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Move wxCocoa's wxFontRefData from the header to the implementation file.
[wxWidgets.git] / include / wx / scrolwin.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: include/wx/scrolwin.h
3 // Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 30.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SCROLWIN_H_BASE_
13 #define _WX_SCROLWIN_H_BASE_
14
15 #include "wx/panel.h"
16
17 class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
18 class WXDLLIMPEXP_FWD_CORE wxTimer;
19
20 // default scrolled window style: scroll in both directions
21 #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
22
23 // ----------------------------------------------------------------------------
24 // The hierarchy of scrolling classes is a bit complicated because we want to
25 // put as much functionality as possible in a mix-in class not deriving from
26 // wxWindow so that other classes could derive from the same base class on all
27 // platforms irrespectively of whether they are native controls (and hence
28 // don't use our scrolling) or not.
29 //
30 // So we have
31 //
32 // wxScrollHelper
33 // |
34 // |
35 // \|/
36 // wxWindow wxScrollHelperNative
37 // | \ / /
38 // | \ / /
39 // | _| |_ /
40 // | wxScrolledWindow /
41 // | /
42 // \|/ /
43 // wxControl /
44 // \ /
45 // \ /
46 // _| |_
47 // wxScrolledControl
48 //
49 // ----------------------------------------------------------------------------
50
51 class WXDLLEXPORT wxScrollHelper
52 {
53 public:
54 // ctor must be given the associated window
55 wxScrollHelper(wxWindow *winToScroll);
56 virtual ~wxScrollHelper();
57
58 // configure the scrolling
59 virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
60 int noUnitsX, int noUnitsY,
61 int xPos = 0, int yPos = 0,
62 bool noRefresh = false );
63
64 // scroll to the given (in logical coords) position
65 virtual void Scroll(int x, int y);
66
67 // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
68 int GetScrollPageSize(int orient) const;
69 void SetScrollPageSize(int orient, int pageSize);
70
71 // get the number of lines the window can scroll,
72 // returns 0 if no scrollbars are there.
73 int GetScrollLines( int orient ) const;
74
75 // Set the x, y scrolling increments.
76 void SetScrollRate( int xstep, int ystep );
77
78 // get the size of one logical unit in physical ones
79 virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
80 int *pixelsPerUnitY) const;
81
82 // Enable/disable Windows scrolling in either direction. If true, wxWidgets
83 // scrolls the canvas and only a bit of the canvas is invalidated; no
84 // Clear() is necessary. If false, the whole canvas is invalidated and a
85 // Clear() is necessary. Disable for when the scroll increment is used to
86 // actually scroll a non-constant distance
87 virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
88
89 // Get the view start
90 virtual void GetViewStart(int *x, int *y) const;
91
92 // Set the scale factor, used in PrepareDC
93 void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
94 double GetScaleX() const { return m_scaleX; }
95 double GetScaleY() const { return m_scaleY; }
96
97 // translate between scrolled and unscrolled coordinates
98 void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
99 { DoCalcScrolledPosition(x, y, xx, yy); }
100 wxPoint CalcScrolledPosition(const wxPoint& pt) const
101 {
102 wxPoint p2;
103 DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
104 return p2;
105 }
106
107 void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
108 { DoCalcUnscrolledPosition(x, y, xx, yy); }
109 wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
110 {
111 wxPoint p2;
112 DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
113 return p2;
114 }
115
116 virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
117 virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
118
119 // Adjust the scrollbars
120 virtual void AdjustScrollbars(void);
121
122 // Calculate scroll increment
123 virtual int CalcScrollInc(wxScrollWinEvent& event);
124
125 // Normally the wxScrolledWindow will scroll itself, but in some rare
126 // occasions you might want it to scroll [part of] another window (e.g. a
127 // child of it in order to scroll only a portion the area between the
128 // scrollbars (spreadsheet: only cell area will move).
129 virtual void SetTargetWindow(wxWindow *target);
130 virtual wxWindow *GetTargetWindow() const;
131
132 void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
133 wxRect GetTargetRect() const { return m_rectToScroll; }
134
135 // Override this function to draw the graphic (or just process EVT_PAINT)
136 virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
137
138 // change the DC origin according to the scroll position.
139 virtual void DoPrepareDC(wxDC& dc);
140
141 // are we generating the autoscroll events?
142 bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
143
144 // stop generating the scroll events when mouse is held outside the window
145 void StopAutoScrolling();
146
147 // this method can be overridden in a derived class to forbid sending the
148 // auto scroll events - note that unlike StopAutoScrolling() it doesn't
149 // stop the timer, so it will be called repeatedly and will typically
150 // return different values depending on the current mouse position
151 //
152 // the base class version just returns true
153 virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
154
155 // the methods to be called from the window event handlers
156 void HandleOnScroll(wxScrollWinEvent& event);
157 void HandleOnSize(wxSizeEvent& event);
158 void HandleOnPaint(wxPaintEvent& event);
159 void HandleOnChar(wxKeyEvent& event);
160 void HandleOnMouseEnter(wxMouseEvent& event);
161 void HandleOnMouseLeave(wxMouseEvent& event);
162 #if wxUSE_MOUSEWHEEL
163 void HandleOnMouseWheel(wxMouseEvent& event);
164 #endif // wxUSE_MOUSEWHEEL
165
166 // FIXME: this is needed for now for wxPlot compilation, should be removed
167 // once it is fixed!
