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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 #ifdef __GNUG__
16 #pragma interface "windowbase.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers which we must include here
21 // ----------------------------------------------------------------------------
22
23 #include "wx/event.h" // the base class
24
25 #include "wx/list.h" // defines wxWindowList
26
27 #include "wx/cursor.h" // we have member variables of these classes
28 #include "wx/font.h" // so we can't do without them
29 #include "wx/colour.h"
30 #include "wx/region.h"
31 #include "wx/utils.h"
32
33 #include "wx/validate.h" // for wxDefaultValidator (always include it)
34
35 #if wxUSE_PALETTE
36 #include "wx/dcclient.h"
37 #include "wx/palette.h"
38 #endif // wxUSE_PALETTE
39
40 #if wxUSE_ACCEL
41 #include "wx/accel.h"
42 #endif // wxUSE_ACCEL
43
44 // when building wxUniv/Foo we don't want the code for native menu use to be
45 // compiled in - it should only be used when building real wxFoo
46 #ifdef __WXUNIVERSAL__
47 #define wxUSE_MENUS_NATIVE 0
48 #else // __WXMSW__
49 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
50 #endif // __WXUNIVERSAL__/__WXMSW__
51
52 // ----------------------------------------------------------------------------
53 // forward declarations
54 // ----------------------------------------------------------------------------
55
56 class WXDLLEXPORT wxCaret;
57 class WXDLLEXPORT wxControl;
58 class WXDLLEXPORT wxCursor;
59 class WXDLLEXPORT wxDC;
60 class WXDLLEXPORT wxDropTarget;
61 class WXDLLEXPORT wxItemResource;
62 class WXDLLEXPORT wxLayoutConstraints;
63 class WXDLLEXPORT wxResourceTable;
64 class WXDLLEXPORT wxSizer;
65 class WXDLLEXPORT wxToolTip;
66 class WXDLLEXPORT wxWindowBase;
67 class WXDLLEXPORT wxWindow;
68
69 // ----------------------------------------------------------------------------
70 // (pseudo)template list classes
71 // ----------------------------------------------------------------------------
72
73 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
74
75 // ----------------------------------------------------------------------------
76 // global variables
77 // ----------------------------------------------------------------------------
78
79 WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
80
81 // ----------------------------------------------------------------------------
82 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
83 // interface of this class.
84 //
85 // Event handler: windows have themselves as their event handlers by default,
86 // but their event handlers could be set to another object entirely. This
87 // separation can reduce the amount of derivation required, and allow
88 // alteration of a window's functionality (e.g. by a resource editor that
89 // temporarily switches event handlers).
90 // ----------------------------------------------------------------------------
91
92 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
93 {
94 public:
95 // creating the window
96 // -------------------
97
98 // default ctor
99 wxWindowBase() { InitBase(); }
100
101 // pseudo ctor (can't be virtual, called from ctor)
102 bool CreateBase(wxWindowBase *parent,
103 wxWindowID id,
104 const wxPoint& pos = wxDefaultPosition,
105 const wxSize& size = wxDefaultSize,
106 long style = 0,
107 const wxValidator& validator = wxDefaultValidator,
108 const wxString& name = wxPanelNameStr);
109
110 virtual ~wxWindowBase();
111
112 #if wxUSE_WX_RESOURCES
113 // these functions are implemented in resource.cpp and resourc2.cpp
114 virtual bool LoadFromResource(wxWindow *parent,
115 const wxString& resourceName,
116 const wxResourceTable *table = (const wxResourceTable *) NULL);
117 virtual wxControl *CreateItem(const wxItemResource* childResource,
118 const wxItemResource* parentResource,
119 const wxResourceTable *table = (const wxResourceTable *) NULL);
120 #endif // wxUSE_WX_RESOURCES
121
122 // deleting the window
123 // -------------------
124
125 // ask the window to close itself, return TRUE if the event handler
126 // honoured our request
127 bool Close( bool force = FALSE );
128
129 // the following functions delete the C++ objects (the window itself
130 // or its children) as well as the GUI windows and normally should
131 // never be used directly
132
133 // delete window unconditionally (dangerous!), returns TRUE if ok
134 virtual bool Destroy();
135 // delete all children of this window, returns TRUE if ok
136 bool DestroyChildren();
137
138 // is the window being deleted?
139 bool IsBeingDeleted() const { return m_isBeingDeleted; }
140
141 // window attributes
142 // -----------------
143
144 // NB: in future versions of wxWindows Set/GetTitle() will only work
145 // with the top level windows (such as dialogs and frames) and
146 // Set/GetLabel() only with the other ones (i.e. all controls).
