates the concept of a platform-dependent
56 bitmap. It can be either monochrome or colour, and either loaded from
57 a file or created dynamically. A bitmap can be selected into a memory
58 device context (instance of `wx.MemoryDC`). This enables the bitmap to
59 be copied to a window or memory device context using `wx.DC.Blit`, or
60 to be used as a drawing surface.", "
61
62 The BMP and XMP image file formats are supported on all platforms by
63 wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
64 converted to a wx.Bitmap, so any image file format supported by
65 `wx.Image` can be used.
66
67 :todo: Add wrappers and support for raw bitmap data access. Can this
68 be be put into Python without losing the speed benefits of the
69 teplates and iterators in rawbmp.h?
70
71 :todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
72 converstions.
73
74 :see: `wx.EmptyBitmap`, `wx.BitmapFromIcon`, `wx.BitmapFromImage`,
75 `wx.BitmapFromXPMData`, `wx.BitmapFromBits`, `wx.BitmapFromBuffer`,
76 `wx.BitmapFromBufferRGBA`, `wx.Image`
77 ");
78
79
80 MustHaveApp(wxBitmap);
81
82 class wxBitmap : public wxGDIObject
83 {
84 public:
85 DocCtorStr(
86 wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
87 "Loads a bitmap from a file.",
88 "
89 :param name: Name of the file to load the bitmap from.
90 :param type: The type of image to expect. Can be one of the following
91 constants (assuming that the neccessary `wx.Image` handlers are
92 loaded):
93
94 * wx.BITMAP_TYPE_ANY
95 * wx.BITMAP_TYPE_BMP
96 * wx.BITMAP_TYPE_ICO
97 * wx.BITMAP_TYPE_CUR
98 * wx.BITMAP_TYPE_XBM
99 * wx.BITMAP_TYPE_XPM
100 * wx.BITMAP_TYPE_TIF
101 * wx.BITMAP_TYPE_GIF
102 * wx.BITMAP_TYPE_PNG
103 * wx.BITMAP_TYPE_JPEG
104 * wx.BITMAP_TYPE_PNM
105 * wx.BITMAP_TYPE_PCX
106 * wx.BITMAP_TYPE_PICT
107 * wx.BITMAP_TYPE_ICON
108 * wx.BITMAP_TYPE_ANI
109 * wx.BITMAP_TYPE_IFF
110
111 :see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
112 `wx.BitmapFromImage`, `wx.BitmapFromXPMData`, `wx.BitmapFromBits`,
113 `wx.BitmapFromBuffer`, `wx.BitmapFromBufferRGBA`,
114 ");
115
116 ~wxBitmap();
117
118 DocCtorStrName(
119 wxBitmap(int width, int height, int depth=-1),
120 "Creates a new bitmap of the given size. A depth of -1 indicates the
121 depth of the current screen or visual. Some platforms only support 1
122 for monochrome and -1 for the current display depth.", "",
123 EmptyBitmap);
124
125 DocCtorStrName(
126 wxBitmap(const wxIcon& icon),
127 "Create a new bitmap from a `wx.Icon` object.", "",
128 BitmapFromIcon);
129
130 DocCtorStrName(
131 wxBitmap(const wxImage& image, int depth=-1),
132 "Creates bitmap object from a `wx.Image`. This has to be done to
133 actually display a `wx.Image` as you cannot draw an image directly on
134 a window. The resulting bitmap will use the provided colour depth (or
135 that of the current screen colour depth if depth is -1) which entails
136 that a colour reduction may have to take place.", "",
137 BitmapFromImage);
138
139
140 %extend {
141 %RenameDocCtor(
142 BitmapFromXPMData,
143 "Construct a Bitmap from a list of strings formatted as XPM data.", "",
144 wxBitmap(PyObject* listOfStrings))
145 {
146 char** cArray = NULL;
147 wxBitmap* bmp;
148
149 cArray = ConvertListOfStrings(listOfStrings);
150 if (! cArray)
151 return NULL;
152 bmp = new wxBitmap(cArray);
153 delete [] cArray;
154 return bmp;
155 }
156
157
158 %RenameDocCtor(
159 BitmapFromBits,
160 "Creates a bitmap from an array of bits. You should only use this
161 function for monochrome bitmaps (depth 1) in portable programs: in
