1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: os2/evtloop.cpp
3 // Purpose: implements wxEventLoop for PM
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "evtloop.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
32 #include "wx/window.h"
36 #include "wx/evtloop.h"
37 #include "wx/tooltip.h"
39 #include "wx/os2/private.h"
42 // define the array of QMSG strutures
43 WX_DECLARE_OBJARRAY(QMSG
, wxMsgArray
);
44 // VS: this is a bit dirty - it duplicates same declaration in app.cpp
45 // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
46 // defined in app.cpp).
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
55 class WXDLLEXPORT wxEventLoopImpl
59 wxEventLoopImpl() { SetExitCode(0); }
62 void ProcessMessage(QMSG
*msg
);
64 // generate an idle message, return TRUE if more idle time requested
65 bool SendIdleMessage();
67 // set/get the exit code
68 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
69 int GetExitCode() const { return m_exitcode
; }
72 // preprocess a message, return TRUE if processed (i.e. no further
73 // dispatching required)
74 bool PreProcessMessage(QMSG
*msg
);
76 // the exit code of the event loop
80 // ============================================================================
81 // wxEventLoopImpl implementation
82 // ============================================================================
84 // ----------------------------------------------------------------------------
85 // wxEventLoopImpl message processing
86 // ----------------------------------------------------------------------------
88 void wxEventLoopImpl::ProcessMessage(QMSG
*msg
)
90 // give us the chance to preprocess the message first
91 if ( !PreProcessMessage(msg
) )
93 // if it wasn't done, dispatch it to the corresponding window
94 ::WinDispatchMsg(vHabMain
, msg
);
98 bool wxEventLoopImpl::PreProcessMessage(QMSG
*msg
)
100 HWND hWnd
= msg
->hwnd
;
101 wxWindow
*wndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
104 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
105 // popup the tooltip bubbles
106 if ( wndThis
&& (msg
->message
== WM_MOUSEMOVE
) )
108 wxToolTip
*tt
= wndThis
->GetToolTip();
111 tt
->RelayEvent((WXMSG
*)msg
);
114 #endif // wxUSE_TOOLTIPS
116 // try translations first; find the youngest window with a translation
119 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
121 if ( wnd
->OS2TranslateMessage((WXMSG
*)msg
) )
125 // Anyone for a non-translation message? Try youngest descendants first.
126 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
128 if ( wnd
->OS2ProcessMessage((WXMSG
*)msg
) )
135 // ----------------------------------------------------------------------------
136 // wxEventLoopImpl idle event processing
137 // ----------------------------------------------------------------------------
139 bool wxEventLoopImpl::SendIdleMessage()
143 return wxTheApp
->ProcessEvent(event
) && event
.MoreRequested();
146 // ============================================================================
147 // wxEventLoop implementation
148 // ============================================================================
150 wxEventLoop
*wxEventLoop::ms_activeLoop
= NULL
;
152 // ----------------------------------------------------------------------------
153 // wxEventLoop running and exiting
154 // ----------------------------------------------------------------------------
156 wxEventLoop::~wxEventLoop()
158 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
161 bool wxEventLoop::IsRunning() const
163 return m_impl
!= NULL
;
166 int wxEventLoop::Run()
168 // event loops are not recursive, you need to create another loop!
169 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
171 m_impl
= new wxEventLoopImpl
;
173 wxEventLoop
*oldLoop
= ms_activeLoop
;
174 ms_activeLoop
= this;
179 wxMutexGuiLeaveOrEnter();
180 #endif // wxUSE_THREADS
182 // generate and process idle events for as long as we don't have
183 // anything else to do
184 while ( !Pending() && m_impl
->SendIdleMessage() )
187 // a message came or no more idle processing to do, sit in Dispatch()
188 // waiting for the next message
196 int exitcode
= m_impl
->GetExitCode();
200 ms_activeLoop
= oldLoop
;
205 void wxEventLoop::Exit(int rc
)
207 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
209 m_impl
->SetExitCode(rc
);
211 ::WinPostMsg(NULL
, WM_QUIT
, 0, 0);
214 // ----------------------------------------------------------------------------
215 // wxEventLoop message processing dispatching
216 // ----------------------------------------------------------------------------
218 bool wxEventLoop::Pending() const
221 return ::WinPeekMsg(vHabMain
, &msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
224 bool wxEventLoop::Dispatch()
226 wxCHECK_MSG( IsRunning(), FALSE
, _T("can't call Dispatch() if not running") );
229 BOOL rc
= ::WinGetMsg(vHabMain
, &msg
, (HWND
) NULL
, 0, 0);
239 // should never happen, but let's test for it nevertheless
240 wxLogLastError(wxT("GetMessage"));
242 // still break from the loop
247 wxASSERT_MSG( wxThread::IsMain(),
248 wxT("only the main thread can process Windows messages") );
250 static bool s_hadGuiLock
= TRUE
;
251 static wxMsgArray s_aSavedMessages
;
253 // if a secondary thread owning the mutex is doing GUI calls, save all
254 // messages for later processing - we can't process them right now because
255 // it will lead to recursive library calls (and we're not reentrant)
256 if ( !wxGuiOwnedByMainThread() )
258 s_hadGuiLock
= FALSE
;
260 // leave out WM_COMMAND messages: too dangerous, sometimes
261 // the message will be processed twice
262 if ( !wxIsWaitingForThread() || msg
.message
!= WM_COMMAND
)
264 s_aSavedMessages
.Add(msg
);
271 // have we just regained the GUI lock? if so, post all of the saved
274 // FIXME of course, it's not _exactly_ the same as processing the
275 // messages normally - expect some things to break...
280 size_t count
= s_aSavedMessages
.Count();
281 for ( size_t n
= 0; n
< count
; n
++ )
283 MSG
& msg
= s_aSavedMessages
[n
];
284 m_impl
->ProcessMessage(&msg
);
287 s_aSavedMessages
.Empty();
290 #endif // wxUSE_THREADS
292 m_impl
->ProcessMessage(&msg
);