more doc fixes, to wording and to return types ('&'s have been lost)
[wxWidgets.git] / interface / wx / socket.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: socket.h
3 // Purpose: interface of wxIP*address, wxSocket* classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxIPV4address
11
12 A class for working with IPv4 network addresses.
13
14 @library{wxbase}
15 @category{net}
16 */
17 class wxIPV4address : public wxIPaddress
18 {
19 public:
20 /**
21 Set address to any of the addresses of the current machine.
22
23 Whenever possible, use this function instead of LocalHost(),
24 as this correctly handles multi-homed hosts and avoids other small
25 problems. Internally, this is the same as setting the IP address
26 to @b INADDR_ANY.
27
28 @return @true on success, @false if something went wrong.
29 */
30 bool AnyAddress();
31
32 /**
33 Set the address to hostname, which can be a host name or an IP-style address
34 in dot notation(<tt>a.b.c.d</tt>).
35
36 @return @true on success, @false if something goes wrong (invalid
37 hostname or invalid IP address).
38 */
39 bool Hostname(const wxString& hostname);
40
41 /**
42 Returns the hostname which matches the IP address.
43 */
44 virtual wxString Hostname() const;
45
46 /**
47 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
48 */
49 virtual wxString IPAddress() const;
50
51 /**
52 Set address to localhost (127.0.0.1).
53
54 Whenever possible, use AnyAddress() instead of this one, as that one will
55 correctly handle multi-homed hosts and avoid other small problems.
56
57 @return @true on success, @false if something went wrong.
58 */
59 bool LocalHost();
60
61 /**
62 Set the port to that corresponding to the specified @a service.
63
64 @return @true on success, @false if something goes wrong (invalid @a service).
65 */
66 bool Service(const wxString& service);
67
68 /**
69 Set the port to that corresponding to the specified @a service.
70
71 @return @true on success, @false if something goes wrong (invalid @a service).
72 */
73 bool Service(unsigned short service) = 0;
74
75 /**
76 Returns the current service.
77 */
78 unsigned short Service() const = 0;
79 };
80
81
82
83 /**
84 @class wxSocketServer
85
86 @todo describe me.
87
88 @library{wxnet}
89 @category{net}
90 */
91 class wxSocketServer : public wxSocketBase
92 {
93 public:
94 /**
95 Constructs a new server and tries to bind to the specified @e address.
96
97 Before trying to accept new connections, remember to test whether it succeeded
98 with wxSocketBase:IsOk().
99
100 @param address
101 Specifies the local address for the server (e.g. port number).
102 @param flags
103 Socket flags (See wxSocketBase::SetFlags()).
104 */
105 wxSocketServer(const wxSockAddress& address,
106 wxSocketFlags flags = wxSOCKET_NONE);
107
108 /**
109 Destructor (it doesn't close the accepted connections).
110 */
111 virtual ~wxSocketServer();
112
113 /**
114 Accepts an incoming connection request, and creates a new wxSocketBase
115 object which represents the server-side of the connection.
116
117 If @a wait is @true and there are no pending connections to be
118 accepted, it will wait for the next incoming connection to
119 arrive.
120
121 @warning: This method will block the GUI.
122
123 If @a wait is @false, it will try to accept a pending connection
124 if there is one, but it will always return immediately without blocking
125 the GUI. If you want to use Accept() in this way, you can either check for
126 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
127 then call Accept() once you know that there is an incoming connection waiting
128 to be accepted.
129
130 @return Returns an opened socket connection, or @NULL if an error
131 occurred or if the wait parameter was @false and there
132 were no pending connections.
133
134 @see WaitForAccept(), wxSocketBase::SetNotify(),
135 wxSocketBase::Notify(), AcceptWith()
136 */
137 wxSocketBase* Accept(bool wait = true);
138
139 /**
140 Accept an incoming connection using the specified socket object.
141
142 @param socket
143 Socket to be initialized
144 @param wait
145 See Accept() for more info.
146
147 @return Returns @true on success, or @false if an error occurred or
148 if the wait parameter was @false and there were no pending
149 connections.
150
151 @see WaitForAccept(), wxSocketBase::SetNotify(),
152 wxSocketBase::Notify(), Accept()
153 */
154 bool AcceptWith(wxSocketBase& socket, bool wait = true);
155
156 /**
157 Wait for an incoming connection.
158
159 Use it if you want to call Accept() or AcceptWith() with @e wait set
160 to @false, to detect when an incoming connection is waiting to be accepted.
161
162 @param seconds
163 Number of seconds to wait. If -1, it will wait for the default
164 timeout, as set with wxSocketBase::SetTimeout().