162 this case the bits parameter should contain an XBM image. For other
163 bit depths, the behaviour is platform dependent.", "",
164 wxBitmap(PyObject* bits, int width, int height, int depth=1 ))
165 {
166 char* buf;
167 Py_ssize_t length;
168 PyString_AsStringAndSize(bits, &buf, &length);
169 return new wxBitmap(buf, width, height, depth);
170 }
171 }
172
173
174 // wxGDIImage methods
175 #ifdef __WXMSW__
176 long GetHandle();
177 %extend {
178 void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
179 }
180 #endif
181
182 bool IsOk();
183 %pythoncode { Ok = IsOk }
184
185 DocDeclStr(
186 int , GetWidth(),
187 "Gets the width of the bitmap in pixels.", "");
188
189
190 DocDeclStr(
191 int , GetHeight(),
192 "Gets the height of the bitmap in pixels.", "");
193
194
195 DocDeclStr(
196 int , GetDepth(),
197 "Gets the colour depth of the bitmap. A value of 1 indicates a
198 monochrome bitmap.", "");
199
200
201
202 %extend {
203 DocStr(GetSize, "Get the size of the bitmap.", "");
204 wxSize GetSize() {
205 wxSize size(self->GetWidth(), self->GetHeight());
206 return size;
207 }
208 }
209
210
211 DocDeclStr(
212 virtual wxImage , ConvertToImage() const,
213 "Creates a platform-independent image from a platform-dependent
214 bitmap. This preserves mask information so that bitmaps and images can
215 be converted back and forth without loss in that respect.", "");
216
217
218 DocDeclStr(
219 virtual wxMask* , GetMask() const,
220 "Gets the associated mask (if any) which may have been loaded from a
221 file or explpicitly set for the bitmap.
222
223 :see: `SetMask`, `wx.Mask`
224 ", "");
225
226 // MSW only? wxBitmap GetMaskBitmap() const;
227
228 %disownarg(wxMask*);
229 DocDeclStr(
230 virtual void , SetMask(wxMask* mask),
231 "Sets the mask for this bitmap.
232
233 :see: `GetMask`, `wx.Mask`
234 ", "");
235 %cleardisown(wxMask*);
236
237 %extend {
238 DocStr(SetMaskColour,
239 "Create a Mask based on a specified colour in the Bitmap.", "");
240 void SetMaskColour(const wxColour& colour) {
241 wxMask *mask = new wxMask(*self, colour);
242 self->SetMask(mask);
243 }
244 }
245
246
247 DocDeclStr(
248 virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
249 "Returns a sub-bitmap of the current one as long as the rect belongs
250 entirely to the bitmap. This function preserves bit depth and mask
251 information.", "");
252
253
254 DocDeclStr(
255 virtual bool , SaveFile(const wxString &name, wxBitmapType type,
256 wxPalette *palette = NULL),
257 "Saves a bitmap in the named file. See `__init__` for a description of
258 the ``type`` parameter.", "");
259
260
261 DocDeclStr(
262 virtual bool , LoadFile(const wxString &name, wxBitmapType type),
263 "Loads a bitmap from a file. See `__init__` for a description of the
264 ``type`` parameter.", "");
265
266
267
268 virtual wxPalette *GetPalette() const;
269 #ifdef __WXMSW__
270 virtual void SetPalette(const wxPalette& palette);
271 #endif
272
273
274 virtual bool CopyFromIcon(const wxIcon& icon);
275
276 DocDeclStr(
277 virtual void , SetHeight(int height),
278 "Set the height property (does not affect the existing bitmap data).", "");
279
280
281 DocDeclStr(
282 virtual void , SetWidth(int width),
283 "Set the width property (does not affect the existing bitmap data).", "");
284
285
286 DocDeclStr(
287 virtual void , SetDepth(int depth),
288 "Set the depth property (does not affect the existing bitmap data).", "");
289
290
291 %extend {
292 DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
