1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
21 // headers we have to include here
22 // ----------------------------------------------------------------------------
24 #include "wx/event.h" // for the base class
27 #include "wx/window.h" // for wxTopLevelWindows
30 #if WXWIN_COMPATIBILITY_2_2
36 class WXDLLEXPORT wxApp
;
37 class WXDLLEXPORT wxCmdLineParser
;
38 class WXDLLEXPORT wxLog
;
39 class WXDLLEXPORT wxMessageOutput
;
41 // ----------------------------------------------------------------------------
43 // ----------------------------------------------------------------------------
45 // the type of the function used to create a wxApp object on program start up
46 typedef wxApp
* (*wxAppInitializerFunction
)();
48 // ----------------------------------------------------------------------------
50 // ----------------------------------------------------------------------------
52 static const int wxPRINT_WINDOWS
= 1;
53 static const int wxPRINT_POSTSCRIPT
= 2;
55 // ----------------------------------------------------------------------------
56 // support for framebuffer ports
57 // ----------------------------------------------------------------------------
60 // VS: Fullscreen/framebuffer application needs to choose display mode prior
61 // to wxWindows initialization. This class holds information about display
62 // mode. It is used by wxApp::Set/GetDisplayMode.
63 class WXDLLEXPORT wxDisplayModeInfo
66 wxDisplayModeInfo() : m_ok(FALSE
) {}
67 wxDisplayModeInfo(unsigned width
, unsigned height
, unsigned depth
)
68 : m_width(width
), m_height(height
), m_depth(depth
), m_ok(TRUE
) {}
70 unsigned GetWidth() const { return m_width
; }
71 unsigned GetHeight() const { return m_height
; }
72 unsigned GetDepth() const { return m_depth
; }
73 bool IsOk() const { return m_ok
; }
76 unsigned m_width
, m_height
, m_depth
;
81 // ----------------------------------------------------------------------------
82 // the common part of wxApp implementations for all platforms
83 // ----------------------------------------------------------------------------
85 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
87 DECLARE_NO_COPY_CLASS(wxAppBase
)
93 // the virtual functions which may/must be overridden in the derived class
94 // -----------------------------------------------------------------------
96 // called during the program initialization, returning FALSE from here
97 // prevents the program from continuing - it's a good place to create
98 // the top level program window and return TRUE.
100 // Override: always in GUI application, rarely in console ones.
101 virtual bool OnInit();
104 // a platform-dependent version of OnInit(): the code here is likely to
105 // depend on the toolkit. default version does nothing.
108 virtual bool OnInitGui();
111 // called to start program execution - the default version just enters
112 // the main GUI loop in which events are received and processed until
113 // the last window is not deleted (if GetExitOnFrameDelete) or
114 // ExitMainLoop() is called. In console mode programs, the execution
115 // of the program really starts here
117 // Override: rarely in GUI applications, always in console ones.
121 virtual int OnRun() = 0;
124 // called after the main loop termination. This is a good place for
125 // cleaning up (it may be too late in dtor) and is also useful if you
126 // want to return some non-default exit code - this is just the return
127 // value of this method.
130 virtual int OnExit();
132 // called when a fatal exception occurs, this function should take care
133 // not to do anything which might provoke a nested exception! It may be
134 // overridden if you wish to react somehow in non-default way (core
135 // dump under Unix, application crash under Windows) to fatal program
136 // errors, however extreme care should be taken if you don't want this
137 // function to crash.
140 virtual void OnFatalException() { }
142 // the worker functions - usually not used directly by the user code
143 // -----------------------------------------------------------------
146 // execute the main GUI loop, the function returns when the loop ends
147 virtual int MainLoop() = 0;
149 // exit the main GUI loop during the next iteration (i.e. it does not
150 // stop the program immediately!)
