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adapting new osx modifier handling, fixes #14377
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/uiactioncmn.cpp
3 // Purpose: wxUIActionSimulator common implementation
4 // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
5 // Modified by:
6 // Created: 2010-03-06
7 // RCS-ID: $Id$
8 // Copyright: (c) Kevin Ollivier
9 // (c) 2010 Steven Lamerton
10 // (c) 2010 Vadim Zeitlin
11 // Licence: wxWindows licence
12 /////////////////////////////////////////////////////////////////////////////
13
14 #include "wx/wxprec.h"
15
16 #if wxUSE_UIACTIONSIMULATOR
17
18 #include "wx/uiaction.h"
19
20 bool wxUIActionSimulator::MouseClick(int button)
21 {
22 MouseDown(button);
23 MouseUp(button);
24
25 return true;
26 }
27
28 bool wxUIActionSimulator::MouseDblClick(int button)
29 {
30 MouseDown(button);
31 MouseUp(button);
32 MouseDown(button);
33 MouseUp(button);
34
35 return true;
36 }
37
38 bool
39 wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
40 int button)
41 {
42 MouseMove(x1, y1);
43 MouseDown(button);
44 MouseMove(x2, y2);
45 MouseUp(button);
46
47 return true;
48 }
49
50 bool
51 wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
52 {
53 wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
54 "wxMOD_ALTGR is not implemented" );
55 wxASSERT_MSG( !(modifiers & wxMOD_META ),
56 "wxMOD_META is not implemented" );
57 wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
58 "wxMOD_WIN is not implemented" );
59
60 if ( isDown )
61 SimulateModifiers(modifiers, true);
62
63 bool rc = DoKey(keycode, modifiers, isDown);
64
65 if ( !isDown )
66 SimulateModifiers(modifiers, false);
67
68 return rc;
69 }
70
71 void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown)
72 {
73 if ( modifiers & wxMOD_SHIFT )
74 DoKey(WXK_SHIFT, modifiers, isDown);
75 if ( modifiers & wxMOD_ALT )
76 DoKey(WXK_ALT, modifiers, isDown);
77 if ( modifiers & wxMOD_CONTROL )
78 DoKey(WXK_CONTROL, modifiers, isDown);
79 }
80
81 bool wxUIActionSimulator::Char(int keycode, int modifiers)
82 {
83 switch(keycode)
84 {
85 case '0':
86 keycode = '0';
87 break;
88 case '1':
89 keycode = '1';
90 break;
91 case '2':
92 keycode = '2';
93 break;
94 case '3':
95 keycode = '3';
96 break;
97 case '4':
98 keycode = '4';
99 break;
100 case '5':
101 keycode = '5';
102 break;
103 case '6':
104 keycode = '6';
105 break;
106 case '7':
107 keycode = '7';
108 break;
109 case '8':
110 keycode = '8';
111 break;
112 case '9':
113 keycode = '9';
114 break;
115 case '+':
116 keycode = '+';
117 break;
118 case '-':
119 keycode = '-';
120 break;
121 case '.':
122 keycode = '.';
123 break;
124 default:
125 break;
126 };
127
128 Key(keycode, modifiers, true);
129 Key(keycode, modifiers, false);
130
131 return true;
132 }
133
134 bool wxUIActionSimulator::Text(const char *s)
135 {
136 while ( *s != '\0' )
137 {
138 const char ch = *s++;
139 if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
140 return false;
141 }
142
143 return true;
144 }
145
146 #endif // wxUSE_UIACTIONSIMULATOR