165 @param millisecond
166 Number of milliseconds to wait.
167
168 @return @true if an incoming connection arrived, @false if the timeout
169 elapsed.
170
171 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
172 */
173 bool WaitForAccept(long seconds = -1, long millisecond = 0);
174 };
175
176
177
178 /**
179 @class wxIPaddress
180
181 wxIPaddress is an abstract base class for all internet protocol address
182 objects. Currently, only wxIPV4address is implemented. An experimental
183 implementation for IPV6, wxIPV6address, is being developed.
184
185 @library{wxbase}
186 @category{net}
187 */
188 class wxIPaddress : public wxSockAddress
189 {
190 public:
191 /**
192 Internally, this is the same as setting the IP address to @b INADDR_ANY.
193
194 On IPV4 implementations, 0.0.0.0
195
196 On IPV6 implementations, ::
197
198 @return @true on success, @false if something went wrong.
199 */
200 virtual bool AnyAddress() = 0;
201
202 /**
203 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
204
205 On IPV4 implementations, 255.255.255.255
206
207 @return @true on success, @false if something went wrong.
208 */
209 virtual bool BroadcastAddress() = 0;
210
211 /**
212 Set the address to hostname, which can be a host name or an IP-style address
213 in a format dependent on implementation.
214
215 @return @true on success, @false if something goes wrong (invalid
216 hostname or invalid IP address).
217 */
218 virtual bool Hostname(const wxString& hostname) = 0;
219
220 /**
221 Returns the hostname which matches the IP address.
222 */
223 virtual wxString Hostname() const = 0;
224
225 /**
226 Returns a wxString containing the IP address.
227 */
228 virtual wxString IPAddress() const = 0;
229
230 /**
231 Determines if current address is set to localhost.
232
233 @return @true if address is localhost, @false if internet address.
234 */
235 virtual bool IsLocalHost() const = 0;
236
237 /**
238 Set address to localhost.
239
240 On IPV4 implementations, 127.0.0.1
241
242 On IPV6 implementations, ::1
243
244 @return @true on success, @false if something went wrong.
245 */
246 virtual bool LocalHost() = 0;
247
248 /**
249 Set the port to that corresponding to the specified service.
250
251 @return @true on success, @false if something goes wrong (invalid @a service).
252 */
253 virtual bool Service(const wxString& service) = 0;
254
255 /**
256 Set the port to that corresponding to the specified service.
257
258 @return @true on success, @false if something goes wrong (invalid @a service).
259 */
260 virtual bool Service(unsigned short service) = 0;
261
262 /**
263 Returns the current service.
264 */
265 virtual unsigned short Service() const = 0;
266 };
267
268
269
270 /**
271 @class wxSocketClient
272
273 @todo describe me.
274
275 @library{wxnet}
276 @category{net}
277 */
278 class wxSocketClient : public wxSocketBase
279 {
280 public:
281 /**
282 Constructor.
283
284 @param flags
285 Socket flags (See wxSocketBase::SetFlags())
286 */
287 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
288
289 /**
290 Destructor. Please see wxSocketBase::Destroy().
291 */
292 virtual ~wxSocketClient();
293
294 /**
295 Connects to a server using the specified address.
296
297 If @a wait is @true, Connect() will wait until the connection
298 completes.
299
300 @warning: This method will block the GUI.
301
302 If @a wait is @false, Connect() will try to establish the connection
303 and return immediately, without blocking the GUI. When used this way,
304 even if Connect() returns @false, the connection request can be
305 completed later. To detect this, use WaitOnConnect(), or catch
306 @b wxSOCKET_CONNECTION events (for successful establishment) and
307 @b wxSOCKET_LOST events (for connection failure).
308
309 @param address
310 Address of the server.
311 @param wait
312 If @true, waits for the connection to complete.
313
314 @return @true if the connection is established and no error occurs.
315 If @a wait was true, and Connect() returns @false, an error
316 occurred and the connection failed.
317 If @a wait was @false, and Connect() returns @false, you should
318 still be prepared to handle the completion of this connection request,
319 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
320 and wxSOCKET_LOST events.
321
322 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
323 */
324 virtual bool Connect(const wxSockAddress& address, bool wait = true);
325
326 /**
327 Connects to a server using the specified address.
328
329 If @a wait is @true, Connect() will wait until the connection
330 completes. @b Warning: This will block the GUI.
331
332 If @a wait is @false, Connect() will try to establish the connection
333 and return immediately, without blocking the GUI. When used this way,
334 even if Connect() returns @false, the connection request can be
335 completed later. To detect this, use WaitOnConnect(), or catch
336 @b wxSOCKET_CONNECTION events (for successful establishment) and
337 @b wxSOCKET_LOST events (for connection failure).