293 void SetSize(const wxSize& size) {
294 self->SetWidth(size.x);
295 self->SetHeight(size.y);
296 }
297 }
298
299 #ifdef __WXMSW__
300 bool CopyFromCursor(const wxCursor& cursor);
301
302 // WXWIN_COMPATIBILITY_2_4
303 #if 0
304 int GetQuality();
305 void SetQuality(int q);
306 %pythoncode { GetQuality = wx._deprecated(GetQuality) }
307 %pythoncode { SetQuality = wx._deprecated(SetQuality) }
308 #endif
309 #endif
310
311 %pythoncode { def __nonzero__(self): return self.IsOk() }
312
313 %extend {
314 bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : false; }
315 bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : true; }
316 }
317
318 %property(Depth, GetDepth, SetDepth, doc="See `GetDepth` and `SetDepth`");
319 %property(Height, GetHeight, SetHeight, doc="See `GetHeight` and `SetHeight`");
320 %property(Mask, GetMask, SetMask, doc="See `GetMask` and `SetMask`");
321 %property(Palette, GetPalette, doc="See `GetPalette`");
322 %property(Size, GetSize, SetSize, doc="See `GetSize` and `SetSize`");
323 %property(SubBitmap, GetSubBitmap, doc="See `GetSubBitmap`");
324 %property(Width, GetWidth, SetWidth, doc="See `GetWidth` and `SetWidth`");
325
326 };
327
328
329 //---------------------------------------------------------------------------
330 // Factory functions for creating wxBitmaps from Python buffer objects. They
331 // use the Abstract Pixel API to be able to set RGB and A bytes directly into
332 // the wxBitmap's pixel buffer.
333
334 %{
335 // See http://tinyurl.com/e5adr for what premultiplying alpha means. It
336 // appears to me that the other platforms are already doing it, so I'll just
337 // automatically do it for wxMSW here.
338 #ifdef __WXMSW__
339 #define wxPy_premultiply(p, a) ((p) * (a) / 0xff)
340 #define wxPy_unpremultiply(p, a) ((a) ? ((p) * 0xff / (a)) : (p))
341 #else
342 #define wxPy_premultiply(p, a) (p)
343 #define wxPy_unpremultiply(p, a) (p)
344 #endif
345 %}
346
347
348 %newobject _BitmapFromBufferAlpha;
349 %newobject _BitmapFromBuffer;
350 %inline %{
351 wxBitmap* _BitmapFromBufferAlpha(int width, int height,
352 buffer data, int DATASIZE,
353 buffer alpha, int ALPHASIZE)
354 {
355 if (DATASIZE != width*height*3) {
356 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
357 return NULL;
358 }
359
360 if (ALPHASIZE != width*height) {
361 wxPyErr_SetString(PyExc_ValueError, "Invalid alpha buffer size.");
362 return NULL;
363 }
364
365 wxBitmap* bmp = new wxBitmap(width, height, 32);
366 wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
367 if (! pixData) {
368 // raise an exception...
369 wxPyErr_SetString(PyExc_RuntimeError,
370 "Failed to gain raw access to bitmap data.");
371 return NULL;
372 }
373
374 pixData.UseAlpha();
375 wxAlphaPixelData::Iterator p(pixData);
376 for (int y=0; y<height; y++) {
377 wxAlphaPixelData::Iterator rowStart = p;
378 for (int x=0; x<width; x++) {
379 byte a = *(alpha++);
380 p.Red() = wxPy_premultiply(*(data++), a);
381 p.Green() = wxPy_premultiply(*(data++), a);
382 p.Blue() = wxPy_premultiply(*(data++), a);
383 p.Alpha() = a;
384 ++p;
385 }
386 p = rowStart;
387 p.OffsetY(pixData, 1);
388 }
389 return bmp;
390 }
391
392 wxBitmap* _BitmapFromBuffer(int width, int height, buffer data, int DATASIZE)
393 {
394 if (DATASIZE != width*height*3) {
395 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
396 return NULL;
397 }
398
399 wxBitmap* bmp = new wxBitmap(width, height, 24);
400 wxNativePixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
401 if (! pixData) {
402 // raise an exception...
