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1 Building wxPython 2.8 for Development and Testing
2 =================================================
3
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPython-src-2.8.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
11
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See the INSTALL_ document for more details. If
16 you only use the instructions in this BUILD_ document file then you
17 will end up with a separate installation of wxPython and you can
18 switch back and forth between this and the release version that you
19 may already have installed.
20
21 .. _INSTALL: INSTALL.html
22 .. _BUILD: BUILD.html
23
24 If you want to make changes to any of the ``*.i`` files, (SWIG
25 interface definition files,) or to regenerate the extension sources or
26 renamer modules, then you will need an up to date version of SWIG,
27 plus some patches. Get the sources for version 1.3.29, and then apply
28 the patches in wxPython/SWIG and then build SWIG like normal. See the
29 README.txt in the wxPython/SWIG dir for details about each patch and
30 also info about those that may already have been applied to the SWIG
31 sources. If you install this build of SWIG to a location that is not
32 on the PATH (so it doesn't interfere with an existing SWIG install for
33 example) then you can use a setup.py command-line option named SWIG
34 set to the full path name of the executable and the wxPython build will
35 use it. See below for an example.
36
37 In the text below I'll use WXDIR with environment variable syntax
38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
39 your wxWidgets and wxPython sources are located. It will equate to
40 whereever you checked out the wxWidgets module from CVS, or untarred
41 the wxPython-src tarball to. You can either substitute the $WXDIR text
42 below with your actual dir, or set the value in the environment and
43 use it just like you see it below.
44
45 If you run into what appears to be compatibility issues between
46 wxWidgets and wxPython while building wxPython, be sure you are using
47 the wxWidgets sources included with the wxPython-src tarball or the
48 CVS snapshot, and not a previously installed version or a version
49 installed from one of the standard wxWidgets installers. With the
50 "unstable" releases (have a odd-numbered minor release value, where
51 the APIs are allowed to change) there are often significant
52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53 release of wxPython.
54
55
56
57 Building on Unix-like Systems (e.g. Linux and OS X)
58 ---------------------------------------------------
59
60 These platforms are built almost the same way while in development
61 so I'll combine the descriptions about their build process here.
62 First we will build wxWidgets and install it to an out of the way
63 place, then do the same for wxPython.
64
65
66 1. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
74 cd $WXDIR
75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.8 \
78 --with-gtk \
79 --with-gnomeprint \
80 --with-opengl \
81 --enable-debug \
82 --enable-geometry \
83 --enable-graphics_ctx \
84 --enable-sound --with-sdl \
85 --enable-mediactrl \
86 --enable-display \
87 --disable-debugreport \
88
89
90 On OS X of course you'll want to use --with-mac instead of
91 --with-gtk and --with-gnomeprint.
92
93 Notice that above I used a prefix option of "/opt/wx/2.8". You can
94 use whatever path you want, such as a path in your HOME dir or even
95 one of the standard prefix paths such as /usr or /usr/local if you
96 like, but using /opt this way lets me easily have multiple versions
97 and ports of wxWidgets "installed" and makes it easy to switch
98 between them, without impacting any versions of wxWidgets that may
99 have been installed via an RPM or whatever. For the rest of the
100 steps below be sure to also substitute "/opt/wx/2.8" with whatever
101 prefix you choose for your build.