168 void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
169
170 protected:
171 // get pointer to our scroll rect if we use it or NULL
172 const wxRect *GetScrollRect() const
173 {
174 return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
175 }
176
177 // get the size of the target window
178 wxSize GetTargetSize() const
179 {
180 return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
181 : m_targetWindow->GetClientSize();
182 }
183
184 void GetTargetSize(int *w, int *h) const
185 {
186 wxSize size = GetTargetSize();
187 if ( w )
188 *w = size.x;
189 if ( h )
190 *h = size.y;
191 }
192
193 // implementations of various wxWindow virtual methods which should be
194 // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
195 bool ScrollLayout();
196 void ScrollDoSetVirtualSize(int x, int y);
197 wxSize ScrollGetBestVirtualSize() const;
198 wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
199
200 // change just the target window (unlike SetWindow which changes m_win as
201 // well)
202 void DoSetTargetWindow(wxWindow *target);
203
204 // delete the event handler we installed
205 void DeleteEvtHandler();
206
207
208 double m_scaleX;
209 double m_scaleY;
210
211 wxWindow *m_win,
212 *m_targetWindow;
213
214 wxRect m_rectToScroll;
215
216 wxTimer *m_timerAutoScroll;
217
218 int m_xScrollPixelsPerLine;
219 int m_yScrollPixelsPerLine;
220 int m_xScrollPosition;
221 int m_yScrollPosition;
222 int m_xScrollLines;
223 int m_yScrollLines;
224 int m_xScrollLinesPerPage;
225 int m_yScrollLinesPerPage;
226
227 bool m_xScrollingEnabled;
228 bool m_yScrollingEnabled;
229
230 #if wxUSE_MOUSEWHEEL
231 int m_wheelRotation;
232 #endif // wxUSE_MOUSEWHEEL
233
234 wxScrollHelperEvtHandler *m_handler;
235
236 DECLARE_NO_COPY_CLASS(wxScrollHelper)
237 };
238
239 // this macro can be used in a wxScrollHelper-derived class to forward wxWindow
240 // methods to corresponding wxScrollHelper methods
241 #define WX_FORWARD_TO_SCROLL_HELPER() \
242 public: \
243 virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
244 virtual bool Layout() { return ScrollLayout(); } \
245 virtual void DoSetVirtualSize(int x, int y) \
246 { ScrollDoSetVirtualSize(x, y); } \
247 virtual wxSize GetBestVirtualSize() const \
248 { return ScrollGetBestVirtualSize(); } \
249 protected: \
250 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \
251 { return ScrollGetWindowSizeForVirtualSize(size); }
252
253 // include the declaration of wxScrollHelperNative if needed
254 #if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
255 #include "wx/gtk/scrolwin.h"
256 #elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
257 #include "wx/gtk1/scrolwin.h"
258 #else
259 typedef wxScrollHelper wxScrollHelperNative;
260 #endif
261
262 // ----------------------------------------------------------------------------
263 // wxScrolledWindow: a wxWindow which knows how to scroll
264 // ----------------------------------------------------------------------------
265
266 class WXDLLEXPORT wxScrolledWindow : public wxPanel,
267 public wxScrollHelperNative
268 {
269 public:
270 wxScrolledWindow() : wxScrollHelperNative(this) { }
271 wxScrolledWindow(wxWindow *parent,
272 wxWindowID winid = wxID_ANY,
273 const wxPoint& pos = wxDefaultPosition,
274 const wxSize& size = wxDefaultSize,
275 long style = wxScrolledWindowStyle,
276 const wxString& name = wxPanelNameStr)
277 : wxScrollHelperNative(this)
278 {
279 Create(parent, winid, pos, size, style, name);
280 }
281
282 virtual ~wxScrolledWindow();
283
284 bool Create(wxWindow *parent,
285 wxWindowID winid,
286 const wxPoint& pos = wxDefaultPosition,
287 const wxSize& size = wxDefaultSize,
288 long style = wxScrolledWindowStyle,
289 const wxString& name = wxPanelNameStr);
290
291 // we need to return a special WM_GETDLGCODE value to process just the
292 // arrows but let the other navigation characters through
293 #ifdef __WXMSW__
294 virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
295 #endif // __WXMSW__
296
297 WX_FORWARD_TO_SCROLL_HELPER()
298
299 protected:
300 // this is needed for wxEVT_PAINT processing hack described in
301 // wxScrollHelperEvtHandler::ProcessEvent()
302 void OnPaint(wxPaintEvent& event);
303
304 private:
305 DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
306 DECLARE_EVENT_TABLE()
307 };
308
309 #endif // _WX_SCROLWIN_H_BASE_
310