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git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/overviews/string.h
   1 ///////////////////////////////////////////////////////////////////////////// 
   3 // Purpose:     topic overview 
   4 // Author:      wxWidgets team 
   6 // Licence:     wxWindows licence 
   7 ///////////////////////////////////////////////////////////////////////////// 
  11 @page overview_string wxString Overview 
  13 Classes: wxString, wxArrayString, wxStringTokenizer 
  15 @li @ref overview_string_intro 
  16 @li @ref overview_string_internal 
  17 @li @ref overview_string_binary 
  18 @li @ref overview_string_comparison 
  19 @li @ref overview_string_advice 
  20 @li @ref overview_string_related 
  21 @li @ref overview_string_tuning 
  22 @li @ref overview_string_settings 
  28 @section overview_string_intro Introduction 
  30 wxString is a class which represents a Unicode string of arbitrary length and 
  31 containing arbitrary Unicode characters. 
  33 This class has all the standard operations you can expect to find in a string 
  34 class: dynamic memory management (string extends to accommodate new 
  35 characters), construction from other strings, compatibility with C strings and 
  36 wide character C strings, assignment operators, access to individual characters, string 
  37 concatenation and comparison, substring extraction, case conversion, trimming and 
  38 padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf) 
  39 and stream-like insertion functions as well as much more - see wxString for a 
  40 list of all functions. 
  42 The wxString class has been completely rewritten for wxWidgets 3.0 but much work 
  43 has been done to make existing code using ANSI string literals work as it did 
  47 @section overview_string_internal Internal wxString encoding 
  49 Since wxWidgets 3.0 wxString internally uses <b>UTF-16</b> (with Unicode 
  50 code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode 
  51 code units stored in @c char) under Unix, Linux and Mac OS X to store its content. 
  53 For definitions of <em>code units</em> and <em>code points</em> terms, please 
  54 see the @ref overview_unicode_encodings paragraph. 
  56 For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt> 
  57 (e.g. on Windows) uses <em>per code unit indexing</em> instead of 
  58 <em>per code point indexing</em> and doesn't know anything about surrogate pairs; 
  59 in other words it always considers code points to be composed by 1 code unit, 
  60 while this is really true only for characters in the @e BMP (Basic Multilingual Plane). 
  61 Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user 
  62 code has to take care of <em>surrogate pairs</em> himself. 
  63 (Note however that Windows itself has built-in support for surrogate pairs in UTF-16, 
  64 such as for drawing strings on screen.) 
  67 Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt> 
  68 resembles UCS-2 encoding, it's not completely correct to refer to wxString as 
  69 UCS-2 encoded since you can encode code points outside the @e BMP in a wxString 
  70 as two code units (i.e. as a surrogate pair; as already mentioned however wxString 
  71 will "see" them as two different code points) 
  73 When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X) 
  74 wxString handles UTF8 multi-bytes sequences just fine also for characters outside 
  75 the BMP (it implements <em>per code point indexing</em>), so that you can use 
  76 UTF8 in a completely transparent way: 
  80     // first test, using exotic characters outside of the Unicode BMP: 
  82     wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80"); 
  83         // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1 
  84         // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80 
  86     // it's a single Unicode code-point encoded as: 
  87     // - a UTF16 surrogate pair under Windows 
  88     // - a UTF8 multiple-bytes sequence under Linux 
  89     // (without considering the final NULL) 
  91     wxPrintf("wxString reports a length of %d character(s)", test.length()); 
  92         // prints "wxString reports a length of 1 character(s)" on Linux 
  93         // prints "wxString reports a length of 2 character(s)" on Windows 
  94         // since wxString on Windows doesn't have surrogate pairs support! 