147
148 // the title (or label, see below) of the window: the text which the
149 // window shows
150 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
151 virtual wxString GetTitle() const { return wxEmptyString; }
152
153 // label is just the same as the title (but for, e.g., buttons it
154 // makes more sense to speak about labels)
155 virtual void SetLabel(const wxString& label) { SetTitle(label); }
156 virtual wxString GetLabel() const { return GetTitle(); }
157
158 // the window name is used for ressource setting in X, it is not the
159 // same as the window title/label
160 virtual void SetName( const wxString &name ) { m_windowName = name; }
161 virtual wxString GetName() const { return m_windowName; }
162
163 // window id uniquely identifies the window among its siblings unless
164 // it is -1 which means "don't care"
165 void SetId( wxWindowID id ) { m_windowId = id; }
166 wxWindowID GetId() const { return m_windowId; }
167
168 // generate a control id for the controls which were not given one by
169 // user
170 static int NewControlId() { return --ms_lastControlId; }
171 // get the id of the control following the one with the given
172 // (autogenerated) id
173 static int NextControlId(int id) { return id - 1; }
174 // get the id of the control preceding the one with the given
175 // (autogenerated) id
176 static int PrevControlId(int id) { return id + 1; }
177
178 // moving/resizing
179 // ---------------
180
181 // set the window size and/or position
182 void SetSize( int x, int y, int width, int height,
183 int sizeFlags = wxSIZE_AUTO )
184 { DoSetSize(x, y, width, height, sizeFlags); }
185
186 void SetSize( int width, int height )
187 { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
188
189 void SetSize( const wxSize& size )
190 { SetSize( size.x, size.y); }
191
192 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
193 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
194
195 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
196 { DoSetSize(x, y, -1, -1, flags); }
197
198 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
199 { Move(pt.x, pt.y, flags); }
200
201 // Z-order
202 virtual void Raise() = 0;
203 virtual void Lower() = 0;
204
205 // client size is the size of area available for subwindows
206 void SetClientSize( int width, int height )
207 { DoSetClientSize(width, height); }
208
209 void SetClientSize( const wxSize& size )
210 { DoSetClientSize(size.x, size.y); }
211
212 void SetClientSize(const wxRect& rect)
213 { SetClientSize( rect.width, rect.height ); }
214
215 // get the window position and/or size (pointers may be NULL)
216 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
217 wxPoint GetPosition() const
218 {
219 int w, h;
220 DoGetPosition(&w, &h);
221
222 return wxPoint(w, h);
223 }
224
225 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
226 wxSize GetSize() const
227 {
228 int w, h;
229 DoGetSize(& w, & h);
230 return wxSize(w, h);
231 }
232
233 wxRect GetRect() const
234 {
235 int x, y, w, h;
236 GetPosition(& x, & y);
237 GetSize(& w, & h);
238
239 return wxRect(x, y, w, h);
240 }
241
242 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
243 wxSize GetClientSize() const
244 {
245 int w, h;
246 DoGetClientSize(& w, & h);
247
248 return wxSize(w, h);
249 }
250
251 // get the origin of the client area of the window relative to the
252 // window top left corner (the client area may be shifted because of
253 // the borders, scrollbars, other decorations...)