102
103 **NOTE**: Due to a recent change there is currently a dependency
104 problem in the multilib builds of wxWidgets on OSX, so I have
105 switched to using a monolithic build. That means that all of the
106 core wxWidgets code is placed in in one shared library instead of
107 several. wxPython can be used with either mode, so use whatever
108 suits you on Linux and etc. but use monolithic on OSX. To switch
109 to the monolithic build of wxWidgets just add this configure flag::
110
111 --enable-monolithic \
112
113 By default GTK 2.x will be used for the build. If you would rather
114 use GTK 1.2.x for some reason then you can force configure to use
115 it by changing the --with-gtk flag to specify it like this::
116
117 --with-gtk=1 \
118
119 To make the wxWidgets build be unicode enabled (strongly
120 recommended unless you are building with GTK1) then add the
121 following flag. When wxPython is unicode enabled then all strings
122 that are passed to wx functions and methods will first be converted
123 to unicode objects, and any 'strings' returned from wx functions
124 and methods will actually be unicode objects.::
125
126 --enable-unicode \
127
128 If you want to use the image and zlib libraries included with
129 wxWidgets instead of those already installed on your system, (for
130 example, to reduce dependencies on 3rd party libraries) then you
131 can add these flags to the configure command::
132
133 --with-libjpeg=builtin \
134 --with-libpng=builtin \
135 --with-libtiff=builtin \
136 --with-zlib=builtin \
137
138
139 2. To build and install wxWidgets you could just use the "make"
140 command but there are a couple other libraries besides the main
141 wxWidgets libs that also need to be built so again I make a script
142 to do it all for me so I don't forget anything. This time it is
143 called ".make" (I use the leading "." so when I do ``rm -r *`` in
144 my build dir I don't lose my scripts too.) This is what it looks
145 like::
146
147 make $* \
148 && make -C contrib/src/stc $*
149
150 So you just use .make as if it where make, but don't forget to set
151 the execute bit on .make first!::
152
153 .make
154 .make install
155
156 When it's done you should have an installed set of files under
157 /opt/wx/2.8 containing just wxWidgets. Now to use this version of
158 wxWidgets you just need to add /opt/wx/2.8/bin to the PATH and set
159 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.8/lib.
160
161
162 3. I also have a script to help me build wxPython and it is checked in
163 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
164 use it as it's very cryptic and expects that you want to run SWIG,
165 so if you don't have the latest patched up version of SWIG then
166 you'll probably get stuck. So in this document I'll just give the
167 raw commands instead.
168
169 We're not going to install the development version of wxPython with
170 these commands, so it won't impact your already installed version
171 of the latest release. You'll be able test with this version when
172 you want to, and use the installed release version the rest of the
173 time. If you want to install the development version please read
174 INSTALL.txt.
175
176 If you have more than one version of Python on your system then be
177 sure to use the version of Python that you want to use when running
178 wxPython programs to run the setup.py commands below. I'll be
179 using python2.5.
180
181 Make sure that the first wx-config found on the PATH is the one
182 belonging to the wxWidgets that you installed above, and then
183 change to the $WXDIR/wxPython dir and run the this command::
184
185 cd $WXDIR/wxPython
186 python2.5 setup.py build_ext --inplace --debug
187
188 If your new wx-config script is not on the PATH, or there is some
189 other version of it found first, then you can add this to the
190 command line to ensure your new one is used instead::
191
192 WX_CONFIG=/opt/wx/2.8/bin/wx-config
193
194 By default setup.py will assume that you built wxWidgets to use
195 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
196 this flag to the command-line::
197
198 WXPORT=gtk
199
200 Setup.py will assume by default that you are using a unicode build
201 of wxWidgets. If not then you can use this flag::
202
203 UNICODE=0
204
205 If you are wanting to have the source files regenerated with swig,
206 (only neccessary if you make modifications to the ``*.i`` files,)
207 then you need to turn on the USE_SWIG flag and optionally tell it
208 where to find the new swig executable, so add these flags::
209
210 USE_SWIG=1 SWIG=/opt/swig/bin/swig
211
212 If you get errors about being unable to find libGLU, wxGLCanvas
213 being undeclared, or something similar then you can add
214 BUILD_GLCANVAS=0 to the setup.py command line to disable the
215 building of the glcanvas module.
216
217 When the setup.py command is done you should have a fully populated
218 (but uninstalled) wx package located in your $WXDIR/wxPython/wx
219 directory.