  97     // second test, this time using characters part of the Unicode BMP: 
  99     wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC"); 
 100         // this is the UTF8 encoding of capital letter A followed by 
 101         // 'small case letter a with grave' followed by the 'euro sign' 
 103     // they are 3 Unicode code-points encoded as: 
 104     // - 3 UTF16 code units under Windows 
 105     // - 6 UTF8 code units under Linux 
 106     // (without considering the final NULL) 
 108     wxPrintf("wxString reports a length of %d character(s)", test2.length()); 
 109         // prints "wxString reports a length of 3 character(s)" on Linux 
 110         // prints "wxString reports a length of 3 character(s)" on Windows 
 113 To better explain what stated above, consider the second string of the example 
 114 above; it's composed by 3 characters and the final @c NULL: 
 116 @image html overview_wxstring_encoding.png 
 118 As you can see, UTF16 encoding is straightforward (for characters in the @e BMP) 
 119 and in this example the UTF16-encoded wxString takes 8 bytes. 
 120 UTF8 encoding is more elaborated and in this example takes 7 bytes. 
 122 In general, for strings containing many latin characters UTF8 provides a big 
 123 advantage with regards to the memory footprint respect UTF16, but requires some 
 124 more processing for common operations like e.g. length calculation. 
 126 Finally, note that the type used by wxString to store Unicode code units 
 127 (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType. 
 130 @section overview_string_binary Using wxString to store binary data 
 132 wxString can be used to store binary data (even if it contains @c NULs) using the 
 133 functions wxString::To8BitData and wxString::From8BitData. 
 135 Beware that even if @c NUL character is allowed, in the current string implementation 
 136 some methods might not work correctly with them. 
 138 Note however that other classes like wxMemoryBuffer are more suited to this task. 
 139 For handling binary data you may also want to look at the wxStreamBuffer, 
 140 wxMemoryOutputStream, wxMemoryInputStream classes. 
 143 @section overview_string_comparison Comparison to Other String Classes 
 145 The advantages of using a special string class instead of working directly with 
 146 C strings are so obvious that there is a huge number of such classes available. 
 147 The most important advantage is the need to always remember to allocate/free 
 148 memory for C strings; working with fixed size buffers almost inevitably leads 
 149 to buffer overflows. At last, C++ has a standard string class (@c std::string). So 
 150 why the need for wxString? There are several advantages: 
 152 @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8 
 153     mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows) 
 154     internally by default to store its contents. wxString will therefore inherit the 
 155     performance characteristics from @c std::string. 
 156 @li <b>Compatibility:</b> This class tries to combine almost full compatibility 
 157     with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's 
 158     CString class and 90% of the functionality of @c std::string class. 
 159 @li <b>Rich set of functions:</b> Some of the functions present in wxString are 
 160     very useful but don't exist in most of other string classes: for example, 
 161     wxString::AfterFirst, wxString::BeforeLast, wxString::Printf. 
 162     Of course, all the standard string operations are supported as well. 
 163 @li <b>wxString is Unicode friendly:</b> it allows to easily convert to 
 164     and from ANSI and Unicode strings (see @ref overview_unicode 
 165     for more details) and maps to @c std::wstring transparently. 
 166 @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere 
 167     inside wxWidgets so there is no performance loss which would result from 
 168     conversions of objects of any other string class (including @c std::string) to 
 169     wxString internally by wxWidgets. 
 171 However, there are several problems as well. The most important one is probably 
 172 that there are often several functions to do exactly the same thing: for 
 173 example, to get the length of the string either one of wxString::length(), 
 174 wxString::Len() or wxString::Length() may be used. The first function, as 
 175 almost all the other functions in lowercase, is @c std::string compatible. The 
 176 second one is the "native" wxString version and the last one is the wxWidgets 
 179 So which is better to use? The usage of the @c std::string compatible functions is 
 180 strongly advised! It will both make your code more familiar to other C++ 
 181 programmers (who are supposed to have knowledge of @c std::string but not of 
 182 wxString), let you reuse the same code in both wxWidgets and other programs (by 
 183 just typedefing wxString as @c std::string when used outside wxWidgets) and by 
 184 staying compatible with future versions of wxWidgets which will probably start 
 185 using @c std::string sooner or later too. 
 187 In the situations where there is no corresponding @c std::string function, please 
 188 try to use the new wxString methods and not the old wxWidgets 1.xx variants 
 189 which are deprecated and may disappear in future versions. 