338
339 @param address
340 Address of the server.
341 @param local
342 Bind to the specified local address and port before connecting.
343 The local address and port can also be set using SetLocal(),
344 and then using the 2-parameter Connect() method.
345 @param wait
346 If @true, waits for the connection to complete.
347
348 @return @true if the connection is established and no error occurs.
349 If @a wait was true, and Connect() returns @false, an error
350 occurred and the connection failed.
351 If @a wait was @false, and Connect() returns @false, you should
352 still be prepared to handle the completion of this connection request,
353 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
354 and wxSOCKET_LOST events.
355
356 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
357 */
358 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
359 bool wait = true);
360
361 /**
362 Wait until a connection request completes, or until the specified timeout
363 elapses. Use this function after issuing a call to Connect() with
364 @e wait set to @false.
365
366 @param seconds
367 Number of seconds to wait.
368 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
369 @param milliseconds
370 Number of milliseconds to wait.
371
372 @return
373 WaitOnConnect() returns @true if the connection request completes.
374 This does not necessarily mean that the connection was
375 successfully established; it might also happen that the
376 connection was refused by the peer. Use wxSocketBase::IsConnected()
377 to distinguish between these two situations.
378 @n @n If the timeout elapses, WaitOnConnect() returns @false.
379 @n @n These semantics allow code like this:
380 @code
381 // Issue the connection request
382 client->Connect(addr, false);
383
384 // Wait until the request completes or until we decide to give up
385 bool waitmore = true;
386 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
387 {
388 // possibly give some feedback to the user,
389 // and update waitmore as needed.
390 }
391 bool success = client->IsConnected();
392 @endcode
393 */
394 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
395 };
396
397
398
399 /**
400 @class wxSockAddress
401
402 You are unlikely to need to use this class: only wxSocketBase uses it.
403
404 @library{wxbase}
405 @category{net}
406
407 @see wxSocketBase, wxIPaddress, wxIPV4address
408 */
409 class wxSockAddress : public wxObject
410 {
411 public:
412 /**
413 Default constructor.
414 */
415 wxSockAddress();
416
417 /**
418 Default destructor.
419 */
420 virtual ~wxSockAddress();
421
422 /**
423 Delete all informations about the address.
424 */
425 virtual void Clear();
426
427 /**
428 Returns the length of the socket address.
429 */
430 int SockAddrLen();
431 };
432
433
434
435 /**
436 @class wxSocketEvent
437
438 This event class contains information about socket events.
439
440 @beginEventTable{wxSocketEvent}
441 @event{EVT_SOCKET(id, func)}
442 Process a socket event, supplying the member function.
443 @endEventTable
444
445 @library{wxnet}
446 @category{net}
447
448 @see wxSocketBase, wxSocketClient, wxSocketServer
449 */
450 class wxSocketEvent : public wxEvent
451 {
452 public:
453 /**
454 Constructor.
455 */
456 wxSocketEvent(int id = 0);
457
458 /**
459 Gets the client data of the socket which generated this event, as
460 set with wxSocketBase::SetClientData().
461 */
462 void* GetClientData() const;
463
464 /**
465 Returns the socket object to which this event refers to.
466 This makes it possible to use the same event handler for different sockets.
467 */
468 wxSocketBase* GetSocket() const;
469
470 /**
471 Returns the socket event type.
472 */
473 wxSocketNotify GetSocketEvent() const;
474 };
475
476
477 /**
478 wxSocket error return values.
479 */
480 enum wxSocketError
481 {
482 wxSOCKET_NOERROR, ///< No error happened.
483 wxSOCKET_INVOP, ///< Invalid operation.
484 wxSOCKET_IOERR, ///< Input/Output error.
485 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
486 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
487 wxSOCKET_NOHOST, ///< No corresponding host.
488 wxSOCKET_INVPORT, ///< Invalid port.
489 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
490 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
491 wxSOCKET_MEMERR ///< Memory exhausted.
492 };
493
494
495 /**
496 @anchor wxSocketEventFlags
497
498 wxSocket Event Flags.
499
500 A brief note on how to use these events:
501
502 The @b wxSOCKET_INPUT event will be issued whenever there is data available
503 for reading. This will be the case if the input queue was empty and new data
504 arrives, or if the application has read some data yet there is still more data
505 available. This means that the application does not need to read all available
506 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
507 as necessary.