151 virtual void ExitMainLoop() = 0;
153 // returns TRUE if the program is initialized
154 virtual bool Initialized() = 0;
156 // returns TRUE if there are unprocessed events in the event queue
157 virtual bool Pending() = 0;
159 // process the first event in the event queue (blocks until an event
160 // apperas if there are none currently)
161 virtual void Dispatch() = 0;
163 // process all currently pending events right now
165 // it is an error to call Yield() recursively unless the value of
166 // onlyIfNeeded is TRUE
168 // WARNING: this function is dangerous as it can lead to unexpected
169 // reentrancies (i.e. when called from an event handler it
170 // may result in calling the same event handler again), use
171 // with _extreme_ care or, better, don't use at all!
172 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
174 // this virtual function is called in the GUI mode when the application
175 // becomes idle and normally just sends wxIdleEvent to all interested
178 // it should return TRUE if more idle events are needed, FALSE if not
179 virtual bool ProcessIdle() = 0;
182 // application info: name, description, vendor
183 // -------------------------------------------
185 // NB: all these should be set by the application itself, there are no
186 // reasonable default except for the application name which is taken to
189 // set/get the application name
190 wxString
GetAppName() const
197 void SetAppName(const wxString
& name
) { m_appName
= name
; }
199 // set/get the app class name
200 wxString
GetClassName() const { return m_className
; }
201 void SetClassName(const wxString
& name
) { m_className
= name
; }
203 // set/get the vendor name
204 const wxString
& GetVendorName() const { return m_vendorName
; }
205 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
208 // top level window functions
209 // --------------------------
211 // return TRUE if our app has focus
212 virtual bool IsActive() const { return m_isActive
; }
214 // set the "main" top level window
215 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
217 // return the "main" top level window (if it hadn't been set previously
218 // with SetTopWindow(), will return just some top level window and, if
219 // there are none, will return NULL)
220 virtual wxWindow
*GetTopWindow() const
224 else if (wxTopLevelWindows
.GetCount() > 0)
225 return wxTopLevelWindows
.GetFirst()->GetData();
227 return (wxWindow
*)NULL
;
230 // control the exit behaviour: by default, the program will exit the
231 // main loop (and so, usually, terminate) when the last top-level
232 // program window is deleted. Beware that if you disable this behaviour
233 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
234 // ExitMainLoop() explicitly from somewhere.
235 void SetExitOnFrameDelete(bool flag
)
236 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
237 bool GetExitOnFrameDelete() const
238 { return m_exitOnFrameDelete
== Yes
; }
242 // cmd line parsing stuff
243 // ----------------------
245 // all of these methods may be overridden in the derived class to
246 // customize the command line parsing (by default only a few standard
247 // options are handled)
249 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
252 #if wxUSE_CMDLINE_PARSER
253 // this one is called from OnInit() to add all supported options
254 // to the given parser
255 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
257 // called after successfully parsing the command line, return TRUE
258 // to continue and FALSE to exit
259 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
261 // called if "--help" option was specified, return TRUE to continue
263 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
265 // called if incorrect command line options were given, return
266 // FALSE to abort and TRUE to continue
267 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
268 #endif // wxUSE_CMDLINE_PARSER
270 // miscellaneous customization functions
271 // -------------------------------------
274 // override this function to create default log target of arbitrary
275 // user-defined class (default implementation creates a wxLogGui
276 // object) - this log object is used by default by all wxLogXXX()
278 virtual wxLog
*CreateLogTarget();
281 // similar to CreateLogTarget() but for the global wxMessageOutput
283 virtual wxMessageOutput
*CreateMessageOutput();
287 #if WXWIN_COMPATIBILITY_2_2
288 // get the standard icon used by wxWin dialogs - this allows the user
289 // to customize the standard dialogs. The 'which' parameter is one of
291 virtual wxIcon
GetStdIcon(int WXUNUSED(which
)) const { return wxNullIcon
; }
294 // Get display mode that is used use. This is only used in framebuffer wxWin ports
296 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
297 // Set display mode to use. This is only used in framebuffer wxWin ports
298 // (such as wxMGL). This method should be called from wxApp:OnInitGui
299 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
301 // set use of best visual flag (see below)
302 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
303 bool GetUseBestVisual() const { return m_useBestVisual
; }
305 // set/get printing mode: see wxPRINT_XXX constants.
