]> git.saurik.com Git - wxWidgets.git/blob - src/x11/evtloop.cpp
applied doc patch for wxPostEvent().
[wxWidgets.git] / src / x11 / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: x11/evtloop.cpp
3 // Purpose: implements wxEventLoop for X11
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Julian Smart
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22 #endif
23
24 #include "wx/window.h"
25 #include "wx/app.h"
26 #include "wx/evtloop.h"
27 #include "wx/tooltip.h"
28 #if wxUSE_THREADS
29 #include "wx/thread.h"
30 #endif
31 #include "wx/timer.h"
32 #include "wx/x11/private.h"
33 #include "X11/Xlib.h"
34
35 // ----------------------------------------------------------------------------
36 // wxEventLoopImpl
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxEventLoopImpl
40 {
41 public:
42 // ctor
43 wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
44
45 // process an XEvent
46 void ProcessEvent(XEvent* event);
47
48 // generate an idle message, return TRUE if more idle time requested
49 bool SendIdleEvent();
50
51 // set/get the exit code
52 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
53 int GetExitCode() const { return m_exitcode; }
54
55 public:
56 // preprocess an event, return TRUE if processed (i.e. no further
57 // dispatching required)
58 bool PreProcessEvent(XEvent* event);
59
60 // the exit code of the event loop
61 int m_exitcode;
62
63 bool m_keepGoing;
64 };
65
66 // ============================================================================
67 // wxEventLoopImpl implementation
68 // ============================================================================
69
70 // ----------------------------------------------------------------------------
71 // wxEventLoopImpl message processing
72 // ----------------------------------------------------------------------------
73
74 void wxEventLoopImpl::ProcessEvent(XEvent *event)
75 {
76 // give us the chance to preprocess the message first
77 if ( !PreProcessEvent(event) )
78 {
79 // if it wasn't done, dispatch it to the corresponding window
80 if (wxTheApp)
81 wxTheApp->ProcessXEvent((WXEvent*) event);
82 }
83 }
84
85 bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
86 {
87 // TODO
88 #if 0
89 HWND hWnd = msg->hwnd;
90 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
91
92
93 // try translations first; find the youngest window with a translation
94 // table.
95 wxWindow *wnd;
96 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
97 {
98 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
99 return TRUE;
100 }
101
102 // Anyone for a non-translation message? Try youngest descendants first.
103 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
104 {
105 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
106 return TRUE;
107 }
108 #endif
109
110 return FALSE;
111 }
112
113 // ----------------------------------------------------------------------------
114 // wxEventLoopImpl idle event processing
115 // ----------------------------------------------------------------------------
116
117 bool wxEventLoopImpl::SendIdleEvent()
118 {
119 wxIdleEvent event;
120 event.SetEventObject(wxTheApp);
121
122 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
123 }
124
125 // ============================================================================
126 // wxEventLoop implementation
127 // ============================================================================
128
129 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
130
131 // ----------------------------------------------------------------------------
132 // wxEventLoop running and exiting
133 // ----------------------------------------------------------------------------
134
135 wxEventLoop::~wxEventLoop()
136 {
137 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
138 }
139
140 bool wxEventLoop::IsRunning() const
141 {
142 return m_impl != NULL;
143 }
144
145 int wxEventLoop::Run()
146 {
147 // event loops are not recursive, you need to create another loop!
148 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
149
150 m_impl = new wxEventLoopImpl;
151
152 wxEventLoop *oldLoop = ms_activeLoop;
153 ms_activeLoop = this;
154
155 m_impl->m_keepGoing = TRUE;
156 while ( m_impl->m_keepGoing )
157 {
158 #if 0 // wxUSE_THREADS
159 wxMutexGuiLeaveOrEnter();
160 #endif // wxUSE_THREADS
161
162 // generate and process idle events for as long as we don't have
163 // anything else to do
164 while ( ! Pending() )
165 {
166 #if wxUSE_TIMER
167 wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
168 #endif
169 if (!m_impl->SendIdleEvent())
170 {
171 #if 0 // wxUSE_THREADS
172 // leave the main loop to give other threads a chance to
173 // perform their GUI work
174 wxMutexGuiLeave();
175 wxUsleep(20);
176 wxMutexGuiEnter();
177 #endif
178 // Break out of while loop
179 break;
180 }
181 }
182
183 // a message came or no more idle processing to do, sit in Dispatch()
184 // waiting for the next message
185 if ( !Dispatch() )
186 {
187 break;
188 }
189 }
190
191 int exitcode = m_impl->GetExitCode();
192 delete m_impl;
193 m_impl = NULL;
194
195 ms_activeLoop = oldLoop;
196
197 return exitcode;
198 }
199
200 void wxEventLoop::Exit(int rc)
201 {
202 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
203
204 m_impl->SetExitCode(rc);
205 m_impl->m_keepGoing = FALSE;
206 }
207
208 // ----------------------------------------------------------------------------
209 // wxEventLoop message processing dispatching
210 // ----------------------------------------------------------------------------
211
212 bool wxEventLoop::Pending() const
213 {
214 XFlush((Display*) wxGetDisplay());
215 return (XPending((Display*) wxGetDisplay()) > 0);
216 }
217
218 bool wxEventLoop::Dispatch()
219 {
220 XEvent event;
221
222 // TODO allowing for threads, as per e.g. wxMSW
223
224 XNextEvent((Display*) wxGetDisplay(), & event);
225 m_impl->ProcessEvent(& event);
226 return TRUE;
227 }
228