508
509 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
510 Connect() or accepted with Accept(). After that, new events will be generated
511 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
512 becomes available again. This means that the application should assume that it can
513 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
514 whenever the socket becomes writable again the application will be notified with
515 another @b wxSOCKET_OUTPUT event.
516
517 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
518 successfully (client) or when a new connection arrives at the incoming queue (server).
519
520 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
521 This means that the connection broke down or that it was closed by the peer. Also, this
522 event will be issued if a connection request fails.
523 */
524 enum wxSocketEventFlags
525 {
526 wxSOCKET_INPUT, ///< There is data available for reading.
527 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
528 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
529 ///< successful connection establishment (client).
530 wxSOCKET_LOST ///< The connection has been closed.
531 };
532
533
534 /**
535 @anchor wxSocketFlags
536
537 wxSocket Flags.
538
539 A brief overview on how to use these flags follows.
540
541 If no flag is specified (this is the same as @b wxSOCKET_NONE),
542 IO calls will return after some data has been read or written, even
543 when the transfer might not be complete. This is the same as issuing
544 exactly one blocking low-level call to @b recv() or @b send(). Note
545 that @e blocking here refers to when the function returns, not
546 to whether the GUI blocks during this time.
547
548 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
549 Read operations will retrieve only available data. Write operations will
550 write as much data as possible, depending on how much space is available
551 in the output buffer. This is the same as issuing exactly one nonblocking
552 low-level call to @b recv() or @b send(). Note that @e nonblocking here
553 refers to when the function returns, not to whether the GUI blocks during
554 this time.
555
556 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
557 the data has been read or written (or until an error occurs), blocking if
558 necessary, and issuing several low level calls if necessary. This is the
559 same as having a loop which makes as many blocking low-level calls to
560 @b recv() or @b send() as needed so as to transfer all the data. Note
561 that @e blocking here refers to when the function returns, not
562 to whether the GUI blocks during this time.
563
564 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
565 IO operations. If this flag is specified, the socket will not yield
566 during IO calls, so the GUI will remain blocked until the operation
567 completes. If it is not used, then the application must take extra
568 care to avoid unwanted reentrance.
569
570 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
571 @b setsockopt() flag. This flag allows the socket to bind to a port that is
572 already in use. This is mostly used on UNIX-based systems to allow rapid starting
573 and stopping of a server, otherwise you may have to wait several minutes for the
574 port to become available.
575
576 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
577 particular local port for an outgoing connection.
578 This option can have surprising platform dependent behavior, so check the
579 documentation for your platform's implementation of setsockopt().
580
581 Note that on BSD-based systems(e.g. Mac OS X), use of
582 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
583 @b SO_REUSEADDR to be consistent with Windows.
584
585 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
586 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
587 and is generally used in conjunction with @b wxSOCKET_NOBIND and
588 wxIPaddress::BroadcastAddress().
589
590 So:
591 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
592 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
593 read or write ANY data.
594 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
595 the data.
596 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
597 it controls whether the GUI blocks.
598 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
599 reusing local addresses/ports.
600 */
601 enum
602 {
603 wxSOCKET_NONE = 0, ///< Normal functionality.
604 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
605 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
606 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
607 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
608 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
609 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
610 ///< adapter (normally used in conjunction with
611 ///< @b wxSOCKET_BROADCAST)
612 };
613
614
615 /**
616 @class wxSocketBase
617
618 wxSocketBase is the base class for all socket-related objects, and it
619 defines all basic IO functionality.
620
621 @note
622 When using wxSocket from multiple threads, even implicitly (e.g. by using
623 wxFTP or wxHTTP in another thread) you must initialize the sockets from the
624 main thread by calling Initialize() before creating the other ones.
625
626 @beginEventTable{wxSocketEvent}
627 @event{EVT_SOCKET(id, func)}
628 Process a @c wxEVT_SOCKET event.
629 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
630 @endEventTable
631
632 @library{wxnet}
633 @category{net}
634
635 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
636 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
637 */
638 class wxSocketBase : public wxObject
639 {
640 public:
641
642 /**
643 @name Construction and Destruction
644 */
645 //@{
646
647 /**
648 Default constructor.
649
650 Don't use it directly; instead, use wxSocketClient to construct a socket client,
651 or wxSocketServer to construct a socket server.
652 */
653 wxSocketBase();
654
655 /**
656 Destructor.
657
658 Do not destroy a socket using the delete operator directly;
659 use Destroy() instead. Also, do not create socket objects in the stack.