403 wxPyErr_SetString(PyExc_RuntimeError,
404 "Failed to gain raw access to bitmap data.");
405 return NULL;
406 }
407
408 wxNativePixelData::Iterator p(pixData);
409 for (int y=0; y<height; y++) {
410 wxNativePixelData::Iterator rowStart = p;
411 for (int x=0; x<width; x++) {
412 p.Red() = *(data++);
413 p.Green() = *(data++);
414 p.Blue() = *(data++);
415 ++p;
416 }
417 p = rowStart;
418 p.OffsetY(pixData, 1);
419 }
420 return bmp;
421 }
422 %}
423
424
425 %pythoncode {
426 def BitmapFromBuffer(width, height, dataBuffer, alphaBuffer=None):
427 """
428 Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
429 parameter must be a Python object that implements the buffer
430 interface, such as a string, array, etc. The dataBuffer object is
431 expected to contain a series of RGB bytes and be width*height*3
432 bytes long. A buffer object can optionally be supplied for the
433 image's alpha channel data, and it is expected to be width*height
434 bytes long. On Windows the RGB values are 'premultiplied' by the
435 alpha values. (The other platforms do the multiplication
436 themselves.)
437
438 Unlike `wx.ImageFromBuffer` the bitmap created with this function
439 does not share the memory buffer with the buffer object. This is
440 because the native pixel buffer format varies on different
441 platforms, and so instead an efficient as possible copy of the
442 data is made from the buffer objects to the bitmap's native pixel
443 buffer. For direct access to a bitmap's pixel buffer see
444 `wx.NativePixelData` and `wx.AlphaPixelData`.
445
446 :see: `wx.Bitmap`, `wx.BitmapFromBufferRGBA`, `wx.NativePixelData`,
447 `wx.AlphaPixelData`, `wx.ImageFromBuffer`
448 """
449 if alphaBuffer is not None:
450 return _gdi_._BitmapFromBufferAlpha(width, height, dataBuffer, alphaBuffer)
451 else:
452 return _gdi_._BitmapFromBuffer(width, height, dataBuffer)
453 }
454
455
456
457 %newobject _BitmapFromBufferRGBA;
458 %inline %{
459 wxBitmap* _BitmapFromBufferRGBA(int width, int height, buffer data, int DATASIZE)
460 {
461 if (DATASIZE != width*height*4) {
462 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
463 return NULL;
464 }
465
466 wxBitmap* bmp = new wxBitmap(width, height, 32);
467 wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
468 if (! pixData) {
469 // raise an exception...
470 wxPyErr_SetString(PyExc_RuntimeError,
471 "Failed to gain raw access to bitmap data.");
472 return NULL;
473 }
474
475 pixData.UseAlpha();
476 wxAlphaPixelData::Iterator p(pixData);
477 for (int y=0; y<height; y++) {
478 wxAlphaPixelData::Iterator rowStart = p;
479 for (int x=0; x<width; x++) {
480 byte a = data[3];
481 p.Red() = wxPy_premultiply(*(data++), a);
482 p.Green() = wxPy_premultiply(*(data++), a);
483 p.Blue() = wxPy_premultiply(*(data++), a);
484 p.Alpha() = a; data++;
485 ++p;
486 }
487 p = rowStart;
488 p.OffsetY(pixData, 1);
489 }
490 return bmp;
491 }
492 %}
493
494 %pythoncode {
495 def BitmapFromBufferRGBA(width, height, dataBuffer):
496 """
497 Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
498 parameter must be a Python object that implements the buffer
499 interface, such as a string, array, etc. The dataBuffer object is
500 expected to contain a series of RGBA bytes (red, green, blue and
501 alpha) and be width*height*4 bytes long. On Windows the RGB
502 values are 'premultiplied' by the alpha values. (The other
503 platforms do the multiplication themselves.)
504
505 Unlike `wx.ImageFromBuffer` the bitmap created with this function
506 does not share the memory buffer with the buffer object. This is
507 because the native pixel buffer format varies on different
508 platforms, and so instead an efficient as possible copy of the
509 data is made from the buffer object to the bitmap's native pixel
510 buffer. For direct access to a bitmap's pixel buffer see
511 `wx.NativePixelData` and `wx.AlphaPixelData`.