220
221
222 4. To run code with the development version of wxPython, just set the
223 PYTHONPATH to the wxPython dir located in the source tree. For
224 example::
225
226 export LD_LIBRARY_PATH=/opt/wx/2.8/lib
227 export PYTHONPATH=$WXDIR/wxPython
228 cd $WXDIR/wxPython/demo
229 python2.5 demo.py
230
231 OS X NOTE: Depending on your version of OS X and Python you may
232 need to use "pythonw" on the command line to run wxPython
233 applications. This version of the Python executable is part of the
234 Python Framework and is allowed to interact with the display. You
235 can also double click on a .py or a .pyw file from the finder
236 (assuming that the PythonLauncher app is associated with these file
237 extensions) and it will launch the Framework version of Python for
238 you. For information about creating Applicaiton Bundles of your
239 wxPython apps please see the wiki and the mail lists.
240
241 SOLARIS NOTE: If you get unresolved symbol errors when importing
242 wxPython and you are running on Solaris and building with gcc, then
243 you may be able to work around the problem by uncommenting a bit of
244 code in config.py and building again. Look for 'SunOS' in config.py
245 and uncomment the block containing it. The problem is that Sun's ld
246 does not automatically add libgcc to the link step.
247
248
249
250
251 Building on Windows
252 -------------------
253
254 The Windows builds currently require the use of Microsoft Visual C++.
255 Theoretically, other compilers (such as mingw32 or the Borland
256 compilers) can also be used but I've never done the work to make that
257 happen. If you want to try that then first you'll want to find out if
258 there are any tricks that have to be done to make Python extension
259 modules using that compiler, and then make a few changes to setup.py
260 to accommodate that. (And send the patches to me.)
261
262 The standard Python 2.3 and earlier are built with MS Visual C 6.0 and
263 so you must also build with MSVC 6 in order to be used with the stock
264 python.exe. If you woudl rather use a different version of
265 VisualStudio keep in mind that you'll also have to build Python and
266 any other extension modules that you use with that compiler because a
267 different version of the C runtime library is used. The stock Python
268 2.4 and 2.5 executables are built with MSVC 7.1, and the same rules
269 apply to it.
270
271 If you want to build a debuggable version of wxWidgets and wxPython you
272 will need to have also built a debug version of Python and any other
273 extension modules you need to use. You can tell if you have them
274 already if there is a _d in the file names, for example python_d.exe
275 or python25_d.dll. If you don't need to trace through the C/C++ parts
276 of the code with the debugger then building the normal (or hybrid)
277 version is fine, and you can use the regular python executables with
278 it.
279
280 Starting with 2.5.3.0 wxPython can be built for either the monlithic
281 or the multi-lib wxWidgets builds. (Monolithic means that all the
282 core wxWidgets code is in one DLL, and multi-lib means that the core
283 code is divided into multiple DLLs.) To select which one to use
284 specify the MONOLITHIC flag for both the wxWidgets build and the
285 wxPython build as shown below, setting it to either 0 or 1.
286
287 Just like the unix versions I also use some scripts to help me build
288 wxWidgets, but I use some non-standard stuff to do it. So if you have
289 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
290 programs then there is a copy of my wxWidgets build scripts in
291 %WXDIR%\\wxPython\\distrib\\msw. Just copy them to
292 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
293 you can do everything by hand as described below. But if you do work
294 by hand and something doesn't seem to be working correctly please
295 refer to the build scripts to see what may need to be done
296 differently.
297
298 The \*.btm files are for 4NT and the others are for bash. They are::
299
300 .make/.make.btm Builds the main lib and the needed contribs
301 .mymake/.mymake.btm Builds just one lib, used by .make
302 .makesetup.mk A makefile that will copy and edit setup.h
303 as needed for the different types of builds
304
305 Okay. Here's what you've been waiting for, the instructions! Adapt
306 accordingly if you are using the bash shell.