254 virtual wxPoint GetClientAreaOrigin() const;
255
256 // get the client rectangle in window (i.e. client) coordinates
257 wxRect GetClientRect() const
258 {
259 return wxRect(GetClientAreaOrigin(), GetClientSize());
260 }
261
262 // get the size best suited for the window (in fact, minimal
263 // acceptable size using which it will still look "nice")
264 wxSize GetBestSize() const { return DoGetBestSize(); }
265 void GetBestSize(int *w, int *h) const
266 {
267 wxSize s = DoGetBestSize();
268 if ( w )
269 *w = s.x;
270 if ( h )
271 *h = s.y;
272 }
273
274 // the generic centre function - centers the window on parent by
275 // default or on screen if it doesn't have parent or
276 // wxCENTER_ON_SCREEN flag is given
277 void Centre( int direction = wxBOTH );
278 void Center( int direction = wxBOTH ) { Centre(direction); }
279
280 // centre on screen (only works for top level windows)
281 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
282 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
283
284 // centre with respect to the the parent window
285 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
286 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
287
288 // set window size to wrap around its children
289 virtual void Fit();
290
291 // set min/max size of the window
292 virtual void SetSizeHints( int minW, int minH,
293 int maxW = -1, int maxH = -1,
294 int incW = -1, int incH = -1 );
295
296 virtual int GetMinWidth() const { return m_minWidth; }
297 virtual int GetMinHeight() const { return m_minHeight; }
298 int GetMaxWidth() const { return m_maxWidth; }
299 int GetMaxHeight() const { return m_maxHeight; }
300
301 // window state
302 // ------------
303
304 // returns TRUE if window was shown/hidden, FALSE if the nothing was
305 // done (window was already shown/hidden)
306 virtual bool Show( bool show = TRUE );
307 bool Hide() { return Show(FALSE); }
308
309 // returns TRUE if window was enabled/disabled, FALSE if nothing done
310 virtual bool Enable( bool enable = TRUE );
311 bool Disable() { return Enable(FALSE); }
312
313 bool IsShown() const { return m_isShown; }
314 bool IsEnabled() const { return m_isEnabled; }
315
316 // get/set window style (setting style won't update the window and so
317 // is only useful for internal usage)
318 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
319 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
320
321 // just some (somewhat shorter) synonims
322 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
323 long GetWindowStyle() const { return GetWindowStyleFlag(); }
324
325 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
326 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
327
328 // extra style: the less often used style bits which can't be set with
329 // SetWindowStyleFlag()
330 void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
331 long GetExtraStyle() const { return m_exStyle; }
332
333 // make the window modal (all other windows unresponsive)
334 virtual void MakeModal(bool modal = TRUE);
335
336 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
337 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
338
339 // focus and keyboard handling
340 // ---------------------------
341
342 // set focus to this window
343 virtual void SetFocus() = 0;
344
345 // return the window which currently has the focus or NULL
346 static wxWindow *FindFocus() /* = 0: implement in derived classes */;
347
348 // can this window have focus?
349 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
350
351 // can this window be given focus by keyboard navigation? if not, the
352 // only way to give it focus (provided it accepts it at all) is to
353 // click it
354 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
355
356 // NB: these methods really don't belong here but with the current
357 // class hierarchy there is no other place for them :-(
358
359 // get the default child of this parent, i.e. the one which is
360 // activated by pressing <Enter>
361 virtual wxWindow *GetDefaultItem() const { return NULL; }
362
363 // set this child as default, return the old default
364 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
365 { return NULL; }
366
367 // parent/children relations
368 // -------------------------
369
370 // get the list of children
371 const wxWindowList& GetChildren() const { return m_children; }
372 wxWindowList& GetChildren() { return m_children; }
373
374 // get the parent or the parent of the parent
375 wxWindow *GetParent() const { return m_parent; }
376 inline wxWindow *GetGrandParent() const;
377
378 // is this window a top level one?
379 virtual bool IsTopLevel() const;
380
381 // it doesn't really change parent, use ReParent() instead
382 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
383 // change the real parent of this window, return TRUE if the parent
384 // was changed, FALSE otherwise (error or newParent == oldParent)
385 virtual bool Reparent( wxWindowBase *newParent );
386
387 // find window among the descendants of this one either by id or by
388 // name (return NULL if not found)
389 wxWindow *FindWindow( long id );
390 wxWindow *FindWindow( const wxString& name );
391
392 // implementation mostly
393 virtual void AddChild( wxWindowBase *child );
394 virtual void RemoveChild( wxWindowBase *child );
395
396 // event handler stuff
397 // -------------------
398
399 // get the current event handler
400 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
401
402 // replace the event handler (allows to completely subclass the
403 // window)
404 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
405
406 // push/pop event handler: allows to chain a custom event handler to
407 // alreasy existing ones
408 void PushEventHandler( wxEvtHandler *handler );
409 wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
410
411 // find the given handler in the event handler chain and remove (but
412 // not delete) it from the event handler chain, return TRUE if it was
413 // found and FALSE otherwise (this also results in an assert failure so
414 // this function should only be called when the handler is supposed to
415 // be there)
416 bool RemoveEventHandler(wxEvtHandler *handler);
417
418 // validators
419 // ----------
420
421 #if wxUSE_VALIDATORS
422 // a window may have an associated validator which is used to control
423 // user input
424 virtual void SetValidator( const wxValidator &validator );
425 virtual wxValidator *GetValidator() { return m_windowValidator; }
426 #endif // wxUSE_VALIDATORS
427
428
429 // dialog oriented functions
430 // -------------------------
431
432 // validate the correctness of input, return TRUE if ok
433 virtual bool Validate();
434
435 // transfer data between internal and GUI representations
436 virtual bool TransferDataToWindow();
437 virtual bool TransferDataFromWindow();
438
439 virtual void InitDialog();
440
441 #if wxUSE_ACCEL
442 // accelerators
443 // ------------
444 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
445 { m_acceleratorTable = accel; }
446 wxAcceleratorTable *GetAcceleratorTable()
447 { return &m_acceleratorTable; }
448 #endif // wxUSE_ACCEL
449
450 // dialog units translations
451 // -------------------------
452
453 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
454 wxPoint ConvertDialogToPixels( const wxPoint& pt );
455 wxSize ConvertPixelsToDialog( const wxSize& sz )
456 {
457 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
458
459 return wxSize(pt.x, pt.y);
460 }
461
462 wxSize ConvertDialogToPixels( const wxSize& sz )
463 {
464 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
465
466 return wxSize(pt.x, pt.y);
467 }
468
469 // mouse functions
470 // ---------------
471
472 // move the mouse to the specified position
473 virtual void WarpPointer(int x, int y) = 0;
474
475 // start or end mouse capture, these functions maintain the stack of
476 // windows having captured the mouse and after calling ReleaseMouse()
477 // the mouse is not released but returns to the window which had had
478 // captured it previously (if any)
479 void CaptureMouse();
480 void ReleaseMouse();
481
482 // get the window which currently captures the mouse or NULL
483 static wxWindow *GetCapture();
484
485 // does this window have the capture?
