fixed all warnings for topic overviews (letters a,h)
[wxWidgets.git] / docs / doxygen / overviews / bitmap.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: bitmap.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page overview_bitmap Bitmaps and icons overview
12
13 Classes: wxBitmap, wxBitmapHandler, wxIcon, wxCursor.
14
15 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
16 either monochrome or colour. Platform-specific methods for creating a
17 wxBitmap object from an existing file are catered for, and
18 this is an occasion where conditional compilation will sometimes be
19 required.
20
21 A bitmap created dynamically or loaded from a file can be selected
22 into a memory device context (instance of wxMemoryDC). This
23 enables the bitmap to be copied to a window or memory device context
24 using wxDC::Blit, or to be used as a drawing surface.
25
26 See wxMemoryDC for an example of drawing onto a bitmap.
27
28 All wxWidgets platforms support XPMs for small bitmaps and icons.
29 You may include the XPM inline as below, since it's C code, or you
30 can load it at run-time.
31
32 @code
33 #include "mondrian.xpm"
34 @endcode
35
36 Sometimes you wish to use a .ico resource on Windows, and XPMs on
37 other platforms (for example to take advantage of Windows' support for
38 multiple icon resolutions).
39
40 A macro, #wxICON, is available which creates an icon using an XPM
41 on the appropriate platform, or an icon resource on Windows.
42
43 @code
44 wxIcon icon(wxICON(mondrian));
45
46 // Equivalent to:
47
48 #if defined(__WXGTK__) || defined(__WXMOTIF__)
49 wxIcon icon(mondrian_xpm);
50 #endif
51
52 #if defined(__WXMSW__)
53 wxIcon icon("mondrian");
54 #endif
55 @endcode
56
57 There is also a corresponding #wxBITMAP macro which allows
58 to create the bitmaps in much the same way as #wxICON creates
59 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
60 files under all other platforms (for XPMs, the corresponding file must be
61 included before this macro is used, of course, and the name of the bitmap
62 should be the same as the resource name under Windows with @c _xpm
63 suffix). For example:
64
65 @code
66 // an easy and portable way to create a bitmap
67 wxBitmap bmp(wxBITMAP(bmpname));
68
69 // which is roughly equivalent to the following
70 #if defined(__WXMSW__) || defined(__WXPM__)
71 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
72 #else // Unix
73 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
74 #endif
75 @endcode
76
77 You should always use wxICON and wxBITMAP macros because they work for any
78 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
79 are more short and clear than versions with @c #ifdefs. Even better,
80 use the same XPMs on all platforms.
81
82 @li @ref overview_bitmap_supportedformats
83 @li @ref overview_bitmap_handlers
84
85
86 <hr>
87
88
89 @section overview_bitmap_supportedformats Supported bitmap file formats
90
91 The following lists the formats handled on different platforms. Note
92 that missing or partially-implemented formats are automatically supplemented
93 by the wxImage to load the data, and then converting
94 it to wxBitmap form. Note that using wxImage is the preferred way to
95 load images in wxWidgets, with the exception of resources (XPM-files or
96 native Windows resources).
97
98 Writing an image format handler for wxImage is also far easier than writing
99 one for wxBitmap, because wxImage has exactly one format on all platforms
100 whereas wxBitmap can store pixel data very differently, depending on colour
101 depths and platform.
102
103 @subsection overview_bitmap_supportedformats_bmp wxBitmap
104
105 Under Windows, wxBitmap may load the following formats:
106
107 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
108 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
109 @li XPM data and file (wxBITMAP_TYPE_XPM)
110 @li All formats that are supported by the wxImage class.
111
112 Under wxGTK, wxBitmap may load the following formats:
113
114 @li XPM data and file (wxBITMAP_TYPE_XPM)
115 @li All formats that are supported by the wxImage class.
116
117 Under wxMotif and wxX11, wxBitmap may load the following formats:
118
119 @li XBM data and file (wxBITMAP_TYPE_XBM)
120 @li XPM data and file (wxBITMAP_TYPE_XPM)
121 @li All formats that are supported by the wxImage class.
122
123
124 @subsection overview_bitmap_supportedformats_icon wxIcon
125
126 Under Windows, wxIcon may load the following formats:
127
128 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
129 @li Windows icon file (wxBITMAP_TYPE_ICO)
130 @li XPM data and file (wxBITMAP_TYPE_XPM)
131
132 Under wxGTK, wxIcon may load the following formats:
133
134 @li XPM data and file (wxBITMAP_TYPE_XPM)
135 @li All formats that are supported by the wxImage class.
136
137 Under wxMotif and wxX11, wxIcon may load the following formats:
138
139 @li XBM data and file (wxBITMAP_TYPE_XBM)
140 @li XPM data and file (wxBITMAP_TYPE_XPM)
141 @li All formats that are supported by the wxImage class.
142
143
144 @subsection overview_bitmap_supportedformats_cursor wxCursor
145
146 Under Windows, wxCursor may load the following formats:
147
148 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
149 @li Windows cursor file (wxBITMAP_TYPE_CUR)
150 @li Windows icon file (wxBITMAP_TYPE_ICO)
151 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
152
153 Under wxGTK, wxCursor may load the following formats (in additional
154 to stock cursors):
155
156 @li None (stock cursors only).
157
158 Under wxMotif and wxX11, wxCursor may load the following formats:
159
160 @li XBM data and file (wxBITMAP_TYPE_XBM)
161
162
163
164 @section overview_bitmap_handlers Bitmap format handlers
165
166 To provide extensibility, the functionality for loading and saving bitmap formats
167 is not implemented in the wxBitmap class, but in a number of handler classes,
168 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
169 examines when a file load/save operation is requested.
170
171 Some handlers are provided as standard, but if you
172 have special requirements, you may wish to initialise the wxBitmap class with
173 some extra handlers which you write yourself or receive from a third party.
174
175 To add a handler object to wxBitmap, your application needs to include the header
176 which implements it, and then call the static function wxBitmap::AddHandler.
177
178 @note bitmap handlers are not implemented on all platforms, and new ones rarely need
179 to be implemented since wxImage can be used for loading most formats, as noted
180 earlier.
181
182 */
183