2 from wxPython
.wx
import *
4 from wxPython
.glcanvas
import *
10 # The Python OpenGL package can be found at
11 # http://starship.python.net:9673/crew/da/Code/PyOpenGL/
12 from OpenGL
.GL
import *
13 from OpenGL
.GLUT
import *
18 #----------------------------------------------------------------------
21 def runTest(frame
, nb
, log
):
22 dlg
= wxMessageDialog(frame
, 'The wxGLCanvas has not been included with this build of wxPython!',
23 'Sorry', wxOK | wxICON_INFORMATION
)
28 def runTest(frame
, nb
, log
):
29 dlg
= wxMessageDialog(frame
,
30 'The OpenGL package was not found. You can get it at\n'
31 'http://starship.python.net:9673/crew/da/Code/PyOpenGL/',
32 'Sorry', wxOK | wxICON_INFORMATION
)
38 def runTest(frame
, nb
, log
):
39 win
= wxFrame(frame
, -1, "GL Demos", wxDefaultPosition
, wxSize(300,300))
47 class MySplitter(wxSplitterWindow
):
48 def __init__(self
, parent
):
49 wxSplitterWindow
.__init
__(self
, parent
, -1)
50 cube
= CubeCanvas(self
)
51 cone
= ConeCanvas(self
)
53 self
.SplitVertically(cube
, cone
)
54 self
.SetSashPosition(300)
58 class CubeCanvas(wxGLCanvas
):
59 def __init__(self
, parent
):
60 wxGLCanvas
.__init
__(self
, parent
, -1)
61 EVT_ERASE_BACKGROUND(self
, self
.OnEraseBackground
)
64 def OnEraseBackground(self
, event
):
65 pass # Do nothing, to avoid flashing.
67 def OnSize(self
, event
):
68 size
= self
.GetClientSize()
71 glViewport(0, 0, size
.width
, size
.height
)
74 def OnPaint(self
, event
):
83 # clear color and depth buffers
84 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
);
86 # draw six faces of a cube
88 glNormal3f( 0.0, 0.0, 1.0)
89 glVertex3f( 0.5, 0.5, 0.5)
90 glVertex3f(-0.5, 0.5, 0.5)
91 glVertex3f(-0.5,-0.5, 0.5)
92 glVertex3f( 0.5,-0.5, 0.5)
94 glNormal3f( 0.0, 0.0,-1.0)
95 glVertex3f(-0.5,-0.5,-0.5)
96 glVertex3f(-0.5, 0.5,-0.5)
97 glVertex3f( 0.5, 0.5,-0.5)
98 glVertex3f( 0.5,-0.5,-0.5)
100 glNormal3f( 0.0, 1.0, 0.0)
101 glVertex3f( 0.5, 0.5, 0.5)
102 glVertex3f( 0.5, 0.5,-0.5)
103 glVertex3f(-0.5, 0.5,-0.5)
104 glVertex3f(-0.5, 0.5, 0.5)
106 glNormal3f( 0.0,-1.0, 0.0)
107 glVertex3f(-0.5,-0.5,-0.5)
108 glVertex3f( 0.5,-0.5,-0.5)
109 glVertex3f( 0.5,-0.5, 0.5)
110 glVertex3f(-0.5,-0.5, 0.5)
112 glNormal3f( 1.0, 0.0, 0.0)
113 glVertex3f( 0.5, 0.5, 0.5)
114 glVertex3f( 0.5,-0.5, 0.5)
115 glVertex3f( 0.5,-0.5,-0.5)
116 glVertex3f( 0.5, 0.5,-0.5)
118 glNormal3f(-1.0, 0.0, 0.0)
119 glVertex3f(-0.5,-0.5,-0.5)
120 glVertex3f(-0.5,-0.5, 0.5)
121 glVertex3f(-0.5, 0.5, 0.5)
122 glVertex3f(-0.5, 0.5,-0.5)
129 # set viewing projection
130 glMatrixMode(GL_PROJECTION
);
131 glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
134 glMatrixMode(GL_MODELVIEW
);
135 glTranslatef(0.0, 0.0, -2.0);
138 glRotatef(30.0, 1.0, 0.0, 0.0);
139 glRotatef(30.0, 0.0, 1.0, 0.0);
141 glEnable(GL_DEPTH_TEST
);
142 glEnable(GL_LIGHTING
);
147 class ConeCanvas(wxGLCanvas
):
148 def __init__(self
, parent
):
149 wxGLCanvas
.__init
__(self
, parent
, -1)
150 EVT_ERASE_BACKGROUND(self
, self
.OnEraseBackground
)
153 def OnEraseBackground(self
, event
):
154 pass # Do nothing, to avoid flashing.
156 def OnSize(self
, event
):
157 size
= self
.GetClientSize()
158 if self
.GetContext():
160 glViewport(0, 0, size
.width
, size
.height
)
163 glMatrixMode(GL_PROJECTION
);
164 # camera frustrum setup
165 glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
166 glMaterial(GL_FRONT
, GL_AMBIENT
, [0.2, 0.2, 0.2, 1.0])
167 glMaterial(GL_FRONT
, GL_DIFFUSE
, [0.8, 0.8, 0.8, 1.0])
168 glMaterial(GL_FRONT
, GL_SPECULAR
, [1.0, 0.0, 1.0, 1.0])
169 glMaterial(GL_FRONT
, GL_SHININESS
, 50.0)
170 glLight(GL_LIGHT0
, GL_AMBIENT
, [0.0, 1.0, 0.0, 1.0])
171 glLight(GL_LIGHT0
, GL_DIFFUSE
, [1.0, 1.0, 1.0, 1.0])
172 glLight(GL_LIGHT0
, GL_SPECULAR
, [1.0, 1.0, 1.0, 1.0])
173 glLight(GL_LIGHT0
, GL_POSITION
, [1.0, 1.0, 1.0, 0.0]);
174 glLightModel(GL_LIGHT_MODEL_AMBIENT
, [0.2, 0.2, 0.2, 1.0])
175 glEnable(GL_LIGHTING
)
178 glEnable(GL_DEPTH_TEST
)
179 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
)
182 def OnPaint( self
, event
):
188 ### Tell system to use _this_ glcanvas for all commands
190 # clear color and depth buffers
191 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
);
193 glMatrixMode(GL_MODELVIEW
);
194 # use a fresh transformation matrix
197 glTranslate(0.0, 0.0, -2.0);
198 glRotate(30.0, 1.0, 0.0, 0.0);
199 glRotate(30.0, 0.0, 1.0, 0.0);
202 glTranslate(0, -1, 0)
203 glRotate(250, 1, 0, 0)
204 glutSolidCone(1, 2, 50, 10)
206 # push into visible buffer
210 #----------------------------------------------------------------------
226 #----------------------------------------------------------------------
231 frame
= wxFrame(NULL
, -1, "GL Demos", wxDefaultPosition
, wxSize(600,300))
232 #win = ConeCanvas(frame)
235 self
.SetTopWindow(frame
)
241 if __name__
== '__main__':