 192 @section overview_string_advice Advice About Using wxString 
 194 @subsection overview_string_implicitconv Implicit conversions 
 196 Probably the main trap with using this class is the implicit conversion 
 197 operator to <tt>const char*</tt>. It is advised that you use wxString::c_str() 
 198 instead to clearly indicate when the conversion is done. Specifically, the 
 199 danger of this implicit conversion may be seen in the following code fragment: 
 202 // this function converts the input string to uppercase, 
 203 // output it to the screen and returns the result 
 204 const char *SayHELLO(const wxString& input) 
 206     wxString output = input.Upper(); 
 207     printf("Hello, %s!\n", output); 
 212 There are two nasty bugs in these three lines. The first is in the call to the 
 213 @c printf() function. Although the implicit conversion to C strings is applied 
 214 automatically by the compiler in the case of 
 220 because the argument of @c puts() is known to be of the type 
 221 <tt>const char*</tt>, this is @b not done for @c printf() which is a function 
 222 with variable number of arguments (and whose arguments are of unknown types). 
 223 So this call may do any number of things (including displaying the correct 
 224 string on screen), although the most likely result is a program crash. 
 225 The solution is to use wxString::c_str(). Just replace this line with this: 
 228 printf("Hello, %s!\n", output.c_str()); 
 231 The second bug is that returning @c output doesn't work. The implicit cast is 
 232 used again, so the code compiles, but as it returns a pointer to a buffer 
 233 belonging to a local variable which is deleted as soon as the function exits, 
 234 its contents are completely arbitrary. The solution to this problem is also 
 235 easy, just make the function return wxString instead of a C string. 
 237 This leads us to the following general advice: all functions taking string 
 238 arguments should take <tt>const wxString&</tt> (this makes assignment to the 
 239 strings inside the function faster) and all functions returning strings 
 240 should return wxString - this makes it safe to return local variables. 
 242 Finally note that wxString uses the current locale encoding to convert any C string 
 243 literal to Unicode. The same is done for converting to and from @c std::string 
 244 and for the return value of c_str(). 
 245 For this conversion, the @a wxConvLibc class instance is used. 
 246 See wxCSConv and wxMBConv. 
 249 @subsection overview_string_iterating Iterating wxString's characters 
 251 As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally 
 252 uses the variable-length UTF8 encoding. 
 253 Accessing a UTF-8 string by index can be very @b inefficient because 
 254 a single character is represented by a variable number of bytes so that 
 255 the entire string has to be parsed in order to find the character. 
 256 Since iterating over a string by index is a common programming technique and 
 257 was also possible and encouraged by wxString using the access operator[]() 
 258 wxString implements caching of the last used index so that iterating over 
 259 a string is a linear operation even in UTF-8 mode. 
 261 It is nonetheless recommended to use @b iterators (instead of index based 
 265 wxString s = "hello"; 
 266 wxString::const_iterator i; 
 267 for (i = s.begin(); i != s.end(); ++i) 
 269     wxUniChar uni_ch = *i; 
 270     // do something with it 
 276 @section overview_string_related String Related Functions and Classes 
 278 As most programs use character strings, the standard C library provides quite 
 279 a few functions to work with them. Unfortunately, some of them have rather 
 280 counter-intuitive behaviour (like @c strncpy() which doesn't always terminate 
 281 the resulting string with a @NULL) and are in general not very safe (passing 
 282 @NULL to them will probably lead to program crash). Moreover, some very useful 
 283 functions are not standard at all. This is why in addition to all wxString 
 284 functions, there are also a few global string functions which try to correct 
 285 these problems: wxIsEmpty() verifies whether the string is empty (returning 
 286 @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns 
 287 0 for them and wxStricmp() is just a platform-independent version of 
 288 case-insensitive string comparison function known either as @c stricmp() or 
 289 @c strcasecmp() on different platforms. 
 291 The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf 
 292 functions which should be used instead of the inherently dangerous standard 
 293 @c sprintf() and which use @c snprintf() instead which does buffer size checks 
 294 whenever possible. Of course, you may also use wxString::Printf which is also 
 297 There is another class which might be useful when working with wxString: 
 298 wxStringTokenizer. It is helpful when a string must be broken into tokens and 
 299 replaces the standard C library @c strtok() function. 