660 */
661 ~wxSocketBase();
662
663 /**
664 Destroys the socket safely.
665
666 Use this function instead of the delete operator, since otherwise socket events
667 could reach the application even after the socket has been destroyed. To prevent
668 this problem, this function appends the wxSocket to a list of object to be deleted
669 on idle time, after all events have been processed. For the same reason, you should
670 avoid creating socket objects in the stack.
671
672 Destroy() calls Close() automatically.
673
674 @return Always @true.
675 */
676 bool Destroy();
677
678 /**
679 Perform the initialization needed in order to use the sockets.
680
681 This function is called from wxSocket constructor implicitly and so
682 normally doesn't need to be called explicitly. There is however one
683 important exception: as this function must be called from the main
684 (UI) thread, if you use wxSocket from multiple threads you must call
685 Initialize() from the main thread before creating wxSocket objects in
686 the other ones.
687
688 It is safe to call this function multiple times (only the first call
689 does anything) but you must call Shutdown() exactly once for every call
690 to Initialize().
691
692 @return
693 @true if the sockets can be used, @false if the initialization
694 failed and sockets are not available at all.
695 */
696 static bool Initialize();
697
698 /**
699 Shut down the sockets.
700
701 This function undoes the call to Initialize() and must be called after
702 every successful call to Initialize().
703 */
704 static void Shutdown();
705
706 //@}
707
708
709 /**
710 @name Socket State
711 */
712 //@{
713
714 /**
715 Returns @true if an error occurred in the last IO operation.
716
717 Use this function to check for an error condition after one of the
718 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
719 */
720 bool Error() const;
721
722 /**
723 Return the local address of the socket.
724
725 @return @true if no error happened, @false otherwise.
726 */
727 bool GetLocal(wxSockAddress& addr) const;
728
729 /**
730 Return the peer address field of the socket.
731
732 @return @true if no error happened, @false otherwise.
733 */
734 bool GetPeer(wxSockAddress& addr) const;
735
736 /**
737 Return the socket timeout in seconds.
738
739 The timeout can be set using SetTimeout() and is 10 minutes by default.
740 */
741 long GetTimeout() const;
742
743 /**
744 Returns @true if the socket is connected.
745 */
746 bool IsConnected() const;
747
748 /**
749 Check if the socket can be currently read or written.
750
751 This might mean that queued data is available for reading or, for streamed
752 sockets, that the connection has been closed, so that a read operation will
753 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
754 is set, in which case the operation might still block).
755 */
756 bool IsData() const;
757
758 /**
759 Returns @true if the socket is not connected.
760 */
761 bool IsDisconnected() const;
762
763 /**
764 Returns @true if the socket is initialized and ready and @false in other
765 cases.
766
767 @remarks
768 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
769 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
770 and is already listening for new connections.
771 IsOk() does not check for IO errors; use Error() instead for that purpose.
772 */
773 bool IsOk() const;
774
775 /**
776 Returns the number of bytes read or written by the last IO call.
777
778 Use this function to get the number of bytes actually transferred
779 after using one of the following IO calls: Discard(), Peek(), Read(),
780 ReadMsg(), Unread(), Write(), WriteMsg().
781 */
782 wxUint32 LastCount() const;
783
784 /**
785 Returns the last wxSocket error. See @ref wxSocketError .
786
787 @note
788 This function merely returns the last error code,
789 but it should not be used to determine if an error has occurred (this
790 is because successful operations do not change the LastError value).
791 Use Error() first, in order to determine if the last IO call failed.
792 If this returns @true, use LastError() to discover the cause of the error.
793 */
794 wxSocketError LastError() const;
795
796 /**
797 Restore the previous state of the socket, as saved with SaveState().
798
799 Calls to SaveState() and RestoreState() can be nested.
800
801 @see SaveState()
802 */
803 void RestoreState();
804
805 /**
806 Save the current state of the socket in a stack.
807
808 Socket state includes flags, as set with SetFlags(), event mask, as set
809 with SetNotify() and Notify(), user data, as set with SetClientData().
810 Calls to SaveState and RestoreState can be nested.
811
812 @see RestoreState()
813 */
814 void SaveState();
815
816 //@}
817
818
819 /**
820 @name Basic I/O
821
822 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
823 */
824 //@{
825
826 /**
827 Shut down the socket, disabling further transmission and reception of
828 data and disable events for the socket and frees the associated system
829 resources.
830
831 Upon socket destruction, Close() is automatically called, so in most cases
832 you won't need to do it yourself, unless you explicitly want to shut down
833 the socket, typically to notify the peer that you are closing the connection.
834
835 @remarks
836 Although Close() immediately disables events for the socket, it is possible
837 that event messages may be waiting in the application's event queue.