486 virtual bool HasCapture() const
487 { return (wxWindow *)this == GetCapture(); }
488
489 // painting the window
490 // -------------------
491
492 // mark the specified rectangle (or the whole window) as "dirty" so it
493 // will be repainted
494 virtual void Refresh( bool eraseBackground = TRUE,
495 const wxRect *rect = (const wxRect *) NULL ) = 0;
496
497 // a less awkward wrapper for Refresh
498 void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
499
500 // repaint all invalid areas of the window immediately
501 virtual void Update() { }
502
503 // clear the window entirely
504 virtual void Clear() = 0;
505
506 // freeze the window: don't redraw it until it is thawed
507 virtual void Freeze() { }
508
509 // thaw the window: redraw it after it had been frozen
510 virtual void Thaw() { }
511
512 // adjust DC for drawing on this window
513 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
514
515 // the update region of the window contains the areas which must be
516 // repainted by the program
517 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
518 wxRegion& GetUpdateRegion() { return m_updateRegion; }
519
520 // get the update rectangleregion bounding box in client coords
521 wxRect GetUpdateClientRect() const;
522
523 // these functions verify whether the given point/rectangle belongs to
524 // (or at least intersects with) the update region
525 bool IsExposed( int x, int y ) const;
526 bool IsExposed( int x, int y, int w, int h ) const;
527
528 bool IsExposed( const wxPoint& pt ) const
529 { return IsExposed(pt.x, pt.y); }
530 bool IsExposed( const wxRect& rect ) const
531 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
532
533 // colours, fonts and cursors
534 // --------------------------
535
536 // set/retrieve the window colours (system defaults are used by
537 // default): Set functions return TRUE if colour was changed
538 virtual bool SetBackgroundColour( const wxColour &colour );
539 virtual bool SetForegroundColour( const wxColour &colour );
540
541 wxColour GetBackgroundColour() const { return m_backgroundColour; }
542 wxColour GetForegroundColour() const { return m_foregroundColour; }
543
544 // set/retrieve the cursor for this window (SetCursor() returns TRUE
545 // if the cursor was really changed)
546 virtual bool SetCursor( const wxCursor &cursor );
547 const wxCursor& GetCursor() const { return m_cursor; }
548 wxCursor& GetCursor() { return m_cursor; }
549
550 // set/retrieve the font for the window (SetFont() returns TRUE if the
551 // font really changed)
552 virtual bool SetFont( const wxFont &font ) = 0;
553 const wxFont& GetFont() const { return m_font; }
554 wxFont& GetFont() { return m_font; }
555
556 #if wxUSE_CARET
557 // associate a caret with the window
558 void SetCaret(wxCaret *caret);
559 // get the current caret (may be NULL)
560 wxCaret *GetCaret() const { return m_caret; }
561 #endif // wxUSE_CARET
562
563 // get the (average) character size for the current font
564 virtual int GetCharHeight() const = 0;
565 virtual int GetCharWidth() const = 0;
566
567 // get the width/height/... of the text using current or specified
568 // font
569 virtual void GetTextExtent(const wxString& string,
570 int *x, int *y,
571 int *descent = (int *) NULL,
572 int *externalLeading = (int *) NULL,
573 const wxFont *theFont = (const wxFont *) NULL)
574 const = 0;
575
576 // client <-> screen coords
577 // ------------------------
578
579 // translate to/from screen/client coordinates (pointers may be NULL)
580 void ClientToScreen( int *x, int *y ) const
581 { DoClientToScreen(x, y); }
582 void ScreenToClient( int *x, int *y ) const
583 { DoScreenToClient(x, y); }
584
585 // wxPoint interface to do the same thing
586 wxPoint ClientToScreen(const wxPoint& pt) const
587 {
588 int x = pt.x, y = pt.y;
589 DoClientToScreen(&x, &y);
590
591 return wxPoint(x, y);
592 }
593
594 wxPoint ScreenToClient(const wxPoint& pt) const
595 {
596 int x = pt.x, y = pt.y;
597 DoScreenToClient(&x, &y);
598
599 return wxPoint(x, y);
600 }
601
602 // test where the given (in client coords) point lies
603 wxHitTest HitTest(wxCoord x, wxCoord y) const
604 { return DoHitTest(x, y); }
605
606 wxHitTest HitTest(const wxPoint& pt) const
607 { return DoHitTest(pt.x, pt.y); }
608
609 // misc
610 // ----
611
612 // get the window border style: uses the current style and falls back to
613 // the default style for this class otherwise (see GetDefaultBorder())
614 wxBorder GetBorder() const;
615
616 void UpdateWindowUI();
617