307 // default behaviour is the normal one for Unix: always use PostScript
309 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
310 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
312 // called by toolkit-specific code to set the app status: active (we have
313 // focus) or not and also the last window which had focus before we were
315 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
318 // this method allows to filter all the events processed by the program, so
319 // you should try to return quickly from it to avoid slowing down the
320 // program to the crawl
322 // return value should be -1 to continue with the normal event processing,
323 // or TRUE or FALSE to stop further processing and pretend that the event
324 // had been already processed or won't be processed at all, respectively
325 virtual int FilterEvent(wxEvent
& event
);
330 // this function is called when an assert failure occurs, the base class
331 // version does the normal processing (i.e. shows the usual assert failure
334 // the arguments are the place where the assert occured, the text of the
335 // assert itself and the user-specified message
337 virtual void OnAssert(const wxChar
*file
,
341 #endif // __WXDEBUG__
343 // check that the wxBuildOptions object (constructed in the application
344 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
345 // options of the library and abort if it doesn't
346 static bool CheckBuildOptions(const wxBuildOptions
& buildOptions
);
348 // deprecated functions, please updae your code to not use them!
349 // -------------------------------------------------------------
351 #if WXWIN_COMPATIBILITY_2_2
352 // used by obsolete wxDebugMsg only
353 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
354 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
356 // TRUE if the application wants to get debug output
357 bool m_wantDebugOutput
;
358 #endif // WXWIN_COMPATIBILITY_2_2
360 // implementation only from now on
361 // -------------------------------
363 // helpers for dynamic wxApp construction
364 static void SetInitializerFunction(wxAppInitializerFunction fn
)
365 { m_appInitFn
= fn
; }
366 static wxAppInitializerFunction
GetInitializerFunction()
367 { return m_appInitFn
; }
369 // process all events in the wxPendingEvents list
370 virtual void ProcessPendingEvents();
372 // access to the command line arguments
377 // function used for dynamic wxApp creation
378 static wxAppInitializerFunction m_appInitFn
;
380 // application info (must be set from the user code)
381 wxString m_vendorName
, // vendor name (ACME Inc)
382 m_appName
, // app name
383 m_className
; // class name
386 // the main top level window - may be NULL
387 wxWindow
*m_topWindow
;
389 // if Yes, exit the main loop when the last top level window is deleted, if
390 // No don't do it and if Later -- only do it once we reach our OnRun()
392 // the explanation for using this strange scheme is given in appcmn.cpp
398 } m_exitOnFrameDelete
;
400 // TRUE if the apps whats to use the best visual on systems where
401 // more than one are available (Sun, SGI, XFree86 4.0 ?)
402 bool m_useBestVisual
;
404 // does any of our windows has focus?
409 // ----------------------------------------------------------------------------
410 // now include the declaration of the real class
411 // ----------------------------------------------------------------------------
414 #if defined(__WXMSW__)
415 #include "wx/msw/app.h"
416 #elif defined(__WXMOTIF__)
417 #include "wx/motif/app.h"
418 #elif defined(__WXMGL__)
419 #include "wx/mgl/app.h"
420 #elif defined(__WXGTK__)
421 #include "wx/gtk/app.h"
422 #elif defined(__WXX11__)
423 #include "wx/x11/app.h"
424 #elif defined(__WXMAC__)
425 #include "wx/mac/app.h"
426 #elif defined(__WXPM__)
427 #include "wx/os2/app.h"
428 #elif defined(__WXSTUBS__)
429 #include "wx/stubs/app.h"
432 // can't use typedef because wxApp forward declared as a class
433 class WXDLLEXPORT wxApp
: public wxAppBase
438 // ----------------------------------------------------------------------------
440 // ----------------------------------------------------------------------------
442 // the one and only application object - use of wxTheApp in application code
443 // is discouraged, consider using DECLARE_APP() after which you may call
444 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
446 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
448 // ----------------------------------------------------------------------------