838 The application must therefore be prepared to handle socket event messages even
839 after calling Close().
840 */
841 void Close();
842
843 /**
844 Shuts down the writing end of the socket.
845
846 This function simply calls the standard shutdown() function on the
847 underlying socket, indicating that nothing will be written to this
848 socket any more.
849 */
850 void ShutdownOutput();
851
852 /**
853 Delete all bytes in the incoming queue.
854
855 This function always returns immediately and its operation is not
856 affected by IO flags.
857
858 Use LastCount() to verify the number of bytes actually discarded.
859
860 If you use Error(), it will always return @false.
861 */
862 wxSocketBase& Discard();
863
864 /**
865 Returns current IO flags, as set with SetFlags()
866 */
867 wxSocketFlags GetFlags() const;
868
869 /**
870 Use this function to interrupt any wait operation currently in progress.
871
872 Note that this is not intended as a regular way to interrupt a Wait call,
873 but only as an escape mechanism for exceptional situations where it is
874 absolutely necessary to use it, for example to abort an operation due to
875 some exception or abnormal problem. InterruptWait is automatically called
876 when you Close() a socket (and thus also upon
877 socket destruction), so you don't need to use it in these cases.
878
879 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
880 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
881 */
882 void InterruptWait();
883
884 /**
885 Peek into the socket by copying the next bytes which would be read by
886 Read() into the provided buffer.
887
888 Peeking a buffer doesn't delete it from the socket input queue, i.e.
889 calling Read() will return the same data.
890
891 Use LastCount() to verify the number of bytes actually peeked.
892
893 Use Error() to determine if the operation succeeded.
894
895 @param buffer
896 Buffer where to put peeked data.
897 @param nbytes
898 Number of bytes.
899
900 @return Returns a reference to the current object.
901
902 @remarks
903 The exact behaviour of Peek() depends on the combination of flags being used.
904 For a detailed explanation, see SetFlags()
905
906 @see Error(), LastError(), LastCount(), SetFlags()
907 */
908 wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
909
910 /**
911 Read up to the given number of bytes from the socket.
912
913 Use LastCount() to verify the number of bytes actually read.
914 Use Error() to determine if the operation succeeded.
915
916 @param buffer
917 Buffer where to put read data.
918 @param nbytes
919 Number of bytes.
920
921 @return Returns a reference to the current object.
922
923 @remarks
924 The exact behaviour of Read() depends on the combination of flags being used.
925 For a detailed explanation, see SetFlags()
926
927 @see Error(), LastError(), LastCount(),
928 SetFlags()
929 */
930 wxSocketBase& Read(void* buffer, wxUint32 nbytes);
931
932 /**
933 Receive a message sent by WriteMsg().
934
935 If the buffer passed to the function isn't big enough, the remaining
936 bytes will be discarded. This function always waits for the buffer to
937 be entirely filled, unless an error occurs.
938
939 Use LastCount() to verify the number of bytes actually read.
940
941 Use Error() to determine if the operation succeeded.
942
943 @param buffer
944 Buffer where to put read data.
945 @param nbytes
946 Size of the buffer.
947
948 @return Returns a reference to the current object.
949
950 @remarks
951 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
952 and it will always ignore the @b wxSOCKET_NOWAIT flag.
953 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
954 For a detailed explanation, see SetFlags().
955
956 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
957 */
958 wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
959
960 /**
961 Use SetFlags to customize IO operation for this socket.
962
963 The @a flags parameter may be a combination of flags ORed together.
964 Notice that not all combinations of flags affecting the IO calls
965 (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be
966 combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK.
967
968 The following flags can be used:
969 @beginFlagTable
970 @flag{wxSOCKET_NONE}
971 Default mode: the socket will read some data in the IO calls and
972 will process events to avoid blocking UI while waiting for the data
973 to become available.
974 @flag{wxSOCKET_NOWAIT}
975 Don't wait for the socket to become ready in IO calls, read as much
976 data as is available -- potentially 0 bytes -- and return
977 immediately.
978 @flag{wxSOCKET_WAITALL}
979 Don't return before the entire amount of data specified in IO calls
980 is read or written unless an error occurs. If this flag is not
981 specified, the IO calls return as soon as any amount of data, even
982 less than the total number of bytes, is processed.
983 @flag{wxSOCKET_BLOCK}
984 Don't process the UI events while waiting for the socket to become
985 ready. This means that UI will be unresponsive during socket IO.