618 #if wxUSE_MENUS
619 bool PopupMenu( wxMenu *menu, const wxPoint& pos )
620 { return DoPopupMenu(menu, pos.x, pos.y); }
621 bool PopupMenu( wxMenu *menu, int x, int y )
622 { return DoPopupMenu(menu, x, y); }
623 #endif // wxUSE_MENUS
624
625 // scrollbars
626 // ----------
627
628 // does the window have the scrollbar for this orientation?
629 bool HasScrollbar(int orient) const
630 {
631 return (m_windowStyle &
632 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
633 }
634
635 // configure the window scrollbars
636 virtual void SetScrollbar( int orient,
637 int pos,
638 int thumbvisible,
639 int range,
640 bool refresh = TRUE ) = 0;
641 virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
642 virtual int GetScrollPos( int orient ) const = 0;
643 virtual int GetScrollThumb( int orient ) const = 0;
644 virtual int GetScrollRange( int orient ) const = 0;
645
646 // scroll window to the specified position
647 virtual void ScrollWindow( int dx, int dy,
648 const wxRect* rect = (wxRect *) NULL ) = 0;
649
650 // scrolls window by line/page: note that not all controls support this
651 //
652 // return TRUE if the position changed, FALSE otherwise
653 virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
654 virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
655
656 // convenient wrappers for ScrollLines/Pages
657 bool LineUp() { return ScrollLines(-1); }
658 bool LineDown() { return ScrollLines(1); }
659 bool PageUp() { return ScrollPages(-1); }
660 bool PageDown() { return ScrollPages(1); }
661
662 // context-sensitive help
663 // ----------------------
664
665 // these are the convenience functions wrapping wxHelpProvider methods
666
667 #if wxUSE_HELP
668 // associate this help text with this window
669 void SetHelpText(const wxString& text);
670 // associate this help text with all windows with the same id as this
671 // one
672 void SetHelpTextForId(const wxString& text);
673 // get the help string associated with this window (may be empty)
674 wxString GetHelpText() const;
675 #endif // wxUSE_HELP
676
677 // tooltips
678 // --------
679
680 #if wxUSE_TOOLTIPS
681 // the easiest way to set a tooltip for a window is to use this method
682 void SetToolTip( const wxString &tip );
683 // attach a tooltip to the window
684 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
685 // get the associated tooltip or NULL if none
686 wxToolTip* GetToolTip() const { return m_tooltip; }
687 #endif // wxUSE_TOOLTIPS
688
689 // drag and drop
690 // -------------
691 #if wxUSE_DRAG_AND_DROP
692 // set/retrieve the drop target associated with this window (may be
693 // NULL; it's owned by the window and will be deleted by it)
694 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
695 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
696 #endif // wxUSE_DRAG_AND_DROP
697
698 // constraints and sizers
699 // ----------------------
700 #if wxUSE_CONSTRAINTS
701 // set the constraints for this window or retrieve them (may be NULL)
702 void SetConstraints( wxLayoutConstraints *constraints );
703 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
704
705 // when using constraints, it makes sense to update children positions
706 // automatically whenever the window is resized - this is done if
707 // autoLayout is on
708 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
709 bool GetAutoLayout() const { return m_autoLayout; }
710
711 // do layout the window and its children
712 virtual bool Layout();
713
714 // implementation only
715 void UnsetConstraints(wxLayoutConstraints *c);
716 wxWindowList *GetConstraintsInvolvedIn() const
717 { return m_constraintsInvolvedIn; }
718 void AddConstraintReference(wxWindowBase *otherWin);
719 void RemoveConstraintReference(wxWindowBase *otherWin);
720 void DeleteRelatedConstraints();
721 void ResetConstraints();
722
723 // these methods may be overriden for special layout algorithms
724 virtual void SetConstraintSizes(bool recurse = TRUE);
725 virtual bool LayoutPhase1(int *noChanges);
726 virtual bool LayoutPhase2(int *noChanges);
727 virtual bool DoPhase(int phase);
728
729 // these methods are virtual but normally won't be overridden
730 virtual void SetSizeConstraint(int x, int y, int w, int h);
731 virtual void MoveConstraint(int x, int y);
732 virtual void GetSizeConstraint(int *w, int *h) const ;
733 virtual void GetClientSizeConstraint(int *w, int *h) const ;
734 virtual void GetPositionConstraint(int *x, int *y) const ;
735
736 // sizers
737 // TODO: what are they and how do they work??