307
308 1. Set an environment variable to the root of the wxWidgets source
309 tree. This is used by the makefiles::
310
311 set WXWIN=%WXDIR%
312
313 2. Copy setup0.h to setup.h::
314
315 cd %WXDIR%\include\wx\msw
316 copy setup0.h setup.h
317
318
319 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
320
321 wxUSE_DEBUGREPORT 0
322 wxUSE_EXCEPTIONS 0
323 wxUSE_DIALUP_MANAGER 0
324 wxUSE_GRAPHICS_CONTEXT 1
325 wxUSE_GLCANVAS 1
326 wxUSE_POSTSCRIPT 1
327
328
329 If you are using my build scripts then a few more settings will be
330 changed automatically and then a copy of setup.h is placed in a
331 subdir of %WXWIN%\\lib\vc_dll. If you are doing it by hand and
332 making a UNICODE build, then also change these::
333
334 wxUSE_UNICODE 1
335 wxUSE_UNICODE_MSLU 1
336
337 If you are doing a "hybrid" build (which is the same as the
338 binaries that I release) then also change these::
339
340 wxUSE_MEMORY_TRACING 0
341 wxUSE_DEBUG_CONTEXT 0
342
343
344 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
345 wxWidgets DLLs will end up there as part of the build and so you'll
346 need it on the PATH for them to be found at runtime.
347
348
349 5. Change to the %WXDIR%\\build\\msw directory
350
351 cd %WXDIR%\\build\\msw
352
353
354 6. If using my scripts then use the .make.btm command to build
355 wxWidgets. It needs one command-line parameter which controls what
356 kind of build(s) to do. Use one of the following::
357
358 debug Build debug version
359 hybrid Build hybrid version
360 both Both debug and hybrid
361 debug-uni Build a debug unicode library
362 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
363 both-uni and finally both unicode libraries
364
365 For example::
366
367 .make hybrid
368
369 You can also pass additional command line parameters as needed and
370 they will all be passed on to the nmake commands, for example to
371 clean up the build::
372
373 .make hybrid clean
374
375 If *not* using my scripts then you can do it by hand by directly
376 executing nmake with a bunch of extra command line parameters.
377 The base set are::
378
379 nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 USE_GDIPLUS=1
380
381 If doing a debug build then add::
382
383 BUILD=debug
384
385 otherwise add these::
386
387 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
388
389 If doing a Unicode build then add these flags::
390
391 UNICODE=1 MSLU=1
392
393 Now, from the %WXDIR%\\build\\msw directory run nmake with your
394 selection of command-line flags as described above.
395
396
397 7. When that is all done it will have built the main wxWidgets DLLs
398 and also some of the contribs DLLs. There should be a ton of DLLs
399 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
400
401
402 8. Building wxPython on Windows is very similar to doing it for the
403 unix systems. We're not going to install the development version
404 of wxPython with these commands, so it won't impact your already
405 installed version of the latest release. You'll be able to test
406 with this version when you want to, and use the installed release
407 version the rest of the time. If you ever do want to install the
408 development version please refer to INSTALL.txt.
409
410 Change to the %WXDIR%\\wxPython dir and run the this command,
411 making sure that you use the version of python that you want to
412 build for (if you have more than one on your system) and to match
413 the MONOLITHIC flag with how you built wxWidgets::
414
415 cd %WXDIR%\wxPython
416 python setup.py build_ext --inplace MONOLITHIC=0
417
418 If you are wanting to have the source files regenerated with swig,
419 (only neccessary if you make modifications to the ``*.i`` files,)
420 then you need to turn on the USE_SWIG flag and optionally tell it
421 where to find the new swig executable, so add these flags::
422
423 USE_SWIG=1 SWIG=e:\\projects\\SWIG-1.2.29\\swig.exe
424
425 If you built a Unicode version of wxWidgets and want to also build
426 the Unicode version of wxPython then add this flag::
427
428 UNICODE=1
429
430 If you have a debug version of Python and wxWidgets and want to
431 build a debug version of wxPython too, add the --debug flag to the
432 command line. You should then end up with a set of ``*_d.pyd``
433 files in the wx package and you'll have to run ``python_d.exe`` to
434 use them. The debug and hybrid(release) versions can coexist.
435
436 When the setup.py command is done you should have fully populated
437 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
438 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
439 files) located in the wx package.
440
441
442 9. To run code with the development version of wxPython, just set the
443 PYTHONPATH to the wxPython dir in the CVS tree. For example::
444
445 set PYTHONPATH=%WXDIR%\wxPython
446 cd %WXDIR\wxPython\demo
447 python demo.py
448
449