986 @flag{wxSOCKET_REUSEADDR}
987 Allows the use of an in-use port (wxServerSocket only).
988 @flag{wxSOCKET_BROADCAST}
989 Switches the socket to broadcast mode.
990 @flag{wxSOCKET_NOBIND}
991 Stops the socket from being bound to a specific adapter (normally
992 used in conjunction with @b wxSOCKET_BROADCAST).
993 @endFlagTable
994
995 For more information on socket events see @ref wxSocketFlags .
996 */
997 void SetFlags(wxSocketFlags flags);
998
999 /**
1000 Set the local address and port to use.
1001
1002 This function must always be called for the server sockets but may also
1003 be called for client sockets, if it is, @b bind() is called before @b
1004 connect().
1005 */
1006 bool SetLocal(const wxIPV4address& local);
1007
1008 /**
1009 Set the default socket timeout in seconds.
1010
1011 This timeout applies to all IO calls, and also to the Wait() family of
1012 functions if you don't specify a wait interval. Initially, the default
1013 timeout is 10 minutes.
1014 */
1015 void SetTimeout(int seconds);
1016
1017 /**
1018 Put the specified data into the input queue.
1019
1020 The data in the buffer will be returned by the next call to Read().
1021
1022 This function is not affected by wxSocket flags.
1023
1024 If you use LastCount(), it will always return @a nbytes.
1025
1026 If you use Error(), it will always return @false.
1027
1028 @param buffer
1029 Buffer to be unread.
1030 @param nbytes
1031 Number of bytes.
1032
1033 @return Returns a reference to the current object.
1034
1035 @see Error(), LastCount(), LastError()
1036 */
1037 wxSocketBase& Unread(const void* buffer, wxUint32 nbytes);
1038
1039 /**
1040 Wait for any socket event.
1041
1042 Possible socket events are:
1043 @li The socket becomes readable.
1044 @li The socket becomes writable.
1045 @li An ongoing connection request has completed (wxSocketClient only)
1046 @li An incoming connection request has arrived (wxSocketServer only)
1047 @li The connection has been closed.
1048
1049 Note that it is recommended to use the individual @b WaitForXXX()
1050 functions to wait for the required condition, instead of this one.
1051
1052 @param seconds
1053 Number of seconds to wait.
1054 If -1, it will wait for the default timeout,
1055 as set with SetTimeout().
1056 @param millisecond
1057 Number of milliseconds to wait.
1058
1059 @return
1060 @true when any of the above conditions is satisfied or @false if the
1061 timeout was reached.
1062
1063 @see InterruptWait(), wxSocketServer::WaitForAccept(),
1064 WaitForLost(), WaitForRead(),
1065 WaitForWrite(), wxSocketClient::WaitOnConnect()
1066 */
1067 bool Wait(long seconds = -1, long millisecond = 0);
1068
1069 /**
1070 Wait until the connection is lost.
1071
1072 This may happen if the peer gracefully closes the connection or if the
1073 connection breaks.
1074
1075 @param seconds
1076 Number of seconds to wait.
1077 If -1, it will wait for the default timeout,
1078 as set with SetTimeout().
1079 @param millisecond
1080 Number of milliseconds to wait.
1081
1082 @return Returns @true if the connection was lost, @false if the timeout
1083 was reached.
1084
1085 @see InterruptWait(), Wait()
1086 */
1087 bool WaitForLost(long seconds = -1, long millisecond = 0);
1088
1089 /**
1090 Wait until the socket is readable.
1091
1092 This might mean that queued data is available for reading or, for streamed
1093 sockets, that the connection has been closed, so that a read operation will
1094 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
1095 is set, in which case the operation might still block).
1096
1097 Notice that this function should not be called if there is already data
1098 available for reading on the socket.
1099
1100 @param seconds
1101 Number of seconds to wait.
1102 If -1, it will wait for the default timeout,
1103 as set with SetTimeout().
1104 @param millisecond
1105 Number of milliseconds to wait.
1106
1107 @return Returns @true if the socket becomes readable, @false on timeout.
1108
1109 @see InterruptWait(), Wait()
1110 */
1111 bool WaitForRead(long seconds = -1, long millisecond = 0);
1112
1113 /**
1114 Wait until the socket becomes writable.
1115
1116 This might mean that the socket is ready to send new data, or for streamed
1117 sockets, that the connection has been closed, so that a write operation is
1118 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
1119 in which case the operation might still block).
1120
1121 Notice that this function should not be called if the socket is already
1122 writable.
1123
1124 @param seconds
1125 Number of seconds to wait.
1126 If -1, it will wait for the default timeout,
1127 as set with SetTimeout().
1128 @param millisecond
1129 Number of milliseconds to wait.
1130
1131 @return Returns @true if the socket becomes writable, @false on timeout.