512
513 :see: `wx.Bitmap`, `wx.BitmapFromBuffer`, `wx.NativePixelData`,
514 `wx.AlphaPixelData`, `wx.ImageFromBuffer`
515 """
516 return _gdi_._BitmapFromBufferRGBA(width, height, dataBuffer)
517 }
518
519
520 //---------------------------------------------------------------------------
521
522 class wxPixelDataBase
523 {
524 public:
525 // origin of the rectangular region we represent
526 wxPoint GetOrigin() const { return m_ptOrigin; }
527
528 // width and height of the region we represent
529 int GetWidth() const { return m_width; }
530 int GetHeight() const { return m_height; }
531
532 wxSize GetSize() const { return wxSize(m_width, m_height); }
533
534 // the distance between two rows
535 int GetRowStride() const { return m_stride; }
536
537 %property(Height, GetHeight, doc="See `GetHeight`");
538 %property(Origin, GetOrigin, doc="See `GetOrigin`");
539 %property(RowStride, GetRowStride, doc="See `GetRowStride`");
540 %property(Size, GetSize, doc="See `GetSize`");
541 %property(Width, GetWidth, doc="See `GetWidth`");
542 };
543
544
545 // Both wxNativePixelData and wxAlphaPixelData have the same interface, so
546 // make a macro to declare them both.
547
548 %define PIXELDATA(PixelData)
549 %{
550 typedef PixelData##::Iterator PixelData##_Accessor;
551 %}
552 class PixelData##_Accessor;
553 class PixelData : public wxPixelDataBase
554 {
555 public:
556 %nokwargs PixelData;
557
558 PixelData(wxBitmap& bmp);
559 PixelData(wxBitmap& bmp, const wxRect& rect);
560 PixelData(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz);
561
562 ~PixelData();
563
564 PixelData##_Accessor GetPixels() const;
565 void UseAlpha();
566
567 %extend {
568 bool __nonzero__() { return self->operator bool(); }
569 }
570
571 %pythoncode {
572 def __iter__(self):
573 """
574 Create and return an iterator object for this pixel data
575 object. (It's really a generator but I won't tell if you
576 don't tell.)
577 """
578 width = self.GetWidth()
579 height = self.GetHeight()
580 pixels = self.GetPixels()
581
582 # This class is a facade over the pixels object (using the one
583 # in the enclosing scope) that only allows Get() and Set() to
584 # be called.
585 class PixelFacade(object):
586 def Get(self):
587 return pixels.Get()
588 def Set(self, *args, **kw):
589 return pixels.Set(*args, **kw)
590 def __str__(self):
591 return str(self.Get())
592 def __repr__(self):
593 return 'pixel(%d,%d): %s' % (x,y,self.Get())
594 X = property(lambda self: x)
595 Y = property(lambda self: y)
596
597 pf = PixelFacade()
598 for y in xrange(height):
599 for x in xrange(width):
600 # We always generate the same pf instance, but it
601 # accesses the pixels object which we use to iterate
602 # over the pixel buffer.
603 yield pf
604 pixels.nextPixel()
605 pixels.MoveTo(self, 0, y)
606 }
607
608 %property(Pixels, GetPixels, doc="See `GetPixels`");
609 };
610
611
612
613 class PixelData##_Accessor
614 {
615 public:
616 %nokwargs PixelData##_Accessor;
617
618 PixelData##_Accessor(PixelData& data);
619 PixelData##_Accessor(wxBitmap& bmp, PixelData& data);
620 PixelData##_Accessor();
621
622 ~PixelData##_Accessor();
623
624 void Reset(const PixelData& data);
625 bool IsOk() const;
626
627 %extend {
628 // PixelData##_Accessor& nextPixel() { return ++(*self); }
629 void nextPixel() { ++(*self); }
630 }
631
632 void Offset(const PixelData& data, int x, int y);
633 void OffsetX(const PixelData& data, int x);
634 void OffsetY(const PixelData& data, int y);
635 void MoveTo(const PixelData& data, int x, int y);
636
637 // NOTE: For now I'm not wrapping the Red, Green, Blue and Alpha
638 // functions because I can't hide the premultiplying needed on wxMSW
639 // if only the individual components are wrapped, plus it would mean 3
640 // or 4 trips per pixel from Python to C++ instead of just one.
641 // Instead I've added the Set and Get functions and put the
642 // premultiplying in there.
