]>
git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/overviews/bitmap.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
11 @page overview_bitmap Bitmaps and icons overview
13 Classes: #wxBitmap, #wxBitmapHandler, #wxIcon, #wxCursor.
15 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
16 either monochrome or colour. Platform-specific methods for creating a
17 wxBitmap object from an existing file are catered for, and
18 this is an occasion where conditional compilation will sometimes be
21 A bitmap created dynamically or loaded from a file can be selected
22 into a memory device context (instance of #wxMemoryDC). This
23 enables the bitmap to be copied to a window or memory device context
24 using wxDC::Blit, or to be used as a drawing surface.
26 See #wxMemoryDC for an example of drawing onto a bitmap.
28 All wxWidgets platforms support XPMs for small bitmaps and icons.
29 You may include the XPM inline as below, since it's C code, or you
30 can load it at run-time.
33 #include "mondrian.xpm"
36 Sometimes you wish to use a .ico resource on Windows, and XPMs on
37 other platforms (for example to take advantage of Windows' support for
38 multiple icon resolutions).
40 A macro, #wxICON, is available which creates an icon using an XPM
41 on the appropriate platform, or an icon resource on Windows.
44 wxIcon icon(wxICON(mondrian));
48 #if defined(__WXGTK__) || defined(__WXMOTIF__)
49 wxIcon icon(mondrian_xpm);
52 #if defined(__WXMSW__)
53 wxIcon icon("mondrian");
57 There is also a corresponding #wxBITMAP macro which allows
58 to create the bitmaps in much the same way as #wxICON creates
59 icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
60 files under all other platforms (for XPMs, the corresponding file must be
61 included before this macro is used, of course, and the name of the bitmap
62 should be the same as the resource name under Windows with @c _xpm
66 // an easy and portable way to create a bitmap
67 wxBitmap bmp(wxBITMAP(bmpname));
69 // which is roughly equivalent to the following
70 #if defined(__WXMSW__) || defined(__WXPM__)
71 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
73 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
77 You should always use wxICON and wxBITMAP macros because they work for any
78 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
79 are more short and clear than versions with @c #ifdefs. Even better,
80 use the same XPMs on all platforms.
82 @li @ref overview_bitmap_supportedformats
83 @li @ref overview_bitmap_handlers
89 @section overview_bitmap_supportedformats Supported bitmap file formats
91 The following lists the formats handled on different platforms. Note
92 that missing or partially-implemented formats are automatically supplemented
93 by the #wxImage to load the data, and then converting
94 it to wxBitmap form. Note that using wxImage is the preferred way to
95 load images in wxWidgets, with the exception of resources (XPM-files or
96 native Windows resources).
98 Writing an image format handler for wxImage is also far easier than writing
99 one for wxBitmap, because wxImage has exactly one format on all platforms
100 whereas wxBitmap can store pixel data very differently, depending on colour
104 Under Windows, wxBitmap may load the following formats:
106 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
107 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
108 @li XPM data and file (wxBITMAP_TYPE_XPM)
109 @li All formats that are supported by the #wxImage class.
111 Under wxGTK, wxBitmap may load the following formats:
113 @li XPM data and file (wxBITMAP_TYPE_XPM)
114 @li All formats that are supported by the #wxImage class.
116 Under wxMotif and wxX11, wxBitmap may load the following formats:
118 @li XBM data and file (wxBITMAP_TYPE_XBM)
119 @li XPM data and file (wxBITMAP_TYPE_XPM)
120 @li All formats that are supported by the #wxImage class.
124 Under Windows, wxIcon may load the following formats:
126 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
127 @li Windows icon file (wxBITMAP_TYPE_ICO)
128 @li XPM data and file (wxBITMAP_TYPE_XPM)
130 Under wxGTK, wxIcon may load the following formats:
132 @li XPM data and file (wxBITMAP_TYPE_XPM)
133 @li All formats that are supported by the #wxImage class.
135 Under wxMotif and wxX11, wxIcon may load the following formats:
137 @li XBM data and file (wxBITMAP_TYPE_XBM)
138 @li XPM data and file (wxBITMAP_TYPE_XPM)
139 @li All formats that are supported by the #wxImage class.
143 Under Windows, wxCursor may load the following formats:
145 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
146 @li Windows cursor file (wxBITMAP_TYPE_CUR)
147 @li Windows icon file (wxBITMAP_TYPE_ICO)
148 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
150 Under wxGTK, wxCursor may load the following formats (in additional
153 @li None (stock cursors only).
155 Under wxMotif and wxX11, wxCursor may load the following formats:
157 @li XBM data and file (wxBITMAP_TYPE_XBM)
161 @section overview_bitmap_handlers Bitmap format handlers
163 To provide extensibility, the functionality for loading and saving bitmap formats
164 is not implemented in the wxBitmap class, but in a number of handler classes,
165 derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
166 examines when a file load/save operation is requested.
168 Some handlers are provided as standard, but if you
169 have special requirements, you may wish to initialise the wxBitmap class with
170 some extra handlers which you write yourself or receive from a third party.
172 To add a handler object to wxBitmap, your application needs to include the header
173 which implements it, and then call the static function wxBitmap::AddHandler.
175 @b Note: bitmap handlers are not implemented on all platforms, and new ones rarely need
176 to be implemented since wxImage can be used for loading most formats, as noted earlier.