738 void SetSizer( wxSizer *sizer );
739 wxSizer *GetSizer() const { return m_windowSizer; }
740 #endif // wxUSE_CONSTRAINTS
741
742 // backward compatibility
743 // ----------------------
744 #if WXWIN_COMPATIBILITY
745 bool Enabled() const { return IsEnabled(); }
746
747 void SetButtonFont(const wxFont& font) { SetFont(font); }
748 void SetLabelFont(const wxFont& font) { SetFont(font); }
749 wxFont& GetLabelFont() { return GetFont(); };
750 wxFont& GetButtonFont() { return GetFont(); };
751 #endif // WXWIN_COMPATIBILITY
752
753 // implementation
754 // --------------
755
756 // event handlers
757 void OnSysColourChanged( wxSysColourChangedEvent& event );
758 void OnInitDialog( wxInitDialogEvent &event );
759 void OnMiddleClick( wxMouseEvent& event );
760 #if wxUSE_HELP
761 void OnHelp(wxHelpEvent& event);
762 #endif // wxUSE_HELP
763
764 // get the haqndle of the window for the underlying window system: this
765 // is only used for wxWin itself or for user code which wants to call
766 // platform-specific APIs
767 virtual WXWidget GetHandle() const = 0;
768
769 #if wxUSE_PALETTE
770 // Store the palette used by DCs in wxWindow so that the dcs can share
771 // a palette. And we can respond to palette messages.
772 wxPalette GetPalette() const { return m_palette; }
773
774 // When palette is changed tell the DC to set the system palette to the
775 // new one.
776 void SetPalette(const wxPalette& pal);
777
778 // return true if we have a specific palette
779 bool HasCustomPalette() const { return m_hasCustomPalette; }
780
781 // return the first parent window with a custom palette or NULL
782 wxWindow *GetAncestorWithCustomPalette() const;
783 #endif // wxUSE_PALETTE
784
785 protected:
786 // the window id - a number which uniquely identifies a window among
787 // its siblings unless it is -1
788 wxWindowID m_windowId;
789
790 // the parent window of this window (or NULL) and the list of the children
791 // of this window
792 wxWindow *m_parent;
793 wxWindowList m_children;
794
795 // the minimal allowed size for the window (no minimal size if variable(s)
796 // contain(s) -1)
797 int m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
798
799 // event handler for this window: usually is just 'this' but may be
800 // changed with SetEventHandler()
801 wxEvtHandler *m_eventHandler;
802
803 #if wxUSE_VALIDATORS
804 // associated validator or NULL if none
805 wxValidator *m_windowValidator;
806 #endif // wxUSE_VALIDATORS
807
808 #if wxUSE_DRAG_AND_DROP
809 wxDropTarget *m_dropTarget;
810 #endif // wxUSE_DRAG_AND_DROP
811
812 // visual window attributes
813 wxCursor m_cursor;
814 wxFont m_font;
815 wxColour m_backgroundColour, m_foregroundColour;
816
817 #if wxUSE_CARET
818 wxCaret *m_caret;
819 #endif // wxUSE_CARET
820
821 // the region which should be repainted in response to paint event
822 wxRegion m_updateRegion;
823
824 #if wxUSE_ACCEL
825 // the accelerator table for the window which translates key strokes into
826 // command events
827 wxAcceleratorTable m_acceleratorTable;
828 #endif // wxUSE_ACCEL
829
830 // the tooltip for this window (may be NULL)
831 #if wxUSE_TOOLTIPS
832 wxToolTip *m_tooltip;
833 #endif // wxUSE_TOOLTIPS
834
835 // constraints and sizers
836 #if wxUSE_CONSTRAINTS
837 // the constraints for this window or NULL
838 wxLayoutConstraints *m_constraints;
839
840 // constraints this window is involved in
841 wxWindowList *m_constraintsInvolvedIn;
842
843 // top level and the parent sizers
844 // TODO what's this and how does it work?)
