1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation "splash.h"
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
26 #include "wx/dcmemory.h"
29 #include "wx/splash.h"
35 #define wxSPLASH_TIMER_ID 9999
37 IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen
, wxFrame
);
39 BEGIN_EVENT_TABLE(wxSplashScreen
, wxFrame
)
40 EVT_TIMER(wxSPLASH_TIMER_ID
, wxSplashScreen::OnNotify
)
41 EVT_CLOSE(wxSplashScreen::OnCloseWindow
)
44 /* Note that unless we pass a non-default size to the frame, SetClientSize
45 * won't work properly under Windows, and the splash screen frame is sized
49 wxSplashScreen::wxSplashScreen(const wxBitmap
& bitmap
, long splashStyle
, int milliseconds
, wxWindow
* parent
, wxWindowID id
, const wxPoint
& pos
, const wxSize
& size
, long style
):
50 wxFrame(parent
, id
, wxEmptyString
, wxPoint(0, 0), wxSize(100, 100), style
)
53 m_splashStyle
= splashStyle
;
54 m_milliseconds
= milliseconds
;
56 m_window
= new wxSplashScreenWindow(bitmap
, this, -1, pos
, size
, wxNO_BORDER
);
58 SetClientSize(bitmap
.GetWidth(), bitmap
.GetHeight());
60 if (m_splashStyle
& wxSPLASH_CENTRE_ON_PARENT
)
62 else if (m_splashStyle
& wxSPLASH_CENTRE_ON_SCREEN
)
65 if (m_splashStyle
& wxSPLASH_TIMEOUT
)
67 m_timer
.SetOwner(this, wxSPLASH_TIMER_ID
);
68 m_timer
.Start(milliseconds
, TRUE
);
74 Update(); // Without this, you see a blank screen for an instant
76 wxYieldIfNeeded(); // Should eliminate this
80 wxSplashScreen::~wxSplashScreen()
85 void wxSplashScreen::OnNotify(wxTimerEvent
& WXUNUSED(event
))
90 void wxSplashScreen::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
97 * wxSplashScreenWindow
100 BEGIN_EVENT_TABLE(wxSplashScreenWindow
, wxWindow
)
101 //EVT_PAINT(wxSplashScreenWindow::OnPaint)
102 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground
)
103 EVT_CHAR(wxSplashScreenWindow::OnChar
)
104 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent
)
107 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap
& bitmap
, wxWindow
* parent
, wxWindowID id
, const wxPoint
& pos
, const wxSize
& size
, long style
):
108 wxWindow(parent
, id
, pos
, size
, style
)
113 void wxSplashScreenWindow::OnPaint(wxPaintEvent
& WXUNUSED(event
))
117 dc
.DrawBitmap(m_bitmap
, 0, 0);
120 // VZ: why don't we do it under wxGTK?
121 #if !defined(__WXGTK__) && wxUSE_PALETTE
122 #define USE_PALETTE_IN_SPLASH
125 static void wxDrawSplashBitmap(wxDC
& dc
, const wxBitmap
& bitmap
, int WXUNUSED(x
), int WXUNUSED(y
))
129 #ifdef USE_PALETTE_IN_SPLASH
130 bool hiColour
= (wxDisplayDepth() >= 16) ;
132 if (bitmap
.GetPalette() && !hiColour
)
134 dc
.SetPalette(* bitmap
.GetPalette());
135 dcMem
.SetPalette(* bitmap
.GetPalette());
137 #endif // USE_PALETTE_IN_SPLASH
139 dcMem
.SelectObject(bitmap
);
140 dc
.Blit(0, 0, bitmap
.GetWidth(), bitmap
.GetHeight(), & dcMem
, 0, 0);
141 dcMem
.SelectObject(wxNullBitmap
);
143 #ifdef USE_PALETTE_IN_SPLASH
144 if (bitmap
.GetPalette() && !hiColour
)
146 dc
.SetPalette(wxNullPalette
);
147 dcMem
.SetPalette(wxNullPalette
);
149 #endif // USE_PALETTE_IN_SPLASH
152 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent
& event
)
158 wxDrawSplashBitmap(* event
.GetDC(), m_bitmap
, 0, 0);
166 wxDrawSplashBitmap(dc
, m_bitmap
, 0, 0);
171 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent
& event
)
173 if (event
.LeftDown() || event
.RightDown())
174 GetParent()->Close(TRUE
);
177 void wxSplashScreenWindow::OnChar(wxKeyEvent
& WXUNUSED(event
))
179 GetParent()->Close(TRUE
);
182 #endif // wxUSE_SPLASH