643
644 // %extend {
645 // byte _get_Red() { return self->Red(); }
646 // byte _get_Green() { return self->Green(); }
647 // byte _get_Blue() { return self->Blue(); }
648
649 // void _set_Red(byte val) { self->Red() = val; }
650 // void _set_Green(byte val) { self->Green() = val; }
651 // void _set_Blue(byte val) { self->Blue() = val; }
652 // }
653
654 // %pythoncode {
655 // Red = property(_get_Red, _set_Red)
656 // Green = property(_get_Green, _set_Green)
657 // Blue = property(_get_Blue, _set_Blue)
658 // }
659 };
660 %enddef
661
662
663 %pythonAppend wxAlphaPixelData::wxAlphaPixelData "self.UseAlpha()"
664
665 // Make the classes
666 PIXELDATA(wxNativePixelData)
667 PIXELDATA(wxAlphaPixelData)
668
669
670 // Add in a few things that are different between the wxNativePixelData and
671 // wxAlphaPixelData and the iterator classes and so are not included in our
672 // macro...
673
674 %extend wxNativePixelData_Accessor {
675 void Set(byte red, byte green, byte blue) {
676 self->Red() = red;
677 self->Green() = green;
678 self->Blue() = blue;
679 }
680
681 PyObject* Get() {
682 PyObject* rv = PyTuple_New(3);
683 PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red()));
684 PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green()));
685 PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue()));
686 return rv;
687 }
688 }
689
690 %extend wxAlphaPixelData_Accessor {
691 // byte _get_Alpha() { return self->Alpha(); }
692 // void _set_Alpha(byte val) { self->Alpha() = val; }
693
694 // %pythoncode {
695 // Alpha = property(_get_Alpha, _set_Alpha)
696 // }
697
698 void Set(byte red, byte green, byte blue, byte alpha) {
699 self->Red() = wxPy_premultiply(red, alpha);
700 self->Green() = wxPy_premultiply(green, alpha);
701 self->Blue() = wxPy_premultiply(blue, alpha);
702 self->Alpha() = alpha;
703 }
704
705 PyObject* Get() {
706 PyObject* rv = PyTuple_New(4);
707 int red = self->Red();
708 int green = self->Green();
709 int blue = self->Blue();
710 int alpha = self->Alpha();
711
712 PyTuple_SetItem(rv, 0, PyInt_FromLong( wxPy_unpremultiply(red, alpha) ));
713 PyTuple_SetItem(rv, 1, PyInt_FromLong( wxPy_unpremultiply(green, alpha) ));
714 PyTuple_SetItem(rv, 2, PyInt_FromLong( wxPy_unpremultiply(blue, alpha) ));
715 PyTuple_SetItem(rv, 3, PyInt_FromLong( alpha ));
716 return rv;
717 }
718 }
719
720
721 //---------------------------------------------------------------------------
722
723 DocStr(wxMask,
724 "This class encapsulates a monochrome mask bitmap, where the masked
725 area is black and the unmasked area is white. When associated with a
726 bitmap and drawn in a device context, the unmasked area of the bitmap
727 will be drawn, and the masked area will not be drawn.
728
729 A mask may be associated with a `wx.Bitmap`. It is used in
730 `wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
731 `wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
732 mask.", "");
733
734 MustHaveApp(wxMask);
735
736 class wxMask : public wxObject {
737 public:
738
739 DocStr(wxMask,
740 "Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
741 that indicates the transparent portions of the mask. In other words,
742 the pixels in ``bitmap`` that match ``colour`` will be the transparent
743 portions of the mask. If no ``colour`` or an invalid ``colour`` is
744 passed then BLACK is used.
745
746 :see: `wx.Bitmap`, `wx.Colour`", "");
747
748 %extend {
749 wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
750 if ( !colour.IsOk() )
751 return new wxMask(bitmap, *wxBLACK);
752 else
753 return new wxMask(bitmap, colour);
754 }
755 }
756
757 ~wxMask();
758 };
759
760 %pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
761
762 //---------------------------------------------------------------------------
763 //---------------------------------------------------------------------------
764
765 // Turn GIL acquisition back on.
766 %threadWrapperOn