845 wxSizer *m_windowSizer;
846 wxWindowBase *m_sizerParent;
847
848 // Layout() window automatically when its size changes?
849 bool m_autoLayout:1;
850 #endif // wxUSE_CONSTRAINTS
851
852 // window state
853 bool m_isShown:1;
854 bool m_isEnabled:1;
855 bool m_isBeingDeleted:1;
856
857 // was the window colours/font explicitly changed by user?
858 bool m_hasBgCol:1;
859 bool m_hasFgCol:1;
860 bool m_hasFont:1;
861
862 // window attributes
863 long m_windowStyle,
864 m_exStyle;
865 wxString m_windowName;
866 bool m_themeEnabled;
867
868 #if wxUSE_PALETTE
869 wxPalette m_palette;
870 bool m_hasCustomPalette;
871 #endif // wxUSE_PALETTE
872
873 protected:
874
875 // common part of all ctors: it is not virtual because it is called from
876 // ctor
877 void InitBase();
878
879 // override this to change the default (i.e. used when no style is
880 // specified) border for the window class
881 virtual wxBorder GetDefaultBorder() const;
882
883 // get the default size for the new window if no explicit size given
884 // FIXME why 20 and not 30, 10 or ...?
885 static int WidthDefault(int w) { return w == -1 ? 20 : w; }
886 static int HeightDefault(int h) { return h == -1 ? 20 : h; }
887
888 // set the best size for the control if the default size was given:
889 // replaces the fields of size == -1 with the best values for them and
890 // calls SetSize() if needed
891 void SetBestSize(const wxSize& size)
892 {
893 if ( size.x == -1 || size.y == -1 )
894 {
895 wxSize sizeBest = DoGetBestSize();
896 if ( size.x != -1 )
897 sizeBest.x = size.x;
898 if ( size.y != -1 )
899 sizeBest.y = size.y;
900
901 SetSize(sizeBest);
902 }
903 }
904
905 // more pure virtual functions
906 // ---------------------------
907
908 // NB: we must have DoSomething() function when Something() is an overloaded
909 // method: indeed, we can't just have "virtual Something()" in case when
910 // the function is overloaded because then we'd have to make virtual all
911 // the variants (otherwise only the virtual function may be called on a
912 // pointer to derived class according to C++ rules) which is, in
913 // general, absolutely not needed. So instead we implement all
914 // overloaded Something()s in terms of DoSomething() which will be the
915 // only one to be virtual.
916
917 // coordinates translation
918 virtual void DoClientToScreen( int *x, int *y ) const = 0;
919 virtual void DoScreenToClient( int *x, int *y ) const = 0;
920
921 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
922
923 // capture/release the mouse, used by Capture/ReleaseMouse()
924 virtual void DoCaptureMouse() = 0;
925 virtual void DoReleaseMouse() = 0;
926
927 // retrieve the position/size of the window
928 virtual void DoGetPosition( int *x, int *y ) const = 0;
929 virtual void DoGetSize( int *width, int *height ) const = 0;
930 virtual void DoGetClientSize( int *width, int *height ) const = 0;
931
932 // get the size which best suits the window: for a control, it would be
933 // the minimal size which doesn't truncate the control, for a panel - the
934 // same size as it would have after a call to Fit()
935 virtual wxSize DoGetBestSize() const;
936
937 // this is the virtual function to be overriden in any derived class which
938 // wants to change how SetSize() or Move() works - it is called by all
939 // versions of these functions in the base class
940 virtual void DoSetSize(int x, int y,
941 int width, int height,
942 int sizeFlags = wxSIZE_AUTO) = 0;
943
944 // same as DoSetSize() for the client size
945 virtual void DoSetClientSize(int width, int height) = 0;
946
947 // move the window to the specified location and resize it: this is called
948 // from both DoSetSize() and DoSetClientSize() and would usually just
949 // reposition this window except for composite controls which will want to
950 // arrange themselves inside the given rectangle
951 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
952
953 #if wxUSE_TOOLTIPS
954 virtual void DoSetToolTip( wxToolTip *tip );
955 #endif // wxUSE_TOOLTIPS
956
957 #if wxUSE_MENUS
958 virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
959 #endif // wxUSE_MENUS
960
961 // Makes an adjustment to the window position (for example, a frame that has
962 // a toolbar that it manages itself).
