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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/selstore.h
3 // Purpose: wxSelectionStore stores selected items in a control
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SELSTORE_H_
13 #define _WX_SELSTORE_H_
14
15 #include "wx/dynarray.h"
16
17 // ----------------------------------------------------------------------------
18 // wxSelectedIndices is just a sorted array of indices
19 // ----------------------------------------------------------------------------
20
21 inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
22 {
23 return (int)(n1 - n2);
24 }
25
26 WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
27
28 // ----------------------------------------------------------------------------
29 // wxSelectionStore is used to store the selected items in the virtual
30 // controls, i.e. it is well suited for storing even when the control contains
31 // a huge (practically infinite) number of items.
32 //
33 // Of course, internally it still has to store the selected items somehow (as
34 // an array currently) but the advantage is that it can handle the selection
35 // of all items (common operation) efficiently and that it could be made even
36 // smarter in the future (e.g. store the selections as an array of ranges +
37 // individual items) without changing its API.
38 // ----------------------------------------------------------------------------
39
40 class WXDLLIMPEXP_CORE wxSelectionStore
41 {
42 public:
43 wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
44
45 // set the total number of items we handle
46 void SetItemCount(unsigned count);
47
48 // special case of SetItemCount(0)
49 void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
50
51 // must be called when a new item is inserted/added
52 void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); }
53
54 // must be called when an item is deleted
55 void OnItemDelete(unsigned item);
56
57 // select one item, use SelectRange() insted if possible!
58 //
59 // returns true if the items selection really changed
60 bool SelectItem(unsigned item, bool select = true);
61
62 // select the range of items (inclusive)
63 //
64 // return true and fill the itemsChanged array with the indices of items
65 // which have changed state if "few" of them did, otherwise return false
66 // (meaning that too many items changed state to bother counting them
67 // individually)
68 bool SelectRange(unsigned itemFrom, unsigned itemTo,
69 bool select = true,
70 wxArrayInt *itemsChanged = NULL);
71
72 // return true if the given item is selected
73 bool IsSelected(unsigned item) const;
74
75 // return the total number of selected items
76 unsigned GetSelectedCount() const
77 {
78 return m_defaultState ? m_count - m_itemsSel.GetCount()
79 : m_itemsSel.GetCount();
80 }
81
82 private:
83 // (re)init
84 void Init() { m_defaultState = false; }
85
86 // the total number of items we handle
87 unsigned m_count;
88
89 // the default state: normally, false (i.e. off) but maybe set to true if
90 // there are more selected items than non selected ones - this allows to
91 // handle selection of all items efficiently
92 bool m_defaultState;
93
94 // the array of items whose selection state is different from default
95 wxSelectedIndices m_itemsSel;
96
97 DECLARE_NO_COPY_CLASS(wxSelectionStore)
98 };
99
100 #endif // _WX_SELSTORE_H_
101