 301 And the very last string-related class is wxArrayString: it is just a version 
 302 of the "template" dynamic array class which is specialized to work with 
 303 strings. Please note that this class is specially optimized (using its 
 304 knowledge of the internal structure of wxString) for storing strings and so it 
 305 is vastly better from a performance point of view than a wxObjectArray of 
 309 @section overview_string_tuning Tuning wxString for Your Application 
 311 @note This section is strictly about performance issues and is absolutely not 
 312 necessary to read for using wxString class. Please skip it unless you feel 
 313 familiar with profilers and relative tools. 
 315 For the performance reasons wxString doesn't allocate exactly the amount of 
 316 memory needed for each string. Instead, it adds a small amount of space to each 
 317 allocated block which allows it to not reallocate memory (a relatively 
 318 expensive operation) too often as when, for example, a string is constructed by 
 319 subsequently adding one character at a time to it, as for example in: 
 322 // delete all vowels from the string 
 323 wxString DeleteAllVowels(const wxString& original) 
 325     wxString vowels( "aeuioAEIOU" ); 
 327     wxString::const_iterator i; 
 328     for ( i = original.begin(); i != original.end(); ++i ) 
 330         if (vowels.Find( *i ) == wxNOT_FOUND) 
 338 This is quite a common situation and not allocating extra memory at all would 
 339 lead to very bad performance in this case because there would be as many memory 
 340 (re)allocations as there are consonants in the original string. Allocating too 
 341 much extra memory would help to improve the speed in this situation, but due to 
 342 a great number of wxString objects typically used in a program would also 
 343 increase the memory consumption too much. 
 345 The very best solution in precisely this case would be to use wxString::Alloc() 
 346 function to preallocate, for example, len bytes from the beginning - this will 
 347 lead to exactly one memory allocation being performed (because the result is at 
 348 most as long as the original string). 
 350 However, using wxString::Alloc() is tedious and so wxString tries to do its 
 351 best. The default algorithm assumes that memory allocation is done in 
 352 granularity of at least 16 bytes (which is the case on almost all of 
 353 wide-spread platforms) and so nothing is lost if the amount of memory to 
 354 allocate is rounded up to the next multiple of 16. Like this, no memory is lost 
 355 and 15 iterations from 16 in the example above won't allocate memory but use 
 356 the already allocated pool. 
 358 The default approach is quite conservative. Allocating more memory may bring 
 359 important performance benefits for programs using (relatively) few very long 
 360 strings. The amount of memory allocated is configured by the setting of 
 361 @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand 
 362 why its default value is what it is before modifying it!). You may try setting 
 363 it to greater amount (say twice nLen) or to 0 (to see performance degradation 
 364 which will follow) and analyse the impact of it on your program. If you do it, 
 365 you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol 
 366 which tells the wxString class to collect performance statistics and to show 
 367 them on stderr on program termination. This will show you the average length of 
 368 strings your program manipulates, their average initial length and also the 
 369 percent of times when memory wasn't reallocated when string concatenation was 
 370 done but the already preallocated memory was used (this value should be about 
 371 98% for the default allocation policy, if it is less than 90% you should 
 372 really consider fine tuning wxString for your application). 
 374 It goes without saying that a profiler should be used to measure the precise 
 375 difference the change to @c EXTRA_ALLOC makes to your program. 
 378 @section overview_string_settings wxString Related Compilation Settings 
 380 Much work has been done to make existing code using ANSI string literals 
 381 work as before version 3.0. 
 383 If you nonetheless need to have a wxString that uses @c wchar_t 
 384 on Unix and Linux, too, you can specify this on the command line with the 
 385 @c configure @c --disable-utf8 switch or you can consider using wxUString 
 386 or @c std::wstring instead. 
 388 @c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support. 
 389 If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is 
 390 also defined, otherwise @c wxUSE_UNICODE_WCHAR is. 
 391 See also @ref page_wxusedef_important.