963 virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
964
965
966 private:
967
968 // contains the last id generated by NewControlId
969 static int ms_lastControlId;
970
971 // the stack of windows which have captured the mouse
972 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
973
974 DECLARE_ABSTRACT_CLASS(wxWindowBase)
975 DECLARE_NO_COPY_CLASS(wxWindowBase)
976 DECLARE_EVENT_TABLE()
977 };
978
979 // ----------------------------------------------------------------------------
980 // now include the declaration of wxWindow class
981 // ----------------------------------------------------------------------------
982
983 // include the declaration of the platform-specific class
984 #if defined(__WXMSW__)
985 #ifdef __WXUNIVERSAL__
986 #define wxWindowNative wxWindowMSW
987 #else // !wxUniv
988 #define wxWindowMSW wxWindow
989 #define sm_classwxWindowMSW sm_classwxWindow
990 #endif // wxUniv/!wxUniv
991 #include "wx/msw/window.h"
992 #elif defined(__WXMOTIF__)
993 #include "wx/motif/window.h"
994 #elif defined(__WXGTK__)
995 #ifdef __WXUNIVERSAL__
996 #define wxWindowNative wxWindowGTK
997 #else // !wxUniv
998 #define wxWindowGTK wxWindow
999 #define sm_classwxWindowGTK sm_classwxWindow
1000 #endif // wxUniv
1001 #include "wx/gtk/window.h"
1002 #elif defined(__WXX11__)
1003 #ifdef __WXUNIVERSAL__
1004 #define wxWindowNative wxWindowX11
1005 #else // !wxUniv
1006 #define wxWindowX11 wxWindow
1007 #define sm_classwxWindowX11 sm_classwxWindow
1008 #endif // wxUniv
1009 #include "wx/x11/window.h"
1010 #elif defined(__WXMGL__)
1011 #ifdef __WXUNIVERSAL__
1012 #define wxWindowNative wxWindowMGL
1013 #else // !wxUniv
1014 #define wxWindowMGL wxWindow
1015 #define sm_classwxWindowMGL sm_classwxWindow
1016 #endif // wxUniv
1017 #include "wx/mgl/window.h"
1018 #elif defined(__WXMAC__)
1019 #ifdef __WXUNIVERSAL__
1020 #define wxWindowNative wxWindowMac
1021 #else // !wxUniv
1022 #define wxWindowMac wxWindow
1023 #define sm_classwxWindowMac sm_classwxWindow
1024 #endif // wxUniv
1025 #include "wx/mac/window.h"
1026 #elif defined(__WXPM__)
1027 #ifdef __WXUNIVERSAL__
1028 #define wxWindowNative wxWindowOS2
1029 #else // !wxUniv
1030 #define wxWindowOS2 wxWindow
1031 #define sm_classwxWindowOS2 sm_classwxWindow
1032 #endif // wxUniv/!wxUniv
1033 #include "wx/os2/window.h"
1034 #endif
1035
1036 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1037 // for the native ports we already have defined it above
1038 #if defined(__WXUNIVERSAL__)
1039 #ifndef wxWindowNative
1040 #error "wxWindowNative must be defined above!"
1041 #endif
1042
1043 #include "wx/univ/window.h"
1044 #endif // wxUniv
1045
1046 // ----------------------------------------------------------------------------
1047 // inline functions which couldn't be declared in the class body because of
1048 // forward dependencies
1049 // ----------------------------------------------------------------------------
1050
1051 inline wxWindow *wxWindowBase::GetGrandParent() const
1052 {
1053 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1054 }
1055
1056 // ----------------------------------------------------------------------------
1057 // global functions
1058 // ----------------------------------------------------------------------------
1059
1060 // Find the wxWindow at the current mouse position, also returning the mouse
1061 // position.
1062 WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1063
1064 // Get the current mouse position.
1065 WXDLLEXPORT extern wxPoint wxGetMousePosition();
1066
1067 // get the currently active window of this application or NULL
1068 WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
1069
1070 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1071 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1072
1073 #endif
1074 // _WX_WINDOW_H_BASE_