450 // ----------------------------------------------------------------------------
452 // event loop related functions only work in GUI programs
453 // ------------------------------------------------------
455 // Force an exit from main loop
456 extern void WXDLLEXPORT
wxExit();
458 // Yield to other apps/messages
459 extern bool WXDLLEXPORT
wxYield();
461 // Yield to other apps/messages
462 extern void WXDLLEXPORT
wxWakeUpIdle();
464 // Post a message to the given eventhandler which will be processed during the
465 // next event loop iteration
466 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
468 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
471 dest
->AddPendingEvent(event
);
473 dest
->ProcessEvent(event
);
477 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
478 // and call these functions instead at the program startup and termination
479 // -------------------------------------------------------------------------
483 // initialize the library (may be called as many times as needed, but each
484 // call to wxInitialize() must be matched by wxUninitialize())
485 extern bool WXDLLEXPORT
wxInitialize();
487 // clean up - the library can't be used any more after the last call to
489 extern void WXDLLEXPORT
wxUninitialize();
491 // create an object of this class on stack to initialize/cleanup thel ibrary
493 class WXDLLEXPORT wxInitializer
496 // initialize the library
497 wxInitializer() { m_ok
= wxInitialize(); }
499 // has the initialization been successful? (explicit test)
500 bool IsOk() const { return m_ok
; }
502 // has the initialization been successful? (implicit test)
503 operator bool() const { return m_ok
; }
505 // dtor only does clean up if we initialized the library properly
506 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
514 // ----------------------------------------------------------------------------
515 // macros for dynamic creation of the application object
516 // ----------------------------------------------------------------------------
518 // Having a global instance of this class allows wxApp to be aware of the app
519 // creator function. wxApp can then call this function to create a new app
520 // object. Convoluted, but necessary.
522 class WXDLLEXPORT wxAppInitializer
525 wxAppInitializer(wxAppInitializerFunction fn
)
526 { wxApp::SetInitializerFunction(fn
); }
529 // Here's a macro you can use if your compiler really, really wants main() to
530 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
533 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
534 #define IMPLEMENT_WXWIN_MAIN \
535 extern int wxEntry( int argc, char **argv ); \
536 int main(int argc, char **argv) { return wxEntry(argc, argv); }
537 #elif defined(__WXMAC__) && defined(__UNIX__)
538 // wxMac seems to have a specific wxEntry prototype
539 #define IMPLEMENT_WXWIN_MAIN \
540 extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \
541 int main(int argc, char **argv) { return wxEntry(argc, argv); }
542 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
543 // NT defines APIENTRY, 3.x not
544 #if !defined(WXAPIENTRY)
545 #define WXAPIENTRY WXFAR wxSTDCALL
549 #include "wx/msw/winundef.h"
551 #define IMPLEMENT_WXWIN_MAIN \
552 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
553 HINSTANCE hPrevInstance,\
554 LPSTR m_lpCmdLine, int nCmdShow)\
556 return wxEntry((WXHINSTANCE) hInstance,\
557 (WXHINSTANCE) hPrevInstance,\
558 m_lpCmdLine, nCmdShow);\
561 #define IMPLEMENT_WXWIN_MAIN
564 #ifdef __WXUNIVERSAL__
565 #include "wx/univ/theme.h"
567 #define IMPLEMENT_WX_THEME_SUPPORT \
568 WX_USE_THEME(win32); \
571 #define IMPLEMENT_WX_THEME_SUPPORT
574 // Use this macro if you want to define your own main() or WinMain() function
575 // and call wxEntry() from there.
576 #define IMPLEMENT_APP_NO_MAIN(appname) \
577 wxApp *wxCreateApp() \
579 wxApp::CheckBuildOptions(wxBuildOptions()); \
580 return new appname; \
582 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
583 appname& wxGetApp() { return *(appname *)wxTheApp; }
585 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
586 // wxUniversal builds
587 #define IMPLEMENT_APP_NO_THEMES(appname) \
588 IMPLEMENT_APP_NO_MAIN(appname) \
591 // Use this macro exactly once, the argument is the name of the wxApp-derived
592 // class which is the class of your application.
593 #define IMPLEMENT_APP(appname) \
594 IMPLEMENT_APP_NO_THEMES(appname) \
595 IMPLEMENT_WX_THEME_SUPPORT
597 // this macro can be used multiple times and just allows you to use wxGetApp()
599 #define DECLARE_APP(appname) extern appname& wxGetApp();