1132
1133 @see InterruptWait(), Wait()
1134 */
1135 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1136
1137 /**
1138 Write up to the given number of bytes to the socket.
1139
1140 Use LastCount() to verify the number of bytes actually written.
1141
1142 Use Error() to determine if the operation succeeded.
1143
1144 @param buffer
1145 Buffer with the data to be sent.
1146 @param nbytes
1147 Number of bytes.
1148
1149 @return Returns a reference to the current object.
1150
1151 @remarks
1152
1153 The exact behaviour of Write() depends on the combination of flags being used.
1154 For a detailed explanation, see SetFlags().
1155
1156 @see Error(), LastError(), LastCount(), SetFlags()
1157 */
1158 wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
1159
1160 /**
1161 Sends a buffer which can be read using ReadMsg().
1162
1163 WriteMsg() sends a short header before the data so that ReadMsg()
1164 knows how much data should be actually read.
1165
1166 This function always waits for the entire buffer to be sent, unless an
1167 error occurs.
1168
1169 Use LastCount() to verify the number of bytes actually written.
1170
1171 Use Error() to determine if the operation succeeded.
1172
1173 @param buffer
1174 Buffer with the data to be sent.
1175 @param nbytes
1176 Number of bytes to send.
1177
1178 @return Returns a reference to the current object.
1179
1180 @remarks
1181
1182 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1183 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1184 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1185 see SetFlags().
1186
1187 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1188
1189 */
1190 wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
1191
1192 //@}
1193
1194
1195 /**
1196 @name Handling Socket Events
1197 */
1198 //@{
1199
1200 /**
1201 Returns a pointer of the client data for this socket, as set with
1202 SetClientData()
1203 */
1204 void* GetClientData() const;
1205
1206 /**
1207 According to the @a notify value, this function enables
1208 or disables socket events. If @a notify is @true, the events
1209 configured with SetNotify() will
1210 be sent to the application. If @a notify is @false; no events
1211 will be sent.
1212 */
1213 void Notify(bool notify);
1214
1215 /**
1216 Sets user-supplied client data for this socket. All socket events will
1217 contain a pointer to this data, which can be retrieved with
1218 the wxSocketEvent::GetClientData() function.
1219 */
1220 void SetClientData(void* data);
1221
1222 /**
1223 Sets an event handler to be called when a socket event occurs. The
1224 handler will be called for those events for which notification is
1225 enabled with SetNotify() and
1226 Notify().
1227
1228 @param handler
1229 Specifies the event handler you want to use.
1230 @param id
1231 The id of socket event.
1232
1233 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1234 */
1235 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1236
1237 /**
1238 Specifies which socket events are to be sent to the event handler.
1239 The @a flags parameter may be combination of flags ORed together. The
1240 following flags can be used:
1241
1242 @beginFlagTable
1243 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1244 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1245 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1246 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1247 @endFlagTable
1248
1249 For example:
1250
1251 @code
1252 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1253 sock.Notify(true);
1254 @endcode
1255
1256 In this example, the user will be notified about incoming socket data and
1257 whenever the connection is closed.
1258
1259 For more information on socket events see @ref wxSocketEventFlags .
1260 */
1261 void SetNotify(wxSocketEventFlags flags);
1262
1263 //@}
1264 };
1265
1266
1267
1268 /**
1269 @class wxDatagramSocket
1270
1271 @todo docme
1272
1273 @library{wxnet}
1274 @category{net}
1275 */
1276 class wxDatagramSocket : public wxSocketBase
1277 {
1278 public:
1279 /**
1280 Constructor.
1281
1282 @param addr
1283 The socket address.
1284 @param flags
1285 Socket flags (See wxSocketBase::SetFlags()).
1286 */
1287 wxDatagramSocket(const wxSockAddress& addr,
1288 wxSocketFlags flags = wxSOCKET_NONE);
1289
1290 /**
1291 Destructor. Please see wxSocketBase::Destroy().
1292 */
1293 virtual ~wxDatagramSocket();
1294
1295 /**
1296 Write a buffer of @a nbytes bytes to the socket.
1297
1298 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1299 Use wxSocketBase::Error() to determine if the operation succeeded.
1300
1301 @param address
1302 The address of the destination peer for this data.
1303 @param buffer
1304 Buffer where read data is.
1305 @param nbytes
1306 Number of bytes.
1307
1308 @return Returns a reference to the current object.
1309
1310 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
1311 */
1312 wxDatagramSocket& SendTo(const wxSockAddress& address,
1313 const void* buffer, wxUint32 nbytes);
1314 };
1315